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Zoom General

OpenAIOfficialCreated by ZoomDistributed by OpenAI

  • Skill
  • Tool integration
  • Automation and integrations
  • MIT
  • Medium risk

From the author

Use when comparing products.
— the description by Zoom

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

Zoom General serves as a strategic starting point for developers and architects to navigate the Zoom ecosystem. It provides a structured workflow to classify integration requirements, identify the correct Zoom product surface (such as APIs, SDKs, or webhooks), and determine the necessary authentication model. By guiding users through a decision-making process, it ensures that developers select the right tool for their specific use case before routing to more specialized skills.

What it does

  • Classifies integration jobs based on desired outcomes like embedding meetings or automating resources.
  • Maps requirements to specific Zoom surfaces including REST APIs, WebSockets, and various SDKs.
  • Provides guidance on selecting the correct authentication and scope model for an integration.
  • Facilitates routing to specialized skills once the product context is established.
  • Offers comparative context for tasks that span multiple Zoom product boundaries.

When to use it

  • When you are in the early stages of planning a Zoom integration and need to choose the right app type.
  • When you need to compare different Zoom surfaces to determine which fits your technical requirements.
  • When a task involves multiple Zoom products and requires a high-level architectural approach.
  • When you need to confirm the correct authentication flow for a specific integration scenario.

Advantages

  • Prevents premature selection of tools by enforcing a structured classification process.
  • Clarifies the distinction between user-level OAuth, account-level OAuth, and SDK signatures.
  • Reduces complexity by routing users to narrow, specialized skills after initial planning.
  • Provides a clear decision matrix for choosing between General Apps, Server-to-Server OAuth, and Webhook Only apps.

Usage examples

“I want to build an app that automates meeting reports. Which Zoom app type should I use?”
The agent will guide you to classify the job as backend automation, leading to the recommendation of Server-to-Server OAuth for its lack of user interaction requirements.
“Should I use the Meeting SDK or the Video SDK for my project?”
The agent will help you compare the two based on your specific embedding needs and surface requirements, ensuring you choose the correct SDK for your use case.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/openai/zoom-general/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip zoom-general.zip -d .agents/skills

Documentation by Zoom

Zoom General

Use this skill for cross-product platform context after the user’s goal is understood. For first-step routing, prefer start, plan-zoom-product, or plan-zoom-integration.

Workflow

  1. Classify the job by outcome: embed meetings, custom video, automate resources, consume events, process media, use meeting intelligence, or publish a Marketplace app.

  2. Choose the Zoom surface that owns the behavior: REST API, webhooks, WebSockets, Meeting SDK, Video SDK, Zoom Apps SDK, Phone, Contact Center, Virtual Agent, Scribe, Rivet, or Cobrowse.

  3. Confirm auth and scope model before implementation; Zoom surfaces differ on user-level OAuth, account-level OAuth, and SDK signatures.

  4. Route to the narrow skill once the surface is chosen rather than keeping broad guidance in context.

  5. Use the preserved guide only when a task crosses product boundaries or needs detailed comparison tables.

References

Files

use-cases/sdk-wrappers-gui.md

SDK Wrappers and GUI Integration

Building custom language wrappers and GUI applications with Zoom Meeting/Video SDKs.

Overview

The native Zoom SDKs are written in C++. To use them from other languages or with GUI frameworks, you need wrappers or direct integration.

PlatformWrapper/IntegrationUse Case
WindowsC++/CLI → C#WPF, WinForms, .NET apps
LinuxNative C++Qt, GTK desktop apps
LinuxDirect C++Headless bots, server-side

Windows: C++/CLI Wrapper for C#/.NET

Architecture
┌─────────────────────────────────────────────────────────────┐
│  C# Application Layer (WPF / WinForms / .NET)              │
│  - UI controls, business logic                              │
│  - Uses managed ZOOM_SDK_DOTNET_WRAP namespace             │
└─────────────────────────────────────────────────────────────┘
                          ↕ Managed/Unmanaged Boundary
┌─────────────────────────────────────────────────────────────┐
│  C++/CLI Wrapper Layer (zoom_sdk_dotnet_wrap.dll)          │
│  - Managed ref classes with ^ handles                       │
│  - Native C++ classes calling SDK                           │
│  - Event bridging: std::bind → C# delegates                │
└─────────────────────────────────────────────────────────────┘
                          ↕ Native C++ Interface
┌─────────────────────────────────────────────────────────────┐
│  Native Zoom SDK (videosdk.dll / sdk.dll)                  │
│  - Loaded dynamically via sdk_dll_path                      │
└─────────────────────────────────────────────────────────────┘
Why C++/CLI (Not P/Invoke)?
AspectP/InvokeC++/CLI
Complex C++ objects❌ Difficult✅ Native support
Callbacks/delegates❌ Manual marshaling✅ Automatic bridging
Object lifetime❌ Manual GC pinning✅ Automatic handling
std::function patterns❌ Not supported✅ Works with std::bind
Project Structure
videosdk-windows-dotnet-quickstart/
├── ZoomVideoSDK.CSharp.sln          # Visual Studio solution
├── config.json                       # Runtime configuration
├── sdk/                              # Zoom SDK files
│   └── x64/
│       ├── h/                        # C++ headers
│       ├── lib/                      # Static libraries (.lib)
│       └── bin/                      # Runtime DLLs (.dll)
├── ZoomVideoSDK.Wrapper/             # C++/CLI wrapper project
│   ├── ZoomVideoSDK.Wrapper.vcxproj  # CLRSupport=true
│   ├── ZoomSDKManager.h              # Managed wrapper class
│   └── ZoomSDKManager.cpp
├── ZoomVideoSDK.WinForms/            # C# WinForms app
│   ├── MainForm.cs
│   └── ZoomSDKInterop.cs
└── ZoomVideoSDK.WPF/                 # C# WPF app
    ├── MainWindow.xaml
    └── MainWindow.xaml.cs
C++/CLI Wrapper Implementation

Project Configuration (.vcxproj):

<PropertyGroup>
  <ConfigurationType>DynamicLibrary</ConfigurationType>
  <CLRSupport>true</CLRSupport>  <!-- Enable C++/CLI -->
  <CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

Wrapper Class (C++/CLI):

// ZoomSDKManager.h
#pragma once

using namespace System;

namespace ZoomVideoSDK {
    namespace Wrapper {

        // Managed delegate (callable from C#)
        public delegate void SessionStatusChangedHandler(String^ status, String^ message);

        // Managed wrapper class
        public ref class ZoomSDKManager sealed {
        public:
            static property ZoomSDKManager^ Instance {
                ZoomSDKManager^ get() { return m_Instance; }
            }

            bool Initialize(String^ sdkDllPath);
            bool JoinSession(String^ sessionName, String^ token, String^ userName);
            void LeaveSession();

            // Events exposed to C#
            event SessionStatusChangedHandler^ SessionStatusChanged;

        private:
            static ZoomSDKManager^ m_Instance = gcnew ZoomSDKManager;

            // Bridge to invoke C# events from native callbacks
            void OnSessionStatusChanged(String^ status, String^ message) {
                SessionStatusChanged(status, message);
            }
        };
    }
}

Callback Bridging Pattern:

// Native C++ handler class (unmanaged)
class NativeEventHandler {
public:
    static NativeEventHandler& GetInst() {
        static NativeEventHandler inst;
        return inst;
    }

    void onSessionJoin() {
        // Forward to managed wrapper using QMetaObject pattern
        ZoomSDKManager::Instance->OnSessionStatusChanged("Joined", "Session joined successfully");
    }
};

// Binding native callbacks to handler
void ZoomSDKManager::BindEvents() {
    // Use std::bind to connect native callbacks
    ZOOM_SDK::GetSessionService().m_cbonSessionJoin =
        std::bind(&NativeEventHandler::onSessionJoin, &NativeEventHandler::GetInst());
}
C# Application Usage

WPF Example:

using ZoomVideoSDK.Wrapper;

public partial class MainWindow : Window
{
    private ZoomSDKManager _sdk;

    public MainWindow()
    {
        InitializeComponent();

        _sdk = ZoomSDKManager.Instance;
        _sdk.SessionStatusChanged += OnSessionStatusChanged;
    }

    private void JoinButton_Click(object sender, RoutedEventArgs e)
    {
        bool initialized = _sdk.Initialize(@".\sdk\x64\bin");
        if (initialized)
        {
            _sdk.JoinSession(
                sessionName: SessionNameTextBox.Text,
                token: JwtTokenTextBox.Text,
                userName: UserNameTextBox.Text
            );
        }
    }

    private void OnSessionStatusChanged(string status, string message)
    {
        // Must invoke on UI thread
        Dispatcher.Invoke(() => {
            StatusLabel.Content = $"{status}: {message}";
        });
    }
}

WinForms Example:

public partial class MainForm : Form
{
    private ZoomSDKManager _sdk;

    private void OnSessionStatusChanged(string status, string message)
    {
        // Must invoke on UI thread
        this.Invoke((MethodInvoker)delegate {
            statusLabel.Text = $"{status}: {message}";
        });
    }
}
Build Configuration

DLL Dependencies:

C# App (managed)
    ↓ references
ZoomVideoSDK.Wrapper.dll (C++/CLI mixed-mode)
    ↓ loads dynamically at runtime
videosdk.dll + dependencies (native)

Post-Build Events:

REM Copy SDK DLLs to output directory
xcopy /Y "$(SolutionDir)sdk\x64\bin\*.dll" "$(OutDir)"

Linux: Qt GUI Integration

Architecture
┌─────────────────────────────────────────────────────────────┐
│  Qt Application (C++)                                       │
│  - Qt Widgets / QML                                         │
│  - Signals/Slots for event handling                         │
└─────────────────────────────────────────────────────────────┘
                          ↕ Direct C++ calls
┌─────────────────────────────────────────────────────────────┐
│  Native Zoom SDK (libvideosdk.so)                          │
│  - Video/Audio processing                                   │
│  - Network communication                                    │
└─────────────────────────────────────────────────────────────┘
Project Structure
videosdk-linux-qt-quickstart/
├── README.md
├── run_qt_demo.sh                    # Run script
├── src/
│   ├── CMakeLists.txt                # Qt6/Qt5 build config
│   ├── config.json                   # Session config
│   ├── bin/                          # Build output
│   │   └── VideoSDKQtDemo
│   ├── include/                      # SDK headers
│   ├── lib/                          # SDK libraries
│   └── Source Files:
│       ├── zoom_v-sdk_linux_bot_qt.cpp   # Main entry
│       ├── QtMainWindow.h/cpp            # Main window
│       ├── QtVideoWidget.h/cpp           # Video display
│       ├── QtVideoRenderer.h/cpp         # YUV→RGB rendering
│       ├── QtPreviewVideoHandler.h/cpp   # Self video
│       └── QtRemoteVideoHandler.h/cpp    # Remote video
Qt Video Rendering
// QtVideoWidget.h
class QtVideoWidget : public QWidget {
    Q_OBJECT

public:
    explicit QtVideoWidget(QWidget* parent = nullptr);
    void updateFrame(const QImage& frame);

protected:
    void paintEvent(QPaintEvent* event) override;

private:
    QImage m_currentFrame;
    QMutex m_mutex;
};

// QtVideoWidget.cpp
void QtVideoWidget::updateFrame(const QImage& frame) {
    QMutexLocker lock(&m_mutex);
    m_currentFrame = frame;
    update();  // Trigger repaint
}

void QtVideoWidget::paintEvent(QPaintEvent* event) {
    QPainter painter(this);
    QMutexLocker lock(&m_mutex);

    if (!m_currentFrame.isNull()) {
        // Scale to fit with aspect ratio
        QImage scaled = m_currentFrame.scaled(
            size(), Qt::KeepAspectRatio, Qt::SmoothTransformation);

        // Center the image
        int x = (width() - scaled.width()) / 2;
        int y = (height() - scaled.height()) / 2;
        painter.drawImage(x, y, scaled);
    }
}
YUV to RGB Conversion
// QtVideoRenderer.cpp
QImage convertYUV420ToRGB(const unsigned char* yuvData, int width, int height) {
    QImage image(width, height, QImage::Format_RGB888);

    const unsigned char* yPlane = yuvData;
    const unsigned char* uPlane = yuvData + width * height;
    const unsigned char* vPlane = uPlane + (width * height / 4);

    for (int y = 0; y < height; y++) {
        for (int x = 0; x < width; x++) {
            int yIndex = y * width + x;
            int uvIndex = (y / 2) * (width / 2) + (x / 2);

            int Y = yPlane[yIndex];
            int U = uPlane[uvIndex] - 128;
            int V = vPlane[uvIndex] - 128;

            // ITU-R BT.601 conversion
            int R = qBound(0, (int)(Y + 1.402 * V), 255);
            int G = qBound(0, (int)(Y - 0.344 * U - 0.714 * V), 255);
            int B = qBound(0, (int)(Y + 1.772 * U), 255);

            image.setPixel(x, y, qRgb(R, G, B));
        }
    }

    return image;
}
Qt Event Threading
// Invoke SDK callbacks on Qt main thread
class VideoCallback : public IZoomVideoSDKRawDataPipeDelegate {
public:
    void onRawDataFrameReceived(YUVRawDataI420* data) override {
        QImage frame = convertYUV420ToRGB(data->getBuffer(),
                                           data->getWidth(),
                                           data->getHeight());

        // Thread-safe UI update using Qt's event system
        QMetaObject::invokeMethod(m_videoWidget, [this, frame]() {
            m_videoWidget->updateFrame(frame);
        }, Qt::QueuedConnection);
    }

private:
    QtVideoWidget* m_videoWidget;
};
Build with CMake
cmake_minimum_required(VERSION 3.14)
project(VideoSDKQtDemo)

set(CMAKE_CXX_STANDARD 17)

# Find Qt
find_package(Qt6 COMPONENTS Core Widgets REQUIRED)
# Or: find_package(Qt5 COMPONENTS Core Widgets REQUIRED)

# Find ALSA for audio
find_package(ALSA REQUIRED)

# Source files
set(SOURCES
    zoom_v-sdk_linux_bot_qt.cpp
    QtMainWindow.cpp
    QtVideoWidget.cpp
    QtVideoRenderer.cpp
)

add_executable(VideoSDKQtDemo ${SOURCES})

target_link_libraries(VideoSDKQtDemo
    Qt6::Core Qt6::Widgets
    ${ALSA_LIBRARIES}
    ${CMAKE_SOURCE_DIR}/lib/libvideosdk.so
)

Linux: GTK GUI Integration

Architecture
┌─────────────────────────────────────────────────────────────┐
│  GTKmm Application (C++)                                    │
│  - GTK Widgets (Gtk::Window, Gtk::Box, etc.)               │
│  - Glib signals for event handling                          │
│  - SDL2 for video rendering                                 │
└─────────────────────────────────────────────────────────────┘
                          ↕ Direct C++ calls
┌─────────────────────────────────────────────────────────────┐
│  Native Zoom SDK (libvideosdk.so)                          │
└─────────────────────────────────────────────────────────────┘
Project Structure
videosdk-linux-gtk-quickstart/
├── README.md
├── src/
│   ├── CMakeLists.txt
│   ├── config.json
│   ├── bin/
│   │   └── SkeletonDemo
│   └── Source Files:
│       ├── zoom_v-sdk_linux_bot.cpp     # Main entry + GTK UI
│       ├── VideoRenderer.h/cpp          # SDL2 video rendering
│       ├── VideoDisplayBridge.h/cpp     # SDK→Renderer bridge
│       ├── PreviewVideoHandler.h/cpp    # Self video
│       └── RemoteVideoRawDataHandler.h/cpp  # Remote video
GTK Video Rendering (SDL2)
// VideoRenderer.h
class VideoRenderer {
public:
    VideoRenderer(Gtk::Widget* container);
    ~VideoRenderer();

    void renderFrame(const unsigned char* yuvData, int width, int height);

private:
    SDL_Window* m_window;
    SDL_Renderer* m_renderer;
    SDL_Texture* m_texture;
};

// VideoRenderer.cpp
void VideoRenderer::renderFrame(const unsigned char* yuvData, int width, int height) {
    // Update YUV texture directly (SDL handles conversion)
    SDL_UpdateYUVTexture(m_texture, nullptr,
        yuvData,                           // Y plane
        width,                             // Y pitch
        yuvData + width * height,          // U plane
        width / 2,                         // U pitch
        yuvData + width * height * 5/4,    // V plane
        width / 2);                        // V pitch

    SDL_RenderClear(m_renderer);
    SDL_RenderCopy(m_renderer, m_texture, nullptr, nullptr);
    SDL_RenderPresent(m_renderer);
}
GTK Main Window
// zoom_v-sdk_linux_bot.cpp
class MainWindow : public Gtk::Window {
public:
    MainWindow() {
        set_title("Zoom Video SDK Demo");
        set_default_size(1200, 800);

        // Create layout
        auto mainBox = Gtk::make_managed<Gtk::Box>(Gtk::ORIENTATION_VERTICAL);

        // Device selection
        m_cameraCombo = Gtk::make_managed<Gtk::ComboBoxText>();
        m_micCombo = Gtk::make_managed<Gtk::ComboBoxText>();
        m_speakerCombo = Gtk::make_managed<Gtk::ComboBoxText>();

        // Control buttons
        m_joinButton = Gtk::make_managed<Gtk::Button>("Join Session");
        m_leaveButton = Gtk::make_managed<Gtk::Button>("Leave Session");

        // Video areas (SDL embedded)
        m_selfVideoArea = Gtk::make_managed<Gtk::DrawingArea>();
        m_remoteVideoArea = Gtk::make_managed<Gtk::DrawingArea>();

        // Connect signals
        m_joinButton->signal_clicked().connect(
            sigc::mem_fun(*this, &MainWindow::on_join_clicked));

        add(*mainBox);
        show_all_children();
    }

private:
    void on_join_clicked() {
        // Initialize SDK and join session
        ZoomVideoSDKInitParams params;
        params.domain = "https://zoom.us";
        m_sdk->initialize(params);

        ZoomVideoSDKSessionContext context;
        context.sessionName = m_sessionEntry->get_text().c_str();
        context.token = m_tokenEntry->get_text().c_str();
        m_sdk->joinSession(context);
    }
};
Build Dependencies
# Ubuntu/Debian
sudo apt install build-essential cmake
sudo apt install libgtkmm-3.0-dev libsdl2-dev
sudo apt install libasound2-dev libcurl4-openssl-dev
# CMakeLists.txt
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTKMM REQUIRED gtkmm-3.0)
pkg_check_modules(SDL2 REQUIRED sdl2)
pkg_check_modules(ALSA REQUIRED alsa)

target_link_libraries(SkeletonDemo
    ${GTKMM_LIBRARIES}
    ${SDL2_LIBRARIES}
    ${ALSA_LIBRARIES}
    ${CMAKE_SOURCE_DIR}/lib/libvideosdk.so
)

Comparison: Qt vs GTK

AspectQtGTK
LanguageC++ (native)C++ (GTKmm wrapper)
Video RenderingQPainter / QImageSDL2 / Cairo
ThreadingSignals/Slots + QMetaObjectGlib main loop + idle callbacks
Build SystemCMake / qmakeCMake
Look & FeelPlatform-nativeGTK theme
Learning CurveModerateModerate

Resources

Sample Repositories
Official Documentation

Requirements and compatibility

Written for: OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

What our scanner noticed· Medium risk

  • Possible data-exfiltration endpoints
  • Instructions that use the network

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
Zoom
Publisher
OpenAI (Official)
Distributed by
OpenAI
Source
openai/plugins · plugins/zoom/skills/general · commit d420d13
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from plugins/zoom/LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Zoom or OpenAI.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download zoom-general.zip