Impeccable
Paul BakausCommunityCreated by Paul Bakaus
- Skill
- Workflow
- Design and creative
- Apache-2.0
- Low risk
- Has scripts
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
Impeccable provides a structured approach to designing, auditing, and refining frontend interfaces including websites, dashboards, and mobile applications. It operates by establishing product context through documentation and applying specific design modes—Persuade, Operate, Read, and Experience—to guide the visual and functional direction of a project. The skill supports a wide range of tasks from initial planning and documentation to technical audits, visual refinements, and animation, ensuring that design changes remain consistent with the established visual world.
What it does
- Audits UI for accessibility, performance, and responsive behavior.
- Generates design documentation from existing project code.
- Refines visual elements through commands like colorize, typeset, and layout.
- Provides tools to plan UX and UI before implementation.
- Manages design system tokens and component extraction.
- Supports iterative design through live variant generation and testing.
When to use it
- When you need to perform a UX critique or technical audit of an existing interface.
- When starting a new design surface or defining a new visual world.
- When you need to polish or refine UI components before a release.
- When you need to adapt an interface for different screen sizes or platforms.
- When you need to add purposeful animations or improve typography hierarchy.
Advantages
- Provides a consistent framework for design decisions across different project types.
- Integrates technical audits directly into the design workflow.
- Supports specific modes to align design output with user intent.
- Enables structured documentation of product and design context.
- Offers granular control over UI refinements through specialized commands.
Usage examples
- “impeccable audit src/components/Dashboard.tsx”
- The agent performs a technical quality check on the dashboard component, reporting on accessibility, performance, and responsiveness.
- “impeccable polish src/landing-page.css”
- The agent executes a final quality pass on the landing page styles to ensure visual consistency and adherence to the design system.
- “impeccable animate hero-section”
- The agent applies purposeful motion and animation to the specified hero section based on the project's design mode.
- “impeccable init”
- The agent captures the current project context and creates a PRODUCT.md file to serve as the foundation for future design work.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/pbakaus/impeccable/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip impeccable.zip -d .agents/skills
Documentation by Paul Bakaus
This skill gives you the tools and permission to make design that earns the name out-of-distribution craft. Work as an award-winning design director would: production-grade code, a clear POV, a deep grasp of what the client and its users need, and exceptional craft.
Core principles:
Finish the job. No hedging, no shortcuts: the deliverable is complete, except assets the user must provide.
Scale ambition to the surface's mode (see Modes). Persuade and Experience get full commitment: bold, distinct work with a point of view. On Operate and Read, ambition shows as precision and restraint, and patterns the visitor already knows earn their place.
Verify by looking at the rendered result at the sizes it ships at, and batch the checks: fix what one look shows before looking again, rather than screenshotting after every tweak.
Setup
Run
"${CLAUDE_SKILL_DIR}/scripts/impeccable" contextonce per session, where${CLAUDE_SKILL_DIR}is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. Every"${CLAUDE_SKILL_DIR}/scripts/impeccable" <verb>command in this skill and its references resolves against that base directory. In reference files, replace the skill-base-dir placeholder with this directory before running commands; it is not a shell variable. On a Windows shell withoutsh, call& "${CLAUDE_SKILL_DIR}/scripts/impeccable.cmd"instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as--target <path>. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or reference/new-work.md for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
After resolving analysis and direction, read reference/craft-floor.md immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
Launcher unavailable: On refusal or failure, send a separate message before the next tool call: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, including reading reference/craft-floor.md immediately before any UI edit, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
How to design
The brief wins. Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
Refinement preserves; redesign replaces. Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
Loaded symbols stay out of the decoration. A subject's world does not license emblems tied to militarism, supremacy, or hate movements as motifs, badges, or ornament, such as the Rising Sun flag's rays, the Confederate battle flag, or Nazi-era insignia and their stylised variants; reach for that world's neutral forms instead. Content that documents such a symbol as fact stays as it is.
Visual authority is evidence, not a filename. Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.
Modes
The mode names what the visitor's success looks like on this surface.
Persuade: the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
Operate: the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
Read: the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
Experience: the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.
Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.
Commands
| Command | Category | Description | Reference |
|---|---|---|---|
craft [feature] | Build | Deprecated alias for an ordinary new-work request | reference/craft.md |
shape [feature] | Build | Plan UX/UI before writing code | reference/shape.md |
init | Build | Capture durable product context in PRODUCT.md | reference/init.md |
document | Build | Generate DESIGN.md from existing project code | reference/document.md |
extract [target] | Build | Pull reusable tokens and components into design system | reference/extract.md |
critique [target] | Evaluate | UX design review with heuristic scoring | reference/critique.md |
audit [target] | Evaluate | Technical quality checks (a11y, perf, responsive) | reference/audit.md · native: reference/audit.native.md |
polish [target] | Refine | Final quality pass before shipping | reference/polish.md |
bolder [target] | Refine | Amplify safe or bland designs | reference/bolder.md |
quieter [target] | Refine | Tone down aggressive or overstimulating designs | reference/quieter.md |
distill [target] | Refine | Strip to essence, remove complexity | reference/distill.md |
harden [target] | Refine | Production-ready: errors, i18n, edge cases | reference/harden.md |
onboard [target] | Refine | Design first-run flows, empty states, activation | reference/onboard.md |
animate [target] | Enhance | Add purposeful animations and motion | reference/animate.md |
colorize [target] | Enhance | Add strategic color to monochromatic UIs | reference/colorize.md |
typeset [target] | Enhance | Improve typography hierarchy and fonts | reference/typeset.md |
layout [target] | Enhance | Fix spacing, rhythm, and visual hierarchy | reference/layout.md |
delight [target] | Enhance | Add personality and memorable touches | reference/delight.md |
overdrive [target] | Enhance | Push past conventional limits | reference/overdrive.md |
clarify [target] | Fix | Improve UX copy, labels, and error messages | reference/clarify.md |
adapt [target] | Fix | Adapt for different devices and screen sizes | reference/adapt.md · native: reference/adapt.native.md |
optimize [target] | Fix | Diagnose and fix UI performance | reference/optimize.md |
live | Iterate | Visual variant mode: pick elements in the browser, iterate on alternatives | reference/live.md |
generate [n] [action] [element] | Iterate | Variants, versions, or alternatives of a named element to choose from in the live browser; no manual picking | reference/generate.md |
Routing:
No argument: read routing.md and present its context-aware menu; never auto-run a command.
Explicit or clearly implied request to run a command: load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
Workflow or command-selection question: read Workflow questions.
Otherwise: treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as
impeccable contextdirects, offering init afterward rather than blocking on it.teachaliasesinit.craftis a deprecated alias for ordinary new-work and adds nothing.shapeowns task discovery, then enters new-work only for visual-world and surface-concept decisions.
After init writes PRODUCT.md, resume without rerunning impeccable context; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.
Pin / Unpin: "${CLAUDE_SKILL_DIR}/scripts/impeccable" pin <pin|unpin> <command> creates or removes a standalone /<command> shortcut. Report the script's result concisely; relay stderr verbatim on error.
Hooks: /impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset> manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load reference/hooks.md when the user invokes it with any argument.
Doctor: /impeccable doctor reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load reference/doctor.md when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A CONTEXT_STALE directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.
Never repair drift as a side effect of a design task. A CONTEXT_STALE finding is reported, not acted on, unless the user asks. The one exception is a finding marked auto, which the next write to that file performs anyway.
Files
- ATTRIBUTION.mdAdded by AutoGineer866 B
- LICENSELicence file added by AutoGineer10.5 KiB
- NOTICELicence file added by AutoGineer503 B
- SKILL.md11.4 KiB
- reference/adapt.md11.0 KiB
- reference/adapt.native.md3.8 KiB
- reference/android.md4.1 KiB
- reference/animate.md5.1 KiB
- reference/audit.md9.4 KiB
- reference/audit.native.md8.1 KiB
- reference/bolder.md3.4 KiB
- reference/clarify.md4.5 KiB
- reference/colorize.md4.4 KiB
- reference/component-review.md7.8 KiB
- reference/craft-floor.md4.4 KiB
- reference/craft.md555 B
- reference/critique.md44.5 KiB
- reference/degraded/asset-producer.md8.3 KiB
- reference/degraded/documenter.md3.6 KiB
- reference/degraded/finish-reviewer.md15.5 KiB
- reference/degraded/manual-edit-applier.md7.5 KiB
- reference/delight.md3.6 KiB
- reference/distill.md5.4 KiB
- reference/doctor.md5.5 KiB
- reference/document.md26.8 KiB
- reference/extract.md3.3 KiB
- reference/generate.md12.8 KiB
- reference/harden.md10.5 KiB
- reference/hooks.md16.9 KiB
- reference/init.md11.9 KiB
- reference/ios.md3.7 KiB
- reference/layout.md5.0 KiB
- reference/live-setup.md8.0 KiB
- reference/live.md36.4 KiB
- reference/mode-operate.md4.6 KiB
- reference/mode-persuade.md3.6 KiB
- reference/mode-read.md4.3 KiB
- reference/new-work.md62.0 KiB
- reference/onboard.md7.5 KiB
- reference/operate.md4.0 KiB
- reference/optimize.md7.4 KiB
- reference/overdrive.md8.8 KiB
- reference/polish.md6.5 KiB
- reference/quieter.md4.8 KiB
- reference/region-map.md3.3 KiB
- reference/routing.md3.2 KiB
- reference/shape.md3.5 KiB
- reference/typeset.md6.1 KiB
- reference/visualize.md13.6 KiB
- scripts/VERSION7 B
- scripts/command-metadata.json8.1 KiB
- scripts/data/font-index-failures.json2.4 KiB
- scripts/data/font-index.json1.0 MiB
- scripts/engine-checksums.txt787 B
- scripts/impeccableScript11.1 KiB
- scripts/impeccable.cmdScript11.9 KiB
- scripts/live-browser-dom.jsScript12.0 KiB
- scripts/live-browser-ignores.jsScript10.2 KiB
- scripts/live-browser-session.jsScript5.7 KiB
- scripts/live-browser.jsScript550.0 KiB
- scripts/modern-screenshot.umd.jsScript28.6 KiB
reference/onboard.md
Additional context needed: the "aha moment" you want users to reach, and users' experience level.
Get users to first value as fast as possible. Onboarding's job is not to teach the product. Its job is to get people to the moment that proves the product is worth their time.
Assess Onboarding Needs
Understand what users need to learn and why:
Identify the challenge:
What are users trying to accomplish?
What's confusing or unclear about current experience?
Where do users get stuck or drop off?
What's the "aha moment" we want users to reach?
Understand the users:
What's their experience level? (Beginners, power users, mixed?)
What's their motivation? (Excited and exploring? Required by work?)
What's their time commitment? (5 minutes? 30 minutes?)
What alternatives do they know? (Coming from competitor? New to category?)
Define success:
What's the minimum users need to learn to be successful?
What's the key action we want them to take? (First project? First invite?)
How do we know onboarding worked? (Completion rate? Time to value?)
Onboarding should get users to value as quickly as possible, not teach everything possible.
Onboarding Principles
Follow these core principles:
Show, Don't Tell
Demonstrate with working examples, not just descriptions
Provide real functionality in onboarding, not separate tutorial mode
Use progressive disclosure, teach one thing at a time
Make It Optional (When Possible)
Let experienced users skip onboarding
Don't block access to product
Provide "Skip" or "I'll explore on my own" options
Time to Value
Get users to their "aha moment" ASAP
Front-load most important concepts
Teach 20% that delivers 80% of value
Save advanced features for contextual discovery
Context Over Ceremony
Teach features when users need them, not upfront
Empty states are onboarding opportunities
Tooltips and hints at point of use
Respect User Intelligence
Don't patronize or over-explain
Be concise and clear
Assume users can figure out standard patterns
Design Onboarding Experiences
Create appropriate onboarding for the context:
Initial Product Onboarding
Welcome Screen:
Clear value proposition (what is this product?)
What users will learn/accomplish
Time estimate (honest about commitment)
Option to skip (for experienced users)
Account Setup:
Minimal required information (collect more later)
Explain why you're asking for each piece of information
Smart defaults where possible
Social login when appropriate
Core Concept Introduction:
Introduce 1-3 core concepts (not everything)
Use simple language and examples
Interactive when possible (do, don't just read)
Progress indication (step 1 of 3)
First Success:
Guide users to accomplish something real
Pre-populated examples or templates
Celebrate completion (but don't overdo it)
Clear next steps
Feature Discovery & Adoption
Empty States: Instead of blank space, show:
What will appear here (description + screenshot/illustration)
Why it's valuable
Clear CTA to create first item
Example or template option
Example:
No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]Contextual Tooltips:
Appear at relevant moment (first time user sees feature)
Point directly at relevant UI element
Brief explanation + benefit
Dismissable (with "Don't show again" option)
Optional "Learn more" link
Feature Announcements:
Highlight new features when they're released
Show what's new and why it matters
Let users try immediately
Dismissable
Progressive Onboarding:
Teach features when users encounter them
Badges or indicators on new/unused features
Unlock complexity gradually (don't show all options immediately)
Guided Tours & Walkthroughs
When to use:
Complex interfaces with many features
Significant changes to existing product
Industry-specific tools needing domain knowledge
How to design:
Spotlight specific UI elements (dim rest of page)
Keep steps short (3-7 steps max per tour)
Allow users to click through tour freely
Include "Skip tour" option
Make replayable (help menu)
Best practices:
Interactive over passive (let users click real buttons)
Focus on workflow, not features ("Create a project" not "This is the project button")
Provide sample data so actions work
Interactive Tutorials
When to use:
Users need hands-on practice
Concepts are complex or unfamiliar
High stakes (better to practice in safe environment)
How to design:
Sandbox environment with sample data
Clear objectives ("Create a chart showing sales by region")
Step-by-step guidance
Validation (confirm they did it right)
Graduation moment (you're ready!)
Documentation & Help
In-product help:
Contextual help links throughout interface
Keyboard shortcut reference
Search-able help center
Video tutorials for complex workflows
Help patterns:
?icon near complex features"Learn more" links in tooltips
Keyboard shortcut hints (
⌘Kshown on search box)
Empty State Design
Every empty state needs:
What Will Be Here
"Your recent projects will appear here"
Why It Matters
"Projects help you organize your work and collaborate with your team"
How to Get Started
[Create project] or [Import from template]
Visual Interest
Illustration or icon (not just text on blank page)
Contextual Help
"Need help getting started? [Watch 2-min tutorial]"
Empty state types:
First use: Never used this feature (emphasize value, provide template)
User cleared: Intentionally deleted everything (light touch, easy to recreate)
No results: Search or filter returned nothing (suggest different query, clear filters)
No permissions: Can't access (explain why, how to get access)
Error state: Failed to load (explain what happened, retry option)
Implementation Patterns
Technical approaches:
Tooltip libraries: Tippy.js, Popper.js Tour libraries: Intro.js, Shepherd.js, React Joyride Modal patterns: Focus trap, backdrop, ESC to close Progress tracking: LocalStorage for "seen" states Analytics: Track completion, drop-off points
Storage patterns:
// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true');
localStorage.setItem('feature-tooltip-seen-reports', 'true');Show onboarding once: track completion and respect dismissals.
Avoid:
Force users through long onboarding before they can use product
Patronize users with obvious explanations
Show same tooltip repeatedly (respect dismissals)
Block all UI during tour (let users explore)
Create separate tutorial mode disconnected from real product
Overwhelm with information upfront (progressive disclosure!)
Hide "Skip" or make it hard to find
Forget about returning users (don't show initial onboarding again)
Verify Onboarding Quality
Test with real users:
Time to completion: Can users complete onboarding quickly?
Comprehension: Do users understand after completing?
Action: Do users take desired next step?
Skip rate: Are too many users skipping? (Maybe it's too long or not valuable)
Completion rate: Are users completing? (If low, simplify)
Time to value: How long until users get first value?
When users hit the aha moment fast and don't drop off, hand off to /impeccable polish for the final pass.
Requirements and compatibility
Written for: Claude Code
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Claude Code frontmatter, Needs Node.js
Security
What our scanner noticed· Low risk
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Paul Bakaus
- Publisher
- Paul Bakaus (Community)
- Source
- pbakaus/impeccable · plugin/skills/impeccable · commit 687bc38
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- NOTICE (added by AutoGineer from NOTICE.md)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Paul Bakaus or Paul Bakaus.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download impeccable.zip