Impeccable
Paul BakausCommunityCreated by Paul Bakaus
- Skill
- Workflow
- Design and creative
- Apache-2.0
- Low risk
- Has scripts
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
Impeccable provides a structured approach to designing, auditing, and refining frontend interfaces including websites, dashboards, and mobile applications. It operates by establishing product context through documentation and applying specific design modes—Persuade, Operate, Read, and Experience—to guide the visual and functional direction of a project. The skill supports a wide range of tasks from initial planning and documentation to technical audits, visual refinements, and animation, ensuring that design changes remain consistent with the established visual world.
What it does
- Audits UI for accessibility, performance, and responsive behavior.
- Generates design documentation from existing project code.
- Refines visual elements through commands like colorize, typeset, and layout.
- Provides tools to plan UX and UI before implementation.
- Manages design system tokens and component extraction.
- Supports iterative design through live variant generation and testing.
When to use it
- When you need to perform a UX critique or technical audit of an existing interface.
- When starting a new design surface or defining a new visual world.
- When you need to polish or refine UI components before a release.
- When you need to adapt an interface for different screen sizes or platforms.
- When you need to add purposeful animations or improve typography hierarchy.
Advantages
- Provides a consistent framework for design decisions across different project types.
- Integrates technical audits directly into the design workflow.
- Supports specific modes to align design output with user intent.
- Enables structured documentation of product and design context.
- Offers granular control over UI refinements through specialized commands.
Usage examples
- “impeccable audit src/components/Dashboard.tsx”
- The agent performs a technical quality check on the dashboard component, reporting on accessibility, performance, and responsiveness.
- “impeccable polish src/landing-page.css”
- The agent executes a final quality pass on the landing page styles to ensure visual consistency and adherence to the design system.
- “impeccable animate hero-section”
- The agent applies purposeful motion and animation to the specified hero section based on the project's design mode.
- “impeccable init”
- The agent captures the current project context and creates a PRODUCT.md file to serve as the foundation for future design work.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/pbakaus/impeccable/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip impeccable.zip -d .agents/skills
Documentation by Paul Bakaus
This skill gives you the tools and permission to make design that earns the name out-of-distribution craft. Work as an award-winning design director would: production-grade code, a clear POV, a deep grasp of what the client and its users need, and exceptional craft.
Core principles:
Finish the job. No hedging, no shortcuts: the deliverable is complete, except assets the user must provide.
Scale ambition to the surface's mode (see Modes). Persuade and Experience get full commitment: bold, distinct work with a point of view. On Operate and Read, ambition shows as precision and restraint, and patterns the visitor already knows earn their place.
Verify by looking at the rendered result at the sizes it ships at, and batch the checks: fix what one look shows before looking again, rather than screenshotting after every tweak.
Setup
Run
"${CLAUDE_SKILL_DIR}/scripts/impeccable" contextonce per session, where${CLAUDE_SKILL_DIR}is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. Every"${CLAUDE_SKILL_DIR}/scripts/impeccable" <verb>command in this skill and its references resolves against that base directory. In reference files, replace the skill-base-dir placeholder with this directory before running commands; it is not a shell variable. On a Windows shell withoutsh, call& "${CLAUDE_SKILL_DIR}/scripts/impeccable.cmd"instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as--target <path>. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or reference/new-work.md for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
After resolving analysis and direction, read reference/craft-floor.md immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
Launcher unavailable: On refusal or failure, send a separate message before the next tool call: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, including reading reference/craft-floor.md immediately before any UI edit, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
How to design
The brief wins. Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
Refinement preserves; redesign replaces. Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
Loaded symbols stay out of the decoration. A subject's world does not license emblems tied to militarism, supremacy, or hate movements as motifs, badges, or ornament, such as the Rising Sun flag's rays, the Confederate battle flag, or Nazi-era insignia and their stylised variants; reach for that world's neutral forms instead. Content that documents such a symbol as fact stays as it is.
Visual authority is evidence, not a filename. Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.
Modes
The mode names what the visitor's success looks like on this surface.
Persuade: the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
Operate: the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
Read: the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
Experience: the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.
Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.
Commands
| Command | Category | Description | Reference |
|---|---|---|---|
craft [feature] | Build | Deprecated alias for an ordinary new-work request | reference/craft.md |
shape [feature] | Build | Plan UX/UI before writing code | reference/shape.md |
init | Build | Capture durable product context in PRODUCT.md | reference/init.md |
document | Build | Generate DESIGN.md from existing project code | reference/document.md |
extract [target] | Build | Pull reusable tokens and components into design system | reference/extract.md |
critique [target] | Evaluate | UX design review with heuristic scoring | reference/critique.md |
audit [target] | Evaluate | Technical quality checks (a11y, perf, responsive) | reference/audit.md · native: reference/audit.native.md |
polish [target] | Refine | Final quality pass before shipping | reference/polish.md |
bolder [target] | Refine | Amplify safe or bland designs | reference/bolder.md |
quieter [target] | Refine | Tone down aggressive or overstimulating designs | reference/quieter.md |
distill [target] | Refine | Strip to essence, remove complexity | reference/distill.md |
harden [target] | Refine | Production-ready: errors, i18n, edge cases | reference/harden.md |
onboard [target] | Refine | Design first-run flows, empty states, activation | reference/onboard.md |
animate [target] | Enhance | Add purposeful animations and motion | reference/animate.md |
colorize [target] | Enhance | Add strategic color to monochromatic UIs | reference/colorize.md |
typeset [target] | Enhance | Improve typography hierarchy and fonts | reference/typeset.md |
layout [target] | Enhance | Fix spacing, rhythm, and visual hierarchy | reference/layout.md |
delight [target] | Enhance | Add personality and memorable touches | reference/delight.md |
overdrive [target] | Enhance | Push past conventional limits | reference/overdrive.md |
clarify [target] | Fix | Improve UX copy, labels, and error messages | reference/clarify.md |
adapt [target] | Fix | Adapt for different devices and screen sizes | reference/adapt.md · native: reference/adapt.native.md |
optimize [target] | Fix | Diagnose and fix UI performance | reference/optimize.md |
live | Iterate | Visual variant mode: pick elements in the browser, iterate on alternatives | reference/live.md |
generate [n] [action] [element] | Iterate | Variants, versions, or alternatives of a named element to choose from in the live browser; no manual picking | reference/generate.md |
Routing:
No argument: read routing.md and present its context-aware menu; never auto-run a command.
Explicit or clearly implied request to run a command: load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
Workflow or command-selection question: read Workflow questions.
Otherwise: treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as
impeccable contextdirects, offering init afterward rather than blocking on it.teachaliasesinit.craftis a deprecated alias for ordinary new-work and adds nothing.shapeowns task discovery, then enters new-work only for visual-world and surface-concept decisions.
After init writes PRODUCT.md, resume without rerunning impeccable context; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.
Pin / Unpin: "${CLAUDE_SKILL_DIR}/scripts/impeccable" pin <pin|unpin> <command> creates or removes a standalone /<command> shortcut. Report the script's result concisely; relay stderr verbatim on error.
Hooks: /impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset> manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load reference/hooks.md when the user invokes it with any argument.
Doctor: /impeccable doctor reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load reference/doctor.md when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A CONTEXT_STALE directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.
Never repair drift as a side effect of a design task. A CONTEXT_STALE finding is reported, not acted on, unless the user asks. The one exception is a finding marked auto, which the next write to that file performs anyway.
Files
- ATTRIBUTION.mdAdded by AutoGineer866 B
- LICENSELicence file added by AutoGineer10.5 KiB
- NOTICELicence file added by AutoGineer503 B
- SKILL.md11.4 KiB
- reference/adapt.md11.0 KiB
- reference/adapt.native.md3.8 KiB
- reference/android.md4.1 KiB
- reference/animate.md5.1 KiB
- reference/audit.md9.4 KiB
- reference/audit.native.md8.1 KiB
- reference/bolder.md3.4 KiB
- reference/clarify.md4.5 KiB
- reference/colorize.md4.4 KiB
- reference/component-review.md7.8 KiB
- reference/craft-floor.md4.4 KiB
- reference/craft.md555 B
- reference/critique.md44.5 KiB
- reference/degraded/asset-producer.md8.3 KiB
- reference/degraded/documenter.md3.6 KiB
- reference/degraded/finish-reviewer.md15.5 KiB
- reference/degraded/manual-edit-applier.md7.5 KiB
- reference/delight.md3.6 KiB
- reference/distill.md5.4 KiB
- reference/doctor.md5.5 KiB
- reference/document.md26.8 KiB
- reference/extract.md3.3 KiB
- reference/generate.md12.8 KiB
- reference/harden.md10.5 KiB
- reference/hooks.md16.9 KiB
- reference/init.md11.9 KiB
- reference/ios.md3.7 KiB
- reference/layout.md5.0 KiB
- reference/live-setup.md8.0 KiB
- reference/live.md36.4 KiB
- reference/mode-operate.md4.6 KiB
- reference/mode-persuade.md3.6 KiB
- reference/mode-read.md4.3 KiB
- reference/new-work.md62.0 KiB
- reference/onboard.md7.5 KiB
- reference/operate.md4.0 KiB
- reference/optimize.md7.4 KiB
- reference/overdrive.md8.8 KiB
- reference/polish.md6.5 KiB
- reference/quieter.md4.8 KiB
- reference/region-map.md3.3 KiB
- reference/routing.md3.2 KiB
- reference/shape.md3.5 KiB
- reference/typeset.md6.1 KiB
- reference/visualize.md13.6 KiB
- scripts/VERSION7 B
- scripts/command-metadata.json8.1 KiB
- scripts/data/font-index-failures.json2.4 KiB
- scripts/data/font-index.json1.0 MiB
- scripts/engine-checksums.txt787 B
- scripts/impeccableScript11.1 KiB
- scripts/impeccable.cmdScript11.9 KiB
- scripts/live-browser-dom.jsScript12.0 KiB
- scripts/live-browser-ignores.jsScript10.2 KiB
- scripts/live-browser-session.jsScript5.7 KiB
- scripts/live-browser.jsScript550.0 KiB
- scripts/modern-screenshot.umd.jsScript28.6 KiB
reference/degraded/asset-producer.md
<!-- Generated from skill/agents/ at build time. Do not edit; edit the agent definition. -->
This harness has no subagent capability, so you are running this role inline. Step fully out of the work you just finished, adopt only this file's instructions for the pass, and disclose the substitution in one line of your closing message to the user, outside the output contract. Where the text below addresses a parent agent, you are both parties: produce the full output contract first, then act on it yourself.
Impeccable Asset Producer
You are the asset production agent for Impeccable craft. Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent gives you. Every raster you create is a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
Core Rule
Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; when CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
Decision Comps
When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared comp path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompted in the short shape visualize.md gives (the product and the visitor's job with real content, what leads, the parts in reading order, the frame), with the look taken from the card's world: its card images attached as references when the packet names them, otherwise two to four sentences of concrete look. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
Review handoff
Return the actual files and any unresolved drift to the parent for the user's plan and asset review in component-review.md. A parent or automatic visual check is not a substitute for that human checkpoint. The parent may call you again after it: for regions the user reclassified from code to raster (the spec now lists them with a plate path), or for plates the user asked to revise, with their feedback as the prompt notes. Produce only those, preserve unchanged assets, and hand off real files as before; never self-approve. This checkpoint does not apply to the Decision Comps job above.
Input Contract
Expect the measured spec (.impeccable/build/spec.json, written by impeccable comp-spec from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
If there is no spec, stop and return one line asking the parent to run impeccable comp-spec first. You do not inventory the comp yourself; the spec is the inventory, and a second inventory disagrees with the first.
The job
Every region with medium: raster in the spec ships as a plate at its plate path. A plate is the region regenerated at asset resolution from the comp crop as reference: same subject, same composition, same palette, same lighting and material, with the UI text and page chrome removed, at 1.5x the comp region's pixel size or more. The page draws text, controls, radius, shadow, and layout in code; the plate carries what code cannot draw. Crops from the comp are references, never shipping pixels: a comp is reference grade and a shipped crop is how a beautiful comp becomes a blurry site.
Per region, in the spec's order:
"<skill-base-dir>/scripts/impeccable" comp-spec --crop <id>writes the reference crop under.impeccable/build/crops/.Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a transparent cutout; a photograph, full-frame illustration, or texture stays opaque. Save
"<skill-base-dir>/scripts/impeccable" comp-spec --plate-prompt <id> --background transparentto a UTF-8 prompt file for a cutout; use--background opaqueotherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.Produce the plate at its exact spec
platepath. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run"<skill-base-dir>/scripts/impeccable" embed-prompt <plate> --prompt-file <prompt.txt>(if you refine the prompt, save and embed the exact text sent). With the API fallback, run"<skill-base-dir>/scripts/impeccable" generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparentfor a cutout, or--background opaqueotherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it
needs_parent_review, and name the drift. The parent runs the plates gate after all assets exist; reportunscoreduntil a gate score is available.A frame plate (a window, a doorway, an arch) is a transparent cutout with an opening: generate it with a transparent background and keep the opening fully transparent. Verify the alpha inside the opening before saving: no baked view, no glow or vignette halo across it. The content seen through the opening is its own image region; produce it separately at the opening's size.
Do not redesign. Do not add objects, restyle, or reinterpret; the comp was approved as it is. Do not touch the page code, the spec, or the comp. Do not produce anything the spec does not list; a region the parent forgot goes back as a one-line note, not a plate.
Output Contract
Return one line per raster region: <id> <plate path> <WxH> <score%|unscored> <accepted|needs_parent_review|blocked> <one-line note or ->. Then blockers (missing spec, missing comp, no image capability, exhausted key) and assumptions, each global and minimal. Nothing else: no summary, no praise, no implementation advice. The parent runs impeccable build-phase advance to verify the plates against the same spec; a visual acceptance does not override a failing gate.
Requirements and compatibility
Written for: Claude Code
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Claude Code frontmatter, Needs Node.js
Security
What our scanner noticed· Low risk
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
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Attribution and licence
- Created by
- Paul Bakaus
- Publisher
- Paul Bakaus (Community)
- Source
- pbakaus/impeccable · plugin/skills/impeccable · commit 687bc38
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- NOTICE (added by AutoGineer from NOTICE.md)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Paul Bakaus or Paul Bakaus.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download impeccable.zip