Generated banner for Impeccable
Generated logo for Impeccable

Impeccable

Paul BakausCommunityCreated by Paul Bakaus

  • Skill
  • Workflow
  • Design and creative
  • Apache-2.0
  • Low risk
  • Has scripts

From the author

Use to design, redesign, critique, audit, polish or animate a frontend: websites, landing pages, dashboards, app UI, components, native iOS/Android screens, or a design system (DESIGN.md).
— the description by Paul Bakaus

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

Impeccable provides a structured approach to designing, auditing, and refining frontend interfaces including websites, dashboards, and mobile applications. It operates by establishing product context through documentation and applying specific design modes—Persuade, Operate, Read, and Experience—to guide the visual and functional direction of a project. The skill supports a wide range of tasks from initial planning and documentation to technical audits, visual refinements, and animation, ensuring that design changes remain consistent with the established visual world.

What it does

  • Audits UI for accessibility, performance, and responsive behavior.
  • Generates design documentation from existing project code.
  • Refines visual elements through commands like colorize, typeset, and layout.
  • Provides tools to plan UX and UI before implementation.
  • Manages design system tokens and component extraction.
  • Supports iterative design through live variant generation and testing.

When to use it

  • When you need to perform a UX critique or technical audit of an existing interface.
  • When starting a new design surface or defining a new visual world.
  • When you need to polish or refine UI components before a release.
  • When you need to adapt an interface for different screen sizes or platforms.
  • When you need to add purposeful animations or improve typography hierarchy.

Advantages

  • Provides a consistent framework for design decisions across different project types.
  • Integrates technical audits directly into the design workflow.
  • Supports specific modes to align design output with user intent.
  • Enables structured documentation of product and design context.
  • Offers granular control over UI refinements through specialized commands.

Usage examples

“impeccable audit src/components/Dashboard.tsx”
The agent performs a technical quality check on the dashboard component, reporting on accessibility, performance, and responsiveness.
“impeccable polish src/landing-page.css”
The agent executes a final quality pass on the landing page styles to ensure visual consistency and adherence to the design system.
“impeccable animate hero-section”
The agent applies purposeful motion and animation to the specified hero section based on the project's design mode.
“impeccable init”
The agent captures the current project context and creates a PRODUCT.md file to serve as the foundation for future design work.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/pbakaus/impeccable/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip impeccable.zip -d .agents/skills

Documentation by Paul Bakaus

This skill gives you the tools and permission to make design that earns the name out-of-distribution craft. Work as an award-winning design director would: production-grade code, a clear POV, a deep grasp of what the client and its users need, and exceptional craft.

Core principles:

  • Finish the job. No hedging, no shortcuts: the deliverable is complete, except assets the user must provide.

  • Scale ambition to the surface's mode (see Modes). Persuade and Experience get full commitment: bold, distinct work with a point of view. On Operate and Read, ambition shows as precision and restraint, and patterns the visitor already knows earn their place.

  • Verify by looking at the rendered result at the sizes it ships at, and batch the checks: fix what one look shows before looking again, rather than screenshotting after every tweak.

Setup

  1. Run "${CLAUDE_SKILL_DIR}/scripts/impeccable" context once per session, where ${CLAUDE_SKILL_DIR} is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. Every "${CLAUDE_SKILL_DIR}/scripts/impeccable" <verb> command in this skill and its references resolves against that base directory. In reference files, replace the skill-base-dir placeholder with this directory before running commands; it is not a shell variable. On a Windows shell without sh, call & "${CLAUDE_SKILL_DIR}/scripts/impeccable.cmd" instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as --target <path>. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.

  2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or reference/new-work.md for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.

  3. After resolving analysis and direction, read reference/craft-floor.md immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.

Launcher unavailable: On refusal or failure, send a separate message before the next tool call: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, including reading reference/craft-floor.md immediately before any UI edit, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.

How to design

  • The brief wins. Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.

  • Refinement preserves; redesign replaces. Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.

  • Loaded symbols stay out of the decoration. A subject's world does not license emblems tied to militarism, supremacy, or hate movements as motifs, badges, or ornament, such as the Rising Sun flag's rays, the Confederate battle flag, or Nazi-era insignia and their stylised variants; reach for that world's neutral forms instead. Content that documents such a symbol as fact stays as it is.

  • Visual authority is evidence, not a filename. Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.

Modes

The mode names what the visitor's success looks like on this surface.

  • Persuade: the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.

  • Operate: the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.

  • Read: the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.

  • Experience: the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.

Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.

Commands

CommandCategoryDescriptionReference
craft [feature]BuildDeprecated alias for an ordinary new-work requestreference/craft.md
shape [feature]BuildPlan UX/UI before writing codereference/shape.md
initBuildCapture durable product context in PRODUCT.mdreference/init.md
documentBuildGenerate DESIGN.md from existing project codereference/document.md
extract [target]BuildPull reusable tokens and components into design systemreference/extract.md
critique [target]EvaluateUX design review with heuristic scoringreference/critique.md
audit [target]EvaluateTechnical quality checks (a11y, perf, responsive)reference/audit.md · native: reference/audit.native.md
polish [target]RefineFinal quality pass before shippingreference/polish.md
bolder [target]RefineAmplify safe or bland designsreference/bolder.md
quieter [target]RefineTone down aggressive or overstimulating designsreference/quieter.md
distill [target]RefineStrip to essence, remove complexityreference/distill.md
harden [target]RefineProduction-ready: errors, i18n, edge casesreference/harden.md
onboard [target]RefineDesign first-run flows, empty states, activationreference/onboard.md
animate [target]EnhanceAdd purposeful animations and motionreference/animate.md
colorize [target]EnhanceAdd strategic color to monochromatic UIsreference/colorize.md
typeset [target]EnhanceImprove typography hierarchy and fontsreference/typeset.md
layout [target]EnhanceFix spacing, rhythm, and visual hierarchyreference/layout.md
delight [target]EnhanceAdd personality and memorable touchesreference/delight.md
overdrive [target]EnhancePush past conventional limitsreference/overdrive.md
clarify [target]FixImprove UX copy, labels, and error messagesreference/clarify.md
adapt [target]FixAdapt for different devices and screen sizesreference/adapt.md · native: reference/adapt.native.md
optimize [target]FixDiagnose and fix UI performancereference/optimize.md
liveIterateVisual variant mode: pick elements in the browser, iterate on alternativesreference/live.md
generate [n] [action] [element]IterateVariants, versions, or alternatives of a named element to choose from in the live browser; no manual pickingreference/generate.md

Routing:

  • No argument: read routing.md and present its context-aware menu; never auto-run a command.

  • Explicit or clearly implied request to run a command: load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.

  • Workflow or command-selection question: read Workflow questions.

  • Otherwise: treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as impeccable context directs, offering init afterward rather than blocking on it.

  • teach aliases init. craft is a deprecated alias for ordinary new-work and adds nothing. shape owns task discovery, then enters new-work only for visual-world and surface-concept decisions.

After init writes PRODUCT.md, resume without rerunning impeccable context; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.

Pin / Unpin: "${CLAUDE_SKILL_DIR}/scripts/impeccable" pin <pin|unpin> <command> creates or removes a standalone /<command> shortcut. Report the script's result concisely; relay stderr verbatim on error.

Hooks: /impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset> manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load reference/hooks.md when the user invokes it with any argument.

Doctor: /impeccable doctor reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load reference/doctor.md when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A CONTEXT_STALE directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.

Never repair drift as a side effect of a design task. A CONTEXT_STALE finding is reported, not acted on, unless the user asks. The one exception is a finding marked auto, which the next write to that file performs anyway.

Files

reference/onboard.md

Additional context needed: the "aha moment" you want users to reach, and users' experience level.

Get users to first value as fast as possible. Onboarding's job is not to teach the product. Its job is to get people to the moment that proves the product is worth their time.

Assess Onboarding Needs

Understand what users need to learn and why:

  1. Identify the challenge:

    • What are users trying to accomplish?

    • What's confusing or unclear about current experience?

    • Where do users get stuck or drop off?

    • What's the "aha moment" we want users to reach?

  2. Understand the users:

    • What's their experience level? (Beginners, power users, mixed?)

    • What's their motivation? (Excited and exploring? Required by work?)

    • What's their time commitment? (5 minutes? 30 minutes?)

    • What alternatives do they know? (Coming from competitor? New to category?)

  3. Define success:

    • What's the minimum users need to learn to be successful?

    • What's the key action we want them to take? (First project? First invite?)

    • How do we know onboarding worked? (Completion rate? Time to value?)

Onboarding should get users to value as quickly as possible, not teach everything possible.

Onboarding Principles

Follow these core principles:

Show, Don't Tell
  • Demonstrate with working examples, not just descriptions

  • Provide real functionality in onboarding, not separate tutorial mode

  • Use progressive disclosure, teach one thing at a time

Make It Optional (When Possible)
  • Let experienced users skip onboarding

  • Don't block access to product

  • Provide "Skip" or "I'll explore on my own" options

Time to Value
  • Get users to their "aha moment" ASAP

  • Front-load most important concepts

  • Teach 20% that delivers 80% of value

  • Save advanced features for contextual discovery

Context Over Ceremony
  • Teach features when users need them, not upfront

  • Empty states are onboarding opportunities

  • Tooltips and hints at point of use

Respect User Intelligence
  • Don't patronize or over-explain

  • Be concise and clear

  • Assume users can figure out standard patterns

Design Onboarding Experiences

Create appropriate onboarding for the context:

Initial Product Onboarding

Welcome Screen:

  • Clear value proposition (what is this product?)

  • What users will learn/accomplish

  • Time estimate (honest about commitment)

  • Option to skip (for experienced users)

Account Setup:

  • Minimal required information (collect more later)

  • Explain why you're asking for each piece of information

  • Smart defaults where possible

  • Social login when appropriate

Core Concept Introduction:

  • Introduce 1-3 core concepts (not everything)

  • Use simple language and examples

  • Interactive when possible (do, don't just read)

  • Progress indication (step 1 of 3)

First Success:

  • Guide users to accomplish something real

  • Pre-populated examples or templates

  • Celebrate completion (but don't overdo it)

  • Clear next steps

Feature Discovery & Adoption

Empty States: Instead of blank space, show:

  • What will appear here (description + screenshot/illustration)

  • Why it's valuable

  • Clear CTA to create first item

  • Example or template option

Example:

No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]

Contextual Tooltips:

  • Appear at relevant moment (first time user sees feature)

  • Point directly at relevant UI element

  • Brief explanation + benefit

  • Dismissable (with "Don't show again" option)

  • Optional "Learn more" link

Feature Announcements:

  • Highlight new features when they're released

  • Show what's new and why it matters

  • Let users try immediately

  • Dismissable

Progressive Onboarding:

  • Teach features when users encounter them

  • Badges or indicators on new/unused features

  • Unlock complexity gradually (don't show all options immediately)

Guided Tours & Walkthroughs

When to use:

  • Complex interfaces with many features

  • Significant changes to existing product

  • Industry-specific tools needing domain knowledge

How to design:

  • Spotlight specific UI elements (dim rest of page)

  • Keep steps short (3-7 steps max per tour)

  • Allow users to click through tour freely

  • Include "Skip tour" option

  • Make replayable (help menu)

Best practices:

  • Interactive over passive (let users click real buttons)

  • Focus on workflow, not features ("Create a project" not "This is the project button")

  • Provide sample data so actions work

Interactive Tutorials

When to use:

  • Users need hands-on practice

  • Concepts are complex or unfamiliar

  • High stakes (better to practice in safe environment)

How to design:

  • Sandbox environment with sample data

  • Clear objectives ("Create a chart showing sales by region")

  • Step-by-step guidance

  • Validation (confirm they did it right)

  • Graduation moment (you're ready!)

Documentation & Help

In-product help:

  • Contextual help links throughout interface

  • Keyboard shortcut reference

  • Search-able help center

  • Video tutorials for complex workflows

Help patterns:

  • ? icon near complex features

  • "Learn more" links in tooltips

  • Keyboard shortcut hints (⌘K shown on search box)

Empty State Design

Every empty state needs:

What Will Be Here

"Your recent projects will appear here"

Why It Matters

"Projects help you organize your work and collaborate with your team"

How to Get Started

[Create project] or [Import from template]

Visual Interest

Illustration or icon (not just text on blank page)

Contextual Help

"Need help getting started? [Watch 2-min tutorial]"

Empty state types:

  • First use: Never used this feature (emphasize value, provide template)

  • User cleared: Intentionally deleted everything (light touch, easy to recreate)

  • No results: Search or filter returned nothing (suggest different query, clear filters)

  • No permissions: Can't access (explain why, how to get access)

  • Error state: Failed to load (explain what happened, retry option)

Implementation Patterns

Technical approaches:

Tooltip libraries: Tippy.js, Popper.js Tour libraries: Intro.js, Shepherd.js, React Joyride Modal patterns: Focus trap, backdrop, ESC to close Progress tracking: LocalStorage for "seen" states Analytics: Track completion, drop-off points

Storage patterns:

// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true');
localStorage.setItem('feature-tooltip-seen-reports', 'true');

Show onboarding once: track completion and respect dismissals.

Avoid:

  • Force users through long onboarding before they can use product

  • Patronize users with obvious explanations

  • Show same tooltip repeatedly (respect dismissals)

  • Block all UI during tour (let users explore)

  • Create separate tutorial mode disconnected from real product

  • Overwhelm with information upfront (progressive disclosure!)

  • Hide "Skip" or make it hard to find

  • Forget about returning users (don't show initial onboarding again)

Verify Onboarding Quality

Test with real users:

  • Time to completion: Can users complete onboarding quickly?

  • Comprehension: Do users understand after completing?

  • Action: Do users take desired next step?

  • Skip rate: Are too many users skipping? (Maybe it's too long or not valuable)

  • Completion rate: Are users completing? (If low, simplify)

  • Time to value: How long until users get first value?

When users hit the aha moment fast and don't drop off, hand off to /impeccable polish for the final pass.

Requirements and compatibility

Written for: Claude Code

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Claude Code frontmatter, Needs Node.js

Security

What our scanner noticed· Low risk

  • Scripts that your agent may run

This skill includes scripts that your agent may run. Read them before you use it.

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
Paul Bakaus
Publisher
Paul Bakaus (Community)
Source
pbakaus/impeccable · plugin/skills/impeccable · commit 687bc38
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • NOTICE (added by AutoGineer from NOTICE.md)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Paul Bakaus or Paul Bakaus.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download impeccable.zip