Impeccable
Paul BakausCommunityCreated by Paul Bakaus
- Skill
- Workflow
- Design and creative
- Apache-2.0
- Low risk
- Has scripts
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
Impeccable provides a structured approach to designing, auditing, and refining frontend interfaces including websites, dashboards, and mobile applications. It operates by establishing product context through documentation and applying specific design modes—Persuade, Operate, Read, and Experience—to guide the visual and functional direction of a project. The skill supports a wide range of tasks from initial planning and documentation to technical audits, visual refinements, and animation, ensuring that design changes remain consistent with the established visual world.
What it does
- Audits UI for accessibility, performance, and responsive behavior.
- Generates design documentation from existing project code.
- Refines visual elements through commands like colorize, typeset, and layout.
- Provides tools to plan UX and UI before implementation.
- Manages design system tokens and component extraction.
- Supports iterative design through live variant generation and testing.
When to use it
- When you need to perform a UX critique or technical audit of an existing interface.
- When starting a new design surface or defining a new visual world.
- When you need to polish or refine UI components before a release.
- When you need to adapt an interface for different screen sizes or platforms.
- When you need to add purposeful animations or improve typography hierarchy.
Advantages
- Provides a consistent framework for design decisions across different project types.
- Integrates technical audits directly into the design workflow.
- Supports specific modes to align design output with user intent.
- Enables structured documentation of product and design context.
- Offers granular control over UI refinements through specialized commands.
Usage examples
- “impeccable audit src/components/Dashboard.tsx”
- The agent performs a technical quality check on the dashboard component, reporting on accessibility, performance, and responsiveness.
- “impeccable polish src/landing-page.css”
- The agent executes a final quality pass on the landing page styles to ensure visual consistency and adherence to the design system.
- “impeccable animate hero-section”
- The agent applies purposeful motion and animation to the specified hero section based on the project's design mode.
- “impeccable init”
- The agent captures the current project context and creates a PRODUCT.md file to serve as the foundation for future design work.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/pbakaus/impeccable/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip impeccable.zip -d .agents/skills
Documentation by Paul Bakaus
This skill gives you the tools and permission to make design that earns the name out-of-distribution craft. Work as an award-winning design director would: production-grade code, a clear POV, a deep grasp of what the client and its users need, and exceptional craft.
Core principles:
Finish the job. No hedging, no shortcuts: the deliverable is complete, except assets the user must provide.
Scale ambition to the surface's mode (see Modes). Persuade and Experience get full commitment: bold, distinct work with a point of view. On Operate and Read, ambition shows as precision and restraint, and patterns the visitor already knows earn their place.
Verify by looking at the rendered result at the sizes it ships at, and batch the checks: fix what one look shows before looking again, rather than screenshotting after every tweak.
Setup
Run
"${CLAUDE_SKILL_DIR}/scripts/impeccable" contextonce per session, where${CLAUDE_SKILL_DIR}is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. Every"${CLAUDE_SKILL_DIR}/scripts/impeccable" <verb>command in this skill and its references resolves against that base directory. In reference files, replace the skill-base-dir placeholder with this directory before running commands; it is not a shell variable. On a Windows shell withoutsh, call& "${CLAUDE_SKILL_DIR}/scripts/impeccable.cmd"instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as--target <path>. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or reference/new-work.md for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
After resolving analysis and direction, read reference/craft-floor.md immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
Launcher unavailable: On refusal or failure, send a separate message before the next tool call: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, including reading reference/craft-floor.md immediately before any UI edit, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
How to design
The brief wins. Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
Refinement preserves; redesign replaces. Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
Loaded symbols stay out of the decoration. A subject's world does not license emblems tied to militarism, supremacy, or hate movements as motifs, badges, or ornament, such as the Rising Sun flag's rays, the Confederate battle flag, or Nazi-era insignia and their stylised variants; reach for that world's neutral forms instead. Content that documents such a symbol as fact stays as it is.
Visual authority is evidence, not a filename. Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.
Modes
The mode names what the visitor's success looks like on this surface.
Persuade: the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
Operate: the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
Read: the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
Experience: the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.
Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.
Commands
| Command | Category | Description | Reference |
|---|---|---|---|
craft [feature] | Build | Deprecated alias for an ordinary new-work request | reference/craft.md |
shape [feature] | Build | Plan UX/UI before writing code | reference/shape.md |
init | Build | Capture durable product context in PRODUCT.md | reference/init.md |
document | Build | Generate DESIGN.md from existing project code | reference/document.md |
extract [target] | Build | Pull reusable tokens and components into design system | reference/extract.md |
critique [target] | Evaluate | UX design review with heuristic scoring | reference/critique.md |
audit [target] | Evaluate | Technical quality checks (a11y, perf, responsive) | reference/audit.md · native: reference/audit.native.md |
polish [target] | Refine | Final quality pass before shipping | reference/polish.md |
bolder [target] | Refine | Amplify safe or bland designs | reference/bolder.md |
quieter [target] | Refine | Tone down aggressive or overstimulating designs | reference/quieter.md |
distill [target] | Refine | Strip to essence, remove complexity | reference/distill.md |
harden [target] | Refine | Production-ready: errors, i18n, edge cases | reference/harden.md |
onboard [target] | Refine | Design first-run flows, empty states, activation | reference/onboard.md |
animate [target] | Enhance | Add purposeful animations and motion | reference/animate.md |
colorize [target] | Enhance | Add strategic color to monochromatic UIs | reference/colorize.md |
typeset [target] | Enhance | Improve typography hierarchy and fonts | reference/typeset.md |
layout [target] | Enhance | Fix spacing, rhythm, and visual hierarchy | reference/layout.md |
delight [target] | Enhance | Add personality and memorable touches | reference/delight.md |
overdrive [target] | Enhance | Push past conventional limits | reference/overdrive.md |
clarify [target] | Fix | Improve UX copy, labels, and error messages | reference/clarify.md |
adapt [target] | Fix | Adapt for different devices and screen sizes | reference/adapt.md · native: reference/adapt.native.md |
optimize [target] | Fix | Diagnose and fix UI performance | reference/optimize.md |
live | Iterate | Visual variant mode: pick elements in the browser, iterate on alternatives | reference/live.md |
generate [n] [action] [element] | Iterate | Variants, versions, or alternatives of a named element to choose from in the live browser; no manual picking | reference/generate.md |
Routing:
No argument: read routing.md and present its context-aware menu; never auto-run a command.
Explicit or clearly implied request to run a command: load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
Workflow or command-selection question: read Workflow questions.
Otherwise: treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as
impeccable contextdirects, offering init afterward rather than blocking on it.teachaliasesinit.craftis a deprecated alias for ordinary new-work and adds nothing.shapeowns task discovery, then enters new-work only for visual-world and surface-concept decisions.
After init writes PRODUCT.md, resume without rerunning impeccable context; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.
Pin / Unpin: "${CLAUDE_SKILL_DIR}/scripts/impeccable" pin <pin|unpin> <command> creates or removes a standalone /<command> shortcut. Report the script's result concisely; relay stderr verbatim on error.
Hooks: /impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset> manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load reference/hooks.md when the user invokes it with any argument.
Doctor: /impeccable doctor reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load reference/doctor.md when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A CONTEXT_STALE directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.
Never repair drift as a side effect of a design task. A CONTEXT_STALE finding is reported, not acted on, unless the user asks. The one exception is a finding marked auto, which the next write to that file performs anyway.
Files
- ATTRIBUTION.mdAdded by AutoGineer866 B
- LICENSELicence file added by AutoGineer10.5 KiB
- NOTICELicence file added by AutoGineer503 B
- SKILL.md11.4 KiB
- reference/adapt.md11.0 KiB
- reference/adapt.native.md3.8 KiB
- reference/android.md4.1 KiB
- reference/animate.md5.1 KiB
- reference/audit.md9.4 KiB
- reference/audit.native.md8.1 KiB
- reference/bolder.md3.4 KiB
- reference/clarify.md4.5 KiB
- reference/colorize.md4.4 KiB
- reference/component-review.md7.8 KiB
- reference/craft-floor.md4.4 KiB
- reference/craft.md555 B
- reference/critique.md44.5 KiB
- reference/degraded/asset-producer.md8.3 KiB
- reference/degraded/documenter.md3.6 KiB
- reference/degraded/finish-reviewer.md15.5 KiB
- reference/degraded/manual-edit-applier.md7.5 KiB
- reference/delight.md3.6 KiB
- reference/distill.md5.4 KiB
- reference/doctor.md5.5 KiB
- reference/document.md26.8 KiB
- reference/extract.md3.3 KiB
- reference/generate.md12.8 KiB
- reference/harden.md10.5 KiB
- reference/hooks.md16.9 KiB
- reference/init.md11.9 KiB
- reference/ios.md3.7 KiB
- reference/layout.md5.0 KiB
- reference/live-setup.md8.0 KiB
- reference/live.md36.4 KiB
- reference/mode-operate.md4.6 KiB
- reference/mode-persuade.md3.6 KiB
- reference/mode-read.md4.3 KiB
- reference/new-work.md62.0 KiB
- reference/onboard.md7.5 KiB
- reference/operate.md4.0 KiB
- reference/optimize.md7.4 KiB
- reference/overdrive.md8.8 KiB
- reference/polish.md6.5 KiB
- reference/quieter.md4.8 KiB
- reference/region-map.md3.3 KiB
- reference/routing.md3.2 KiB
- reference/shape.md3.5 KiB
- reference/typeset.md6.1 KiB
- reference/visualize.md13.6 KiB
- scripts/VERSION7 B
- scripts/command-metadata.json8.1 KiB
- scripts/data/font-index-failures.json2.4 KiB
- scripts/data/font-index.json1.0 MiB
- scripts/engine-checksums.txt787 B
- scripts/impeccableScript11.1 KiB
- scripts/impeccable.cmdScript11.9 KiB
- scripts/live-browser-dom.jsScript12.0 KiB
- scripts/live-browser-ignores.jsScript10.2 KiB
- scripts/live-browser-session.jsScript5.7 KiB
- scripts/live-browser.jsScript550.0 KiB
- scripts/modern-screenshot.umd.jsScript28.6 KiB
scripts/impeccable
#!/bin/sh
# Impeccable launcher. Runs the platform binary shipped next to this script:
# <this dir>/bin/<os>-<arch>/impeccable
# Order: $IMPECCABLE_BIN, the sibling binary, ~/.impeccable/bin/impeccable,
# the version-pinned cache, then `impeccable` on PATH. Never needs Node.
# The unversioned home binary and the PATH candidate are validated with the
# engine-probe handshake first: the retired 3.x npm CLI also installed a bin
# named `impeccable`, and exec'ing it would fail every verb with
# "Unknown command". The sibling binary must also report the version in
# VERSION: it is gitignored, so a skill upgrade that copies files over this
# directory leaves the old engine in place. A local build of the same version
# passes, which is why it is not hashed. IMPECCABLE_BIN is the operator's
# explicit choice and is exec'd without a probe. The version-pinned cache and
# the download are verified against engine-checksums.txt (next to this
# script), never against anything published beside the binary; a
# <binary>.verified stamp holding the manifest digest and the binary's size
# skips rehashing until either changes or the binary is newer than the stamp.
# No path hashes on every run: hooks run this launcher on every edit.
set -eu
# True when the candidate answers the engine handshake (prints
# "impeccable-engine <version>", exit 0). Quiet and fast (<100ms).
# IMPECCABLE_LAUNCHER_PROBE marks the child as a probe: a copy of this
# launcher reached recursively (e.g. symlinked onto PATH as `impeccable`)
# then skips its own probes and refuses to download, so probing stays cheap
# and can never loop.
probe_ok() {
probe_out=$(IMPECCABLE_LAUNCHER_PROBE=1 "$1" engine-probe 2>/dev/null) || return 1
case "$probe_out" in
impeccable-engine*) probe_version=${probe_out#impeccable-engine }; return 0 ;;
esac
return 1
}
probing=${IMPECCABLE_LAUNCHER_PROBE:-}
# Prints the digest engine-checksums.txt records for engine version $1 and
# asset $2 (lines are "<version> <asset> <sha256>"), nothing when there is none.
# A CR is a separator too (CRLF checkouts), and a last line with no newline
# still counts.
manifest_digest() {
[ -f "$manifest" ] || return 0
sep=$(printf ' \t\r')
while IFS="$sep" read -r m_version m_asset m_sum _ || [ -n "$m_version" ]; do
case "$m_version" in ''|'#'*) continue ;; esac
if [ "$m_version" = "$1" ] && [ "$m_asset" = "$2" ]; then
printf '%s' "$m_sum"
return 0
fi
done < "$manifest"
return 0
}
# Sets $expected (and, on Windows on ARM, which runs x64 binaries,
# $expected_x64) from engine-checksums.txt.
read_expected() {
expected=$(manifest_digest "$version" "$asset")
expected_x64=""
if [ "$os" = windows ] && [ "$arch" = arm64 ]; then
expected_x64=$(manifest_digest "$version" impeccable-windows-x64.exe)
fi
}
# Sets $size to the byte count of the cached binary (BSD wc pads it).
cached_size() {
size=$(wc -c < "$cached") || size=""
size=${size##* }
}
# Sets $actual to the sha256 of $1, empty when no hash tool works.
hash_file() {
actual=""
if command -v shasum >/dev/null 2>&1; then
if digest=$(shasum -a 256 "$1" 2>/dev/null); then actual=${digest%% *}; fi
elif command -v sha256sum >/dev/null 2>&1; then
if digest=$(sha256sum "$1" 2>/dev/null); then actual=${digest%% *}; fi
fi
}
dir=$(CDPATH= cd -- "$(dirname -- "$0")" && pwd)
# VS Code syncs a plugin without the executable bit. Its hooks run this through
# sh, so restore the bit for the commands the skill runs directly (#1249).
[ -x "$0" ] || chmod +x "$0" 2>/dev/null || :
manifest="$dir/engine-checksums.txt"
# What the binary needs to know about its home: the skill directory (for
# reference/*.md and command-metadata.json) and how to name itself in the
# commands it prints. Exported BEFORE any exec below, including the
# IMPECCABLE_BIN override: an engine binary reached with no IMPECCABLE_SKILL_DIR
# cannot find reference/*.md (so native platform refs never inline) or read its
# own version (so UPDATE_AVAILABLE never fires). Setting it here covers every
# candidate the launcher can exec.
: "${IMPECCABLE_SKILL_DIR:=$(CDPATH= cd -- "$dir/.." && pwd)}"
: "${IMPECCABLE_SELF:=$0}"
export IMPECCABLE_SKILL_DIR IMPECCABLE_SELF
if [ -n "${IMPECCABLE_BIN:-}" ] && [ -x "${IMPECCABLE_BIN}" ]; then
exec "${IMPECCABLE_BIN}" "$@"
fi
case "$(uname -s 2>/dev/null || echo unknown)" in
Darwin) os=darwin ;;
Linux) os=linux ;;
MINGW*|MSYS*|CYGWIN*|Windows_NT) os=windows ;;
*) os=unknown ;;
esac
case "$(uname -m 2>/dev/null || echo unknown)" in
arm64|aarch64) arch=arm64 ;;
x86_64|amd64) arch=x64 ;;
*) arch=unknown ;;
esac
version=""
[ -f "$dir/VERSION" ] && version=$(tr -d '[:space:]' < "$dir/VERSION")
bin="$dir/bin/$os-$arch/impeccable"
[ "$os" = windows ] && bin="$bin.exe"
# Lost the executable bit in transit (zip extraction, some copiers).
if [ -f "$bin" ] && { [ -x "$bin" ] || chmod +x "$bin" 2>/dev/null; }; then
if [ -n "$probing" ] || [ -z "$version" ] || { probe_ok "$bin" && [ "$probe_version" = "$version" ]; }; then
exec "$bin" "$@"
fi
echo "impeccable: skipping $bin: it reports engine ${probe_version:-unknown} but this skill pins $version; delete it to stop this warning" >&2
fi
# On Windows (an MSYS/Git Bash shell) the cached names carry .exe so this
# launcher and impeccable.cmd share one cache.
exe=""
[ "$os" = windows ] && exe=".exe"
home_bin="${HOME:-/nonexistent}/.impeccable/bin/impeccable$exe"
if [ -z "$probing" ] && [ -x "$home_bin" ] && probe_ok "$home_bin"; then
exec "$home_bin" "$@"
fi
# Version-pinned user cache, filled by the download below or by `impeccable update`.
cache_root="${IMPECCABLE_HOME:-${HOME:-/nonexistent}/.impeccable}"
cached="$cache_root/bin/$version/impeccable$exe"
asset="impeccable-$os-$arch"
[ "$os" = windows ] && asset="$asset.exe"
if [ -n "$version" ] && [ -x "$cached" ]; then
read_expected
cached_size
stamp=""
stamp_size=""
{ IFS="$(printf ' \t\r')" read -r stamp stamp_size _ < "$cached.verified"; } 2>/dev/null || :
if [ -n "$stamp" ] && [ "$stamp_size" = "$size" ] && { [ "$stamp" = "$expected" ] || [ "$stamp" = "$expected_x64" ]; } && [ ! "$cached" -nt "$cached.verified" ]; then
exec "$cached" "$@"
fi
hash_file "$cached"
if [ -n "$actual" ] && { [ "$actual" = "$expected" ] || [ "$actual" = "$expected_x64" ]; }; then
{ echo "$actual $size" > "$cached.verified"; } 2>/dev/null || :
exec "$cached" "$@"
fi
echo "impeccable: cannot verify the cached engine $cached against $manifest; not using it" >&2
fi
if [ -z "$probing" ] && command -v impeccable >/dev/null 2>&1 && probe_ok impeccable; then
exec impeccable "$@"
fi
# Last resort: fetch this version's binary for the current platform from the
# public release channel into the user cache. Needs network; sandboxes without
# egress preinstall the binary on PATH instead.
setup_help() {
echo "Engine $version setup needs network access and write permission to $cache_root/bin/$version." >&2
echo "Run this launcher ($0) with engine-probe in a terminal that has those permissions, then retry the original command." >&2
echo "Alternatively, set IMPECCABLE_HOME to a writable cache location, or IMPECCABLE_BIN to a preinstalled engine binary." >&2
}
fetch_url() {
if command -v curl >/dev/null 2>&1; then
curl -fsSL --retry 2 -o "$tmp" "$1" 2>/dev/null
elif command -v wget >/dev/null 2>&1; then
wget -q -O "$tmp" "$1" 2>/dev/null
else
return 1
fi
}
check_download() {
download_file=${1:-$tmp}
if [ ! -f "$download_file" ]; then
echo "impeccable: download completed but the file was removed before execution: $url; check your antivirus quarantine or logs. Refusing to continue; do not disable protection." >&2
exit 127
fi
if [ ! -s "$download_file" ]; then
rm -f "$download_file"
echo "impeccable: downloaded file is empty: $url; refusing the unverified download" >&2
exit 127
fi
}
if [ -n "$probing" ]; then
# Inside another launcher's probe: no download, fail fast and quiet.
exit 127
fi
if [ -n "$version" ] && [ "$os" != unknown ] && [ "$arch" != unknown ]; then
base="${IMPECCABLE_DOWNLOAD_BASE:-https://github.com/pbakaus/impeccable/releases/download}"
url="$base/engine-v$version/$asset"
read_expected
# Fail closed before any network traffic or cache write.
if [ -z "$expected" ] && [ -z "$expected_x64" ]; then
echo "impeccable: no checksum for engine $version ($asset) in $manifest; refusing the unverified download" >&2
exit 127
fi
tmp="$cache_root/bin/$version/.impeccable.part.$$"
# An interrupted download (Ctrl-C, a hook timeout) would otherwise leave the
# PID-named staging file behind for good. The handlers must exit explicitly.
cleanup() { rm -f "$tmp" 2>/dev/null || :; }
trap 'cleanup; exit 129' HUP
trap 'cleanup; exit 130' INT
trap 'cleanup; exit 143' TERM
if ! mkdir -p "$cache_root/bin/$version" 2>/dev/null; then
echo "impeccable: engine $version is not installed; cannot create cache directory: $cache_root/bin/$version" >&2
setup_help
exit 127
fi
# Check the actual staging file, not just directory existence: a cache from
# an earlier run can be readable but no longer writable inside a sandbox.
if ! (umask 077; : > "$tmp") 2>/dev/null; then
echo "impeccable: engine $version is not installed; cannot write to cache directory: $cache_root/bin/$version" >&2
setup_help
exit 127
fi
fetched=0
if [ -n "$expected" ] && fetch_url "$url"; then
fetched=1
elif [ -n "$expected_x64" ]; then
# Windows on ARM runs x64 binaries; fall back when no arm64 asset exists.
url="$base/engine-v$version/impeccable-windows-x64.exe"
expected=$expected_x64
fetch_url "$url" && fetched=1
fi
if [ "$fetched" = 1 ]; then
check_download
# No sha256 tool refuses the download too.
hash_file "$tmp"
check_download
if [ -z "$actual" ]; then
rm -f "$tmp"
echo "impeccable: cannot verify $url (no sha256 tool, or hashing failed); refusing the unverified download" >&2
exit 127
fi
if [ "$actual" != "$expected" ]; then
rm -f "$tmp"
echo "impeccable: checksum mismatch downloading $url" >&2
exit 127
fi
check_download
if ! chmod +x "$tmp" 2>/dev/null; then
check_download
rm -f "$tmp"
echo "impeccable: could not make the verified download executable: $url" >&2
exit 127
fi
check_download
if ! mv -f "$tmp" "$cached" 2>/dev/null; then
check_download
rm -f "$tmp"
echo "impeccable: could not cache the verified download: $url" >&2
exit 127
fi
check_download "$cached"
cached_size
{ echo "$actual $size" > "$cached.verified"; } 2>/dev/null || :
exec "$cached" "$@"
fi
rm -f "$tmp" 2>/dev/null
echo "impeccable: could not download engine $version from $url; check network access, the release URL, and curl or wget availability." >&2
setup_help
exit 127
fi
echo "impeccable: no engine binary for $os-$arch found (looked in $bin, $cached, PATH)." >&2
echo "Download impeccable-$os-$arch from https://github.com/pbakaus/impeccable/releases (tag engine-v$version) into $cache_root/bin/$version/impeccable$exe (then chmod +x), or set IMPECCABLE_BIN to a preinstalled engine binary. Docs: https://impeccable.style" >&2
exit 127
Requirements and compatibility
Written for: Claude Code
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Claude Code frontmatter, Needs Node.js
Security
What our scanner noticed· Low risk
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Paul Bakaus
- Publisher
- Paul Bakaus (Community)
- Source
- pbakaus/impeccable · plugin/skills/impeccable · commit 687bc38
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- NOTICE (added by AutoGineer from NOTICE.md)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
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Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download impeccable.zip