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Omniverse Realtime Viewer

NVIDIAOfficialCreated by NVIDIA Omniverse

  • Skill
  • Tool integration
  • Software development
  • Apache-2.0
  • Medium risk

From the author

Use as the top-level router for Omniverse Realtime Viewer USD apps, XR delivery, SPG GPU processing, stylized rendering, and focused viewer reference documents.
— the description by NVIDIA Omniverse

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The Omniverse Realtime Viewer skill acts as a central routing and architectural framework for developing USD-based 3D viewer applications. It provides a structured approach to composing rendering, scene state, and delivery mechanisms, ensuring that developers can integrate OVRTX rendering, OVStage scene management, and various UI or streaming adapters effectively. The skill emphasizes a modular architecture where the viewer runtime, UI/input adapters, and delivery systems are decoupled, allowing for consistent behavior across local and streamed environments.

What it does

  • Provides a routing architecture for USD viewer apps, XR delivery, and GPU-accelerated rendering.
  • Defines the separation of concerns between viewer runtime, UI adapters, and delivery systems.
  • Offers guidance on integrating OVRTX for high-fidelity 3D rendering.
  • Establishes conventions for camera interaction, scene state management, and input handling.
  • Supports the implementation of specialized features like stylized rendering and CAE/CFD visualization.
  • Provides protocols for agent-to-UI communication and scene control.

When to use it

  • When starting the development of a new USD-based realtime viewer application.
  • When integrating advanced rendering features like stylized visualization or AOV switching.
  • When building XR or spatial editing capabilities into an existing Omniverse application.
  • When you need to standardize the architecture for local and streamed viewer deployments.
  • When implementing chat-driven scene control or agent-based inspection of a 3D scene.

Advantages

  • Promotes a clean, modular architecture that separates rendering logic from UI and transport.
  • Ensures consistent behavior across different delivery methods, such as local windows or WebRTC streaming.
  • Provides clear paths for extending functionality without disrupting the core viewer runtime.
  • Facilitates the integration of complex simulation and visualization data into the viewer.
  • Standardizes conventions for scene state, selection, and camera control.

Usage examples

“How do I set up a basic USD viewer application using the Omniverse Realtime Viewer architecture?”
The agent will guide you to start with the viewer app reference, resolve dependencies, and implement the core runtime owner to manage the OVStage and OVRTX renderer.
“I need to add stylized rendering to my existing viewer. Where should I start?”
The agent will direct you to the stylized visualization references to implement the required USD/Lua/CUDA nodes within your existing runtime owner.
“How can I enable an AI agent to control the viewer scene?”
The agent will point to the A2UI Scene Copilot reference to implement an operation interface that allows the agent to send commands through the existing runtime owner.
“How do I switch between different render outputs like beauty and depth in my viewer?”
The agent will explain how to use the AOV switching reference to map RenderVars and update the RenderProduct's orderedVars through the runtime owner.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/nvidia/omniverse-realtime-viewer/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills

Documentation by NVIDIA Omniverse

<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->

<!-- SPDX-License-Identifier: Apache-2.0 -->

Omniverse Realtime Viewer

Build responsive USD viewers by composing OVRTX rendering, OVStage scene state, and the delivery/UI libraries appropriate to the app. Use this package for viewer architecture and interaction; use each selected SDK's upstream guidance for installation and exact release-specific APIs.

Start With The App

  1. When delivery is explicit, select its recipe through references/routing.md and follow its current phase. Otherwise start with references/usd-viewer-app/README.md. For an existing app, keep its architecture and read only the references for the requested change. Broad app, conventions and UI catalogs are lookups as needed.

  2. Resolve the selected libraries through references/dependencies/README.md. Preserve the project's manifest unless an upgrade is requested.

  3. Build a working frame and camera interaction in the chosen shell, then add the requested capabilities. Read references/conventions.md for shared input, camera, selection, and protocol conventions.

  4. Use references/viewer-ux-workflow/README.md for broader interface design. Loading, selection feedback, errors, and input responsiveness belong in the first working app, alongside rendering.

  5. Validate the actual delivery path with references/validation.md. A browser screenshot does not validate a native window or a different transport.

Architecture

OwnerResponsibility
Viewer runtimeOwn the live OVStage, publication clock, OVRTX renderer, scene changes, and render stepping.
UI and input adapterDisplay frames and copied app state; send user intent to the runtime owner.
Storage/query/simulation workersPerform their assigned work and return results through the selected integration boundary.
Delivery adapterPresent locally or stream through ovstream; respect frame ownership and backpressure.

Use OVRTX for USD/3D rendering. Browser apps display its WebRTC video; local apps present its output through their native shell. A missing GPU means rendering is unverified, not a reason to substitute a browser 3D renderer.

Keep viewer cameras, settings, effects, and transient edits in app-owned session or runtime state so the source USD stays intact. Serialize scene mutation and render stepping through the runtime owner. Read references/ovstage-ovrtx-integration/README.md for that loop, then the population or data-plane references when implementing scene loading or attribute writes.

Keep expensive loading and metadata work off the UI and render threads. Keep transport details behind a delivery adapter so camera, selection, properties, and loading state can be reused across local and streamed shells.

Add Capabilities As Needed

Use references/routing.md to select camera/picking, scene management, render settings, cloud assets, simulation, editor tools, deployment, or CAE/CFD visualization. Read the selected capability's implementation flow and its linked contract; the full reference catalog is not a prerequisite for a first frame.

For simulation, use the routing reference's Simulation Ecosystem section plus references/realtime-sim-integration/README.md. For UI-driven forces or control, add references/interaction-round-trip/README.md.

For example scenes, use references/usd-sample-data/README.md. When a runtime failure needs diagnosis, use references/troubleshooting/README.md and the selected SDK's matching release guidance before changing the architecture.

Solid Modeling: Upstream First

For usd-brep, exact BRep, solid modeling, kernel failures, CAD topology, or BrepArray questions, first read references/dependencies/README.md → USD BRep. Follow the owning repository's current agent guidance, skills, operation docs, and package API before selecting local integration references. Discover the upstream router rather than assuming skill names or directory layouts remain fixed. Upstream owns modeling semantics, schema rules, tuning, and diagnostics; this package owns OVRTX display, worker handoff, selection mapping, and publication timing.

GPU Processing And Stylized Viewers

For custom GPU processing, chained outputs and lens sampling, read references/spg-processing/README.md. For toon, ink, technical/X-Ray styles, geometry strokes or full wireframe, continue to references/stylized-visualization/implementation.md. Its USD/Lua/CUDA starting node and geometry/depth/composite build sequence work with the selected viewer recipe; use references/stylized-visualization/style-recipes.md for the preset math and references/stylized-visualization/README.md for supporting contracts. Implement the result inside the existing OVRTX/runtime owner and deliver the published processed output. These instructions do not require a sample checkout or a prior stylized-rendering implementation.

For an optional usd-brep geometry source, first read references/dependencies/README.md → USD BRep and the owning repository's current agent guidance, skills, and operation docs; then read references/stylized-visualization/usd-brep-source.md for the display boundary.

XR Viewers

For headsets, immersive viewers, or spatial editors, start with references/xr-viewer-recipe/README.md. Resolve SDK setup and contracts through references/dependencies/ovxr.md; the library owns OpenXR lifecycle and frame submission. For controllers, hands, navigation, or scene tools, add references/xr-spatial-input/README.md and references/ovxr-python-interactions/README.md. For projection-integrated UI, read references/ovxr-composition-ui/README.md and references/ovxr-composition-ui-validation/README.md.

Files

references/streaming-client/README.md

Streaming Client

Triggers

Use this skill for React streaming client, AppStreamer, DirectConfig, standalone ovstream Direct WebRTC, browser-streamed Omniverse Realtime Viewer, remote-video, StreamingContext, VITE_SERVER_HOST, frontend no video, or object-fit contain.

Use this for the browser side of a WebRTC Omniverse Realtime Viewer backed by standalone ovstream. For standalone ovstream hosted on Brev, OKAS, or another session orchestrator, use the Direct profile when the exposed transport is standalone Direct signaling. For NVCF self-hosted deployment, first read cloud-deployment/nvcf-self-hosted.md and follow the upstream workflow for the exposed media and browser connection model; do not guess a client profile.

NVCF Browser Handoff

For NVCF, read the deployment handoff before using the Direct example below. Follow upstream deployment skills and the browser SDK's NVCF configuration guidance, checking the documentation/types/examples shipped with the selected released package. Use its supported NVCF profile and the signaling/session routes provided by that deployment. Record whether session creation is handled by the application proxy or by the SDK; do not enable a session REST operation without a backend that implements it. Keep credentials in the deployment's supported credential boundary rather than embedding service keys in browser assets.

Changing a transport profile requires a fresh SDK stream instance or a fresh page; verify the effective configuration rather than reusing a cached stream. Prove decoded frames through NVCF before integrating the full UI. A hosting provider's HTTPS endpoint alone does not determine the browser profile or prove UDP media reachability. See also network diagnostics.

AppStreamer Direct API

Install the current released @nvidia/ov-web-rtc package as described in references/dependencies/nvidia-runtime.md. For the connection shape, use the current ovstream WebRTC browser client example as the reference: https://github.com/NVIDIA-Omniverse/ovstream/tree/main/examples/webrtc_client

import { AppStreamer, StreamType, EventStatus, VideoCodec, type DirectConfig } from '@nvidia/ov-web-rtc';

async function waitForDecodedFrame(video: HTMLVideoElement, timeoutMs = 15_000) {
  const initial = video.getVideoPlaybackQuality?.().totalVideoFrames ?? 0;
  const deadline = performance.now() + timeoutMs;
  while (performance.now() < deadline) {
    const decoded = video.getVideoPlaybackQuality?.().totalVideoFrames ?? 0;
    if (video.readyState >= HTMLMediaElement.HAVE_CURRENT_DATA && (decoded > initial || video.currentTime > 0)) return;
    await new Promise(resolve => window.setTimeout(resolve, 100));
  }
  throw new Error("WebRTC connected but no decoded H264 frame arrived");
}

const video = document.getElementById("remote-video") as HTMLVideoElement;
video.tabIndex = -1;
const focusVideo = () => video.focus();
video.addEventListener("mouseenter", focusVideo);
// Provider teardown removes this listener and terminates its connection.

const streamer = new AppStreamer(); // Retain this instance for the session.
let commandsReady = false;
const config: DirectConfig = {
  videoElementId: 'remote-video',
  audioElementId: 'remote-audio',
  signalingServer: 'localhost',
  signalingPort: 49100,
  width: 1920,
  height: 1080,
  codec: VideoCodec.H264,
  codecList: ['H264'],
  nativeTouchEvents: true,
  fps: 60,
  maxReconnects: 5,
  reconnectDelay: 3000,
  onStart: msg => {
    if (msg.status === EventStatus.ERROR || msg.status === EventStatus.CANCELED) {
      commandsReady = false; // Surface failure and reject pending work.
    }
    if (msg.status === EventStatus.SUCCESS) {
      commandsReady = true; // Query server state here; do not wait for a scene frame.
      video.focus();
    }
  },
  onUpdate: msg => {},
  onCustomEvent: msg => {},
  onStop: msg => { commandsReady = false; },
  onTerminate: msg => { commandsReady = false; },
};

const start = await streamer.connect({ streamSource: StreamType.DIRECT, streamConfig: config });
if (start.status === EventStatus.ERROR || start.status === EventStatus.CANCELED) {
  throw new Error('Stream startup failed');
}
await waitForDecodedFrame(video);

connect() may resolve with EventStatus.IN_PROGRESS; resolution alone is not command readiness. Follow the selected SDK's confirmed start-success event (onStart with EventStatus.SUCCESS) before querying state or sending app commands. Handle error/canceled events and clear readiness on stop/terminate. Success is a transport signal; prove decoded frames separately and do not wait for a scene frame before sending the command that loads that scene. The SDK forwards application messages; the viewer server must implement their handlers.

Make the video focusable and activate it after stream start and on viewport entry. This lets the SDK capture native input after page controls release focus. Keep text fields and other DOM controls outside viewport input ownership; see viewer input routing.

onCustomEvent receives parsed app JSON. Mouse, keyboard, wheel, and touch events are forwarded by the streaming library automatically in native mode. Use the documented mouseInput fallback only after the explicit native-callback failure diagnostic.

React Media Ownership

The browser SDK wraps and reparents the video element to capture input. Give React a stable, empty media host and create the video/audio children imperatively before connecting. React controls loading indicators and toolbars as siblings of that host; the SDK controls everything inside it. A JSX-owned video beside a conditional overlay can make React target a child the SDK has already moved.

import { useCallback } from 'react';

function StreamMedia() {
  const attach = useCallback((host: HTMLDivElement | null) => {
    if (!host || host.querySelector('#remote-video')) return;
    const video = document.createElement('video');
    video.id = 'remote-video';
    video.autoplay = true;
    video.playsInline = true;
    video.muted = true;
    video.tabIndex = -1;
    const audio = document.createElement('audio');
    audio.id = 'remote-audio';
    audio.autoplay = true;
    host.append(video, audio);
  }, []);
  return <div className="stream-media" ref={attach} />;
}

// Keep the host mounted while connecting, disconnected, and reconnecting.
<main className="viewport">
  <StreamMedia />
  {!videoReady && <ConnectionOverlay status={status} />}
</main>

The ref is idempotent across development reattachment and leaves SDK wrappers intact. Keep element IDs unique to the provider's session. Terminate the owned connection during actual provider teardown; ordinary status changes must not remove or recreate its media elements. Verify producer-only restart with the same browser page: the overlay appears, frames resume, and pointer input works.

Connection Ownership

  • Use streamSource: StreamType.DIRECT with signalingServer and signalingPort for the standalone ovstream server.

  • Set an explicit fixed width, height, codec: VideoCodec.H264, and codecList: ['H264'] unless a verified deployment profile selects another codec. Do not rely on a default codec value for first-frame validation.

  • For standalone ovstream Direct deployments, do not use connection profiles or fields intended for a different streaming product. If an orchestrator launches the session, map its exposed endpoint to signalingServer and signalingPort. For NVCF self-hosted deployment, follow cloud-deployment/nvcf-self-hosted.md instead.

  • Do not set mediaServer or mediaPort; SDP discovers the UDP media endpoint. Setting mediaPort: 49100 sends media to the TCP signaling port and causes connected-with-no-video failures.

  • Do not construct a sign-in URL, append a custom signaling path, or add auth/session fields to DirectConfig. Portal auth and session lifecycle belong outside the browser WebRTC client config.

  • The <video id="remote-video"> element must exist in the DOM before connect().

  • After confirmed start success, prove video separately: the video element reaches HAVE_CURRENT_DATA and decoded-frame count (or currentTime where frame counters are unavailable) advances.

  • Tune reconnects to avoid log storms: maxReconnects: 5, reconnectDelay: 3000.

  • Keep the React effect that calls streamer.connect() stable. It should depend only on immutable connection config, not on stateful message routers that change when app messages arrive.

  • Make connection setup and teardown tolerate React development remounts without overlapping sessions.

  • streamer.sendMessage() returns a Promise. Handle rejection and settle the pending UI action; a transport send is not confirmation that the server applied it.

async function sendMessage(message: StreamMessage) {
  if (!connectedRef.current) throw new Error("Viewer disconnected");
  await streamer.sendMessage(message);
}
// The action handler catches errors and clears its pending indicator.

StreamingContext Pattern

Wrap AppStreamer in React context:

<StreamingProvider>
  <AppContent />
</StreamingProvider>

const { status, sendMessage, onCustomEvent, errorMessage } = useStreaming();

The provider should own one stable AppStreamer instance for a given host/port pair. Keep onCustomEvent routing behind a stable callback or a ref-backed dispatcher so state updates from server events do not recreate the connection effect and trigger cleanup.

The hook should expose:

FieldPurpose
status`'connecting'
sendMessagesend {event_type, payload}; reject when unavailable so the UI can recover
onCustomEventsubscribe to server messages; returns cleanup
errorMessagefailure detail

On connect, request current server state before selecting a scene. Restore the loaded stage, hierarchy, and AOV state; open a bundled default once only if the server reports idle. Keep later opens tied to user actions. Follow streaming lifecycle for this handshake and reconnect behavior.

Clean up handlers:

useEffect(() => {
  const unsub = onCustomEvent(event => routeEvent(event));
  return unsub;
}, [onCustomEvent]);

Before reconnecting or replacing the session, await streamer.terminate() and confirm successful termination. A resolved IN_PROGRESS result leaves teardown pending; preserve the owner and follow the selected SDK's lifecycle guidance before starting another session. Do not terminate from ordinary message-handler cleanup. Only terminate when the provider is truly unmounting or the user intentionally disconnects. A common failure is: connect, receive openStageResult, rerender, effect cleanup calls terminate, video shows one frame, then goes black.

Video Layout

The default browser-streamed Omniverse Realtime Viewer uses a fixed server render resolution, typically 1920x1080. Let the page resize the video element with preserve-aspect containment:

#remote-video {
  display: block;
  width: 100%;
  height: 100%;
  object-fit: contain;
}

CSS layout changes do not need viewport-size messages. NVST maps native input through the contained video, including letterboxing. For an explicit change to rendered resolution, use viewport resize. Keep native input as the single gesture path; the diagnostic fallback belongs in viewer input routing.

For React shells with sidebars, top bars, or inspectors, keep the stream surface layout-stable while UI state changes:

.viewer-shell {
  height: 100vh;
  overflow: hidden;
}

.viewer-content,
.sidebar,
.viewport {
  min-height: 0;
  overflow: hidden;
}

.viewport {
  position: relative;
}

.stream-media {
  position: absolute;
  inset: 0;
}

#remote-video {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  object-fit: contain;
}

Do not let tree expansion, property-panel updates, or selection state change the viewport container's dimensions. Use flex/grid tracks with constrained overflow for adjacent panels so the <video> element remains pinned while React rerenders.

Viewport Input Ownership

Browser DOM controls can sit above or beside the streamed video, but native WebRTC input still belongs to the server. Explicitly arm viewport input only while the pointer is over the viewport, and disarm it when the pointer enters or presses UI chrome:

function setViewportInputActive(active: boolean) {
  void sendMessage({
    event_type: 'setViewportInputActive',
    payload: { active },
  }).catch(reportStreamError);
}

<aside
  onPointerEnter={() => setViewportInputActive(false)}
  onPointerDown={() => setViewportInputActive(false)}
  onWheel={() => setViewportInputActive(false)}
>
  <StageTree />
</aside>

<main
  className="viewport"
  onPointerEnter={() => setViewportInputActive(true)}
  onPointerDown={() => setViewportInputActive(true)}
  onPointerLeave={() => setViewportInputActive(false)}
>
  <StreamMedia />
</main>

The server should implement the matching gate from viewer-input-routing, ignore on_input events while this flag is false, and cancel any active camera drag. This prevents sidebar clicks, tree expansion, inspector scrolling, and top-bar selection changes from being interpreted as camera orbit, pan, zoom, or pick gestures.

Verified JSON Mouse Fallback

Do not add these handlers to a normal browser viewer. Enable them only when the server/app configuration has selected json-fallback after the native-input diagnostic. Keep native mode as the default and make mode changes cancel any active gesture on both sides.

Map the CSS pointer position to the visible, letterbox-corrected video rectangle before sending it. Ignore events in black bars. In fallback mode call stopPropagation() so AppStreamer/NVST cannot also receive the gesture. Send mouseInput with render-product x and y: use kind: "mouse_move" or "mouse_button" with DOM button and down, and kind: "mouse_wheel" with delta_y. Register move/up/cancel listeners for an active fallback drag and remove them when it ends. Do not send fallback events outside the viewport or while native mode is active.

Config Resolution

Resolve the signaling host and port independently, before connecting, in this priority order:

  1. URL params: ?server=192.168.1.50&signalingport=49100

  2. Vite build-time env vars: VITE_SERVER_HOST, VITE_SIGNALING_PORT

  3. Runtime stream.config.json: signalingServer, signalingPort

  4. Defaults: window.location.hostname, port 49100

Treat an absent or empty value as unspecified and continue to the next source for that field. Validate the selected host as a nonempty hostname/IP without a scheme or path, and convert URL/env port strings to an integer in 1..65535. Surface malformed selected values as configuration errors before connecting. Fetch the runtime JSON before resolution; a missing optional file uses defaults, while malformed JSON or a failed fetch other than a missing file should surface a configuration error. Map only the resolved host and port to DirectConfig.signalingServer and DirectConfig.signalingPort; the URL parameter server is an app input name, not the deprecated SDK server field. Retain the other settings from the Direct example and omit mediaServer/mediaPort.

VITE_SERVER_HOST=192.168.1.100
VITE_SIGNALING_PORT=49100

Vite replaces import.meta.env.VITE_* at build time, including production builds. Changing these variables in a container after the static bundle is built has no effect. Runtime JSON changes require no rebuild and take effect at the next app startup; ensure the file is fetched fresh and the field is not overridden by a URL parameter or an embedded build-time value. Leave build-time target values unset when runtime JSON should control the deployment target.

Component Layout

App.tsx
  StreamingProvider
    AppContent
      StreamMedia (empty React host; SDK owns media children)
      connection/loading overlay
      stage selector
      StageTree recursive tree
      Inspector selected-prim panel

When generating a streaming frontend, create equivalent files such as frontend/src/streaming/StreamingContext.tsx, frontend/src/App.tsx, frontend/src/components/StageTree.tsx, frontend/src/components/Inspector.tsx, frontend/src/hooks/useWebRTCBackend.ts, and frontend/src/types/usd.ts.

ViewerBackend Adapter

When using shared UI components, wrap AppStreamer in a ViewerBackend adapter instead of letting every component send raw messages. The adapter is promise-based for query responses, observable for selection, and caches tree responses by path.

Required methods:

export interface ViewerBackend {
  connect(): Promise<void>;
  disconnect(): void;
  loadStage(url: string): Promise<void>;
  getChildren(path: string): Promise<PrimNode[]>;
  getStageTree(rootPath?: string): Promise<PrimNode[]>;
  getProperties(path: string): Promise<PrimProperty[]>;
  getVariants(path: string): Promise<Record<string, { options: string[]; selection: string }>>;
  setVariant(path: string, variantSet: string, selection: string): Promise<void>;
  selectPrims(paths: string[]): Promise<void>;
  onSelectionChanged(callback: (paths: string[]) => void): () => void;
}

Adapter implementation rules:

  • Keep resolver buckets keyed by URL or prim path for openStageResult, getChildrenResult, getPropertiesResponse, and getVariantsResponse.

  • Discover optional feature support from backend capability messages or app-specific config before showing controls for runtime transforms, pick effects, physics impulses, or other non-baseline commands.

  • Add timeouts to promises so dropped data-channel responses do not hang UI components permanently.

  • Cache latest children per prim_path and return cached rows if a request times out.

  • Subscribe to stageSelectionChanged and call every selection subscriber with the canonical server path list.

  • Treat getChildrenResult as a hierarchy read: update the tree/cache and settle its request. Pickability belongs to the runtime scene policy, independently of which branches the client has expanded.

  • Accept the current property event name getPropertiesResponse; handle getPropertiesResult only as a compatibility alias.

  • For selected-prim panels, keep the latest selected path in a useRef and compare getPropertiesResponse.prim_path against that ref. Do not compare against a selectedPath value captured in the React message callback closure; fast server responses can otherwise be dropped after a valid stageSelectionChanged event.

  • Keep command readiness tied to confirmed start success and video readiness tied to decoded frames. EventStatus.ERROR, onStop, and onTerminate update session status and reject relevant pending work.

  • Keep optional feature commands behind the shared ViewerBackend capability extension instead of sending library-specific calls from React components.

Resolver pattern:

const childResolvers = useRef(new Map<string, Resolver<PrimNode[]>[]>());
const propertyResolvers = useRef(new Map<string, Resolver<PrimProperty[]>[]>());
const variantResolvers = useRef(new Map<string, Resolver<VariantMap>[]>());
const selectionHandlers = useRef(new Set<(paths: string[]) => void>());
const treeCache = useRef(new Map<string, PrimNode[]>());

case 'getChildrenResult': {
  const payload = event.payload as { prim_path?: string; children?: PrimNode[] };
  const key = payload.prim_path || rootPrimPathRef.current;
  const children = normalizeChildren(payload.children || []);
  treeCache.current.set(key, children);
  resolveBucket(childResolvers.current, key, children);
  break;
}
case 'getPropertiesResponse':
case 'getPropertiesResult': {
  const payload = event.payload as { prim_path?: string; properties?: Record<string, unknown> };
  resolveBucket(propertyResolvers.current, payload.prim_path || '', toPrimProperties(payload.properties || {}));
  break;
}
case 'getVariantsResponse': {
  const payload = event.payload as { prim_path?: string; variants?: VariantMap };
  resolveBucket(variantResolvers.current, payload.prim_path || '', payload.variants || {});
  break;
}

Track the server-provided root path. openStageResult includes root_prim_path; use it for the initial hierarchy query and shared backend getStageTree() defaults.

const rootPrimPathRef = useRef('/World');

case 'openStageResult': {
  const payload = event.payload as { result: string; url: string; root_prim_path?: string };
  if (payload.result === 'success') {
    const root = payload.root_prim_path || '/World';
    rootPrimPathRef.current = root;
    sendMessage({ event_type: 'getChildrenRequest', payload: { prim_path: root } });
    sendMessage({ event_type: 'getPrimCountRequest', payload: {} });
  }
  break;
}
case 'getChildrenResult': {
  const payload = event.payload as { prim_path: string; children: ServerPrim[] };
  const children = (payload.children || []).map(normalizePrim);
  if (payload.prim_path === rootPrimPathRef.current) setPrims(children);
  else setPrims(prev => updatePrimChildren(prev, payload.prim_path, children));
  break;
}

If using the shared UI adapter, route property responses by the current event name:

case 'getPropertiesResponse': {
  const payload = event.payload as { prim_path?: string; properties?: Record<string, unknown> };
  const properties = Object.entries(payload.properties || {}).map(([name, value]) => ({
    name,
    type: typeof value,
    value: String(value),
  }));
  resolveBucket(propertyResolvers.current, payload.prim_path || '', properties);
  break;
}

Do not listen only for the stale getPropertiesResult name.

For direct React inspectors without a full ViewerBackend, correlate property responses through a ref-backed selected path:

const [selectedPath, setSelectedPath] = useState('');
const selectedPathRef = useRef('');

case 'stageSelectionChanged': {
  const next = payload.prims?.[0] || '';
  selectedPathRef.current = next;
  setSelectedPath(next);
  setProperties(null);
  if (next) {
    sendMessage({ event_type: 'getPropertiesRequest', payload: { prim_path: next } });
  }
  break;
}
case 'getPropertiesResponse': {
  const payload = event.payload as { prim_path?: string; properties?: Record<string, unknown> };
  if (payload.prim_path === selectedPathRef.current) {
    setProperties(payload.properties || {});
  }
  break;
}

Frontend UI Expectations

A full browser client should be a usable Omniverse Realtime Viewer UI, not just a video tag. Include these pieces when generating a full browser-streamed Omniverse Realtime Viewer:

  • Auto-open the first sample stage once the stream connects when the server has not already pushed a loaded stage.

  • Honor server push_initial_state on reconnect: do not require a fresh user action to leave loading state.

  • Populate the AOV <select> from availableAOVsResult or activeAOVState.available; do not hardcode only LdrColor, NormalSD, or deprecated DepthSD.

  • Display prim count from getPrimCountResult.

  • Display connection status, FPS from video playback quality when available, and latency when WebRTC stats expose it.

  • Stage tree supports lazy expansion, search/filter, selected-row state, and prim type icons.

  • Use icon sprites or equivalent symbols for mesh/geom, camera, light, scope, and xform.

  • Inspector tracks selected prims from stageSelectionChanged and fetches properties with getPropertiesRequest.

  • Inspector ignores stale property responses by matching prim_path to a ref-backed current selection, not to closure-captured React state.

  • Keep #remote-video { object-fit: contain; } inside the SDK-owned media host, and put React controls in sibling overlays with explicit z-index.

  • DOM controls disable viewport input with setViewportInputActive {active:false}; the viewport enables it while the pointer is over the stream.

When DOM controls overlay the stream, give them explicit stacking above the <video> element:

.toolbar,
.error-banner {
  position: absolute;
  z-index: 3;
}

Without explicit stacking, the hardware video layer can visually cover controls once frames arrive, making the app look like it lost the connection UI.

Recursive Tree Updates

function updatePrimChildren(prims: USDPrim[], targetPath: string, children: USDPrim[]): USDPrim[] {
  return prims.map(prim => {
    if (prim.path === targetPath) return { ...prim, children };
    if (prim.children && Array.isArray(prim.children))
      return { ...prim, children: updatePrimChildren(prim.children, targetPath, children) };
    return prim;
  });
}

Children semantics: truthy non-array means expandable/not loaded, null or absent means leaf, array means loaded children.

The current server worker returns children: boolean as expandability metadata, while StageTree reads hasChildren. Normalize at the boundary:

type ServerPrim = Omit<USDPrim, 'children'> & {
  children?: ServerPrim[] | boolean | null;
  has_children?: boolean;
};

function normalizePrim(prim: ServerPrim): USDPrim {
  const childArray = Array.isArray(prim.children) ? prim.children.map(normalizePrim) : undefined;
  const hasChildren = Array.isArray(prim.children)
    ? prim.children.length > 0 || Boolean(prim.hasChildren ?? prim.has_children)
    : Boolean(prim.hasChildren ?? prim.has_children ?? prim.children);
  return { ...prim, hasChildren, children: childArray ?? null };
}

See also: streaming-server, streaming-messages, streaming-lifecycle, stage-management, stage-hierarchy.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs Python, Needs Node.js

The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.

Security

What our scanner noticed· Medium risk

  • Large base64-encoded blobs
  • Instructions that use the network

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
NVIDIA Omniverse
Publisher
NVIDIA (Official)
Source
NVIDIA/skills · skills/omniverse-realtime-viewer · commit fce3cca
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE-APACHE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by NVIDIA Omniverse or NVIDIA.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-realtime-viewer.zip