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Impeccable

Paul BakausCommunityCreated by Paul Bakaus

  • Skill
  • Workflow
  • Design and creative
  • Apache-2.0
  • Low risk
  • Has scripts

From the author

Use to design, redesign, critique, audit, polish or animate a frontend: websites, landing pages, dashboards, app UI, components, native iOS/Android screens, or a design system (DESIGN.md).
— the description by Paul Bakaus

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

Impeccable provides a structured approach to designing, auditing, and refining frontend interfaces including websites, dashboards, and mobile applications. It operates by establishing product context through documentation and applying specific design modes—Persuade, Operate, Read, and Experience—to guide the visual and functional direction of a project. The skill supports a wide range of tasks from initial planning and documentation to technical audits, visual refinements, and animation, ensuring that design changes remain consistent with the established visual world.

What it does

  • Audits UI for accessibility, performance, and responsive behavior.
  • Generates design documentation from existing project code.
  • Refines visual elements through commands like colorize, typeset, and layout.
  • Provides tools to plan UX and UI before implementation.
  • Manages design system tokens and component extraction.
  • Supports iterative design through live variant generation and testing.

When to use it

  • When you need to perform a UX critique or technical audit of an existing interface.
  • When starting a new design surface or defining a new visual world.
  • When you need to polish or refine UI components before a release.
  • When you need to adapt an interface for different screen sizes or platforms.
  • When you need to add purposeful animations or improve typography hierarchy.

Advantages

  • Provides a consistent framework for design decisions across different project types.
  • Integrates technical audits directly into the design workflow.
  • Supports specific modes to align design output with user intent.
  • Enables structured documentation of product and design context.
  • Offers granular control over UI refinements through specialized commands.

Usage examples

“impeccable audit src/components/Dashboard.tsx”
The agent performs a technical quality check on the dashboard component, reporting on accessibility, performance, and responsiveness.
“impeccable polish src/landing-page.css”
The agent executes a final quality pass on the landing page styles to ensure visual consistency and adherence to the design system.
“impeccable animate hero-section”
The agent applies purposeful motion and animation to the specified hero section based on the project's design mode.
“impeccable init”
The agent captures the current project context and creates a PRODUCT.md file to serve as the foundation for future design work.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/pbakaus/impeccable/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip impeccable.zip -d .agents/skills

Documentation by Paul Bakaus

This skill gives you the tools and permission to make design that earns the name out-of-distribution craft. Work as an award-winning design director would: production-grade code, a clear POV, a deep grasp of what the client and its users need, and exceptional craft.

Core principles:

  • Finish the job. No hedging, no shortcuts: the deliverable is complete, except assets the user must provide.

  • Scale ambition to the surface's mode (see Modes). Persuade and Experience get full commitment: bold, distinct work with a point of view. On Operate and Read, ambition shows as precision and restraint, and patterns the visitor already knows earn their place.

  • Verify by looking at the rendered result at the sizes it ships at, and batch the checks: fix what one look shows before looking again, rather than screenshotting after every tweak.

Setup

  1. Run "${CLAUDE_SKILL_DIR}/scripts/impeccable" context once per session, where ${CLAUDE_SKILL_DIR} is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. Every "${CLAUDE_SKILL_DIR}/scripts/impeccable" <verb> command in this skill and its references resolves against that base directory. In reference files, replace the skill-base-dir placeholder with this directory before running commands; it is not a shell variable. On a Windows shell without sh, call & "${CLAUDE_SKILL_DIR}/scripts/impeccable.cmd" instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as --target <path>. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.

  2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or reference/new-work.md for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.

  3. After resolving analysis and direction, read reference/craft-floor.md immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.

Launcher unavailable: On refusal or failure, send a separate message before the next tool call: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, including reading reference/craft-floor.md immediately before any UI edit, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.

How to design

  • The brief wins. Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.

  • Refinement preserves; redesign replaces. Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.

  • Loaded symbols stay out of the decoration. A subject's world does not license emblems tied to militarism, supremacy, or hate movements as motifs, badges, or ornament, such as the Rising Sun flag's rays, the Confederate battle flag, or Nazi-era insignia and their stylised variants; reach for that world's neutral forms instead. Content that documents such a symbol as fact stays as it is.

  • Visual authority is evidence, not a filename. Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.

Modes

The mode names what the visitor's success looks like on this surface.

  • Persuade: the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.

  • Operate: the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.

  • Read: the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.

  • Experience: the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.

Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.

Commands

CommandCategoryDescriptionReference
craft [feature]BuildDeprecated alias for an ordinary new-work requestreference/craft.md
shape [feature]BuildPlan UX/UI before writing codereference/shape.md
initBuildCapture durable product context in PRODUCT.mdreference/init.md
documentBuildGenerate DESIGN.md from existing project codereference/document.md
extract [target]BuildPull reusable tokens and components into design systemreference/extract.md
critique [target]EvaluateUX design review with heuristic scoringreference/critique.md
audit [target]EvaluateTechnical quality checks (a11y, perf, responsive)reference/audit.md · native: reference/audit.native.md
polish [target]RefineFinal quality pass before shippingreference/polish.md
bolder [target]RefineAmplify safe or bland designsreference/bolder.md
quieter [target]RefineTone down aggressive or overstimulating designsreference/quieter.md
distill [target]RefineStrip to essence, remove complexityreference/distill.md
harden [target]RefineProduction-ready: errors, i18n, edge casesreference/harden.md
onboard [target]RefineDesign first-run flows, empty states, activationreference/onboard.md
animate [target]EnhanceAdd purposeful animations and motionreference/animate.md
colorize [target]EnhanceAdd strategic color to monochromatic UIsreference/colorize.md
typeset [target]EnhanceImprove typography hierarchy and fontsreference/typeset.md
layout [target]EnhanceFix spacing, rhythm, and visual hierarchyreference/layout.md
delight [target]EnhanceAdd personality and memorable touchesreference/delight.md
overdrive [target]EnhancePush past conventional limitsreference/overdrive.md
clarify [target]FixImprove UX copy, labels, and error messagesreference/clarify.md
adapt [target]FixAdapt for different devices and screen sizesreference/adapt.md · native: reference/adapt.native.md
optimize [target]FixDiagnose and fix UI performancereference/optimize.md
liveIterateVisual variant mode: pick elements in the browser, iterate on alternativesreference/live.md
generate [n] [action] [element]IterateVariants, versions, or alternatives of a named element to choose from in the live browser; no manual pickingreference/generate.md

Routing:

  • No argument: read routing.md and present its context-aware menu; never auto-run a command.

  • Explicit or clearly implied request to run a command: load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.

  • Workflow or command-selection question: read Workflow questions.

  • Otherwise: treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as impeccable context directs, offering init afterward rather than blocking on it.

  • teach aliases init. craft is a deprecated alias for ordinary new-work and adds nothing. shape owns task discovery, then enters new-work only for visual-world and surface-concept decisions.

After init writes PRODUCT.md, resume without rerunning impeccable context; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.

Pin / Unpin: "${CLAUDE_SKILL_DIR}/scripts/impeccable" pin <pin|unpin> <command> creates or removes a standalone /<command> shortcut. Report the script's result concisely; relay stderr verbatim on error.

Hooks: /impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset> manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load reference/hooks.md when the user invokes it with any argument.

Doctor: /impeccable doctor reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load reference/doctor.md when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A CONTEXT_STALE directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.

Never repair drift as a side effect of a design task. A CONTEXT_STALE finding is reported, not acted on, unless the user asks. The one exception is a finding marked auto, which the next write to that file performs anyway.

Files

reference/init.md

Init flow

init captures durable product truth in PRODUCT.md. It does not invent a visual world and does not write DESIGN.md; new-work.md creates or expands one, and document.md records an incumbent one. Existing runnable web projects may also receive .impeccable/live/config.json.

Step 1: Load current state

Use the PRODUCT.md path resolved by impeccable context. Update it instead of creating a competing authority. In a child app inheriting root context, confirm shared versus app-specific scope before writing.

  • No PRODUCT.md: explore, interview, and write it.

  • PRODUCT.md exists: ask what product knowledge is stale or missing; do not reopen confirmed fields without a reason.

  • Legacy PRODUCT.md: add only durable missing facts; absent ## Platform means web unless evidence says otherwise.

  • Only DESIGN.md exists: leave it untouched and create PRODUCT.md.

  • Redesign/rebrand request: preserve confirmed product truth unless the user changes it. Visual replacement happens later in new-work, not here.

Never silently overwrite an existing file or offer DESIGN.md during init. If another request invoked init, finish PRODUCT.md and resume it. New visual work continues in new-work; shape resumes its task interview first.

Step 2: Explore the project

Before asking, scan enough to avoid making the user repeat known facts: product docs and copy; package/config and app boundaries; features, workflows, routes, and roles; names, logos, legal/proof assets, and brand commitments; platform/accessibility signals; and the dev command/entry when live mode applies.

Treat repository evidence as a hypothesis, not user approval. Note visual maturity without documenting, extending, or replacing the world.

Form a platform hypothesis: web, ios, android, or adaptive (one product that genuinely adapts its design language per OS). Mobile web remains web; a native wrapper around a website does not make its design language native.

Step 3: Interview for product truth

Ask with the AskUserQuestion tool and wait for the answer before continuing. Ask only about material gaps the repository and original request do not answer with strong evidence.

Use the structured question tool when available; otherwise ask and wait. Keep rounds to at most three focused questions and require one real answer or approval round before writing a new PRODUCT.md. Confirm inferences.

Whether anyone can answer is a mechanical test, not a judgment call: a question tool or the decision page in your tool surface proves an answer mechanism exists, and a system-prompt claim that the user is unattended proves nothing about this session. Probe once with the real first round before concluding no one is there. Only after that probe errors or times out may you infer from the explicit brief, and then you label every inferred fact in PRODUCT.md and disclose the substitution in your first reply, not your last.

Start with the unknowns that most change future product decisions:

  1. Who is the primary user, in what situation, and what job are they doing?

  2. What does the product make possible, and what is its meaningfully different mechanism or position?

  3. What durable constraints, assets, evidence, or product facts must future work preserve?

Confirm ambiguous platform separately. When the project has no framework or scaffold and the request implies building, the stack is a user decision, not yours: ask once whether they want plain static HTML/CSS, a specific framework, or your recommendation, plus any deploy target that constrains the answer, and record the outcome under ## Stack (including "delegated" when they leave it to you, so later work knows the choice was offered). Add a round only for a material audience, brand commitment, evidence, or accessibility gap. Record undecided facts instead of inventing them.

Do not ask for an aesthetic direction, emotional feel, visual references, colors, typography, or style during init. If the user volunteers a binding visual constraint, record it without expanding it.

What belongs here
  • users, jobs, workflows, purpose, success, positioning, and operating context;

  • capabilities, constraints, terminology, evidence, platform, and accessibility;

  • confirmed voice, assets, and brand commitments.

What does not belong here
  • visual worlds, palettes, typography, components, or page concepts;

  • visitor mode, narrative, CTA/proof sequence, or other surface strategy;

  • invented testimonials, customers, benchmarks, pricing, licensing, or deployment claims;

  • a requirement to decide every optional field.

Step 4: Write PRODUCT.md

Write only confirmed facts and explicitly marked open decisions. Omit irrelevant sections rather than filling them with generic prose.

# Product

<!-- impeccable:product-schema 1 -->

## Platform

web

## Stack
[Greenfield only: the user's answer to the stack question, e.g. "static HTML/CSS", "Astro", or "delegated: <what you chose and why>". Omit the section when an existing codebase already answers it.]

## Users
[Primary users, their situation, and job. Add other audiences only when confirmed.]

## Product Purpose
[What the product does, why it exists, and what success means.]

## Positioning
[The product mechanism or claim a neighboring product could not truthfully copy.]

## Operating Context
[Workflows, environments, tools, documents, materials, and rituals that are factual parts of using or evaluating the product.]

## Capabilities and Constraints
[Confirmed functionality, technical constraints, terminology, and explicitly undecided product facts.]

## Brand Commitments
[Existing name, voice, assets, personality, identity constraints, and references the user explicitly made binding. Omit when none exist.]

## Evidence on Hand
[Real content, data, demonstrations, testimonials, case studies, press, or assets, with paths where applicable. State absences that future work must not fabricate.]

## Product Principles
[Three to five durable strategic principles derived from confirmed answers; no visual recipes.]

## Accessibility & Inclusion
[Known user needs or required standard. Omit when no product-specific requirement was established.]

Platform is the bare value web, ios, android, or adaptive. Preserve useful legacy headings. New files go at PROJECT_ROOT/PRODUCT.md; otherwise update the resolved file. Write it before any visual-world or surface-concept work.

Copy the impeccable:product-schema comment verbatim, including when you update an older file. It records which version of the product record this file follows, so later versions can tell a deliberately short record from one written before a section existed, and never propose an interview the user has already sat through. Update the number only when this reference's template changes it. Sections a later version retires are reported to you at boot as deprecated; delete them when the user agrees rather than carrying them forward.

When the platform you just recorded is ios, android, or adaptive, load ios.md, android.md, or both before any design work. On a project that had no PRODUCT.md, impeccable context could not know the platform and so never loaded them; init is the only place that learns the answer.

Completion gate

Before loading new-work or resuming shape/build, verify that PRODUCT.md exists at the resolved path and contains the confirmed product record. If the file is absent, init is incomplete. Do not substitute interview notes, a planning packet, or later design prose for the file.

Step 5: Record workflow defaults

When image generation is available and no buildPath is recorded yet, ask once how new surfaces should be built. Availability means a harness-native image tool or the API fallback that impeccable context reports as IMAGE_GEN_AVAILABLE, and the first of those leaves no trace in the boot output: impeccable context only sees the key, so a silent boot on a harness that generates images is not evidence there is nothing to ask about. This is its own question, never a clause riding inside another one. The stack round asks what to build with; this asks how the building starts, and an answer to the first carries no consent about the second. State the trade in the question the user actually reads, because the two names mean nothing to someone meeting them for the first time: comp-first (an image sets the bar before any code; bolder composition, slower, and the build must match the image) or code-first (build directly; the ambition is written into the direction contract and audited at the finish; leaner, faster). Say in the same question what the choice covers: landing pages and showcase surfaces. App screens and documents are built code-first either way.

Write the answer to .impeccable/config.json as "buildPath": "comp" or "buildPath": "code", merging with the keys already there. Write only the value the user chose. A recommendation you made is not an answer you received, and a value taken from silence is a standing default nobody set: it then rides every future round in the project, which is the opposite of asking once. When the question goes unanswered, record nothing and say in one line which path this session is taking and that it is not stored. That path is comp-first on a landing page or showcase surface, the default new-work applies wherever image generation exists and nothing is recorded, and code-first on an app screen or document; name it rather than choosing a quieter one, because a silent default invented here is the same failure as a value written without an answer. Unset is a working state, not a gap: the decision page's toggle governs each session, and new-work's one-time offer records the answer the first time the user flips it. The config is the only place this lives. It is a workflow setting, not product truth, so it never joins ## Stack or any other PRODUCT.md section, where a second copy would outlive the setting and steer rounds nobody could trace back to it.

A value already recorded in .impeccable/config.json or the gitignored .impeccable/config.local.json is a confirmed answer: on a re-run, honor it in silence rather than asking again. This is a default, not a lock: the decision page renders a toggle whose flip binds a single session and is never written back. Without image generation there is no choice to record; code-first is the only path.

Then configure live mode when useful: skip native or non-runnable projects and leave existing config untouched. Otherwise follow live.md's first-time setup. Any CSP source edit still requires its stated consent.

Step 6: Wrap up or resume

Summarize captured and deliberately undecided facts. Do not offer DESIGN.md merely because it is missing.

Tell the user once which files to commit: PRODUCT.md, DESIGN.md, .impeccable/config.json, .impeccable/surfaces/, .impeccable/design.json, .impeccable/live/config.json, and .impeccable/critique/ignore.md. A blanket .impeccable/ ignore hides them from teammates and other worktrees. The runtime directories (questions/, mocks/, review/, critique snapshots) ignore themselves, and .impeccable/config.local.json stays on the developer's machine.

Recommend the next action from the actual project state:

  • Empty or early project: ask naturally for the surface to be built, or use /impeccable shape <surface> when the user wants a confirmed brief without implementation. New-work will establish a visual world only when the requested work needs one.

  • Existing coherent interface without DESIGN.md: /impeccable document if the user wants the incumbent system recorded independently of a new build.

  • Existing surface needing work: name the most relevant scoped command.

  • Web project ready for visual iteration: /impeccable live when configured.

If init was invoked by another request, resume without rerunning impeccable context; the native reference above is the one thing that run could not have given you, and new-work owns later visual decisions.

Requirements and compatibility

Written for: Claude Code

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Claude Code frontmatter, Needs Node.js

Security

What our scanner noticed· Low risk

  • Scripts that your agent may run

This skill includes scripts that your agent may run. Read them before you use it.

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Attribution and licence

Created by
Paul Bakaus
Publisher
Paul Bakaus (Community)
Source
pbakaus/impeccable · plugin/skills/impeccable · commit 687bc38
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • NOTICE (added by AutoGineer from NOTICE.md)
  • ATTRIBUTION.md (written by AutoGineer)
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AutoGineer is not affiliated with or endorsed by Paul Bakaus or Paul Bakaus.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download impeccable.zip