Omniverse Realtime Viewer
OpenAIOfficialCreated by NVIDIA OmniverseDistributed by OpenAI
- Skill
- Meta (authoring, orchestration, planning, memory)
- Software development
- Apache-2.0
- Medium risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The Omniverse Realtime Viewer skill acts as a central orchestrator for developing USD-based viewer applications. It provides a structured approach to selecting implementation recipes, enforcing architectural conventions, and managing dependencies. By utilizing a set of focused reference documents, it guides developers through the lifecycle of building, configuring, and validating viewer applications, ensuring consistent behavior across different delivery paths such as local workstations or streaming environments.
What it does
- Routes development requests to specific implementation recipes based on the target delivery path.
- Enforces architectural rules for USD rendering, stage management, and UI integration.
- Provides guidance on camera selection, input handling, and viewport interaction.
- Standardizes the integration of AOV switching and render product configuration.
- Facilitates the capture of validation evidence for viewer readiness.
- Maintains separation between user-provided USD files and application-specific session state.
When to use it
- When initiating the development of a new USD viewer application within the Omniverse ecosystem.
- When determining the appropriate delivery path for a viewer, such as local native or streaming.
- When needing to implement consistent camera, selection, or UI behavior across viewer projects.
- When integrating advanced rendering features like AOV switching into an existing viewer.
Advantages
- Ensures architectural consistency across diverse viewer implementations.
- Provides a clear, modular path for adding specific capabilities like input routing or data display.
- Promotes clean separation of concerns between stage data and viewer-owned state.
- Standardizes the validation process for consistent delivery.
Usage examples
- “I need to build a browser-based viewer for USD files.”
- The agent will route you to the streaming viewer recipe, providing guidance on WebRTC stream setup, UI integration, and viewport interaction.
- “How do I implement AOV switching in my local USD viewer?”
- The agent will provide the AOV switching reference, detailing how to map render vars and update the display state on the server.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/openai/omniverse-realtime-viewer/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills
Documentation by NVIDIA Omniverse
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->
Omniverse Realtime Viewer
This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references.
Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps.
Instructions
Start by classifying the requested viewer, then read only the references needed
for that delivery path and feature set. Implement the render path first, layer
interaction and UI behavior on top of it, and finish by capturing validation
evidence from references/validation.md.
Read Order
Read
references/routing.mdto choose the delivery path and focused references.Read
references/conventions.mdbefore implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior.For broad viewer requests, read
references/usd-viewer-app/README.md.If the delivery path is unclear, read
references/streaming-vs-local/README.md.If the prompt includes layout, panels, controls, inspectors, status, or UX, read
references/viewer-ux-workflow/README.mdand then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron,ovui,ovwidgets, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI.For viewport interaction, read
references/viewer-input-routing/README.mdbeforereferences/camera-controls/README.md,references/native-picking-selection/README.md, orreferences/object-selection/README.md.Read only the focused capability references needed for the requested app.
Use
references/validation.mdto capture review evidence before handoff.
Non-Negotiables
Use
ovrtxfor all USD and 3D rendering.Browser apps display an
ovstreamWebRTC video stream plus UI. The browser does not render USD geometry.Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, model-viewer, react-three-fiber, glTF browser viewers, or other client-side 3D renderers.
If local validation cannot run because the GPU/runtime environment is absent, scaffold the
ovrtxpath and document the runtime requirement. Do not add a browser-renderer fallback.Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers or app state.
Keep one owner for
renderer.step(), stage mutation, native picking, selection writes, and live attribute writes.Keep dependency acquisition in
references/dependencies/README.mdand deployment choices inreferences/cloud-deployment/README.md; do not duplicate package locations or deployment setup.
Focused Reference Families
Entry points and recipes:
references/usd-viewer-app/README.md,references/streaming-viewer-recipe/README.md,references/ovui-local-viewer-recipe/README.md,references/streaming-vs-local/README.md,references/electron-shm-viewer/README.md,references/ovwidgets-editor-shell/README.md.Rendering and stage:
references/ovrtx-rendering/README.md,references/stage-loading/README.md,references/stage-management/README.md,references/render-settings/README.md,references/aov-switching/README.md,references/stage-hierarchy/README.md,references/stage-queries/README.md,references/stage-attribute-reads/README.md,references/prim-transform-safety/README.md,references/usd-sample-data/README.md.Delivery and runtime:
references/streaming-server/README.md,references/streaming-client/README.md,references/streaming-messages/README.md,references/streaming-lifecycle/README.md,references/local-viewer/README.md,references/tauri-local-viewer/README.md,references/cpp-native-viewer/README.md,references/headless-shm-cli/README.md,references/viewer-backend-interface/README.md,references/webgl-shm-transport/README.md.Viewer UI/UX:
references/viewer-ux-workflow/README.md,references/viewer-layout-patterns/README.md,references/viewer-control-patterns/README.md,references/viewer-data-view-patterns/README.md,references/viewer-feedback-status/README.md.Interaction:
references/viewer-input-routing/README.md,references/camera-controls/README.md,references/object-selection/README.md,references/native-picking-selection/README.md,references/selection-feedback/README.md,references/selection-animation/README.md,references/transform-manipulator/README.md,references/gl-viewport-overlay/README.md,references/ovui-library/README.md,references/prim-pick-effects/README.md,references/prim-info-display/README.md,references/viewport-overlays/README.md.Infrastructure:
references/dependencies/README.md,references/windows-native-setup/README.md,references/cloud-assets/README.md,references/cloud-deployment/README.md,references/troubleshooting/README.md.
Build Workflow
Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints.
Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment.
Read selected references before writing app code. Follow their build order, import order, data-channel contracts, and renderer ownership rules.
Implement the core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment.
Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure.
Capture validation evidence before calling the viewer ready.
Examples
For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream-status references.
For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation.
Completion Checklist
Selected references match the user's intent and delivery path.
No code path uses a browser-side 3D renderer for USD.
The generated app has one clear owner for render stepping and stage mutation.
User USD files remain untouched by viewer-owned session data.
Camera, input, selection, scene loading, and stream behavior follow
references/conventions.md.Setup/build/run results and visual interaction evidence are captured with
references/validation.md.
Files
- ATTRIBUTION.mdAdded by AutoGineer1.0 KiB
- BENCHMARK.md5.5 KiB
- LICENSEAdded by AutoGineer10.0 KiB
- SKILL.md7.4 KiB
- agents/openai.yaml315 B
- evals/evals.json8.1 KiB
- references/aov-switching/README.md15.2 KiB
- references/camera-auto-select/README.md7.4 KiB
- references/camera-controls/README.md17.1 KiB
- references/camera-picker/README.md9.7 KiB
- references/cloud-assets/README.md10.4 KiB
- references/cloud-deployment/README.md18.0 KiB
- references/conventions.md5.3 KiB
- references/cpp-native-viewer/README.md2.4 KiB
- references/cpp-native-viewer/interaction-features.md19.2 KiB
- references/cpp-native-viewer/presentation-loop.md9.0 KiB
- references/cpp-native-viewer/project-build.md6.4 KiB
- references/cpp-native-viewer/renderer-session.md4.5 KiB
- references/cpp-native-viewer/validation.md3.3 KiB
- references/dependencies/README.md3.4 KiB
- references/dependencies/electron-shm.md1.5 KiB
- references/dependencies/environment-validation.md4.4 KiB
- references/dependencies/frontend.md2.3 KiB
- references/dependencies/local-openusd-gpu.md4.4 KiB
- references/dependencies/nvidia-runtime.md9.0 KiB
- references/dependencies/ovrtx.md2.4 KiB
- references/dependencies/ovstream.md2.5 KiB
- references/dependencies/quick-setup.md5.3 KiB
- references/electron-shm-viewer/README.md2.2 KiB
- references/electron-shm-viewer/architecture-project.md6.3 KiB
- references/electron-shm-viewer/electron-client.md5.6 KiB
- references/electron-shm-viewer/protocol-interaction-lifecycle.md6.9 KiB
- references/electron-shm-viewer/python-shm-server.md4.9 KiB
- references/electron-shm-viewer/validation.md2.8 KiB
- references/gl-viewport-overlay/README.md7.9 KiB
- references/gl-viewport-overlay/architecture.md4.1 KiB
- references/gl-viewport-overlay/example-gizmo.md5.5 KiB
- references/gl-viewport-overlay/interaction-pattern.md4.0 KiB
- references/gl-viewport-overlay/projection-alignment.md4.3 KiB
- references/headless-shm-cli/README.md12.2 KiB
- references/huggingface-usd/README.md7.7 KiB
- references/local-viewer/README.md15.0 KiB
- references/native-picking-selection/README.md10.4 KiB
- references/object-selection/README.md9.4 KiB
- references/ovrtx-rendering/README.md18.2 KiB
- references/ovui-library/README.md3.3 KiB
- references/ovui-library/api-reference.md4.3 KiB
- references/ovui-library/extending.md4.8 KiB
- references/ovui-local-viewer-recipe/README.md3.7 KiB
- references/ovui-local-viewer-recipe/interaction-features.md16.1 KiB
- references/ovui-local-viewer-recipe/project-structure.md6.2 KiB
- references/ovui-local-viewer-recipe/setup-shell-renderer.md14.3 KiB
- references/ovui-local-viewer-recipe/validation-build-order.md5.5 KiB
- references/ovwidgets-editor-shell/README.md8.6 KiB
- references/prim-info-display/README.md9.3 KiB
- references/prim-pick-effects/README.md5.9 KiB
- references/prim-transform-safety/README.md8.2 KiB
- references/render-settings/README.md9.9 KiB
- references/routing.md16.5 KiB
- references/seg-outline-highlight/README.md1.4 KiB
- references/selection-animation/README.md9.7 KiB
- references/selection-feedback/README.md6.6 KiB
- references/stage-attribute-reads/README.md5.5 KiB
- references/stage-hierarchy/README.md17.1 KiB
- references/stage-hierarchy/fallback-worker-protocol.md3.5 KiB
- references/stage-loading/README.md19.3 KiB
- references/stage-management/README.md10.1 KiB
- references/stage-queries/README.md5.3 KiB
- references/streaming-client/README.md17.4 KiB
- references/streaming-lifecycle/README.md8.8 KiB
- references/streaming-messages/README.md16.5 KiB
- references/streaming-messages/server-handler-map.md3.1 KiB
- references/streaming-server/README.md18.6 KiB
- references/streaming-server/frame-loop-and-continuity.md3.3 KiB
- references/streaming-viewer-recipe/README.md4.8 KiB
- references/streaming-viewer-recipe/client-protocol.md11.0 KiB
- references/streaming-viewer-recipe/interaction-features.md13.0 KiB
- references/streaming-viewer-recipe/project-structure.md7.0 KiB
- references/streaming-viewer-recipe/server-runtime.md16.8 KiB
- references/streaming-viewer-recipe/validation-build-order.md5.8 KiB
- references/streaming-vs-local/README.md8.1 KiB
- references/tauri-local-viewer/README.md18.2 KiB
- references/tauri-shm-transform-gizmo/README.md11.8 KiB
- references/transform-manipulator/README.md15.0 KiB
- references/troubleshooting/README.md7.2 KiB
- references/troubleshooting/scenario-playbooks.md18.8 KiB
- references/usd-sample-data/README.md11.7 KiB
- references/usd-viewer-app/README.md7.5 KiB
- references/validation.md3.0 KiB
- references/viewer-backend-interface/README.md17.7 KiB
- references/viewer-control-patterns/README.md4.8 KiB
- references/viewer-data-view-patterns/README.md4.8 KiB
- references/viewer-feedback-status/README.md4.9 KiB
- references/viewer-input-routing/README.md7.8 KiB
- references/viewer-layout-patterns/README.md4.7 KiB
- references/viewer-ux-workflow/README.md4.6 KiB
- references/viewport-overlays/README.md4.8 KiB
- references/viewport-resize/README.md8.5 KiB
- references/webgl-shm-transport/README.md14.5 KiB
- references/windows-native-setup/README.md5.7 KiB
- skill-card.md2.9 KiB
- skill.oms.sig28.6 KiB
references/ovwidgets-editor-shell/README.md
OvWidgets Full Editor
Triggers
Use this skill for complete standalone editor path, omni.ui docking, RTX viewport, stage browser, property inspector, transform manipulators, undo/redo, themes, settings, content browser, layer stack, or full-featured OvGear USD editor/viewer.
Use OvGear (ovwidgets) when the request is for the complete USD editor/viewer:
docked panels, editor lifecycle, selection synchronization, undoable edits, and
RTX rendering. For a minimal single-window viewer, use the local-viewer skill
instead; ovwidgets.app.Application intentionally starts the heavy editor shell.
When customizing editor controls, property editors, toolbar tools, settings, or
confirmation dialogs, read viewer-control-patterns and apply its
client-agnostic control guidance to omni.ui/ovwidgets primitives.
For ovwidgets package behavior, editor-shell behavior, or widget APIs beyond
this summary, read references/dependencies for acquisition guidance and
supplemental dependency documentation.
Quick Start
Launch the full editor and optionally open a USD stage after the UI is built:
from ovwidgets.app.application import Application
Application().run(usd_path="path/to/stage.usd")Equivalent launch paths are the ovwidgets console script and
python -m ovwidgets.app. The CLI accepts an optional USD path.
What OvGear Provides
OvGear is a Kit-free standalone omni.ui application rendered through ovrtx.
It provides:
RTX viewport with camera controls, frame loop, HUD, pick gesture plumbing, selection outline, and transform manipulator integration.
Stage Browser with hierarchy, type badges, visibility controls, filtering, rename, and drag/drop reparenting.
Property Inspector with type-dispatched attribute editors and multi-selection ambiguity handling.
Undo/redo command stack for editor mutations.
Runtime themes and JSON-backed settings.
Content Browser for local files, bookmarks, recent files, and open-file wiring.
Layer Stack panel backed by
LayerStackAdapterfor USD layer inspection and editing.
Key Widgets
Application(ovwidgets.app.application.Application): use for the full editor. It ownsSettings,UndoManager,SelectionBus, global styles, dock layout, shortcuts, frame loop, status bar, content browser, layer panel, property panel, stage browser, and viewport.ViewportWidget(ovwidgets.viewport.viewport_widget.ViewportWidget): use when embedding the RTX viewport into an existingomni.uiapp. It hosts the rendered image,SceneViewcamera gestures, toolbar tools, transform gizmos, selection outline, drag/drop, and renderer adapter integration.StageWidget(ovwidgets.stage.widget.stage_widget.StageWidget): use for an embeddable prim hierarchy browser inside any activeui.VStack/ui.Framecontext. UseStageWindowwhen you want the dockable window shell.PropertyWindow(ovwidgets.property.window.PropertyWindow): use for the USD property inspector. It rebuilds from aPropertyAdapter, dispatches widgets by scheme/type, and should be wired to a stage adapter plusUndoManagerfor editor behavior.ContentBrowserWindow(ovwidgets.content.ContentBrowserWindow): use for file navigation, bookmarks, recent files, and explicitopen_file_fnwiring.LayerWindow(ovwidgets.layers.LayerWindow): use for the Layers panel. Back it withUsdLayerStackAdapteror anotherLayerStackAdapter.
Adapter Pattern
Keep UI code behind the ABCs in ovwidgets.common.adapters:
RendererAdapter: implement this for custom renderers. Required surface:load_stage,render_frame,set_resolution,pick,cancel_pick,pick_rect,set_selection_highlight, andshutdown.OvRtxRendererAdapter(ovwidgets.viewport.ovrtx_renderer_adapter): built-inovrtxrenderer adapter. It composes the user stage with an OvGear session layer for camera/render-product data and pushes camera/transform updates intoovrtx.StageAdapter: hierarchy, display, visibility, rename, reparent, filtering, change notifications, and undo grouping.UsdStageAdapteris the USD-backed implementation.TransformAdapter: local/world transform read/write used by the transform manipulator.UsdTransformAdapteris the USD-backed implementation.PropertyAdapterandLayerStackAdapter: use these to back property and layer UI without coupling those panels directly topxr.
Application.open_file() wires the standard USD path: it preconstructs
OvRtxRendererAdapter, opens the USD stage, creates UsdStageAdapter,
UsdPropertyAdapter, UsdTransformAdapter, and UsdLayerStackAdapter, then
hands those adapters to the panels.
Embedding Widgets Without Application
When embedding individual widgets, initialize and run omni.ui yourself, create
the selection/undo/settings services you need, and pass adapters explicitly.
Stage browser only:
import omni.ui as ui
from ovwidgets.common.selection import SelectionBus
from ovwidgets.stage.usd_stage_adapter import UsdStageAdapter
from ovwidgets.stage.widget.stage_widget import StageWidget
selection_bus = SelectionBus()
adapter = UsdStageAdapter(stage)
with ui.VStack():
widget = StageWidget(adapter, selection_bus)Viewport with the built-in renderer:
from pxr import Usd # import pxr before ovrtx is imported lazily
from ovwidgets.viewport.ovrtx_renderer_adapter import OvRtxRendererAdapter
from ovwidgets.viewport.viewport_widget import ViewportWidget
renderer = OvRtxRendererAdapter() # construct before Usd.Stage.Open(...)
stage = Usd.Stage.Open("path/to/stage.usd")
renderer.load_stage(stage)
viewport = ViewportWidget(renderer=renderer)For dockable panel shells, use StageWindow, PropertyWindow,
ContentBrowserWindow, and LayerWindow; they are late-bound and expose
set_adapter/setup methods so callers can construct the UI before the USD stage
is loaded.
Environment Requirements
Python version must match the selected
ovrtx/ovuipackage set. Readreferences/dependenciesfor the current supported Python version and artifact set.ovrtx,omni.ui, andomni.ui_sceneimportable in the active environment.NVIDIA GPU and driver with a Vulkan ICD.
A real
DISPLAYfor desktop use, or headless Vulkan:
export OMNIUI_HEADLESS=1
export OMNIUI_BACKEND=vulkanUse the custom USD runtime paths expected by the OvGear build:
export OVRTX_SKIP_USD_CHECK=1
export PYTHONPATH="$HOME/dev/usd-build/install/lib/python:$PYTHONPATH"
export LD_LIBRARY_PATH="$HOME/dev/usd-build/install/lib:$LD_LIBRARY_PATH"Set OMNIUI_HEADLESS and OMNIUI_BACKEND before importing omni.ui.
Set OVRTX_SKIP_USD_CHECK before constructing the renderer.
Read references/dependencies for the current ovui PyPI package guidance and
supplemental dependency documentation.
Install ovui, ovui-data-adapters, and ovwidgets from the same
package set. Stale data adapters can make even lightweight imports such as
ovwidgets.viewport.image_bridge.ImageBridge fail if ovwidgets.viewport.__init__
eagerly imports ViewportWidget.
Gotchas
Import
pxrbeforeovrtx, but constructOvRtxRendererAdapterbefore the firstUsd.Stage.Open(...). This primes theovrtxMDL cache while avoiding duplicate USD debug-symbol registration.Application.open_file()already enforces this; embedders must do it manually.Do not import
ovrtxdirectly beforepxr. LetOvRtxRendererAdapterimport it lazily afterpxris available.Use
ui.Window(..., fill_app_window=True)for full-app overlay/status windows that must resize with the application window.Applicationis a singleton. A secondApplication()in the same process asserts; reuse the instance pattern or start a new process.omni.ui.Framebuilds lazily on the first render frame. State needed byattach_stage,set_adapter, or selection callbacks should exist in__init__; only actual UI widget construction belongs in frame build methods.For custom sliders, toggles, menus, and property-editor controls, follow
viewer-control-patterns: label controls visibly, keep state in adapters or app models, clamp before backend writes, and show effective values when renderer support adjusts the requested value.ovrtxavailability depends on GPU/driver/runtime setup. If renderer construction fails, keep the stage/property/layer adapters usable and surface the viewport failure separately.If install fails with missing
pyproject.tomlunderovui-data-adapters, use a package set that includes matching package metadata.If
ovwidgetsinstall reportsMultiple top-level packages discovered, use a compatible package set with explicit packaging metadata.
Requirements and compatibility
Written for: OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- NVIDIA Omniverse
- Publisher
- OpenAI (Official)
- Distributed by
- OpenAI
- Source
- openai/plugins · plugins/nvidia/skills/omniverse-realtime-viewer · commit d420d13
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (written by AutoGineer)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by NVIDIA Omniverse or OpenAI.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-realtime-viewer.zip