Impeccable
Paul BakausCommunityCreated by Paul Bakaus
- Skill
- Workflow
- Design and creative
- Apache-2.0
- Low risk
- Has scripts
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
Impeccable provides a structured approach to designing, auditing, and refining frontend interfaces including websites, dashboards, and mobile applications. It operates by establishing product context through documentation and applying specific design modes—Persuade, Operate, Read, and Experience—to guide the visual and functional direction of a project. The skill supports a wide range of tasks from initial planning and documentation to technical audits, visual refinements, and animation, ensuring that design changes remain consistent with the established visual world.
What it does
- Audits UI for accessibility, performance, and responsive behavior.
- Generates design documentation from existing project code.
- Refines visual elements through commands like colorize, typeset, and layout.
- Provides tools to plan UX and UI before implementation.
- Manages design system tokens and component extraction.
- Supports iterative design through live variant generation and testing.
When to use it
- When you need to perform a UX critique or technical audit of an existing interface.
- When starting a new design surface or defining a new visual world.
- When you need to polish or refine UI components before a release.
- When you need to adapt an interface for different screen sizes or platforms.
- When you need to add purposeful animations or improve typography hierarchy.
Advantages
- Provides a consistent framework for design decisions across different project types.
- Integrates technical audits directly into the design workflow.
- Supports specific modes to align design output with user intent.
- Enables structured documentation of product and design context.
- Offers granular control over UI refinements through specialized commands.
Usage examples
- “impeccable audit src/components/Dashboard.tsx”
- The agent performs a technical quality check on the dashboard component, reporting on accessibility, performance, and responsiveness.
- “impeccable polish src/landing-page.css”
- The agent executes a final quality pass on the landing page styles to ensure visual consistency and adherence to the design system.
- “impeccable animate hero-section”
- The agent applies purposeful motion and animation to the specified hero section based on the project's design mode.
- “impeccable init”
- The agent captures the current project context and creates a PRODUCT.md file to serve as the foundation for future design work.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/pbakaus/impeccable/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip impeccable.zip -d .agents/skills
Documentation by Paul Bakaus
This skill gives you the tools and permission to make design that earns the name out-of-distribution craft. Work as an award-winning design director would: production-grade code, a clear POV, a deep grasp of what the client and its users need, and exceptional craft.
Core principles:
Finish the job. No hedging, no shortcuts: the deliverable is complete, except assets the user must provide.
Scale ambition to the surface's mode (see Modes). Persuade and Experience get full commitment: bold, distinct work with a point of view. On Operate and Read, ambition shows as precision and restraint, and patterns the visitor already knows earn their place.
Verify by looking at the rendered result at the sizes it ships at, and batch the checks: fix what one look shows before looking again, rather than screenshotting after every tweak.
Setup
Run
"${CLAUDE_SKILL_DIR}/scripts/impeccable" contextonce per session, where${CLAUDE_SKILL_DIR}is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. Every"${CLAUDE_SKILL_DIR}/scripts/impeccable" <verb>command in this skill and its references resolves against that base directory. In reference files, replace the skill-base-dir placeholder with this directory before running commands; it is not a shell variable. On a Windows shell withoutsh, call& "${CLAUDE_SKILL_DIR}/scripts/impeccable.cmd"instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as--target <path>. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or reference/new-work.md for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
After resolving analysis and direction, read reference/craft-floor.md immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
Launcher unavailable: On refusal or failure, send a separate message before the next tool call: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, including reading reference/craft-floor.md immediately before any UI edit, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
How to design
The brief wins. Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
Refinement preserves; redesign replaces. Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
Loaded symbols stay out of the decoration. A subject's world does not license emblems tied to militarism, supremacy, or hate movements as motifs, badges, or ornament, such as the Rising Sun flag's rays, the Confederate battle flag, or Nazi-era insignia and their stylised variants; reach for that world's neutral forms instead. Content that documents such a symbol as fact stays as it is.
Visual authority is evidence, not a filename. Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.
Modes
The mode names what the visitor's success looks like on this surface.
Persuade: the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
Operate: the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
Read: the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
Experience: the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.
Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.
Commands
| Command | Category | Description | Reference |
|---|---|---|---|
craft [feature] | Build | Deprecated alias for an ordinary new-work request | reference/craft.md |
shape [feature] | Build | Plan UX/UI before writing code | reference/shape.md |
init | Build | Capture durable product context in PRODUCT.md | reference/init.md |
document | Build | Generate DESIGN.md from existing project code | reference/document.md |
extract [target] | Build | Pull reusable tokens and components into design system | reference/extract.md |
critique [target] | Evaluate | UX design review with heuristic scoring | reference/critique.md |
audit [target] | Evaluate | Technical quality checks (a11y, perf, responsive) | reference/audit.md · native: reference/audit.native.md |
polish [target] | Refine | Final quality pass before shipping | reference/polish.md |
bolder [target] | Refine | Amplify safe or bland designs | reference/bolder.md |
quieter [target] | Refine | Tone down aggressive or overstimulating designs | reference/quieter.md |
distill [target] | Refine | Strip to essence, remove complexity | reference/distill.md |
harden [target] | Refine | Production-ready: errors, i18n, edge cases | reference/harden.md |
onboard [target] | Refine | Design first-run flows, empty states, activation | reference/onboard.md |
animate [target] | Enhance | Add purposeful animations and motion | reference/animate.md |
colorize [target] | Enhance | Add strategic color to monochromatic UIs | reference/colorize.md |
typeset [target] | Enhance | Improve typography hierarchy and fonts | reference/typeset.md |
layout [target] | Enhance | Fix spacing, rhythm, and visual hierarchy | reference/layout.md |
delight [target] | Enhance | Add personality and memorable touches | reference/delight.md |
overdrive [target] | Enhance | Push past conventional limits | reference/overdrive.md |
clarify [target] | Fix | Improve UX copy, labels, and error messages | reference/clarify.md |
adapt [target] | Fix | Adapt for different devices and screen sizes | reference/adapt.md · native: reference/adapt.native.md |
optimize [target] | Fix | Diagnose and fix UI performance | reference/optimize.md |
live | Iterate | Visual variant mode: pick elements in the browser, iterate on alternatives | reference/live.md |
generate [n] [action] [element] | Iterate | Variants, versions, or alternatives of a named element to choose from in the live browser; no manual picking | reference/generate.md |
Routing:
No argument: read routing.md and present its context-aware menu; never auto-run a command.
Explicit or clearly implied request to run a command: load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
Workflow or command-selection question: read Workflow questions.
Otherwise: treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as
impeccable contextdirects, offering init afterward rather than blocking on it.teachaliasesinit.craftis a deprecated alias for ordinary new-work and adds nothing.shapeowns task discovery, then enters new-work only for visual-world and surface-concept decisions.
After init writes PRODUCT.md, resume without rerunning impeccable context; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.
Pin / Unpin: "${CLAUDE_SKILL_DIR}/scripts/impeccable" pin <pin|unpin> <command> creates or removes a standalone /<command> shortcut. Report the script's result concisely; relay stderr verbatim on error.
Hooks: /impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset> manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load reference/hooks.md when the user invokes it with any argument.
Doctor: /impeccable doctor reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load reference/doctor.md when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A CONTEXT_STALE directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.
Never repair drift as a side effect of a design task. A CONTEXT_STALE finding is reported, not acted on, unless the user asks. The one exception is a finding marked auto, which the next write to that file performs anyway.
Files
- ATTRIBUTION.mdAdded by AutoGineer866 B
- LICENSELicence file added by AutoGineer10.5 KiB
- NOTICELicence file added by AutoGineer503 B
- SKILL.md11.4 KiB
- reference/adapt.md11.0 KiB
- reference/adapt.native.md3.8 KiB
- reference/android.md4.1 KiB
- reference/animate.md5.1 KiB
- reference/audit.md9.4 KiB
- reference/audit.native.md8.1 KiB
- reference/bolder.md3.4 KiB
- reference/clarify.md4.5 KiB
- reference/colorize.md4.4 KiB
- reference/component-review.md7.8 KiB
- reference/craft-floor.md4.4 KiB
- reference/craft.md555 B
- reference/critique.md44.5 KiB
- reference/degraded/asset-producer.md8.3 KiB
- reference/degraded/documenter.md3.6 KiB
- reference/degraded/finish-reviewer.md15.5 KiB
- reference/degraded/manual-edit-applier.md7.5 KiB
- reference/delight.md3.6 KiB
- reference/distill.md5.4 KiB
- reference/doctor.md5.5 KiB
- reference/document.md26.8 KiB
- reference/extract.md3.3 KiB
- reference/generate.md12.8 KiB
- reference/harden.md10.5 KiB
- reference/hooks.md16.9 KiB
- reference/init.md11.9 KiB
- reference/ios.md3.7 KiB
- reference/layout.md5.0 KiB
- reference/live-setup.md8.0 KiB
- reference/live.md36.4 KiB
- reference/mode-operate.md4.6 KiB
- reference/mode-persuade.md3.6 KiB
- reference/mode-read.md4.3 KiB
- reference/new-work.md62.0 KiB
- reference/onboard.md7.5 KiB
- reference/operate.md4.0 KiB
- reference/optimize.md7.4 KiB
- reference/overdrive.md8.8 KiB
- reference/polish.md6.5 KiB
- reference/quieter.md4.8 KiB
- reference/region-map.md3.3 KiB
- reference/routing.md3.2 KiB
- reference/shape.md3.5 KiB
- reference/typeset.md6.1 KiB
- reference/visualize.md13.6 KiB
- scripts/VERSION7 B
- scripts/command-metadata.json8.1 KiB
- scripts/data/font-index-failures.json2.4 KiB
- scripts/data/font-index.json1.0 MiB
- scripts/engine-checksums.txt787 B
- scripts/impeccableScript11.1 KiB
- scripts/impeccable.cmdScript11.9 KiB
- scripts/live-browser-dom.jsScript12.0 KiB
- scripts/live-browser-ignores.jsScript10.2 KiB
- scripts/live-browser-session.jsScript5.7 KiB
- scripts/live-browser.jsScript550.0 KiB
- scripts/modern-screenshot.umd.jsScript28.6 KiB
reference/adapt.md
Additional context needed: target platforms/devices and usage contexts.
Adapt an existing design to a different context: another screen size, device, platform, or use case. The trap is treating adaptation as scaling. The job is rethinking the experience for the new context.
Web only (mobile web included). Native platforms (ios / android / adaptive) route to adapt.native.md instead; if the project is native, switch to it now.
Assess Adaptation Challenge
Understand what needs adaptation and why:
Identify the source context:
What was it designed for originally? (Desktop web? Mobile app?)
What assumptions were made? (Large screen? Mouse input? Fast connection?)
What works well in current context?
Understand target context:
Device: Mobile, tablet, desktop, TV, watch, print?
Input method: Touch, mouse, keyboard, voice, gamepad?
Screen constraints: Size, resolution, orientation?
Connection: Fast wifi, slow 3G, offline?
Usage context: On-the-go vs desk, quick glance vs focused reading?
User expectations: What do users expect on this platform?
Identify adaptation challenges:
What won't fit? (Content, navigation, features)
What won't work? (Hover states on touch, tiny touch targets)
What's inappropriate? (Desktop patterns on mobile, mobile patterns on desktop)
Adaptation is rethinking the experience for the new context, not scaling pixels.
Plan Adaptation Strategy
Create context-appropriate strategy:
Mobile Adaptation (Desktop → Mobile)
Layout Strategy:
Single column instead of multi-column
Vertical stacking instead of side-by-side
Full-width components instead of fixed widths
Bottom navigation instead of top/side navigation
Interaction Strategy:
Touch targets 44x44px minimum (not hover-dependent)
Swipe gestures where appropriate (lists, carousels)
Bottom sheets instead of dropdowns
Thumbs-first design (controls within thumb reach)
Larger tap areas with more spacing
Content Strategy:
Progressive disclosure (don't show everything at once)
Prioritize primary content (secondary content in tabs/accordions)
Shorter text (more concise)
Larger text (16px minimum)
Navigation Strategy:
Hamburger menu or bottom navigation
Reduce navigation complexity
Sticky headers for context
Back button in navigation flow
Tablet Adaptation (Hybrid Approach)
Layout Strategy:
Two-column layouts (not single or three-column)
Side panels for secondary content
Master-detail views (list + detail)
Adaptive based on orientation (portrait vs landscape)
Interaction Strategy:
Support both touch and pointer
Touch targets 44x44px but allow denser layouts than phone
Side navigation drawers
Multi-column forms where appropriate
Desktop Adaptation (Mobile → Desktop)
Layout Strategy:
Multi-column layouts (use horizontal space)
Side navigation always visible
Multiple information panels simultaneously
Fixed widths with max-width constraints (don't stretch to 4K)
Interaction Strategy:
Hover states for additional information
Keyboard shortcuts
Right-click context menus
Drag and drop where helpful
Multi-select with Shift/Cmd
Content Strategy:
Show more information upfront (less progressive disclosure)
Data tables with many columns
Richer visualizations
More detailed descriptions
Print Adaptation (Screen → Print)
Layout Strategy:
Page breaks at logical points
Remove navigation, footer, interactive elements
Black and white (or limited color)
Proper margins for binding
Content Strategy:
Expand shortened content (show full URLs, hidden sections)
Add page numbers, headers, footers
Include metadata (print date, page title)
Convert charts to print-friendly versions
Email Adaptation (Web → Email)
Layout Strategy:
Narrow width (600px max)
Single column only
Inline CSS (no external stylesheets)
Table-based layouts (for email client compatibility)
Interaction Strategy:
Large, obvious CTAs (buttons not text links)
No hover states (not reliable)
Deep links to web app for complex interactions
Implement Adaptations
Apply changes systematically:
Responsive Breakpoints
Choose appropriate breakpoints:
Mobile: 320px-767px
Tablet: 768px-1023px
Desktop: 1024px+
Or content-driven breakpoints (where design breaks)
Layout Adaptation Techniques
CSS Grid/Flexbox: Reflow layouts automatically
Container Queries: Adapt based on container, not viewport
clamp(): Fluid sizing between min and maxMedia queries: Different styles for different contexts
Display properties: Show/hide elements per context
Touch Adaptation
Increase touch target sizes (44x44px minimum)
Add more spacing between interactive elements
Remove hover-dependent interactions
Add touch feedback (ripples, highlights)
Consider thumb zones (easier to reach bottom than top)
Content Adaptation
Use
display: nonesparingly (still downloads)Progressive enhancement (core content first, enhancements on larger screens)
Lazy loading for off-screen content
Responsive images (
srcset,pictureelement)
Navigation Adaptation
Transform complex nav to hamburger/drawer on mobile
Bottom nav bar for mobile apps
Persistent side navigation on desktop
Breadcrumbs on smaller screens for context
Test on real devices. DevTools emulation is a useful first pass but misses real touch, performance, and browser chrome.
Avoid:
Hide core functionality on mobile (if it matters, make it work)
Assume desktop = powerful device (consider accessibility, older machines)
Use different information architecture across contexts (confusing)
Break user expectations for platform (mobile users expect mobile patterns)
Forget landscape orientation on mobile/tablet
Use generic breakpoints blindly (use content-driven breakpoints)
Ignore touch on desktop (many desktop devices have touch)
Verify Adaptations
Test thoroughly across contexts:
Real devices: Test on actual phones, tablets, desktops
Different orientations: Portrait and landscape
Different browsers: Safari, Chrome, Firefox, Edge
Different OS: iOS, Android, Windows, macOS
Different input methods: Touch, mouse, keyboard
Edge cases: Very small screens (320px), very large screens (4K)
Slow connections: Test on throttled network
Custom controls (sliders, drag surfaces, scrollable control strips): a before/after slider can pass every width check above and still refuse to drag on iOS, so exercise each one in scope in the same batched round as the checks above:
Primary gesture: Tap it and confirm it responds as designed, then drag it with the target input method; the drag must complete, not just start
Scroll across it: A swipe along the page's scroll axis across the control scrolls the page or container without activating it; a drag that starts on the control along its axis moves the control, not the page. Neither failure throws an error, so try both
Evidence: Say what produced the evidence: an emulated viewport, synthesized touch input through a browser tool, which engine ran it (Chromium is not Safari), or a physical device. Screenshots and resized viewports verify layout, never a gesture. Name what stayed untested and move on; unreachable hardware is a reported gap, not a blocker
When the adaptation feels native to each context, hand off to /impeccable polish for the final pass.
Reference Material
The sections below were previously responsive-design.md and live inline now so the adapt flow has its deep responsive reference in one place.
Responsive Design
Mobile-First: Write It Right
Start with base styles for mobile, use min-width queries to layer complexity. Desktop-first (max-width) means mobile loads unnecessary styles first.
Breakpoints: Content-Driven
Don't chase device sizes; let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use clamp() for fluid values without breakpoints.
Detect Input Method, Not Just Screen Size
Screen size doesn't tell you input method. A laptop with touchscreen, a tablet with keyboard. Use pointer and hover queries:
/* Fine pointer (mouse, trackpad) */
@media (pointer: fine) {
.button { padding: 8px 16px; }
}
/* Coarse pointer (touch, stylus) */
@media (pointer: coarse) {
.button { padding: 12px 20px; } /* Larger touch target */
}
/* Device supports hover */
@media (hover: hover) {
.card:hover { transform: translateY(-2px); }
}
/* Device doesn't support hover (touch) */
@media (hover: none) {
.card { /* No hover state - use active instead */ }
}Critical: Don't rely on hover for functionality. Touch users can't hover.
Safe Areas: Handle the Notch
Modern phones have notches, rounded corners, and home indicators. Use env():
body {
padding-top: env(safe-area-inset-top);
padding-bottom: env(safe-area-inset-bottom);
padding-left: env(safe-area-inset-left);
padding-right: env(safe-area-inset-right);
}
/* With fallback */
.footer {
padding-bottom: max(1rem, env(safe-area-inset-bottom));
}Enable viewport-fit in your meta tag:
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">Responsive Images: Get It Right
srcset with Width Descriptors
<img
src="hero-800.jpg"
srcset="
hero-400.jpg 400w,
hero-800.jpg 800w,
hero-1200.jpg 1200w
"
sizes="(max-width: 768px) 100vw, 50vw"
alt="Hero image"
>How it works:
srcsetlists available images with their actual widths (wdescriptors)sizestells the browser how wide the image will displayBrowser picks the best file based on viewport width AND device pixel ratio
Picture Element for Art Direction
When you need different crops/compositions (not just resolutions):
<picture>
<source media="(min-width: 768px)" srcset="wide.jpg">
<source media="(max-width: 767px)" srcset="tall.jpg">
<img src="fallback.jpg" alt="...">
</picture>Layout Adaptation Patterns
Navigation: Three stages: hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. Tables: Transform to cards on mobile using display: block and data-label attributes. Progressive disclosure: Use <details>/<summary> for content that can collapse on mobile.
Testing: Don't Trust DevTools Alone
DevTools device emulation is useful for layout but misses:
Actual touch interactions
Real CPU/memory constraints
Network latency patterns
Font rendering differences
Browser chrome/keyboard appearances
Test on at least: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
Avoid: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
Requirements and compatibility
Written for: Claude Code
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Claude Code frontmatter, Needs Node.js
Security
What our scanner noticed· Low risk
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Paul Bakaus
- Publisher
- Paul Bakaus (Community)
- Source
- pbakaus/impeccable · plugin/skills/impeccable · commit 687bc38
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- NOTICE (added by AutoGineer from NOTICE.md)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Paul Bakaus or Paul Bakaus.
Download ZIP
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