Omniverse Realtime Viewer
NVIDIAOfficialCreated by NVIDIA Omniverse
- Skill
- Tool integration
- Software development
- Apache-2.0
- Medium risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The Omniverse Realtime Viewer skill acts as a central routing and architectural framework for developing USD-based 3D viewer applications. It provides a structured approach to composing rendering, scene state, and delivery mechanisms, ensuring that developers can integrate OVRTX rendering, OVStage scene management, and various UI or streaming adapters effectively. The skill emphasizes a modular architecture where the viewer runtime, UI/input adapters, and delivery systems are decoupled, allowing for consistent behavior across local and streamed environments.
What it does
- Provides a routing architecture for USD viewer apps, XR delivery, and GPU-accelerated rendering.
- Defines the separation of concerns between viewer runtime, UI adapters, and delivery systems.
- Offers guidance on integrating OVRTX for high-fidelity 3D rendering.
- Establishes conventions for camera interaction, scene state management, and input handling.
- Supports the implementation of specialized features like stylized rendering and CAE/CFD visualization.
- Provides protocols for agent-to-UI communication and scene control.
When to use it
- When starting the development of a new USD-based realtime viewer application.
- When integrating advanced rendering features like stylized visualization or AOV switching.
- When building XR or spatial editing capabilities into an existing Omniverse application.
- When you need to standardize the architecture for local and streamed viewer deployments.
- When implementing chat-driven scene control or agent-based inspection of a 3D scene.
Advantages
- Promotes a clean, modular architecture that separates rendering logic from UI and transport.
- Ensures consistent behavior across different delivery methods, such as local windows or WebRTC streaming.
- Provides clear paths for extending functionality without disrupting the core viewer runtime.
- Facilitates the integration of complex simulation and visualization data into the viewer.
- Standardizes conventions for scene state, selection, and camera control.
Usage examples
- “How do I set up a basic USD viewer application using the Omniverse Realtime Viewer architecture?”
- The agent will guide you to start with the viewer app reference, resolve dependencies, and implement the core runtime owner to manage the OVStage and OVRTX renderer.
- “I need to add stylized rendering to my existing viewer. Where should I start?”
- The agent will direct you to the stylized visualization references to implement the required USD/Lua/CUDA nodes within your existing runtime owner.
- “How can I enable an AI agent to control the viewer scene?”
- The agent will point to the A2UI Scene Copilot reference to implement an operation interface that allows the agent to send commands through the existing runtime owner.
- “How do I switch between different render outputs like beauty and depth in my viewer?”
- The agent will explain how to use the AOV switching reference to map RenderVars and update the RenderProduct's orderedVars through the runtime owner.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/nvidia/omniverse-realtime-viewer/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills
Documentation by NVIDIA Omniverse
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->
Omniverse Realtime Viewer
Build responsive USD viewers by composing OVRTX rendering, OVStage scene state, and the delivery/UI libraries appropriate to the app. Use this package for viewer architecture and interaction; use each selected SDK's upstream guidance for installation and exact release-specific APIs.
Start With The App
When delivery is explicit, select its recipe through
references/routing.mdand follow its current phase. Otherwise start withreferences/usd-viewer-app/README.md. For an existing app, keep its architecture and read only the references for the requested change. Broad app, conventions and UI catalogs are lookups as needed.Resolve the selected libraries through
references/dependencies/README.md. Preserve the project's manifest unless an upgrade is requested.Build a working frame and camera interaction in the chosen shell, then add the requested capabilities. Read
references/conventions.mdfor shared input, camera, selection, and protocol conventions.Use
references/viewer-ux-workflow/README.mdfor broader interface design. Loading, selection feedback, errors, and input responsiveness belong in the first working app, alongside rendering.Validate the actual delivery path with
references/validation.md. A browser screenshot does not validate a native window or a different transport.
Architecture
| Owner | Responsibility |
|---|---|
| Viewer runtime | Own the live OVStage, publication clock, OVRTX renderer, scene changes, and render stepping. |
| UI and input adapter | Display frames and copied app state; send user intent to the runtime owner. |
| Storage/query/simulation workers | Perform their assigned work and return results through the selected integration boundary. |
| Delivery adapter | Present locally or stream through ovstream; respect frame ownership and backpressure. |
Use OVRTX for USD/3D rendering. Browser apps display its WebRTC video; local apps present its output through their native shell. A missing GPU means rendering is unverified, not a reason to substitute a browser 3D renderer.
Keep viewer cameras, settings, effects, and transient edits in app-owned session
or runtime state so the source USD stays intact. Serialize scene mutation and
render stepping through the runtime owner. Read
references/ovstage-ovrtx-integration/README.md for that loop, then the population
or data-plane references when implementing scene loading or attribute writes.
Keep expensive loading and metadata work off the UI and render threads. Keep transport details behind a delivery adapter so camera, selection, properties, and loading state can be reused across local and streamed shells.
Add Capabilities As Needed
Use references/routing.md to select camera/picking, scene management, render
settings, cloud assets, simulation, editor tools, deployment, or CAE/CFD
visualization. Read the selected capability's implementation flow and its linked
contract; the full reference catalog is not a prerequisite for a first frame.
For simulation, use the routing reference's Simulation Ecosystem section plus
references/realtime-sim-integration/README.md. For UI-driven forces or control,
add references/interaction-round-trip/README.md.
For example scenes, use references/usd-sample-data/README.md. When a runtime
failure needs diagnosis, use references/troubleshooting/README.md and the
selected SDK's matching release guidance before changing the architecture.
Solid Modeling: Upstream First
For usd-brep, exact BRep, solid modeling, kernel failures, CAD topology, or
BrepArray questions, first read references/dependencies/README.md → USD BRep. Follow the
owning repository's current agent guidance, skills, operation docs, and package
API before selecting local integration references. Discover the upstream router
rather than assuming skill names or directory layouts remain fixed. Upstream
owns modeling semantics, schema rules, tuning, and diagnostics; this package
owns OVRTX display, worker handoff, selection mapping, and publication timing.
GPU Processing And Stylized Viewers
For custom GPU processing, chained outputs and lens sampling, read
references/spg-processing/README.md. For toon, ink, technical/X-Ray styles,
geometry strokes or full wireframe, continue to
references/stylized-visualization/implementation.md. Its USD/Lua/CUDA starting
node and geometry/depth/composite build sequence work with the selected viewer
recipe; use references/stylized-visualization/style-recipes.md for the preset
math and references/stylized-visualization/README.md for supporting contracts.
Implement the result inside the existing OVRTX/runtime owner and deliver the
published processed output. These instructions do not require a sample checkout
or a prior stylized-rendering implementation.
For an optional usd-brep geometry source, first read
references/dependencies/README.md → USD BRep and the owning repository's
current agent guidance, skills, and operation docs; then read
references/stylized-visualization/usd-brep-source.md for the display boundary.
XR Viewers
For headsets, immersive viewers, or spatial editors, start with
references/xr-viewer-recipe/README.md. Resolve SDK setup and contracts through
references/dependencies/ovxr.md; the library owns OpenXR lifecycle and frame
submission. For controllers, hands, navigation, or scene tools, add
references/xr-spatial-input/README.md and
references/ovxr-python-interactions/README.md. For projection-integrated UI,
read references/ovxr-composition-ui/README.md and
references/ovxr-composition-ui-validation/README.md.
Files
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references/windows-native-setup/README.md
Windows Native Setup
Triggers
Use this skill for Windows, native Windows, WSL2, ERROR_INCOMPATIBLE_DRIVER, NVML, DLL load failed, or OpenUSD import compatibility issues.
Run natively on Windows 10/11. Do not use WSL2; ovrtx needs direct Vulkan/NVML GPU access and WSL2 commonly fails with ERROR_INCOMPATIBLE_DRIVER or NVML_ERROR_DRIVER_NOT_LOADED.
Current public OVRTX packages are Vulkan-only on Windows. Do not generate a renderer backend-selection flag or retain DX12-specific OVRTX configuration; follow the current upstream Vulkan interop guidance when native presentation needs graphics sharing.
Prerequisites
NVIDIA RTX GPU, Turing or newer.
NVIDIA RTX-capable GPU with a compatible driver.
A CUDA 12 runtime is required only when the selected ovui package or capability requires it; follow the current upstream ovui guidance rather than interpreting the driver version as a CUDA toolkit version.
Python matching the compatible runtime set selected through
references/dependencies. Include ovui's requirement only for delivery paths that use ovui.Git, plus Node.js/npm when the selected browser or desktop shell uses them; choose versions supported by that shell's manifest and toolchain.
Additional prerequisites may be required by the selected local desktop ovui
package or dependency build instructions:
Visual Studio Build Tools with the MSVC C++ x64 toolchain.
vswhere.exeavailable from Visual Studio Installer.Ninja installed in the active venv or visible to pip build isolation.
Vulkan SDK when required by the current
ovuipackage or dependency instructions.
Install
Read references/dependencies first. Its nvidia-runtime.md file owns
current acquisition details for ovrtx, ovstream, ovui, and the
ov-web-rtc browser client; this Windows guide should not repeat release URLs, wheel
names, or artifact locations.
Start from the generated viewer project. Resolve Python from the chosen
OVRTX/OVStage set and its selected consumers through references/dependencies.
For ovui delivery, include its upstream agent guidance, skills and package
metadata in that decision. Substitute the resolved interpreter selector below:
cd C:\path\to\generated-viewer
py -<supported-python> -m venv .venv
.\.venv\Scripts\Activate.ps1If pip install ovui reports No matching distribution found, re-check the
current upstream ovui docs and package files before changing install indexes
or generated app code.
Install the app's resolved runtime and supporting dependencies using
references/dependencies and its manifest. Select Warp's CUDA build through
nvidia-runtime.md rather than adding an unconstrained install here. Browser
streaming does not require ovui unless the app uses its server-side overlays.
If the app needs pxr queries, resolve usd-core through
dependencies/local-openusd-gpu.md in the query worker's environment. Configure
the launcher to use that worker interpreter; do not install or upgrade stock USD
in the renderer environment merely to run a query check. A verified in-process
provider path must instead follow that provider's runtime and import contract.
App-Local Desktop Preflight
Use this preflight for an Electron viewer that starts a selected Python sidecar,
or any generated desktop app that launches its project-local Python runtime. Run
it from the app root before starting the desktop shell; it validates the actual
interpreter the launcher will use, not whichever python happens to be on
PATH.
$python = Join-Path $PWD '.venv\Scripts\python.exe'
if (-not (Test-Path $python)) { throw "Missing app-local Python: $python" }
& $python -c "import sys; print(sys.executable); print(sys.version)"
& $python -m pip check
if ($LASTEXITCODE) { throw "Python dependency check failed" }
if (-not (Get-ItemProperty 'HKLM:\SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64' -ErrorAction SilentlyContinue)) {
throw 'Microsoft Visual C++ x64 runtime is not detected'
}Then run the sidecar through that exact $python path and preserve its startup
output with the app's validation evidence. This preflight does not claim that a
particular SHM addon, DLL layout, or plugin configuration is portable across
Windows packaging methods; verify those against the selected runtime and app
before packaging.
Local ovui On Windows
Use this section for native local desktop viewers. Do not follow the WebRTC run steps below unless the generated app is a browser-streamed viewer.
Use references/dependencies for the current ovui PyPI package guidance.
Resolve the interpreter from the current upstream ovui repo docs and package
metadata before creating the virtual environment. Keep the base ovui package
and companion packages on one compatible package set.
Install the selected OVRTX, ovui, companion and support packages through
references/dependencies. Add a separate USD query environment only when the
app needs it; follow the worker or verified provider contract above.
Verify the UI import path before building app logic:
python -c "import omni.ui as ui; import omni.ui_scene; print('ok')"If the installed ovui wheel reports DLL load failed while importing _ui, add the
CUDA 12 runtime directory before importing omni.ui. Keep the returned handle alive
for the lifetime of the process:
import os
from pathlib import Path
_dll_handles = []
def prepare_ovui_native_runtime():
roots = []
if os.environ.get("OVRTX_BIN_PATH"):
roots.append(Path(os.environ["OVRTX_BIN_PATH"]) / "plugins")
import ovrtx
roots.append(Path(ovrtx.__file__).resolve().parent / "bin" / "plugins")
try:
import ovstream
roots.append(Path(ovstream.__file__).resolve().parent)
except ImportError:
pass
for root in roots:
for dll in root.rglob("cudart64_12.dll"):
_dll_handles.append(os.add_dll_directory(str(dll.parent)))
return
raise RuntimeError("CUDA 12 runtime DLL not found for ovui")
prepare_ovui_native_runtime()
import omni.ui as uiRun local-only apps through their local module entry point, for example:
$env:OVRTX_SKIP_USD_CHECK = "1"
python -m local_appIf the local app needs USD hierarchy, variants, or property queries and direct
pxr imports conflict with ovrtx, use the same pxr_worker.py subprocess
strategy documented below. Local ovui apps do not need ovstream, Vite,
@nvidia/ov-web-rtc, media ports, or browser WebRTC config.
If widget or adapter installation fails, resolve the matching
ovui-widgets-* and ovui-data-adapters-* distributions through
references/dependencies. Do not patch dependency packaging metadata here.
If PowerShell launches a .bat file that uses for /f "usebackq" ... in (\...`)aroundpython -c "...", quoting can be mangled before cmd.exereceives it. Use a small helper.py` script for Python probes inside batch loops.
Stage Syntax Check
In the USD fixture you create or obtain through
sample data guidance, clippingRange must be:
float2 clippingRange = (0.1, 10000)Not separate float clippingRange.near and .far attributes.
Streaming Viewers Only: Run
Use this section only for browser-streamed viewers backed by ovstream and
@nvidia/ov-web-rtc. Local ovui viewers use python -m local_app and skip the
frontend/server split.
First implement the server and frontend from
the streaming recipe. The following
commands assume its suggested server/ov_web_viewer_server.py entry point;
that script is generated app code, not a file supplied by this package. Match
the command-line flags to your implemented parser and choose an existing USD
fixture (the path below assumes assets/samples/scene.usda in your app).
cd frontend
npm install
npm run devcd server
python ov_web_viewer_server.py --stage ..\assets\samples\scene.usda --port 49100Open:
http://localhost:3000?server=127.0.0.1&signalingport=49100First launch can spend 5 to 10 minutes compiling RTX shaders after Stage loaded successfully, with many UJITSO material warnings. Do not kill it; cached shaders make later launches faster.
Architecture
For isolated fallback queries, create these app components as described in the worker protocol:
ov_web_viewer_server.py
ovrtx.Renderer
ovstream.Server
PxrWorkerClient -> pxr_worker.py -> pxr.UsdThe main process never imports pxr; USD hierarchy, variants, and property queries use newline-delimited JSON over stdin/stdout.
ovrtx also needs inline root/session data with a camera, RenderProduct, RenderVar, and RenderSettings. Missing this causes Unable to find RenderProduct prim.
Streaming Viewers Only: WebRTC Rules
Server:
config.webrtc_signal_port = 49100
config.webrtc_public_ip = "127.0.0.1"Frontend:
return { signalingServer: server, signalingPort }; // no mediaServer/mediaPortUse the current Direct client fields and readiness contract; do not set media fields. Register server callbacks
before server.start(). Follow streaming messages
for parsed application JSON and SDK-owned envelopes. Query initial state after
the SDK start-success event; follow streaming lifecycle
for server delivery readiness instead of a fixed delay.
Troubleshooting
| Symptom | Fix |
|---|---|
ERROR_INCOMPATIBLE_DRIVER / NVML_ERROR_DRIVER_NOT_LOADED | run native Windows, not WSL2 |
No matching distribution found for ovui | re-check the current ovui repo docs/package files and recreate the venv with a supported interpreter or manifest-pinned compatible package set |
DLL load failed while importing _ui | keep the os.add_dll_directory() handle alive and add the discovered CUDA 12 runtime directory before importing omni.ui; do not rely on LD_LIBRARY_PATH or PATH on Windows |
_tf DLL import failure | keep pxr in worker subprocess; rerun the app-local desktop preflight before changing imports |
Electron sidecar starts a different Python or fails before shmReady | launch the project .venv\Scripts\python.exe, run App-Local Desktop Preflight, then use electron-shm-viewer lifecycle diagnostics |
TfType::AddAlias conflict | re-check the selected compatible runtime package set and keep pxr isolated in its worker |
OSError: cannot load library ovstream | remove wrong OVSTREAM_LIB_PATH; use the current ovstream package from references/dependencies |
cannot import name 'VIEWPORT_CAMERA_POSE_SOURCE' | install local UI packages from the same package set |
| ovui companion package resolution fails | resolve the matching widget/adapter distributions through references/dependencies |
| Native UI package requires a compiler toolchain | follow the current ovui package/build instructions |
TypeError: a coroutine was expected from ui.run | pass an async render loop coroutine, not a plain callback |
| stuck "Loading stage..." | remove mediaServer/mediaPort |
Previous session is already running | reduce reconnects, add delay |
VideoEncoder was not deinitialized | non-fatal shutdown-order warning |
Unable to find RenderProduct prim | use stage-loading wrapper/session stage |
| red/blue swapped | apply RGBA-to-BGRA warp swap before streaming |
See also: electron-shm-viewer for selected Python sidecar lifecycle,
troubleshooting for boundary triage, streaming-server, streaming-client,
streaming-lifecycle, stage-hierarchy, and stage-loading.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Needs Python, Needs Node.js
The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
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Attribution and licence
- Created by
- NVIDIA Omniverse
- Publisher
- NVIDIA (Official)
- Source
- NVIDIA/skills · skills/omniverse-realtime-viewer · commit fce3cca
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE-APACHE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by NVIDIA Omniverse or NVIDIA.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-realtime-viewer.zip