Impeccable
Paul BakausCommunityCreated by Paul Bakaus
- Skill
- Workflow
- Design and creative
- Apache-2.0
- Low risk
- Has scripts
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
Impeccable provides a structured approach to designing, auditing, and refining frontend interfaces including websites, dashboards, and mobile applications. It operates by establishing product context through documentation and applying specific design modes—Persuade, Operate, Read, and Experience—to guide the visual and functional direction of a project. The skill supports a wide range of tasks from initial planning and documentation to technical audits, visual refinements, and animation, ensuring that design changes remain consistent with the established visual world.
What it does
- Audits UI for accessibility, performance, and responsive behavior.
- Generates design documentation from existing project code.
- Refines visual elements through commands like colorize, typeset, and layout.
- Provides tools to plan UX and UI before implementation.
- Manages design system tokens and component extraction.
- Supports iterative design through live variant generation and testing.
When to use it
- When you need to perform a UX critique or technical audit of an existing interface.
- When starting a new design surface or defining a new visual world.
- When you need to polish or refine UI components before a release.
- When you need to adapt an interface for different screen sizes or platforms.
- When you need to add purposeful animations or improve typography hierarchy.
Advantages
- Provides a consistent framework for design decisions across different project types.
- Integrates technical audits directly into the design workflow.
- Supports specific modes to align design output with user intent.
- Enables structured documentation of product and design context.
- Offers granular control over UI refinements through specialized commands.
Usage examples
- “impeccable audit src/components/Dashboard.tsx”
- The agent performs a technical quality check on the dashboard component, reporting on accessibility, performance, and responsiveness.
- “impeccable polish src/landing-page.css”
- The agent executes a final quality pass on the landing page styles to ensure visual consistency and adherence to the design system.
- “impeccable animate hero-section”
- The agent applies purposeful motion and animation to the specified hero section based on the project's design mode.
- “impeccable init”
- The agent captures the current project context and creates a PRODUCT.md file to serve as the foundation for future design work.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/pbakaus/impeccable/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip impeccable.zip -d .agents/skills
Documentation by Paul Bakaus
This skill gives you the tools and permission to make design that earns the name out-of-distribution craft. Work as an award-winning design director would: production-grade code, a clear POV, a deep grasp of what the client and its users need, and exceptional craft.
Core principles:
Finish the job. No hedging, no shortcuts: the deliverable is complete, except assets the user must provide.
Scale ambition to the surface's mode (see Modes). Persuade and Experience get full commitment: bold, distinct work with a point of view. On Operate and Read, ambition shows as precision and restraint, and patterns the visitor already knows earn their place.
Verify by looking at the rendered result at the sizes it ships at, and batch the checks: fix what one look shows before looking again, rather than screenshotting after every tweak.
Setup
Run
"${CLAUDE_SKILL_DIR}/scripts/impeccable" contextonce per session, where${CLAUDE_SKILL_DIR}is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. Every"${CLAUDE_SKILL_DIR}/scripts/impeccable" <verb>command in this skill and its references resolves against that base directory. In reference files, replace the skill-base-dir placeholder with this directory before running commands; it is not a shell variable. On a Windows shell withoutsh, call& "${CLAUDE_SKILL_DIR}/scripts/impeccable.cmd"instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as--target <path>. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or reference/new-work.md for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
After resolving analysis and direction, read reference/craft-floor.md immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
Launcher unavailable: On refusal or failure, send a separate message before the next tool call: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, including reading reference/craft-floor.md immediately before any UI edit, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
How to design
The brief wins. Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
Refinement preserves; redesign replaces. Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
Loaded symbols stay out of the decoration. A subject's world does not license emblems tied to militarism, supremacy, or hate movements as motifs, badges, or ornament, such as the Rising Sun flag's rays, the Confederate battle flag, or Nazi-era insignia and their stylised variants; reach for that world's neutral forms instead. Content that documents such a symbol as fact stays as it is.
Visual authority is evidence, not a filename. Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.
Modes
The mode names what the visitor's success looks like on this surface.
Persuade: the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
Operate: the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
Read: the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
Experience: the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.
Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.
Commands
| Command | Category | Description | Reference |
|---|---|---|---|
craft [feature] | Build | Deprecated alias for an ordinary new-work request | reference/craft.md |
shape [feature] | Build | Plan UX/UI before writing code | reference/shape.md |
init | Build | Capture durable product context in PRODUCT.md | reference/init.md |
document | Build | Generate DESIGN.md from existing project code | reference/document.md |
extract [target] | Build | Pull reusable tokens and components into design system | reference/extract.md |
critique [target] | Evaluate | UX design review with heuristic scoring | reference/critique.md |
audit [target] | Evaluate | Technical quality checks (a11y, perf, responsive) | reference/audit.md · native: reference/audit.native.md |
polish [target] | Refine | Final quality pass before shipping | reference/polish.md |
bolder [target] | Refine | Amplify safe or bland designs | reference/bolder.md |
quieter [target] | Refine | Tone down aggressive or overstimulating designs | reference/quieter.md |
distill [target] | Refine | Strip to essence, remove complexity | reference/distill.md |
harden [target] | Refine | Production-ready: errors, i18n, edge cases | reference/harden.md |
onboard [target] | Refine | Design first-run flows, empty states, activation | reference/onboard.md |
animate [target] | Enhance | Add purposeful animations and motion | reference/animate.md |
colorize [target] | Enhance | Add strategic color to monochromatic UIs | reference/colorize.md |
typeset [target] | Enhance | Improve typography hierarchy and fonts | reference/typeset.md |
layout [target] | Enhance | Fix spacing, rhythm, and visual hierarchy | reference/layout.md |
delight [target] | Enhance | Add personality and memorable touches | reference/delight.md |
overdrive [target] | Enhance | Push past conventional limits | reference/overdrive.md |
clarify [target] | Fix | Improve UX copy, labels, and error messages | reference/clarify.md |
adapt [target] | Fix | Adapt for different devices and screen sizes | reference/adapt.md · native: reference/adapt.native.md |
optimize [target] | Fix | Diagnose and fix UI performance | reference/optimize.md |
live | Iterate | Visual variant mode: pick elements in the browser, iterate on alternatives | reference/live.md |
generate [n] [action] [element] | Iterate | Variants, versions, or alternatives of a named element to choose from in the live browser; no manual picking | reference/generate.md |
Routing:
No argument: read routing.md and present its context-aware menu; never auto-run a command.
Explicit or clearly implied request to run a command: load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
Workflow or command-selection question: read Workflow questions.
Otherwise: treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as
impeccable contextdirects, offering init afterward rather than blocking on it.teachaliasesinit.craftis a deprecated alias for ordinary new-work and adds nothing.shapeowns task discovery, then enters new-work only for visual-world and surface-concept decisions.
After init writes PRODUCT.md, resume without rerunning impeccable context; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.
Pin / Unpin: "${CLAUDE_SKILL_DIR}/scripts/impeccable" pin <pin|unpin> <command> creates or removes a standalone /<command> shortcut. Report the script's result concisely; relay stderr verbatim on error.
Hooks: /impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset> manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load reference/hooks.md when the user invokes it with any argument.
Doctor: /impeccable doctor reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load reference/doctor.md when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A CONTEXT_STALE directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.
Never repair drift as a side effect of a design task. A CONTEXT_STALE finding is reported, not acted on, unless the user asks. The one exception is a finding marked auto, which the next write to that file performs anyway.
Files
- ATTRIBUTION.mdAdded by AutoGineer866 B
- LICENSELicence file added by AutoGineer10.5 KiB
- NOTICELicence file added by AutoGineer503 B
- SKILL.md11.4 KiB
- reference/adapt.md11.0 KiB
- reference/adapt.native.md3.8 KiB
- reference/android.md4.1 KiB
- reference/animate.md5.1 KiB
- reference/audit.md9.4 KiB
- reference/audit.native.md8.1 KiB
- reference/bolder.md3.4 KiB
- reference/clarify.md4.5 KiB
- reference/colorize.md4.4 KiB
- reference/component-review.md7.8 KiB
- reference/craft-floor.md4.4 KiB
- reference/craft.md555 B
- reference/critique.md44.5 KiB
- reference/degraded/asset-producer.md8.3 KiB
- reference/degraded/documenter.md3.6 KiB
- reference/degraded/finish-reviewer.md15.5 KiB
- reference/degraded/manual-edit-applier.md7.5 KiB
- reference/delight.md3.6 KiB
- reference/distill.md5.4 KiB
- reference/doctor.md5.5 KiB
- reference/document.md26.8 KiB
- reference/extract.md3.3 KiB
- reference/generate.md12.8 KiB
- reference/harden.md10.5 KiB
- reference/hooks.md16.9 KiB
- reference/init.md11.9 KiB
- reference/ios.md3.7 KiB
- reference/layout.md5.0 KiB
- reference/live-setup.md8.0 KiB
- reference/live.md36.4 KiB
- reference/mode-operate.md4.6 KiB
- reference/mode-persuade.md3.6 KiB
- reference/mode-read.md4.3 KiB
- reference/new-work.md62.0 KiB
- reference/onboard.md7.5 KiB
- reference/operate.md4.0 KiB
- reference/optimize.md7.4 KiB
- reference/overdrive.md8.8 KiB
- reference/polish.md6.5 KiB
- reference/quieter.md4.8 KiB
- reference/region-map.md3.3 KiB
- reference/routing.md3.2 KiB
- reference/shape.md3.5 KiB
- reference/typeset.md6.1 KiB
- reference/visualize.md13.6 KiB
- scripts/VERSION7 B
- scripts/command-metadata.json8.1 KiB
- scripts/data/font-index-failures.json2.4 KiB
- scripts/data/font-index.json1.0 MiB
- scripts/engine-checksums.txt787 B
- scripts/impeccableScript11.1 KiB
- scripts/impeccable.cmdScript11.9 KiB
- scripts/live-browser-dom.jsScript12.0 KiB
- scripts/live-browser-ignores.jsScript10.2 KiB
- scripts/live-browser-session.jsScript5.7 KiB
- scripts/live-browser.jsScript550.0 KiB
- scripts/modern-screenshot.umd.jsScript28.6 KiB
reference/distill.md
Strip a design to its essence. Remove anything that doesn't earn its place: redundant elements, repeated information, decorative noise, cosmetic complexity.
Assess Current State
Analyze what makes the design feel complex or cluttered:
Identify complexity sources:
Too many elements: Competing buttons, redundant information, visual clutter
Excessive variation: Too many colors, fonts, sizes, styles without purpose
Information overload: Everything visible at once, no progressive disclosure
Visual noise: Unnecessary borders, shadows, backgrounds, decorations
Confusing hierarchy: Unclear what matters most
Feature creep: Too many options, actions, or paths forward
Find the essence:
What's the primary user goal? (There should be ONE)
What's actually necessary vs nice-to-have?
What can be removed, hidden, or combined?
What's the 20% that delivers 80% of value?
If any of these are unclear from the codebase, do not guess. Ask with the AskUserQuestion tool and wait for the answer before continuing.
Simplicity is not about removing features. It's about removing obstacles between users and their goals. Every element should justify its existence.
Plan Simplification
Create a ruthless editing strategy:
Core purpose: What's the ONE thing this should accomplish?
Essential elements: What's truly necessary to achieve that purpose?
Progressive disclosure: What can be hidden until needed?
Consolidation opportunities: What can be combined or integrated?
Expect to say no to good ideas to make room for great execution.
Simplify the Design
Systematically remove complexity across these dimensions:
Information Architecture
Reduce scope: Remove secondary actions, redundant information
Progressive disclosure: Hide complexity behind clear entry points (accordions, modals, step-through flows)
Combine related actions: Merge similar buttons, consolidate forms, group related content
Clear hierarchy: ONE primary action, few secondary actions, everything else tertiary or hidden
Remove redundancy: If it's said elsewhere, don't repeat it here
Visual Simplification
Reduce color palette: Use 1-2 colors plus neutrals, not 5-7 colors
Limit typography: One font family, 3-4 sizes maximum, 2-3 weights
Remove decorations: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
Flatten structure: Reduce nesting, remove unnecessary containers; never nest cards inside cards
Remove unnecessary cards: Cards aren't needed for basic layout; use spacing and alignment instead
Consistent spacing: Use one spacing scale, remove arbitrary gaps
Layout Simplification
Linear flow: Replace complex grids with simple vertical flow where possible
Remove sidebars: Move secondary content inline or hide it
Full-width: Use available space generously instead of complex multi-column layouts
Consistent alignment: Pick left or center, stick with it
Generous white space: Let content breathe, don't pack everything tight
Interaction Simplification
Reduce choices: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
Smart defaults: Make common choices automatic, only ask when necessary
Inline actions: Replace modal flows with inline editing where possible
Remove steps: Can the flow lose a step?
Clear next action: ONE obvious next action, not five competing ones
Content Simplification
Shorter copy: Cut filler, not meaning
Active voice: "Save changes" not "Changes will be saved"
Remove jargon: Plain language always wins
Scannable structure: Short paragraphs, bullet points, clear headings
Essential information only: Remove marketing fluff, hedging
Remove redundant copy: No headers restating intros, no repeated explanations, say it once
Code Simplification
Remove unused code: Dead CSS, unused components, orphaned files
Flatten component trees: Reduce nesting depth
Consolidate styles: Merge similar styles, use utilities consistently
Reduce variants: Does that component need 12 variations, or can 3 cover 90% of cases?
Avoid:
Remove necessary functionality (simplicity ≠ feature-less)
Sacrifice accessibility for simplicity (clear labels and ARIA still required)
Make things so simple they're unclear (mystery ≠ minimalism)
Remove information users need to make decisions
Eliminate hierarchy completely (some things should stand out)
Oversimplify complex domains (match complexity to actual task complexity)
Verify Simplification
Ensure simplification improves usability:
Faster task completion: Can users accomplish goals more quickly?
Reduced cognitive load: Is it easier to understand what to do?
Still complete: Are all necessary features still accessible?
Clearer hierarchy: Is it obvious what matters most?
Better performance: Does simpler design load faster?
Document Removed Complexity
If you removed features or options:
Document why they were removed
Consider if they need alternative access points
Note any user feedback to monitor
When the cuts feel right, hand off to /impeccable polish for the final pass. As Antoine de Saint-Exupéry put it: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
Requirements and compatibility
Written for: Claude Code
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Claude Code frontmatter, Needs Node.js
Security
What our scanner noticed· Low risk
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Paul Bakaus
- Publisher
- Paul Bakaus (Community)
- Source
- pbakaus/impeccable · plugin/skills/impeccable · commit 687bc38
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- NOTICE (added by AutoGineer from NOTICE.md)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Paul Bakaus or Paul Bakaus.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download impeccable.zip