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Omniverse Realtime Viewer

NVIDIAOfficialCreated by NVIDIA Omniverse

  • Skill
  • Tool integration
  • Software development
  • Apache-2.0
  • Medium risk

From the author

Use as the top-level router for Omniverse Realtime Viewer USD apps, XR delivery, SPG GPU processing, stylized rendering, and focused viewer reference documents.
— the description by NVIDIA Omniverse

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The Omniverse Realtime Viewer skill acts as a central routing and architectural framework for developing USD-based 3D viewer applications. It provides a structured approach to composing rendering, scene state, and delivery mechanisms, ensuring that developers can integrate OVRTX rendering, OVStage scene management, and various UI or streaming adapters effectively. The skill emphasizes a modular architecture where the viewer runtime, UI/input adapters, and delivery systems are decoupled, allowing for consistent behavior across local and streamed environments.

What it does

  • Provides a routing architecture for USD viewer apps, XR delivery, and GPU-accelerated rendering.
  • Defines the separation of concerns between viewer runtime, UI adapters, and delivery systems.
  • Offers guidance on integrating OVRTX for high-fidelity 3D rendering.
  • Establishes conventions for camera interaction, scene state management, and input handling.
  • Supports the implementation of specialized features like stylized rendering and CAE/CFD visualization.
  • Provides protocols for agent-to-UI communication and scene control.

When to use it

  • When starting the development of a new USD-based realtime viewer application.
  • When integrating advanced rendering features like stylized visualization or AOV switching.
  • When building XR or spatial editing capabilities into an existing Omniverse application.
  • When you need to standardize the architecture for local and streamed viewer deployments.
  • When implementing chat-driven scene control or agent-based inspection of a 3D scene.

Advantages

  • Promotes a clean, modular architecture that separates rendering logic from UI and transport.
  • Ensures consistent behavior across different delivery methods, such as local windows or WebRTC streaming.
  • Provides clear paths for extending functionality without disrupting the core viewer runtime.
  • Facilitates the integration of complex simulation and visualization data into the viewer.
  • Standardizes conventions for scene state, selection, and camera control.

Usage examples

“How do I set up a basic USD viewer application using the Omniverse Realtime Viewer architecture?”
The agent will guide you to start with the viewer app reference, resolve dependencies, and implement the core runtime owner to manage the OVStage and OVRTX renderer.
“I need to add stylized rendering to my existing viewer. Where should I start?”
The agent will direct you to the stylized visualization references to implement the required USD/Lua/CUDA nodes within your existing runtime owner.
“How can I enable an AI agent to control the viewer scene?”
The agent will point to the A2UI Scene Copilot reference to implement an operation interface that allows the agent to send commands through the existing runtime owner.
“How do I switch between different render outputs like beauty and depth in my viewer?”
The agent will explain how to use the AOV switching reference to map RenderVars and update the RenderProduct's orderedVars through the runtime owner.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/nvidia/omniverse-realtime-viewer/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills

Documentation by NVIDIA Omniverse

<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->

<!-- SPDX-License-Identifier: Apache-2.0 -->

Omniverse Realtime Viewer

Build responsive USD viewers by composing OVRTX rendering, OVStage scene state, and the delivery/UI libraries appropriate to the app. Use this package for viewer architecture and interaction; use each selected SDK's upstream guidance for installation and exact release-specific APIs.

Start With The App

  1. When delivery is explicit, select its recipe through references/routing.md and follow its current phase. Otherwise start with references/usd-viewer-app/README.md. For an existing app, keep its architecture and read only the references for the requested change. Broad app, conventions and UI catalogs are lookups as needed.

  2. Resolve the selected libraries through references/dependencies/README.md. Preserve the project's manifest unless an upgrade is requested.

  3. Build a working frame and camera interaction in the chosen shell, then add the requested capabilities. Read references/conventions.md for shared input, camera, selection, and protocol conventions.

  4. Use references/viewer-ux-workflow/README.md for broader interface design. Loading, selection feedback, errors, and input responsiveness belong in the first working app, alongside rendering.

  5. Validate the actual delivery path with references/validation.md. A browser screenshot does not validate a native window or a different transport.

Architecture

OwnerResponsibility
Viewer runtimeOwn the live OVStage, publication clock, OVRTX renderer, scene changes, and render stepping.
UI and input adapterDisplay frames and copied app state; send user intent to the runtime owner.
Storage/query/simulation workersPerform their assigned work and return results through the selected integration boundary.
Delivery adapterPresent locally or stream through ovstream; respect frame ownership and backpressure.

Use OVRTX for USD/3D rendering. Browser apps display its WebRTC video; local apps present its output through their native shell. A missing GPU means rendering is unverified, not a reason to substitute a browser 3D renderer.

Keep viewer cameras, settings, effects, and transient edits in app-owned session or runtime state so the source USD stays intact. Serialize scene mutation and render stepping through the runtime owner. Read references/ovstage-ovrtx-integration/README.md for that loop, then the population or data-plane references when implementing scene loading or attribute writes.

Keep expensive loading and metadata work off the UI and render threads. Keep transport details behind a delivery adapter so camera, selection, properties, and loading state can be reused across local and streamed shells.

Add Capabilities As Needed

Use references/routing.md to select camera/picking, scene management, render settings, cloud assets, simulation, editor tools, deployment, or CAE/CFD visualization. Read the selected capability's implementation flow and its linked contract; the full reference catalog is not a prerequisite for a first frame.

For simulation, use the routing reference's Simulation Ecosystem section plus references/realtime-sim-integration/README.md. For UI-driven forces or control, add references/interaction-round-trip/README.md.

For example scenes, use references/usd-sample-data/README.md. When a runtime failure needs diagnosis, use references/troubleshooting/README.md and the selected SDK's matching release guidance before changing the architecture.

Solid Modeling: Upstream First

For usd-brep, exact BRep, solid modeling, kernel failures, CAD topology, or BrepArray questions, first read references/dependencies/README.md → USD BRep. Follow the owning repository's current agent guidance, skills, operation docs, and package API before selecting local integration references. Discover the upstream router rather than assuming skill names or directory layouts remain fixed. Upstream owns modeling semantics, schema rules, tuning, and diagnostics; this package owns OVRTX display, worker handoff, selection mapping, and publication timing.

GPU Processing And Stylized Viewers

For custom GPU processing, chained outputs and lens sampling, read references/spg-processing/README.md. For toon, ink, technical/X-Ray styles, geometry strokes or full wireframe, continue to references/stylized-visualization/implementation.md. Its USD/Lua/CUDA starting node and geometry/depth/composite build sequence work with the selected viewer recipe; use references/stylized-visualization/style-recipes.md for the preset math and references/stylized-visualization/README.md for supporting contracts. Implement the result inside the existing OVRTX/runtime owner and deliver the published processed output. These instructions do not require a sample checkout or a prior stylized-rendering implementation.

For an optional usd-brep geometry source, first read references/dependencies/README.md → USD BRep and the owning repository's current agent guidance, skills, and operation docs; then read references/stylized-visualization/usd-brep-source.md for the display boundary.

XR Viewers

For headsets, immersive viewers, or spatial editors, start with references/xr-viewer-recipe/README.md. Resolve SDK setup and contracts through references/dependencies/ovxr.md; the library owns OpenXR lifecycle and frame submission. For controllers, hands, navigation, or scene tools, add references/xr-spatial-input/README.md and references/ovxr-python-interactions/README.md. For projection-integrated UI, read references/ovxr-composition-ui/README.md and references/ovxr-composition-ui-validation/README.md.

Files

references/cloud-deployment/README.md

Cloud Deployment

Triggers

Use this skill for requests mentioning deploy, NVCF self-hosted, OKAS 1, cloud deployment, session APIs, Docker, health checks, Brev, launchables, on-premises Kubernetes, in-place NVCF upgrades, or remote deployment.

Choose A Deployment Path

  • Brev with standalone ovstream: a fast demo deployment; use the Brev recipe below. Brev is the hosting provider, not the streaming architecture. For Kubernetes plus NVCF on a Brev machine, select the NVCF path instead.

  • OKAS or another portable session orchestrator: use the generic session contract below.

  • NVCF self-hosted on AWS, Azure, or on-premises Kubernetes: read nvcf-self-hosted.md first, then follow the current upstream streaming-self-hosted orchestration and component skills. Do not duplicate that workflow here.

For NVCF image preparation and viewer-side failures, use nvcf-viewer-container-contract.md, gpu-container-runtime.md, container-image-build.md, and webrtc-network-diagnostics.md after selecting the upstream deployment path.

Use the permanent omniverse-realtime-viewer launchable: https://brev.nvidia.com/launchable/deploy?launchableID=env-3EHjQXkUNYv2pOa3idjBeJOauvH

Instance type: g5.xlarge (A10G, 23 GB VRAM).

Prerequisites
  • Brev account with an omniverse-realtime-viewer-launchable instance (A10G or better)

  • TCP/UDP Port Rules open: 80, 1024, 47998, 49100

  • SSH access configured (uses Brev SSH key, typically ~/.brev/brev.pem; run brev refresh to regenerate)

Architecture

Two access modes are supported:

Option A: HTTPS via Brev domain (port 80 + Caddy WSS proxy)

Brev exposes port 80 as https://frontend-<id>.brevlab.com with TLS termination at their edge. Browsers enforce secure WebSocket (wss://) — plain ws:// is blocked as mixed-content. Caddy on port 80 serves both the frontend AND proxies the backend @nvidia/ov-web-rtc Direct signaling endpoint used by standalone ovstream:

Browser → https://frontend-<id>.brevlab.com (Brev TLS edge)
  └── port 80 → Caddy
        ├── /sign_in* → reverse_proxy localhost:49100 (ovstream WebSocket signaling)
        ├── /*        → file_server (pre-built frontend)
        └── UDP media → <PUBLIC_IP>:47998 (direct, no proxy)

The frontend is built with VITE_SIGNALING_PORT=443 so @nvidia/ov-web-rtc Direct mode connects to wss://frontend-<id>.brevlab.com:443/sign_in (same origin as the page). Brev routes this → port 80 → Caddy → localhost:49100.

This is the exposed route for standalone ovstream Direct signaling. The deployment layer may provide auth, launch, routing, and lifecycle management, but the browser WebRTC config still uses @nvidia/ov-web-rtc Direct mode with the exposed signaling endpoint. Do not replace it with a connection profile intended for a different streaming product.

Option B: Direct IP access (port 1024 + nginx)

For development or controlled-network testing where TLS isn't needed, access the viewer directly via http://<PUBLIC_IP>:1024. nginx on port 1024 proxies both the frontend and signaling:

Browser → http://<PUBLIC_IP>:1024/
  ├── nginx (port 1024) → /            → Vite dev server or static files (port 5173/3000)
  │                     → /sign_in     → ovstream signaling server (port 49100)
  └── UDP media → <PUBLIC_IP>:47998

No TLS, no mixed-content issues (both page and WebSocket are plain HTTP). Frontend uses default VITE_SIGNALING_PORT=1024 (same port as page).

Note: Do not use Brev's Cloudflare secure link (https://) with Option B. NVST extracts the client IP from getpeername() on the TCP socket — Cloudflare in the middle causes NAT hole-punch failure.

Critical Configuration
Option A: Caddyfile (port 80 — frontend + WSS proxy)
{
    auto_https off
}

:80 {
    handle /sign_in* {
        reverse_proxy localhost:49100
    }
    handle {
        root * /opt/ov-viewer/clients/webrtc-browser/dist
        file_server
    }
}

Install Caddy:

curl -o /tmp/caddy.tar.gz -sL "https://github.com/caddyserver/caddy/releases/download/v2.8.4/caddy_2.8.4_linux_amd64.tar.gz"
tar -xzf /tmp/caddy.tar.gz -C /tmp caddy
sudo mv /tmp/caddy /usr/local/bin/caddy
Option B: nginx (port 1024 — direct access)
server {
    listen 1024;

    location / {
        proxy_pass http://localhost:3000/;
        proxy_http_version 1.1;
        proxy_set_header Upgrade $http_upgrade;
        proxy_set_header Connection "Upgrade";
    }

    location /sign_in {
        proxy_pass http://localhost:49100/sign_in;
        proxy_http_version 1.1;
        proxy_set_header Upgrade $http_upgrade;
        proxy_set_header Connection "Upgrade";
    }
}
Server (ov_web_viewer_server.py)

Implement this app entry point using the streaming recipe before applying the launch examples here. Python filenames, container paths, and CLI flags in this document refer to your generated app; this package does not ship that server. Keep each launch command aligned with the actual entry point and parser.

The server binds signaling on port 49100 and media on port 47998:

python3 ov_web_viewer_server.py --port 49100 --public-ip "$PUBLIC_IP" \
    --stage /opt/ov-viewer/samples_data/stage01.usd
  • --public-ip sets the ICE candidate IP in SDP. Required for NAT traversal.

  • Media defaults to UDP :47998 — must match Brev port rule.

Frontend build (bake signaling port)

The frontend reads VITE_SIGNALING_PORT at build time:

cd clients/webrtc-browser

# Option A (HTTPS via Brev domain):
VITE_SIGNALING_PORT=443 npx vite build

# Option B (direct IP on port 1024):
VITE_SIGNALING_PORT=1024 npx vite build

This makes the SDK connect to the matching port for signaling. With Option A, Caddy proxies the WebSocket transparently. With Option B, nginx proxies it on the same port.

Deployment Steps
  1. Build frontend locally:

    export VIEWER_ROOT=/path/to/generated-viewer
    cd "$VIEWER_ROOT/clients/webrtc-browser"
    npm install --ignore-scripts
    # Choose one:
    VITE_SIGNALING_PORT=443 npx vite build   # Option A (HTTPS)
    VITE_SIGNALING_PORT=1024 npx vite build  # Option B (direct)
  2. Refresh SSH and rsync payload:

    brev refresh
    INSTANCE="omniverse-realtime-viewer-launchable-XXXXXX"
    
    # Wheels (~2.5GB ovrtx + ovstream)
    rsync -az "$VIEWER_ROOT/deps/wheels/" $INSTANCE:/tmp/ov-deploy/
    
    # Server + samples + frontend
    rsync -az "$VIEWER_ROOT/server" $INSTANCE:/tmp/ov-deploy/
    rsync -az "$VIEWER_ROOT/samples_data" $INSTANCE:/tmp/ov-deploy/
    rsync -az "$VIEWER_ROOT/clients/webrtc-browser/dist" $INSTANCE:/tmp/ov-deploy/frontend-dist
  3. Remote setup (SSH into instance):

    # System deps
    sudo apt-get update -qq
    sudo apt-get install -y -qq python3-pip python3-venv python3-dev \
        libgomp1 libatomic1 libgl1 libglx0 libx11-6 libxau6 libxdmcp6 \
        libxcb1 libbsd0 libmd0 libegl1 libglib2.0-0
    
    # Deploy directory
    sudo mkdir -p /opt/ov-viewer
    sudo chown $(whoami) /opt/ov-viewer
    cp -r /tmp/ov-deploy/server /opt/ov-viewer/
    cp -r /tmp/ov-deploy/samples_data /opt/ov-viewer/
    mkdir -p /opt/ov-viewer/clients/webrtc-browser
    cp -r /tmp/ov-deploy/frontend-dist /opt/ov-viewer/clients/webrtc-browser/dist
    
    # Install Caddy (Option A only)
    curl -o /tmp/caddy.tar.gz -sL "https://github.com/caddyserver/caddy/releases/download/v2.8.4/caddy_2.8.4_linux_amd64.tar.gz"
    tar -xzf /tmp/caddy.tar.gz -C /tmp caddy
    sudo mv /tmp/caddy /usr/local/bin/caddy

    Install the generated app's resolved dependencies using the central runtime guidance and its manifest/lockfile. The server-start example below assumes its environment is at /opt/ov-viewer/server/.venv; adjust activation to the app's actual environment path. Preserve the selected interpreter and process boundaries: USD query workers have their own environment; adding usd-core to the renderer environment is not a deployment prerequisite. Run the app's dependency and first-frame checks on the target GPU before starting clients.

  4. Start server:

    cd /opt/ov-viewer/server
    source .venv/bin/activate
    export OVRTX_SKIP_USD_CHECK=1
    OVSTREAM_DIR=$(python3 -c "import ovstream, os; print(os.path.dirname(ovstream.__file__))")
    OVRTX_BIN=$(python3 -c "import ovrtx, os; print(os.path.join(os.path.dirname(ovrtx.__file__), 'bin'))")
    export LD_LIBRARY_PATH="${OVSTREAM_DIR}:${OVRTX_BIN}:${LD_LIBRARY_PATH:-}"
    PUBLIC_IP=$(curl -sf ifconfig.me)
    
    nohup python3 ov_web_viewer_server.py --port 49100 --public-ip "$PUBLIC_IP" \
        --stage /opt/ov-viewer/samples_data/stage01.usd > /tmp/server.log 2>&1 &
  5. Wait for shader warmup (~5-10 min cold on A10G):

    # Monitor: port 49100 appears when ready
    watch -n5 'ss -tlnp | grep 49100 && echo READY || echo WAITING'
  6. Start reverse proxy:

    # Option A: Caddy on port 80
    sudo caddy run --config /path/to/Caddyfile &
    
    # Option B: nginx on port 1024 (install + configure per above)
    sudo apt-get install -y nginx
    # Add server block to /etc/nginx/sites-enabled/default, then:
    sudo nginx -s reload
  7. Access:

    • Option A: https://frontend-<id>.brevlab.com/

    • Option B: http://<PUBLIC_IP>:1024/

Gotchas & Troubleshooting
SymptomCauseFix
Mixed Content: ws:// blockedPage loaded over HTTPS, SDK uses plain WSUse Option A (Caddy + VITE_SIGNALING_PORT=443) or Option B (direct IP, no TLS)
"connection attempts failed, retrying"Proxy not forwarding the backend Direct signaling endpointVerify Caddy/nginx config proxies /sign_in to 49100
WebSocket to wss:// fails on direct IPSDK tries WSS on HTTPS pageUse Option B with http:// access (no TLS = no mixed-content)
Black screen, input worksNVENC encoder state corruptionKill and restart server clean
NattHolePunch: Address ... is not validSignaling through Cloudflare hides client IPUse Option B (direct IP) or Option A (Caddy, doesn't affect UDP)
Port 49100 not listening after 10 minShader warmup still runningCheck nvidia-smi — GPU at 0% is normal during compilation
GPU device ID 8759 not white-listedA10G not in NVST allowlistWarning only; NVENC works fine
Shader compilation takes 5-10 minCold start on A10G (no shader cache)Wait; GPU util jumps to 50%+ then drops when done
Safari shows black videoMissing autoplay playsinline muted on <video>Add these attributes to HTML
404 on assets after rebuildBrowser cached old index.html with stale hashHard refresh (Ctrl+Shift+R)
NVST_R_BUSYSecond WebRTC client connectedOnly 1 peer at a time; restart server
Why Two Options

Option A (Caddy + HTTPS) is required for demos and external access. Brev's HTTPS proxy terminates TLS at the edge and forwards to port 80. Browsers enforce wss:// from HTTPS pages — Caddy solves this by serving both frontend and signaling on the same origin.

Option B (nginx + direct IP) is simpler for development/testing. No TLS means no mixed-content issues. Access via http://<PUBLIC_IP>:1024 bypasses Brev's Cloudflare tunnel entirely. However, NVST cannot determine the client IP through Cloudflare, so never use the Brev https:// URL with Option B.

Port 1024 and 80 are opened via Brev's "TCP/UDP Port Rules" (actual AWS security group entries), NOT via "Secure Links" (which only proxy TCP through Cloudflare).


Docker Container Deployment

For containerized deployments without a full orchestrator, build a standalone Docker image that bundles the ovrtx server, ovstream, sample data, and a pre-built frontend.

Base Image And System Dependencies

Select the base image, Python version, native prerequisites, and compatible package set through the central runtime guidance. Record the resolved combination in the generated app's manifest and image recipe. Follow container image build for build inputs and GPU runtime preflight for the image/host contract, including graphics, encoder, display, and USD-worker requirements.

Installing Large Python Wheels Efficiently

If the selected dependency workflow uses large local artifacts, use the build system's supported temporary mounts so installation archives do not remain in image layers. Install only the artifacts selected by the app's resolved manifest; a wildcard wheel directory is not a compatibility check. Keep acquisition commands and artifact selection in the central dependency guidance.

.dockerignore

A .dockerignore file is critical. Without it, COPY . /app sends node_modules/ to the Docker daemon and can inject platform-incompatible native binaries into the image:

**/node_modules
**/.git
**/__pycache__
*.egg-info
Runtime Requirements

Start the container with GPU access and the display strategy required by the selected runtime. When that strategy uses a host X11 display, the launch may include the following socket mount and DISPLAY; those settings are not a universal headless-rendering requirement. Validate the actual image with GPU runtime preflight.

docker run --gpus all \
  -e DISPLAY=:99 \
  -e PUBLIC_IP=<reachable-ip> \
  -v /tmp/.X11-unix:/tmp/.X11-unix \
  -p 49100:49100 \
  -p 47998:47998/udp \
  -p 8081:8081 \
  ovrtx-viewer:latest
Env VarPurpose
DISPLAYX11 display for GPU rendering (use Xvfb :99 for headless)
PUBLIC_IPWebRTC ICE candidate IP advertised to clients
VolumePurpose
/tmp/.X11-unixX11 socket mount (from host Xvfb or display server)
PortProtocolPurpose
49100TCPWebRTC signaling (WebSocket)
47998UDPWebRTC media
8081TCPHealth endpoint (/healthz)
Shader Compilation Cold Start

After a fresh container start, the first scene load triggers GPU shader compilation. Expected times:

GPUApproximate shader compilation time
L40 / L40S~90 seconds
A10G~240 seconds
H100 / A100 (non-graphics)Not supported for rendering

Do not connect clients or mark the service as ready until /healthz returns 200. The health endpoint gates on the first successfully rendered and converted frame, which occurs after shader compilation completes; it should not require an attached browser client.

Entrypoint Pattern

The following wrapper is the X11/Xvfb variant; include its display tools in the resolved image only when that strategy is selected. For another supported strategy, omit its display startup block and use the app's matching wrapper.

COPY entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
ENTRYPOINT ["/entrypoint.sh"]
#!/bin/bash
set -e

# Start Xvfb if no display is available
if ! xdpyinfo -display "${DISPLAY:-:99}" >/dev/null 2>&1; then
  Xvfb ${DISPLAY:-:99} -screen 0 1920x1080x24 &
  sleep 1
fi

export OVRTX_SKIP_USD_CHECK=1
exec python3 /app/server/ov_web_viewer_server.py \
  --port "${PORT:-49100}" \
  --health-port "${HEALTH_PORT:-8081}" \
  --public-ip "${PUBLIC_IP:-$(curl -s ifconfig.me)}" \
  --stage "${STAGE_PATH:-/app/samples_data/stage01.usd}"
Application Image Recipe

Generate the Dockerfile for the selected app and runtime combination using container image build. Include its server, frontend output, authorized scene assets, resolved dependency environments, and launch wrapper. Match paths to the generated app rather than assuming a sample-repo layout. Preserve exec-based server startup so session termination reaches the viewer, and validate readiness, decoded frames, and shutdown in the final image.

Build And Run
# Build (requires BuildKit)
DOCKER_BUILDKIT=1 docker build -t ovrtx-viewer:latest .

# Run
docker run --gpus all \
  -e PUBLIC_IP=$(curl -s ifconfig.me) \
  -p 49100:49100 \
  -p 47998:47998/udp \
  -p 8081:8081 \
  ovrtx-viewer:latest

For the X11/Xvfb variant, mount the socket and set DISPLAY when using an existing host display. Otherwise that variant's entrypoint starts its own Xvfb instance. Other display strategies use their corresponding launch configuration.


OKAS 1 / Generic Session Orchestration

For production-style deployments, keep the Omniverse Realtime Viewer contract portable. Use OKAS 1 or a generic container/session orchestrator that can start one GPU container per Omniverse Realtime Viewer session, expose WebRTC signaling and media ports, route the browser to the frontend, and terminate the container when the session ends.

OKAS is orchestration/session management, not a different WebRTC client profile. It may allocate GPU resources, start the container, inject environment/config, publish routes, and manage session lifecycle. After OKAS resolves a session endpoint, the frontend uses standalone ovstream Direct config: server and signalingPort point at the exposed signaling endpoint, while media remains negotiated by WebRTC.

Registration Contract

Register the Omniverse Realtime Viewer with portable metadata:

{
  "id": "ovrtx-viewer",
  "name": "Omniverse Realtime Viewer",
  "image": "ovrtx-viewer:latest",
  "description": "Omniverse Realtime Viewer using ovrtx rendering with ovstream WebRTC delivery",
  "gpuRequired": true,
  "ports": {
    "signaling": 49100,
    "mediaUdp": 47998,
    "health": 8081
  }
}

Keep deployment recipes portable. Do not bind generated apps to app registries, session-manager paths, sidecars, or caching services unless the selected deployment target explicitly provides them.

Launch Contract

A session launcher should run the same server command the Brev path uses:

export OVRTX_SKIP_USD_CHECK=1
python3 server/ov_web_viewer_server.py \
  --port "${PORT:-49100}" \
  --health-port "${HEALTH_PORT:-8081}" \
  --public-ip "${PUBLIC_IP}" \
  --stage "${STAGE_PATH:-samples/samples_data/stage01.usd}"
Health And Ports
PortProtocolPurpose
49100WebSocket/TCPWebRTC signaling
47998 or 47999UDPWebRTC media (deployment-dependent)
8081HTTPhealth endpoint (/healthz)
Docker
cd deploy
docker build -t ovrtx-viewer:latest .

deploy/entrypoint.sh launches the server with $PORT and $STAGE_PATH.

VarDefaultPurpose
PORT49100signaling port
PUBLIC_IPauto-detect via ifconfig.meWebRTC candidate IP
STAGE_PATHsamples/samples_data/stage01.usdinitial stage
HEALTH_PORT8081health endpoint
Session Lifecycle
POST /sessions {application:"ovrtx-viewer"}
  → spawn one GPU process/container
  → poll GET :8081/healthz
  → mark ready
  → browser connects to frontend and backend Direct signaling
  → WebRTC media flows
  → client requests session shutdown through the orchestrator
  → orchestrator sends SIGTERM to the viewer process
  • streaming-server for ovstream ServerConfig details and frame handling.

  • streaming-client for frontend WebRTC SDK usage.

  • streaming-lifecycle for connection/reconnection behavior.

  • cloud-assets when deployed sessions load stages from S3/MinIO.

  • nvcf-viewer-container-contract.md for the application/platform boundary.

  • gpu-container-runtime.md for GPU image and native-runtime preflight.

  • container-image-build.md for registry image preparation.

  • webrtc-network-diagnostics.md for signaling/media failure isolation.

  • OKAS 1 or your orchestrator documentation for portal/session APIs.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs Python, Needs Node.js

The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.

Security

What our scanner noticed· Medium risk

  • Large base64-encoded blobs
  • Instructions that use the network

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
NVIDIA Omniverse
Publisher
NVIDIA (Official)
Source
NVIDIA/skills · skills/omniverse-realtime-viewer · commit fce3cca
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE-APACHE)
  • ATTRIBUTION.md (written by AutoGineer)
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The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-realtime-viewer.zip