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Omniverse Realtime Viewer

OpenAIOfficialCreated by NVIDIA OmniverseDistributed by OpenAI

  • Skill
  • Meta (authoring, orchestration, planning, memory)
  • Software development
  • Apache-2.0
  • Medium risk

From the author

Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
— the description by NVIDIA Omniverse

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The Omniverse Realtime Viewer skill acts as a central orchestrator for developing USD-based viewer applications. It provides a structured approach to selecting implementation recipes, enforcing architectural conventions, and managing dependencies. By utilizing a set of focused reference documents, it guides developers through the lifecycle of building, configuring, and validating viewer applications, ensuring consistent behavior across different delivery paths such as local workstations or streaming environments.

What it does

  • Routes development requests to specific implementation recipes based on the target delivery path.
  • Enforces architectural rules for USD rendering, stage management, and UI integration.
  • Provides guidance on camera selection, input handling, and viewport interaction.
  • Standardizes the integration of AOV switching and render product configuration.
  • Facilitates the capture of validation evidence for viewer readiness.
  • Maintains separation between user-provided USD files and application-specific session state.

When to use it

  • When initiating the development of a new USD viewer application within the Omniverse ecosystem.
  • When determining the appropriate delivery path for a viewer, such as local native or streaming.
  • When needing to implement consistent camera, selection, or UI behavior across viewer projects.
  • When integrating advanced rendering features like AOV switching into an existing viewer.

Advantages

  • Ensures architectural consistency across diverse viewer implementations.
  • Provides a clear, modular path for adding specific capabilities like input routing or data display.
  • Promotes clean separation of concerns between stage data and viewer-owned state.
  • Standardizes the validation process for consistent delivery.

Usage examples

“I need to build a browser-based viewer for USD files.”
The agent will route you to the streaming viewer recipe, providing guidance on WebRTC stream setup, UI integration, and viewport interaction.
“How do I implement AOV switching in my local USD viewer?”
The agent will provide the AOV switching reference, detailing how to map render vars and update the display state on the server.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/openai/omniverse-realtime-viewer/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills

Documentation by NVIDIA Omniverse

<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->

<!-- SPDX-License-Identifier: Apache-2.0 -->

Omniverse Realtime Viewer

This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references.

Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps.

Instructions

Start by classifying the requested viewer, then read only the references needed for that delivery path and feature set. Implement the render path first, layer interaction and UI behavior on top of it, and finish by capturing validation evidence from references/validation.md.

Read Order

  1. Read references/routing.md to choose the delivery path and focused references.

  2. Read references/conventions.md before implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior.

  3. For broad viewer requests, read references/usd-viewer-app/README.md.

  4. If the delivery path is unclear, read references/streaming-vs-local/README.md.

  5. If the prompt includes layout, panels, controls, inspectors, status, or UX, read references/viewer-ux-workflow/README.md and then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron, ovui, ovwidgets, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI.

  6. For viewport interaction, read references/viewer-input-routing/README.md before references/camera-controls/README.md, references/native-picking-selection/README.md, or references/object-selection/README.md.

  7. Read only the focused capability references needed for the requested app.

  8. Use references/validation.md to capture review evidence before handoff.

Non-Negotiables

  • Use ovrtx for all USD and 3D rendering.

  • Browser apps display an ovstream WebRTC video stream plus UI. The browser does not render USD geometry.

  • Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, model-viewer, react-three-fiber, glTF browser viewers, or other client-side 3D renderers.

  • If local validation cannot run because the GPU/runtime environment is absent, scaffold the ovrtx path and document the runtime requirement. Do not add a browser-renderer fallback.

  • Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers or app state.

  • Keep one owner for renderer.step(), stage mutation, native picking, selection writes, and live attribute writes.

  • Keep dependency acquisition in references/dependencies/README.md and deployment choices in references/cloud-deployment/README.md; do not duplicate package locations or deployment setup.

Focused Reference Families

  • Entry points and recipes: references/usd-viewer-app/README.md, references/streaming-viewer-recipe/README.md, references/ovui-local-viewer-recipe/README.md, references/streaming-vs-local/README.md, references/electron-shm-viewer/README.md, references/ovwidgets-editor-shell/README.md.

  • Rendering and stage: references/ovrtx-rendering/README.md, references/stage-loading/README.md, references/stage-management/README.md, references/render-settings/README.md, references/aov-switching/README.md, references/stage-hierarchy/README.md, references/stage-queries/README.md, references/stage-attribute-reads/README.md, references/prim-transform-safety/README.md, references/usd-sample-data/README.md.

  • Delivery and runtime: references/streaming-server/README.md, references/streaming-client/README.md, references/streaming-messages/README.md, references/streaming-lifecycle/README.md, references/local-viewer/README.md, references/tauri-local-viewer/README.md, references/cpp-native-viewer/README.md, references/headless-shm-cli/README.md, references/viewer-backend-interface/README.md, references/webgl-shm-transport/README.md.

  • Viewer UI/UX: references/viewer-ux-workflow/README.md, references/viewer-layout-patterns/README.md, references/viewer-control-patterns/README.md, references/viewer-data-view-patterns/README.md, references/viewer-feedback-status/README.md.

  • Interaction: references/viewer-input-routing/README.md, references/camera-controls/README.md, references/object-selection/README.md, references/native-picking-selection/README.md, references/selection-feedback/README.md, references/selection-animation/README.md, references/transform-manipulator/README.md, references/gl-viewport-overlay/README.md, references/ovui-library/README.md, references/prim-pick-effects/README.md, references/prim-info-display/README.md, references/viewport-overlays/README.md.

  • Infrastructure: references/dependencies/README.md, references/windows-native-setup/README.md, references/cloud-assets/README.md, references/cloud-deployment/README.md, references/troubleshooting/README.md.

Build Workflow

  1. Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints.

  2. Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment.

  3. Read selected references before writing app code. Follow their build order, import order, data-channel contracts, and renderer ownership rules.

  4. Implement the core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment.

  5. Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure.

  6. Capture validation evidence before calling the viewer ready.

Examples

  • For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream-status references.

  • For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation.

Completion Checklist

  • Selected references match the user's intent and delivery path.

  • No code path uses a browser-side 3D renderer for USD.

  • The generated app has one clear owner for render stepping and stage mutation.

  • User USD files remain untouched by viewer-owned session data.

  • Camera, input, selection, scene loading, and stream behavior follow references/conventions.md.

  • Setup/build/run results and visual interaction evidence are captured with references/validation.md.

Files

references/streaming-viewer-recipe/project-structure.md

Streaming Project Structure

Pattern, Not Fixed File Layout

A streaming Omniverse Realtime Viewer is two processes: a Python server owns USD, ovrtx rendering, stage state, and frame streaming; a browser client owns DOM UI, connection state, and app-level commands. The file tree below is a worked layout, not a required package shape. Reorganize modules to match the host repo as long as the contracts remain intact: one render thread owns ovrtx mutation, video frames use the streaming path, JSON messages stay on the data channel, and UI input follows the selected transport's input channel.

Global Rules

  • Before writing any code, read references/dependencies. Its references/nvidia-runtime.md file owns acquisition details for ovrtx, ovstream, ovui, and the ov-web-rtc client; do not repeat those locations in project structure guidance.

  • NEVER use WebGL, Three.js, Babylon.js, or any client-side 3D renderer. All USD rendering is done server-side by ovrtx. The browser receives a WebRTC video stream; it displays <video>, not <canvas> with a 3D scene graph. ovrtx requires an NVIDIA GPU. Do NOT substitute a browser renderer.

  • For deployment work, read references/cloud-deployment and use the supported paths documented there, such as OKAS 1 or Brev.

  • Keep the streaming app split into a Python server process and a React browser client. The server owns USD, ovrtx, ovstream, picking, camera state, and scene mutations. The browser owns DOM UI, connection state, and app-level message sends.

  • Do not send rendered pixels through the JSON data channel. Only stream video through ovstream and use JSON messages for app state and commands.

  • Do not forward mouse, keyboard, wheel, or touch input manually as JSON. The WebRTC browser library forwards input through NVST's native input channel as binary InputEvent structs; handle them on the server through the ovstream input callback. For SHM Python clients, use ovstream.ShmClient.send_input_event(); C clients use ovstream_shm_client_send_input_event(). Do not use JSON mouseInput. Use viewer-input-routing for button normalization, viewport ownership, and click-vs-drag dispatch.

  • Make one render thread the sole owner of renderer.step(), open_usd(), open_usd_from_string(), reference add/remove APIs, reset_stage(), native pick queries, selection outline writes, and live write_attribute() calls. Other callbacks enqueue work for that render thread.

  • Register all ovstream callbacks before starting the server. Early connection and data-channel events can otherwise be dropped.

  • Set OVRTX_SKIP_USD_CHECK=1 before any ovrtx work. Keep import order disciplined: initialize ovrtx first in the streaming server process. Use ovrtx query_prims for basic runtime prim discovery; import pxr only for USD features not covered by native ovrtx queries.

  • Treat stream resolution as a server-renderer contract. Use a fixed server render size, typically 1920x1080, and display the browser video with object-fit: contain; NVST handles letterbox coordinate mapping.

  • Never modify the user USD file when adding viewer camera, render products, render vars, settings, selection metadata, or inline session data.

1. Create The Project Skeleton

Create a two-process project with a server package and a frontend app. Use this structure unless the host repo already has an equivalent convention:

streaming-usd-viewer/
  README.md
  requirements.txt or pyproject.toml
  server/
    __init__.py
    ov_web_viewer_server.py
    config.py
    runtime.py
    renderer_runtime.py
    scene_loader.py
    stream_server.py
    frame_converter.py
    message_router.py
    input_router.py
    camera_controller.py
    selection_controller.py
    scene_manager.py
    render_settings.py
    stage_queries.py
    settings_store.py
    assets.py
  frontend/
    package.json
    index.html
    vite.config.ts
    src/
      main.tsx
      App.tsx
      streaming/
        StreamingProvider.tsx
        streamingConfig.ts
        messages.ts
      components/
        Viewport.tsx
        Toolbar.tsx
        ScenePicker.tsx
        StageTree.tsx
        PrimInfoPanel.tsx
        RenderSettingsPanel.tsx
        StatusBar.tsx
      types/
        messages.ts
        usd.ts
      styles.css
  assets/
    samples/
  data/
    viewer-settings.json

Do this:

  • Create the server and frontend files above directly in the generated app.

  • Keep all renderer and USD state in server/. Keep React state and browser UI in frontend/src/.

  • Put sample USD files under assets/samples/ or accept an absolute configured asset root. Do not hard-code developer machine paths.

  • Persist cross-scene viewer settings under data/viewer-settings.json or a user-configurable settings path.

Critical contracts:

  • server/ov_web_viewer_server.py is the process entry point only. It parses config, constructs runtime objects, starts ovstream, enters the render loop, and shuts down cleanly. If a generated project uses a different entry-point name, update deployment commands and templates consistently.

  • server/renderer_runtime.py owns the ovrtx renderer, current render product path, frame stepping, frame extraction, and live attribute writes.

  • server/scene_loader.py owns viewer camera/render-product/render-var injection and never mutates user USD files.

  • server/stream_server.py owns ovstream initialization, callback registration, start/stop, send guards, and video frame submission.

  • server/message_router.py owns data-channel message unwrapping, event dispatch, request validation, and response sends.

  • server/input_router.py owns ovstream input events and translates them to camera, selection, and keyboard actions.

  • frontend/src/streaming/StreamingProvider.tsx owns AppStreamer connection lifecycle and exposes status plus a guarded send helper.

  • frontend/src/types/messages.ts and server/config.py must agree on exact event names.

Decision points:

  • If the user asks for the quickest local demo, use Vite for the frontend and run it separately from the Python server.

  • If the user asks for a packaged deployment, keep the same server/client boundary and read references/cloud-deployment before adding deployment files.

  • If the user asks for server-side viewport overlays composited into the video, add overlay modules after the core stream works; see references/viewport-overlays for the full contract.

  • If the user asks for S3, MinIO, or cloud asset browsing, keep asset discovery behind server/assets.py; see references/cloud-assets for the full contract.

Common failure modes:

  • Putting renderer code in React creates an impossible browser dependency path. Keep rendering server-side.

  • Mixing message names across server and client silently breaks UI updates. Define the names once and route every message through the same table.

  • Adding USD query code inside streaming callbacks can stall data-channel threads. Queue slow work or isolate it in stage_queries.py.

Read for depth: see references/usd-viewer-app, references/streaming-server, references/streaming-client, and references/streaming-messages for the full contracts.

Requirements and compatibility

Written for: OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.

Security

What our scanner noticed· Medium risk

  • Large base64-encoded blobs
  • Instructions that use the network

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
NVIDIA Omniverse
Publisher
OpenAI (Official)
Distributed by
OpenAI
Source
openai/plugins · plugins/nvidia/skills/omniverse-realtime-viewer · commit d420d13
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (written by AutoGineer)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

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Download ZIP

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