Golang Performance
Samuel BertheCommunityCreated by samberDistributed by Samuel Berthe
- Skill
- Guidelines
- Software development
- MIT
- Low risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a structured approach to identifying and resolving performance bottlenecks in Golang applications. It emphasizes a data-driven philosophy: profile first, hypothesize, apply a single optimization, and re-measure. It covers critical areas including memory allocation reduction, CPU efficiency, cache locality, runtime tuning, and algorithmic improvements. The skill is designed to guide developers through the iterative cycle of benchmarking and optimization, ensuring that changes are statistically significant and documented.
What it does
- Provides a decision tree for mapping pprof signals to specific optimization patterns.
- Defines an iterative workflow for benchmarking, diagnosing, and verifying performance improvements.
- Offers deep-dive patterns for memory management, CPU hot-path optimization, and I/O efficiency.
- Includes guidance on avoiding common Go performance pitfalls like lock contention and unnecessary allocations.
- Supports architectural performance reviews through multi-agent orchestration.
- Integrates with standard Go tooling like benchstat for statistical validation of changes.
When to use it
- When profiling or benchmarks have identified a specific performance bottleneck.
- When conducting a performance-focused code review to suggest structural improvements.
- When you need to reduce GC pressure or latency in high-throughput Go services.
- When you need to verify if a proposed optimization actually yields a measurable gain.
Advantages
- Reduces reliance on intuition by enforcing a measurement-first methodology.
- Provides actionable patterns for common Go-specific performance issues.
- Ensures performance improvements are statistically validated using benchstat.
- Helps prevent performance regressions by encouraging documented benchmarks.
- Enables systematic identification of bottlenecks across memory, CPU, and I/O.
Usage examples
- “My service has high GC overhead. How can I reduce allocations?”
- The agent will guide you through identifying allocation hot-spots using pprof, suggest patterns like sync.Pool or pre-allocation, and help you verify the reduction in allocs/op using benchstat.
- “Review this package for performance anti-patterns.”
- The agent will perform an architectural scan, checking for issues like unbounded goroutines, missing connection pools, or inefficient data structures, and provide a report with optimization recommendations.
- “I suspect a function is CPU-bound. How do I optimize it?”
- The agent will help you establish a baseline benchmark, analyze the CPU profile to check for inlining or cache locality issues, and suggest specific code changes to improve execution speed.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/samber/golang-performance/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip golang-performance.zip -d .agents/skills
Documentation by samber
Persona: You are a Go performance engineer. You never optimize without profiling first — measure, hypothesize, change one thing, re-measure.
Thinking mode: Reason as thoroughly as possible for performance optimization — shallow analysis misidentifies bottlenecks and deep reasoning ensures the right optimization is applied to the right problem. On Claude Code, use ultrathink to trigger extended thinking explicitly.
Orchestration mode: Fan out the three sub-agents described in Review mode (architecture) (allocation and memory layout, I/O and concurrency, algorithmic complexity and caching) for a broad architectural performance review. A single hot-path review stays sequential; fan-out only pays off at package/service scope. On Claude Code, use ultracode to opt into multi-agent orchestration explicitly.
Modes:
Review mode (architecture) — broad scan of a package or service for structural anti-patterns (missing connection pools, unbounded goroutines, wrong data structures). Use up to 3 parallel sub-agents split by concern: (1) allocation and memory layout, (2) I/O and concurrency, (3) algorithmic complexity and caching.
Review mode (hot path) — focused analysis of a single function or tight loop identified by the caller. Work sequentially; one sub-agent is sufficient.
Optimize mode — a bottleneck has been identified by profiling. Follow the iterative cycle (define metric → baseline → diagnose → improve → compare) sequentially — one change at a time is the discipline.
Dependencies:
benchstat:
go install golang.org/x/perf/cmd/benchstat@latest
Go Performance Optimization
Core Philosophy
Profile before optimizing — intuition about bottlenecks is wrong ~80% of the time. Use pprof to find actual hot spots (→ See
samber/cc-skills-golang@golang-troubleshootingskill)Allocation reduction yields the biggest ROI — Go's GC is fast but not free. Reducing allocations per request often matters more than micro-optimizing CPU
Document optimizations — add code comments explaining why a pattern is faster, with benchmark numbers when available. Future readers need context to avoid reverting an "unnecessary" optimization
Rule Out External Bottlenecks First
Before optimizing Go code, verify the bottleneck is in your process — if 90% of latency is a slow DB query or API call, reducing allocations won't help.
Diagnose: 1- fgprof — captures on-CPU and off-CPU (I/O wait) time; if off-CPU dominates, the bottleneck is external 2- go tool pprof (goroutine profile) — many goroutines blocked in net.(*conn).Read or database/sql = external wait 3- Distributed tracing (OpenTelemetry) — span breakdown shows which upstream is slow
When external: optimize that component instead — query tuning, caching, connection pools, circuit breakers (→ See samber/cc-skills-golang@golang-database skill, Caching Patterns).
Iterative Optimization Methodology
The cycle: Define Goals → Benchmark → Diagnose → Improve → Benchmark
Define your metric — latency, throughput, memory, or CPU? Without a target, optimizations are random
Write an atomic benchmark — isolate one function per benchmark to avoid result contamination (→ See
samber/cc-skills-golang@golang-benchmarkskill)Measure baseline —
go test -bench=BenchmarkMyFunc -benchmem -count=6 ./pkg/... | tee /tmp/report-1.txtDiagnose — use the Diagnose lines in each deep-dive section to pick the right tool
Improve — apply ONE optimization at a time with an explanatory comment
Compare —
benchstat /tmp/report-1.txt /tmp/report-2.txtto confirm statistical significanceCommit — paste the benchstat output in the commit body so reviewers and future readers see the exact improvement; follow the
perf(scope): summarycommit typeRepeat — increment report number, tackle next bottleneck
Refer to library documentation for known patterns before inventing custom solutions. Keep all /tmp/report-*.txt files as an audit trail.
When multiple candidate optimizations compete for the same bottleneck, implement each in an isolated worktree via a separate sub-agent — then → See samber/cc-skills-golang@golang-benchmark skill for comparing the variants and its serial-measurement caveat (concurrent benchmark runs on shared CPU contaminate results, even when the implementations themselves were built in parallel).
Decision Tree: Where Is Time Spent?
| Bottleneck | Signal (from pprof) | Action |
|---|---|---|
| Too many allocations | alloc_objects high in heap profile | Memory optimization |
| CPU-bound hot loop | function dominates CPU profile | CPU optimization |
| GC pauses / OOM | high GC%, container limits | Runtime tuning |
| Network / I/O latency | goroutines blocked on I/O | I/O & networking |
| Repeated expensive work | same computation/fetch multiple times | Caching patterns |
| Wrong algorithm | O(n²) where O(n) exists | Algorithmic complexity |
| Lock contention | mutex/block profile hot | → See samber/cc-skills-golang@golang-concurrency skill |
| Slow queries | DB time dominates traces | → See samber/cc-skills-golang@golang-database skill |
Common Mistakes
| Mistake | Fix |
|---|---|
| Optimizing without profiling | Profile with pprof first — intuition is wrong ~80% of the time |
Default http.Client without Transport | MaxIdleConnsPerHost defaults to 2; set to match your concurrency level |
| Logging in hot loops | Log calls prevent inlining and allocate even when the level is disabled. Use slog.LogAttrs |
panic/recover as control flow | panic allocates a stack trace and unwinds the stack; use error returns |
unsafe without benchmark proof | Only justified when profiling shows >10% improvement in a verified hot path |
| No GC tuning in containers | Set GOMEMLIMIT to 80-90% of container memory to prevent OOM kills |
reflect.DeepEqual in production | 50-200x slower than typed comparison; use slices.Equal, maps.Equal, bytes.Equal |
Deep Dives
Memory Optimization — allocation patterns, backing array leaks, sync.Pool, struct alignment
CPU Optimization — inlining, cache locality, false sharing, ILP, reflection avoidance
I/O & Networking — HTTP transport config, streaming, JSON performance, cgo, batch operations
Runtime Tuning — GOGC, GOMEMLIMIT, GC diagnostics, GOMAXPROCS, PGO
Caching Patterns — algorithmic complexity, compiled patterns, singleflight, work avoidance
Production Observability — Prometheus metrics, PromQL queries, continuous profiling, alerting rules
CI Regression Detection
Automate benchmark comparison in CI to catch regressions before they reach production. → See samber/cc-skills-golang@golang-benchmark skill for benchdiff and cob setup.
Cross-References
→ See
samber/cc-skills-golang@golang-benchmarkskill for benchmarking methodology,benchstat, andb.Loop()(Go 1.24+)→ See
samber/cc-skills-golang@golang-troubleshootingskill for pprof workflow, escape analysis diagnostics, and performance debugging→ See
samber/cc-skills-golang@golang-data-structuresskill for slice/map preallocation andstrings.Builder→ See
samber/cc-skills-golang@golang-concurrencyskill for worker pools,sync.PoolAPI, goroutine lifecycle, and lock contention→ See
samber/cc-skills-golang@golang-safetyskill for defer in loops, slice backing array aliasing→ See
samber/cc-skills-golang@golang-databaseskill for connection pool tuning and batch processing→ See
samber/cc-skills-golang@golang-observabilityskill for continuous profiling in production
Files
- ATTRIBUTION.mdAdded by AutoGineer911 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md9.3 KiB
- assets/prometheus-alerts.yml662 B
- evals/evals.json91.6 KiB
- references/caching.md8.7 KiB
- references/cpu.md18.3 KiB
- references/io-networking.md14.2 KiB
- references/memory.md10.1 KiB
- references/observability.md5.5 KiB
- references/runtime.md11.8 KiB
references/io-networking.md
I/O & Networking Optimization
Network and I/O bottlenecks show up as goroutines blocked on syscalls or waiting for responses. The key levers are connection reuse, proper timeouts, and streaming instead of buffering.
Table of Contents
HTTP Transport Configuration
Connection pooling
Timeouts
Drain response body for connection reuse
Streaming vs Buffering
Avoid io.ReadAll for large payloads
Streaming JSON
JSON Performance
Cgo Overhead
Buffered I/O
Concurrent Multi-Stage Pipelines
The unusual scenario
When to use this (and when NOT to)
Batch Operations
Database: batch inserts over row-by-row
HTTP: batch API calls
Channel: batch processing from a stream
HTTP Transport Configuration
Diagnose: 1- go tool pprof (goroutine + block profile) — look for goroutines blocked on net/http.(*Transport).dialConn or net/http.(*persistConn).readLoop; many goroutines waiting here means connection pool exhaustion 2- fgprof — captures both on-CPU and off-CPU wait time; look for HTTP calls dominating wall-clock time even when CPU profile shows them as cheap 3- go tool trace — visualize goroutine lifecycles; look for long gaps where goroutines wait for network I/O instead of processing 4- Prometheus go_goroutines — monitor goroutine count in production; steadily rising under stable load suggests connection or goroutine leaks from misconfigured HTTP clients
Connection pooling
The default http.Transport has conservative pool settings — MaxIdleConnsPerHost defaults to 2. Under high concurrency, requests queue waiting for connections instead of running in parallel:
// Bad — default transport, only 2 idle connections per host
client := &http.Client{}
// Good — tuned for high-concurrency service-to-service calls
var apiClient = &http.Client{
Timeout: 30 * time.Second,
Transport: &http.Transport{
MaxIdleConns: 100, // total idle connections across all hosts
MaxIdleConnsPerHost: 20, // per-host idle connections (default is 2!)
MaxConnsPerHost: 50, // cap total connections per host (0 = unlimited)
IdleConnTimeout: 90 * time.Second,
TLSHandshakeTimeout: 5 * time.Second,
ResponseHeaderTimeout: 10 * time.Second,
},
}For web crawlers hitting many different hosts, disable keep-alive to avoid accumulating idle connections:
crawlerClient := &http.Client{
Transport: &http.Transport{DisableKeepAlives: true},
}Timeouts
The zero-value http.Client and http.Server have NO timeouts. A slow or malicious peer holds connections open indefinitely, exhausting file descriptors and memory:
// Server — always set timeouts to prevent Slowloris attacks
server := &http.Server{
Addr: ":8080",
Handler: handler,
ReadTimeout: 5 * time.Second,
WriteTimeout: 10 * time.Second,
IdleTimeout: 120 * time.Second,
}Drain response body for connection reuse
Connections are only returned to the pool when the body is fully read. Even if you don't need the body, drain it:
resp, err := client.Get(url)
if err != nil { return err }
defer resp.Body.Close()
_, _ = io.Copy(io.Discard, resp.Body) // drain to enable connection reuseStreaming vs Buffering
Diagnose: 1- go tool pprof -inuse_space — look for large single allocations (MB-sized) from io.ReadAll, bytes.Buffer.Grow, or json.Unmarshal; these indicate buffering entire payloads instead of streaming
Avoid io.ReadAll for large payloads
io.ReadAll loads the entire stream into memory. For large files or HTTP responses, this causes massive memory spikes:
// Bad — 2GB file = 2GB allocation
data, _ := io.ReadAll(f)
// Good — process line by line, O(1) memory
scanner := bufio.NewScanner(f)
for scanner.Scan() { processLine(scanner.Bytes()) }
// Good — stream between reader and writer (32KB internal buffer)
io.Copy(w, resp.Body)io.ReadAll is fine for small, bounded payloads (< 1MB) where the size is known.
Streaming JSON
Use json.NewDecoder for large JSON payloads instead of json.Unmarshal (which buffers the entire body):
dec := json.NewDecoder(r)
for dec.More() {
var item Item
if err := dec.Decode(&item); err != nil { return err }
process(item) // one item at a time
}JSON Performance
Diagnose: 1- go tool pprof (CPU profile) — look for encoding/json.(*Decoder).Decode, reflect.Value.*, or encoding/json.Marshal consuming significant CPU; these indicate reflection-based JSON is the bottleneck 2- go test -bench -benchmem — measure ns/op and allocs/op for marshal/unmarshal; expect high alloc counts from reflection; code-gen alternatives should show 2-5x fewer allocs
The standard encoding/json package uses reflection to inspect struct fields at runtime. For high-throughput services, this creates significant CPU and allocation overhead.
Options for faster JSON:
Custom
MarshalJSON/UnmarshalJSON— hand-written methods for hot-path types eliminate reflectionCode-generation libraries —
easyjson,ffjsongenerate marshal/unmarshal methods at build time, no reflection at runtimeDrop-in replacements —
github.com/goccy/go-json,github.com/json-iterator/go,github.com/bytedance/sonicoffer 2-5x better performanceencoding/json/v2(default JSON implementation since Go 1.27; introduced experimental behindGOEXPERIMENT=jsonv2in Go 1.25) — migrate deliberately: it is stricter than v1 (rejects duplicate object keys and invalid UTF-8), so re-run tests against real payloads before relying on it in a hot path
When using third-party JSON libraries, refer to the library's official documentation for up-to-date API signatures.
Cgo Overhead
Diagnose: 1- go tool pprof (CPU profile + threadcreate profile) — look for runtime.cgocall or runtime.asmcgocall consuming CPU; high threadcreate count means cgo calls are pinning goroutines to OS threads 2- go test -bench — benchmark the cgo call loop vs a pure Go equivalent; expect ~50-100ns overhead per cgo crossing
Each Go-to-C call via cgo costs ~50-100ns due to stack switching, signal mask manipulation, and scheduler coordination:
// Bad — cgo overhead per element dominates for tight loops
for i, v := range values {
values[i] = float64(C.sqrt(C.double(v))) // ~100ns overhead PER CALL
}
// Good — use pure Go stdlib (math.Sqrt is as fast as C and inlineable)
for i, v := range values { values[i] = math.Sqrt(v) }
// Good — batch when C code is unavoidable
C.batch_sqrt((*C.double)(&values[0]), C.int(len(values))) // amortize overheadAdditional cgo costs: goroutine is pinned to an OS thread, C code cannot be preempted (may delay GC), and function inlining is blocked at the boundary.
Buffered I/O
Diagnose: 1- go test -bench — benchmark buffered vs unbuffered I/O; expect 3-10x improvement from reducing syscall count 2- go tool trace — look for frequent short syscalls (pread, pwrite) in rapid succession; many tiny I/O operations indicate unbuffered access
Unbuffered file reads/writes issue a syscall per operation. bufio.Reader and bufio.Writer batch small operations, reducing syscalls by 10x or more:
// Bad — syscall per line
for _, line := range lines { f.WriteString(line + "\n") }
// Good — buffered, batches writes into larger chunks
w := bufio.NewWriter(f)
for _, line := range lines { w.WriteString(line + "\n") }
w.Flush()Concurrent Multi-Stage Pipelines
Diagnose: 1- go tool trace — visualize resource utilization across stages; look for sequential idle gaps where CPU, disk, or network sit unused while another resource is busy 2- go tool pprof (CPU + goroutine profile) — confirm each stage saturates a different resource; if multiple stages compete for the same resource (e.g., both CPU-bound), concurrency won't help
In rare scenarios where each pipeline stage saturates a different resource (CPU, disk I/O, network), running stages concurrently instead of sequentially can improve throughput — even with batching between stages.
The unusual scenario
Imagine processing records: Stage A compresses (CPU-bound), Stage B writes to disk (I/O-bound), Stage C uploads to network (network-bound). Sequential execution wastes resources:
Time: 0 10 20 30 40 50
CPU: AAAAAAAAAA|..........|..........|..........|
Disk: ..........|BBBBBBBBBB|..........|..........|
Network: ..........|..........|CCCCCCCCCC|..........|Concurrent stages let resources work in parallel:
Time: 0 10 20 30 40 50
CPU: AAAAAAAAAA|AA........|
Disk: ..........|BBBBBBBBBB|BB........|
Network: ..........|..........|CCCCCCCCCC|CC........|Code pattern:
// Each stage runs in its own goroutine, bounded by channel buffers
compressedCh := make(chan []byte, 100) // A → B buffer
uploadedCh := make(chan bool, 100) // B → C buffer
// Stage A: CPU-bound compression
go func() {
for record := range inputCh {
compressed := compress(record) // saturates CPU
compressedCh <- compressed
}
close(compressedCh)
}()
// Stage B: I/O-bound disk writes
go func() {
for compressed := range compressedCh {
diskFile.Write(compressed) // saturates disk I/O
uploadedCh <- true
}
close(uploadedCh)
}()
// Stage C: network-bound uploads
go func() {
for <-uploadedCh {
client.Post(uploadURL, ...) // saturates network
}
}()With batching per stage, total throughput = min(A_throughput, B_throughput, C_throughput). Without concurrency, throughput = sequential sum of stages. Concurrent stages only help when bottlenecks don't overlap.
When to use this (and when NOT to)
Use concurrent pipelines only when ALL of these are true:
Resource saturation is predictable and non-overlapping — You measured that A saturates one resource (e.g., CPU = 95%), B saturates another (disk I/O = 90%), C saturates a third (network = 85%). Overlapping saturation means concurrency adds no benefit.
Bottleneck shifts don't hurt latency — Processing order doesn't matter, or records can flow out-of-order through stages.
Buffering overhead is acceptable — Inter-stage channels consume memory. For large records, channel buffers can overflow system limits.
You've benchmarked the alternative — Profile both sequential and concurrent versions. Sequential + batching often wins because it is simpler and avoids context-switching overhead.
Avoid concurrent pipelines if:
Records must be ordered — Concurrent processing may reorder records; if downstream expects order, you need synchronization that kills the speedup.
Resources overlap — If A and B both compete for CPU (e.g., both compress), concurrency causes context-switching overhead with no resource utilization gain.
Latency matters more than throughput — A single record now travels through 3 stages in parallel, increasing per-record latency.
Memory is tight — Each stage's channel buffer is a memory budget; deeply buffered channels can exhaust available RAM.
→ See samber/cc-skills-golang@golang-concurrency skill for detailed channel patterns and when to use worker pools instead.
Batch Operations
Diagnose: 1- go test -bench — benchmark single-item vs batched operations; expect N-fold improvement in throughput when amortizing per-operation overhead (syscalls, round-trips) 2- go tool trace — look for repeated short network/disk operations with idle gaps between them; these gaps represent wasted round-trip time that batching eliminates
Batching amortizes per-operation overhead (syscalls, network round-trips, transaction costs) across many items. The pattern applies everywhere: I/O, database, network, and even in-memory processing.
Database: batch inserts over row-by-row
Inserting 1,000 rows one at a time means 1,000 round-trips, 1,000 query parses, and 1,000 transaction commits. A single batch insert does it in one round-trip:
// Bad — 1,000 round-trips, ~500ms
for _, user := range users {
db.Exec("INSERT INTO users (name, email) VALUES ($1, $2)", user.Name, user.Email)
}
// Good — 1 round-trip with multi-row VALUES, ~5ms
const batchSize = 1000
for i := 0; i < len(users); i += batchSize {
end := min(i+batchSize, len(users))
batch := users[i:end]
// Build multi-row INSERT or use COPY protocol
tx, _ := db.Begin()
stmt, _ := tx.Prepare(pq.CopyIn("users", "name", "email"))
for _, u := range batch { stmt.Exec(u.Name, u.Email) }
stmt.Exec()
tx.Commit()
}→ See samber/cc-skills-golang@golang-database skill for detailed batch patterns and connection pool configuration.
HTTP: batch API calls
Instead of N individual HTTP requests, send one request with N items when the API supports it:
// Bad — 100 HTTP round-trips
for _, id := range ids {
resp, _ := client.Get(fmt.Sprintf("/api/users/%s", id))
// ...
}
// Good — 1 HTTP request with all IDs
resp, _ := client.Post("/api/users/batch", "application/json",
bytes.NewReader(marshalIDs(ids)))Channel: batch processing from a stream
Accumulate items from a channel and process in bulk to reduce per-item overhead:
func batchProcessor(in <-chan Item, batchSize int) {
batch := make([]Item, 0, batchSize)
ticker := time.NewTicker(100 * time.Millisecond) // flush on timeout too
defer ticker.Stop()
for {
select {
case item, ok := <-in:
if !ok { flush(batch); return }
batch = append(batch, item)
if len(batch) >= batchSize { flush(batch); batch = batch[:0] }
case <-ticker.C:
if len(batch) > 0 { flush(batch); batch = batch[:0] }
}
}
}Requirements and compatibility
Written for: Claude Code, OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Declares allowed tools, Claude Code frontmatter
The author says: Designed for Claude Code, Codex or similar harness, and for projects using Golang.
Security
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Attribution and licence
- Created by
- samber
- Publisher
- Samuel Berthe (Community)
- Distributed by
- Samuel Berthe
- Source
- samber/cc-skills-golang · skills/golang-performance · commit bb1d43d
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by samber or Samuel Berthe.
Download ZIP
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