Omniverse Cad To Simready
NVIDIAOfficialCreated by OmniverseDistributed by NVIDIA
- Skill
- Workflow
- Software development
- Apache-2.0
- Medium risk
- Has scripts
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill acts as an orchestrator for the CAD to SimReady pipeline, coordinating a series of specialized stages including asset conversion, material and physics assignment via Content Agents, validation, and final packaging. It is designed to manage the flow between discrete tools rather than replacing them, ensuring that assets meet specific simulation requirements through a structured, documentation-driven process.
What it does
- Coordinates end-to-end conversion from source CAD or mesh assets to SimReady USD.
- Manages property assignment for materials and physics using Content Agents.
- Performs multi-stage validation gates to ensure asset viability and conformance.
- Automates the assembly of deliverable packages including thumbnails and USD dependencies.
- Provides consolidated reporting on workflow status, validation findings, and stage outputs.
- Supports flexible execution modes including conversion-only and validation-only paths.
When to use it
- When you need to transform raw CAD or source assets into simulation-ready USD files.
- When you require automated material and physics assignment for 3D assets.
- When you need to validate assets against SimReady conformance profiles.
- When you are preparing assets for packaging and distribution in a simulation environment.
Advantages
- Provides a structured, repeatable pipeline for complex asset preparation.
- Integrates multiple specialized stages into a cohesive workflow.
- Ensures consistent validation and conformance across the asset lifecycle.
- Supports modular execution by allowing specific stages to be skipped or isolated.
Usage examples
- “Convert my CAD file at /path/to/model.step to a SimReady asset.”
- The agent will initiate the preflight check, convert the file to USD, apply material and physics properties, validate the result, and output a report.
- “Validate this existing USD file for SimReady conformance.”
- The agent will run the validation-only workflow, checking the provided USD against SimReady profiles and reporting any findings.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/nvidia/omniverse-cad-to-simready/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-cad-to-simready.zip -d .agents/skills
Documentation by Omniverse
CAD to SimReady
When to Use
Use this workflow skill for an end-to-end pipeline from a source asset to a SimReady asset or package. It coordinates existing conversion, authoring, validation, conformance, rendering, and packaging references directly; do not replace it with a single monolithic runner command.
This skill is documentation-driven and does not ship scripts/run.py; it must
not depend on a repository checkout. Shell is declared because this workflow
invokes installed stage reference scripts directly, from each reference's
installed directory, and it still must not grow a monolithic runner.
Prerequisites
Prefer
preflightfirst for deterministic setup: it installs/verifies local upstream checkouts, writes acad-to-simready-preflight.jsonmanifest, and exportsPHYSICAL_AI_PREFLIGHT_MANIFESTplusPHYSICAL_AI_REQUIRE_PREFLIGHT=1for downstream references.Python 3.12 and
uv(per repoREADME.md).A Content Agents model provider key when local deployment will run, or explicit endpoint variables plus usage tokens for already-running endpoints; see
references/preflight/README.mdfor the full list.Docker, NVIDIA Container Toolkit, and an NVIDIA GPU for Content Agents and OVRTX stages.
Local upstream checkouts under
${OMNIVERSE_CAD_TO_SIMREADY_UPSTREAM_ROOT:-$HOME/.omniverse-cad-to-simready/upstreams}when a stage needs upstream scripts or specs.
First Action
For any broad CAD/source-asset to SimReady request, assume
property_assignment_intent=run unless the user explicitly asks for
conversion-only, validation-only, or no material/physics assignment.
For conversion-only requests, set property_assignment_intent=skip, do not
deploy Content Agents, run convert-to-usd, then run validate-usd-minimum
on the generated USD if conversion succeeds. For validation-only requests,
set property_assignment_intent=skip and validate the USD the user
provided without rerunning conversion.
Run preflight (or verify an existing PHYSICAL_AI_PREFLIGHT_MANIFEST)
before any converter, validation, Content Agents, OVRTX, packaging, or FET
step; treat it as dependency bootstrap, not workflow routing. Use
--skip-content-agents for conversion-only/validation-only requests.
When property_assignment_intent=run, verify or deploy Content Agents
services immediately after confirming the source path and resolving intent,
before asset-context inspection, converter dependency checks, conversion,
validation, conformance, rendering, packaging, or upstream source builds.
Treat explicitly provided healthy endpoints as user-owned; otherwise run deploy-content-agents,
which deploys the shared standalone OVRTX renderer, then Material, Physics,
and optional Texture service containers in order.
Instructions
Confirm the source asset path exists, resolve
output_root, and classify the request as end-to-end, conversion-only, validation-only, or packaging.Resolve
property_assignment_intentbefore running any asset inspection, converter probe, conversion, validation, conformance, rendering, or packaging step.Run
preflightfor the selected workflow targets, unless a readyPHYSICAL_AI_PREFLIGHT_MANIFESTis already configured. Source the generated env file before running downstream scripts. Treat preflight as dependency setup only: it may use a provided--source-asset,--source-format, or--conversion-toolsvalue to scope dependency checks, butconvert-to-usdand the upstream converter references still decide actual conversion support.Verify or deploy Content Agents services first when
property_assignment_intent=run; block on missing authentication or unhealthy services instead of continuing.Read
references/workflow.mdandreferences/commands.md, then run only the stage references needed for the current request.Run
identify-asset-contexton the original source asset when web search is available or property assignment will run.Route the source through
convert-to-usd, or skip conversion for existing USD input and treat the source path as the current USD path.Run
validate-usd-minimumbefore expensive downstream work. Treat this as a viability gate only: record unit/profile issues such asmetersPerUnit != 1.0, but do not runsimready-conform-profile, FET001, or any other FET repair before Content Agents assignment when property assignment will run.Run Content Agents material, physics, and optional texture assignment on the converted/minimum-valid USD when requested or required.
Run
simready-conform-profileon the latest simulation USD path after property assignment and preserve every selected FET repair report.Run validation gates in order:
omni-asset-validate,omni-asset-validate-geometry,omni-asset-validate-physics, andsimready-validate.Rerun
simready-conform-profilewhensimready-validatereports a repairable requirement, then rerun profile validation on the newest authored USD.Run
ovrtx-render-servicewhen preview, thumbnail, or inspection images are requested. When package outputs are requested, runassemble-package-sourcenext to create the cleandeliverable/package source from the final USD and thumbnail, then runnv-core-package-sampleandnv-core-package-sample-validationon that deliverable folder only.Emit the consolidated workflow report with the final USD path, all stage reports, validation findings, rerun reasons, and next work.
Output Format
Emit a consolidated workflow report in Markdown, and include JSON when the
workflow writes structured artifacts. Report overall status as passed,
blocked, failed, or needs_rerun. See references/workflow.md for the
required Markdown and JSON report fields.
Detailed References
Read only the references needed for the current request:
references/preflight/README.md: deterministic local setup, manifest/env contract, wrappers, deployment opt-out, and guardrail behavior.references/workflow.md: inputs, source routing, detailed workflow, validation policy, output report fields, and next steps.references/commands.md: concrete portable script command patterns.references/assemble-package-source/README.md: two-zone package source assembly, root USD naming, thumbnail placement, and deliverable checks.references/troubleshooting.md: symptom/cause/fix table plus FET (GSP.001/RB.MB.001) repair-routing detail.references/publishing-layout.md: frontmatter compatibility-field notes and layout rationale for this skill's own file tree.
Publishing Layout Notes
Use skills/omniverse-cad-to-simready/ as the source of truth for this
product repo's skill. The .agents/skills symlink is a compatibility alias
for local agentskills.io-style discovery, and the nested references/ tree
is intentional. See references/publishing-layout.md for the alias list,
frontmatter field placement, and flattening rules.
Limitations
This workflow coordinates existing conversion, property assignment, conformance, validation, rendering, and packaging skills; it does not replace them with a single monolithic runner command.
Troubleshooting
Read references/troubleshooting.md only when a specific stage or validation
gate is failing; it owns the symptom/cause/fix table and FET repair routing.
Hard Rules
Prefer the preflight manifest for local upstream roots, converter executables, SimReady validation runtime, OVRTX endpoint, and Content Agents service URLs. When
PHYSICAL_AI_REQUIRE_PREFLIGHT=1is set, do not bypass the manifest with direct upstream discovery.Do not run asset inspection, converter probes, local upstream builds, conversion, validation, conformance, rendering, or packaging before Content Agents readiness when property assignment will run.
Use stage-specific installed reference scripts directly. Do not add or call a single
omniverse-cad-to-simreadyrunner command.For source conversion, delegate to the
convert-to-usdreference; do not substitute another converter for CAD or mesh formats.For property assignment, use Content Agents references as separate atomic steps: material first, then physics, then texture only when requested.
When property assignment will run, do not run
simready-conform-profileor any FET helper before Content Agents. Validate minimum USD first, then run Content Agents on that converted/minimum-valid USD, then apply FET repairs to the latest service-authored USD.When property assignment will run, do not run
simready-validateor any SimReady profile validation before Content Agents. The only validation gate allowed before service calls isvalidate-usd-minimum, which is a basic USD viability check.Stop at the first failing deployment, conversion, property-assignment, or conformance authoring gate unless the user explicitly asks for best-effort continuation.
Do not stop at validation findings after a meaningful USD artifact exists. Continue remaining diagnostic gates and mark the result
needs_rerun.Do not leave a
GSP.001profile failure as an unclassified final finding. Route it to upstreamsimready-foundation-conform-fet-005-simulate-grasp-physics; if the current agent cannot inspect renders or no explicit grasp points are available, report a blocked FET005 repair with the visual evidence path or missing input reason.Preserve every stage report and pass the concrete output USD path from each report into the next stage.
Files
- ATTRIBUTION.mdAdded by AutoGineer936 B
- BENCHMARK.md5.4 KiB
- CHANGELOG.md2.0 KiB
- LICENSELicence file added by AutoGineer11.2 KiB
- SKILL.md10.7 KiB
- agents/openai.yaml427 B
- config/skillspector-baseline.yaml1.6 KiB
- evals/evals.json8.9 KiB
- evals/files/minimal_mesh.stl157 B
- references/assemble-package-source/README.md3.9 KiB
- references/assemble-package-source/scripts/check_dependencies.pyScript2.3 KiB
- references/assemble-package-source/scripts/report_schema.json1.2 KiB
- references/assemble-package-source/scripts/run.pyScript19.2 KiB
- references/commands.md5.3 KiB
- references/content-agents/README.md20.2 KiB
- references/content-agents/references/material-agent-client/README.md13.8 KiB
- references/content-agents/references/material-agent-client/scripts/check_dependencies.pyScript417 B
- references/content-agents/references/material-agent-client/scripts/report_schema.json722 B
- references/content-agents/references/material-agent-client/scripts/run.pyScript405 B
- references/content-agents/references/physics-agent-client/README.md13.7 KiB
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- references/content-agents/references/texture-agent-client/scripts/run.pyScript405 B
- references/content-agents/scripts/check_dependencies.pyScript1.3 KiB
- references/content-agents/scripts/content_agent_check_dependencies.pyScript4.6 KiB
- references/content-agents/scripts/content_agent_client.pyScript76.1 KiB
- references/content-agents/scripts/content_agent_material_cleanup.pyScript10.7 KiB
- references/content-agents/scripts/content_agent_report_schema.json722 B
- references/content-agents/scripts/openusd_upload_prep.pyScript12.8 KiB
- references/content-agents/scripts/report_schema.json961 B
- references/content-agents/scripts/run.pyScript9.6 KiB
- references/convert-to-usd/README.md10.1 KiB
- references/convert-to-usd/references/mujoco-usd-converter/README.md4.1 KiB
- references/convert-to-usd/references/mujoco-usd-converter/scripts/check_dependencies.pyScript1.5 KiB
- references/convert-to-usd/references/mujoco-usd-converter/scripts/report_schema.json405 B
- references/convert-to-usd/references/mujoco-usd-converter/scripts/run.pyScript9.3 KiB
- references/convert-to-usd/references/openusd-exchange-sdk-usdex/README.md4.7 KiB
- references/convert-to-usd/references/urdf-usd-converter/README.md3.8 KiB
- references/convert-to-usd/references/urdf-usd-converter/scripts/check_dependencies.pyScript1.5 KiB
- references/convert-to-usd/references/urdf-usd-converter/scripts/report_schema.json403 B
- references/convert-to-usd/references/urdf-usd-converter/scripts/run.pyScript9.4 KiB
- references/convert-to-usd/references/usd-convert-cad/README.md8.0 KiB
- references/convert-to-usd/references/usd-convert-cad/scripts/check_dependencies.pyScript3.6 KiB
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- references/convert-to-usd/references/usd-convert-gsplat/README.md4.4 KiB
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- references/convert-to-usd/references/usd-convert-gsplat/scripts/run.pyScript13.6 KiB
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- references/convert-to-usd/scripts/run.pyScript22.6 KiB
- references/deploy-content-agents/README.md10.7 KiB
- references/deploy-content-agents/references/deploy-material-agent-docker.md423 B
- references/deploy-content-agents/references/deploy-ovrtx-docker.md405 B
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- references/identify-asset-context/README.md4.7 KiB
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- references/nv-core-package-sample-validation/README.md5.3 KiB
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- references/nv-core-package-sample-validation/scripts/report_schema.json702 B
- references/nv-core-package-sample-validation/scripts/run.pyScript400 B
- references/nv-core-package-sample/README.md6.3 KiB
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- references/nv-core-package-sample/scripts/run.pyScript400 B
- references/omni-asset-validate-geometry/README.md3.5 KiB
- references/omni-asset-validate-geometry/scripts/check_dependencies.pyScript1.9 KiB
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- references/omni-asset-validate-geometry/scripts/run.pyScript2.0 KiB
- references/omni-asset-validate-physics/README.md3.4 KiB
- references/omni-asset-validate-physics/scripts/check_dependencies.pyScript1.9 KiB
- references/omni-asset-validate-physics/scripts/report_schema.json362 B
- references/omni-asset-validate-physics/scripts/run.pyScript2.0 KiB
- references/omni-asset-validate/README.md3.5 KiB
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- references/omni-asset-validate/scripts/run.pyScript13.8 KiB
- references/ovrtx-render-service/README.md14.5 KiB
- references/ovrtx-render-service/scripts/check_dependencies.pyScript3.4 KiB
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- references/ovrtx-render-service/scripts/stage_prep.pyScript19.2 KiB
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- references/simready-conform-profile/references/FET_000_CORE/scripts/check_dependencies.pyScript1.4 KiB
- references/simready-conform-profile/references/FET_000_CORE/scripts/report_schema.json418 B
- references/simready-conform-profile/references/FET_000_CORE/scripts/run.py11.6 KiB
- references/simready-conform-profile/references/FET_001_MINIMAL/README.md1.5 KiB
- references/simready-conform-profile/references/FET_001_MINIMAL/scripts/check_dependencies.py1.9 KiB
- references/simready-conform-profile/references/FET_001_MINIMAL/scripts/report_schema.json668 B
- references/simready-conform-profile/references/FET_001_MINIMAL/scripts/run.py16.3 KiB
- references/simready-conform-profile/references/FET_004_SIMULATE_MULTI_BODY_PHYSICS/README.md1.4 KiB
- references/simready-conform-profile/references/FET_004_SIMULATE_MULTI_BODY_PHYSICS/scripts/check_dependencies.py1.6 KiB
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- references/simready-conform-profile/references/FET_004_SIMULATE_MULTI_BODY_PHYSICS/scripts/run.py13.3 KiB
- references/simready-conform-profile/references/FET_005_SIMULATE_GRASP_PHYSICS/README.md1.9 KiB
- references/simready-conform-profile/references/FET_005_SIMULATE_GRASP_PHYSICS/scripts/author_grasp_line.py11.2 KiB
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- references/simready-conform-profile/scripts/run.py20.1 KiB
- references/simready-validate/README.md9.1 KiB
- references/simready-validate/scripts/check_dependencies.py4.2 KiB
- references/simready-validate/scripts/report_schema.json480 B
- references/simready-validate/scripts/run.py26.9 KiB
- references/troubleshooting.md5.0 KiB
- references/validate-usd-minimum/README.md2.5 KiB
- references/validate-usd-minimum/scripts/check_dependencies.py2.1 KiB
- references/validate-usd-minimum/scripts/report_schema.json1.3 KiB
- references/validate-usd-minimum/scripts/run.py11.9 KiB
- references/workflow.md17.2 KiB
- shared/preflight_manifest.py9.7 KiB
- shared/script_utils.py13.5 KiB
- shared/simready_package.py34.3 KiB
- shared/simready_package_check_dependencies.py2.1 KiB
- shared/simready_package_report_schema.json702 B
- shared/upstream_versions.py2.4 KiB
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references/ovrtx-render-service/scripts/run.py
#!/usr/bin/env python3
# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
from __future__ import annotations
import argparse
import base64
import ipaddress
import json
import os
import re
from pathlib import Path
import sys
from typing import Any, Iterable
from urllib.error import HTTPError, URLError
from urllib.parse import urlparse
from urllib.request import Request, urlopen
sys.path.insert(0, str(Path(__file__).resolve().parents[3] / "shared"))
from script_utils import check_result as _check, emit_json_report, inspect_png
from preflight_manifest import load_preflight_manifest, preflight_required, preflight_status_check, ready_service_url
from stage_prep import can_prepare_with_openusd, prepare_render_stage, raw_asset_data_uri
SKILL = "ovrtx-render-service"
USD_EXTENSIONS = {".usd", ".usda", ".usdc", ".usdz"}
NVCF_INVOCATION_DOMAIN = "invocation.api.nvcf.nvidia.com"
RENDER_TOKEN_ENV_NAMES = (
"OVRTX_RENDER_TOKEN",
"RENDER_TOKEN",
"CONTENT_AGENTS_RENDER_TOKEN",
)
REMOTE_USAGE_TOKEN_ENV_NAMES = (
"NGC_API_KEY",
"NVCF_API_KEY",
)
ZERO_COORD = 0.0
ONE_COORD = 1.0
FALLBACK_CAMERA_EYE_X_FACTOR = 0.65
FALLBACK_CAMERA_EYE_Z_FACTOR = 0.55
def _vec3d(Gf: Any, x: float, y: float, z: float) -> Any:
return Gf.Vec3d(x, y, z)
def _env_first(names: tuple[str, ...]) -> str | None:
for name in names:
value = os.getenv(name)
if value:
return value
return None
def _env_first_named(names: tuple[str, ...]) -> tuple[str | None, str | None]:
for name in names:
value = os.getenv(name)
if value:
return value, name
return None, None
def _env_or_file_first(names: tuple[str, ...]) -> str | None:
for name in names:
value = os.getenv(name)
if value:
return value
file_value = os.getenv(f"{name}_FILE")
if not file_value:
continue
try:
token = Path(file_value).read_text(encoding="utf-8").strip()
except OSError:
continue
if token:
return token
return None
def _nvcf_render_url(function_id: str) -> str:
clean = function_id.strip().strip("/")
if clean.startswith(("http://", "https://")):
return _render_url(clean)
domain = os.getenv("CONTENT_AGENTS_NVCF_INVOCATION_DOMAIN", NVCF_INVOCATION_DOMAIN).strip().strip("/")
domain = domain.removeprefix("https://").removeprefix("http://")
return f"https://{clean}.{domain}/render"
def _render_url(endpoint: str) -> str:
clean = endpoint.strip().rstrip("/")
return clean if clean.endswith("/render") else f"{clean}/render"
def _resolve_endpoint(args: argparse.Namespace) -> tuple[str | None, str | None]:
if args.endpoint:
return _render_url(args.endpoint), "cli"
if args.backend == "local":
endpoint, name = _env_first_named(("OVRTX_RENDER_ENDPOINT", "OVRTX_RENDER_BASE_URL"))
return (_render_url(endpoint), f"env_{name}") if endpoint and name else (None, None)
if args.backend == "remote":
endpoint, name = _env_first_named(("RENDER_ENDPOINT", "CONTENT_AGENTS_RENDER_BASE_URL", "NVCF_RENDER_ENDPOINT"))
if endpoint and name:
return _render_url(endpoint), f"env_{name}"
function_id = _env_first(("NVCF_RENDER_FUNCTION_ID", "RENDER_FUNCTION_ID"))
if function_id:
return _nvcf_render_url(function_id), "remote_function_id"
manifest, _, _ = load_preflight_manifest()
manifest_endpoint = ready_service_url(manifest, "ovrtx")
if manifest_endpoint:
return _render_url(manifest_endpoint), "preflight_manifest"
return None, None
endpoint, name = _env_first_named(("OVRTX_RENDER_ENDPOINT", "OVRTX_RENDER_BASE_URL"))
if endpoint and name:
return _render_url(endpoint), f"env_{name}"
manifest, _, _ = load_preflight_manifest()
manifest_endpoint = ready_service_url(manifest, "ovrtx")
if manifest_endpoint:
return _render_url(manifest_endpoint), "preflight_manifest"
endpoint, name = _env_first_named(("RENDER_ENDPOINT", "CONTENT_AGENTS_RENDER_BASE_URL", "NVCF_RENDER_ENDPOINT"))
if endpoint and name:
return _render_url(endpoint), f"env_{name}"
function_id = _env_first(("NVCF_RENDER_FUNCTION_ID", "RENDER_FUNCTION_ID"))
if function_id:
return _nvcf_render_url(function_id), "remote_function_id"
return None, None
def _endpoint_host(endpoint: str | None) -> str:
if not endpoint:
return ""
return (urlparse(endpoint).hostname or "").strip("[]").lower()
def _is_local_endpoint(endpoint: str | None) -> bool:
host = _endpoint_host(endpoint)
if not host:
return False
if host in {"localhost", "host.docker.internal"} or host.endswith(".localhost"):
return True
try:
address = ipaddress.ip_address(host)
except ValueError:
return False
return address.is_loopback
def _is_nvcf_endpoint(endpoint: str | None, endpoint_source: str | None) -> bool:
host = _endpoint_host(endpoint)
source = endpoint_source or ""
return (
source == "remote_function_id"
or "NVCF_RENDER_ENDPOINT" in source
or "nvcf" in host
or host.endswith(NVCF_INVOCATION_DOMAIN)
)
def _endpoint_requires_token(args: argparse.Namespace, endpoint: str | None, endpoint_source: str | None) -> bool:
if args.backend == "local":
return False
if args.backend == "remote":
return True
return _is_nvcf_endpoint(endpoint, endpoint_source)
def _endpoint_kind(args: argparse.Namespace, endpoint: str | None, endpoint_source: str | None) -> str:
if args.backend:
return f"legacy-{args.backend}"
if _is_nvcf_endpoint(endpoint, endpoint_source):
return "nvcf"
if _is_local_endpoint(endpoint):
return "local-service"
return "service"
def _token_env_names(endpoint: str | None, token_required: bool) -> tuple[str, ...]:
names = list(RENDER_TOKEN_ENV_NAMES)
if token_required or not _is_local_endpoint(endpoint):
names.extend(REMOTE_USAGE_TOKEN_ENV_NAMES)
return tuple(names)
def _resolve_token(args: argparse.Namespace, endpoint: str | None = None, token_required: bool = False) -> str | None:
if args.token:
return args.token
return _env_or_file_first(_token_env_names(endpoint, token_required))
def _collect_stage_stats(asset_path: Path) -> tuple[dict[str, Any] | None, str | None]:
try:
from pxr import Gf, Usd, UsdGeom
except Exception as exc:
return None, f"OpenUSD Python modules are unavailable: {exc}"
try:
stage = Usd.Stage.Open(str(asset_path))
except Exception as exc:
return None, f"Could not open USD stage: {exc}"
if stage is None:
return None, f"Could not open USD stage: {asset_path}"
default_prim = stage.GetDefaultPrim()
mesh_count = 0
point_count = 0
triangle_count = 0
# Read through instance proxies so externally referenced instanceable
# assets contribute their rendered meshes to the pre-render guard and
# scene statistics. This remains a read-only traversal; do not author
# through the returned proxy prims.
for prim in Usd.PrimRange.Stage(stage, Usd.TraverseInstanceProxies()):
if not prim.IsA(UsdGeom.Mesh):
continue
mesh_count += 1
mesh = UsdGeom.Mesh(prim)
points = mesh.GetPointsAttr().Get() or []
counts = mesh.GetFaceVertexCountsAttr().Get() or []
point_count += len(points)
triangle_count += sum(max(int(count) - 2, 0) for count in counts)
bounds: dict[str, Any] | None = None
fallback_camera: dict[str, Any] | None = None
if default_prim:
try:
purposes = [UsdGeom.Tokens.default_, UsdGeom.Tokens.render, UsdGeom.Tokens.proxy]
cache = UsdGeom.BBoxCache(Usd.TimeCode.Default(), purposes, useExtentsHint=False)
box = cache.ComputeWorldBound(default_prim).ComputeAlignedBox()
minimum = box.GetMin()
maximum = box.GetMax()
size = maximum - minimum
center = (minimum + maximum) * 0.5
max_size = max(abs(float(size[0])), abs(float(size[1])), abs(float(size[2])), 1e-6)
radius = max(float(size.GetLength()) * 0.5, max_size * 0.5, 1e-6)
distance = max(radius * 4.0, max_size * 3.0, 1e-4)
eye = center + _vec3d(
Gf,
distance * FALLBACK_CAMERA_EYE_X_FACTOR,
-distance,
distance * FALLBACK_CAMERA_EYE_Z_FACTOR,
)
transform = Gf.Matrix4d().SetLookAt(
eye,
center,
_vec3d(Gf, ZERO_COORD, ZERO_COORD, ONE_COORD),
).GetInverse()
near = max(distance - radius * 3.0, 1e-6)
far = max(distance + radius * 5.0, near * 10.0)
bounds = {
"min": [float(minimum[0]), float(minimum[1]), float(minimum[2])],
"max": [float(maximum[0]), float(maximum[1]), float(maximum[2])],
"size": [float(size[0]), float(size[1]), float(size[2])],
"center": [float(center[0]), float(center[1]), float(center[2])],
}
fallback_camera = {
"eye": [float(eye[0]), float(eye[1]), float(eye[2])],
"target": [float(center[0]), float(center[1]), float(center[2])],
"clipping_range": [near, far],
"transform": [[float(transform[row][col]) for col in range(4)] for row in range(4)],
}
except Exception:
bounds = None
fallback_camera = None
return {
"default_prim": default_prim.GetPath().pathString if default_prim else None,
"mesh_count": mesh_count,
"point_count": point_count,
"triangle_count": triangle_count,
"bounds": bounds,
"fallback_camera": fallback_camera,
}, None
def _headers(token: str | None) -> dict[str, str]:
headers = {"Content-Type": "application/json"}
if token:
headers["Authorization"] = f"Bearer {token}"
return headers
def _post_json(url: str, payload: dict[str, Any], token: str | None, timeout: int) -> tuple[dict[str, str], bytes]:
request = Request(
url,
data=json.dumps(payload).encode("utf-8"),
headers=_headers(token),
method="POST",
)
try:
with urlopen(request, timeout=timeout) as response:
return dict(response.headers.items()), response.read()
except HTTPError as exc:
body = exc.read().decode("utf-8", errors="replace")
body = _redact_data_uri(body)
raise RuntimeError(f"HTTP {exc.code} from {url}: {body[:500]}") from exc
except URLError as exc:
raise RuntimeError(f"Could not reach {url}: {exc.reason}") from exc
def _redact_data_uri(text: str) -> str:
return re.sub(r"data:[^\"\\s,]+;base64,[A-Za-z0-9+/=]+", "data:<redacted>;base64,<redacted>", text)
def _decode_png(headers: dict[str, str], body: bytes) -> bytes:
content_type = (headers.get("Content-Type") or headers.get("content-type") or "").lower()
if "image/png" in content_type or body.startswith(b"\x89PNG\r\n\x1a\n"):
return body
payload = json.loads(body.decode("utf-8"))
if payload.get("status") == "exception" and payload.get("error"):
raise RuntimeError(f"Render service reported exception: {payload['error']}")
candidate_keys = {"image", "png", "image_data", "output_image", "render", "rendered_image", "images"}
def iter_candidates(value: Any, parent_key: str | None = None, in_images: bool = False) -> Iterable[str]:
if isinstance(value, str) and (parent_key in candidate_keys or in_images):
yield value
elif isinstance(value, list):
for item in value:
yield from iter_candidates(item, parent_key, in_images)
elif isinstance(value, dict):
nested_in_images = in_images or parent_key == "images"
for key, item in value.items():
yield from iter_candidates(item, key, nested_in_images)
for value in iter_candidates(payload):
data = value.split(",", 1)[1] if value.startswith("data:image") and "," in value else value
try:
return base64.b64decode(data, validate=True)
except Exception:
continue
raise RuntimeError("Render service did not return PNG bytes or a base64 PNG field")
def _markdown(report: dict[str, Any]) -> str:
lines = [
f"# {SKILL} Report",
"",
f"- Asset: `{report['asset_path']}`",
f"- Output image: `{report['output_image_path']}`",
f"- Renderer endpoint kind: `{report['renderer_endpoint_kind']}`",
f"- Renderer auth mode: `{report['renderer_auth_mode']}`",
f"- Passed: `{report['passed']}`",
f"- Next step: `{report['next_step']}`",
"",
"## Checks",
"",
]
for check in report["checks"]:
state = "PASS" if check["passed"] else "FAIL"
lines.append(f"- `{state}` `{check['name']}`: {check['message']}")
if report["errors"]:
lines.extend(["", "## Errors", ""])
lines.extend(f"- {error}" for error in report["errors"])
if report["warnings"]:
lines.extend(["", "## Warnings", ""])
lines.extend(f"- {warning}" for warning in report["warnings"])
lines.append("")
return "\n".join(lines)
def _emit(report: dict[str, Any], report_path: Path | None, markdown_report_path: Path | None) -> None:
emit_json_report(report, report_path, markdown_report_path, _markdown(report))
def render(args: argparse.Namespace) -> dict[str, Any]:
asset_path = args.asset_path.resolve()
output_image_path = args.output_image_path.resolve()
endpoint, endpoint_source = _resolve_endpoint(args)
token_required = _endpoint_requires_token(args, endpoint, endpoint_source)
token = _resolve_token(args, endpoint, token_required)
endpoint_kind = _endpoint_kind(args, endpoint, endpoint_source)
auth_mode = "bearer-token" if token else ("required-missing" if token_required else "none")
checks: list[dict[str, Any]] = []
report: dict[str, Any] = {
"asset_path": str(asset_path),
"output_image_path": str(output_image_path),
"renderer_skill": SKILL,
"renderer_tool": "OVRTX rendering service",
"renderer_backend": endpoint_kind,
"renderer_endpoint_kind": endpoint_kind,
"renderer_auth_mode": auth_mode,
"legacy_backend": args.backend or "",
"renderer_endpoint": endpoint,
"camera_path": args.camera,
"width": args.width,
"height": args.height,
"fit_margin": args.fit_margin,
"stage_construction": {},
"pixel_inspection": {},
"mesh_count": 0,
"point_count": 0,
"triangle_count": 0,
"generated_files": [],
"checks": checks,
"warnings": [],
"errors": [],
"passed": False,
"next_step": "inspect-render-output",
}
if preflight_required() and args.endpoint is None:
preflight_check = preflight_status_check("ovrtx-render-service", "ovrtx")
checks.append(preflight_check)
if not preflight_check["passed"]:
report["errors"] = [preflight_check["message"]]
return report
checks.append(_check("asset_exists", asset_path.exists(), "Asset path exists" if asset_path.exists() else "Asset path does not exist"))
supported = asset_path.suffix.lower() in USD_EXTENSIONS
checks.append(_check("supported_usd_extension", supported, "Asset uses a supported USD extension" if supported else "Asset must be .usd, .usda, .usdc, or .usdz"))
checks.append(_check("render_endpoint_available", bool(endpoint), f"Using renderer endpoint {endpoint}" if endpoint else "Set --endpoint or renderer endpoint environment variables"))
if endpoint_source:
checks.append(_check(f"render_endpoint_from_{endpoint_source}", True, f"Resolved renderer endpoint from {endpoint_source}", "info"))
if token:
checks.append(_check("render_token_available", True, "Renderer bearer token is available", "info"))
elif token_required:
checks.append(
_check(
"render_token_available",
False,
"This renderer endpoint requires a bearer token. Set OVRTX_RENDER_TOKEN, RENDER_TOKEN, CONTENT_AGENTS_RENDER_TOKEN, NGC_API_KEY, NVCF_API_KEY, a matching *_FILE variable, or --token.",
)
)
else:
checks.append(_check("render_token_not_required", True, "Renderer endpoint does not require a bearer token before request", "info"))
if asset_path.exists() and supported:
stats, error = _collect_stage_stats(asset_path)
if stats is None:
checks.append(_check("openusd_stage_opened", False, error or "Could not open USD stage", "warning"))
report["warnings"].append(error or "Could not open USD stage for local stats")
else:
checks.append(_check("openusd_stage_opened", True, "USD stage opened", "info"))
report.update(stats)
checks.append(_check("renderable_meshes_found", stats["mesh_count"] > 0, "Renderable mesh prims found" if stats["mesh_count"] > 0 else "No renderable mesh prims found"))
errors = [check["message"] for check in checks if check["severity"] == "error" and not check["passed"]]
if errors:
report["errors"] = errors
return report
can_prepare, prepare_warning = can_prepare_with_openusd(asset_path)
if can_prepare:
prepared = prepare_render_stage(
asset_path,
camera_path=args.camera,
width=args.width,
height=args.height,
fit_margin=args.fit_margin,
focal_length=args.focal_length,
elevation=args.elevation,
flatten=args.flatten and not args.no_flatten,
add_default_lights=args.default_lights and not args.no_default_lights,
bundle_local_assets=not args.no_bundle_local_assets,
)
report["stage_construction"] = prepared.stage_info
report["warnings"].extend(prepared.warnings)
if prepared.errors:
checks.append(_check("render_stage_prepared", False, "; ".join(prepared.errors)))
report["errors"] = [check["message"] for check in checks if check["severity"] == "error" and not check["passed"]]
return report
stage_kind = "flattened" if prepared.stage_info.get("flattened") else "composition-preserving"
checks.append(_check("render_stage_prepared", True, f"Prepared {stage_kind}, camera-fit render stage", "info"))
camera_paths = [prepared.camera_path]
data_uri = prepared.data_uri
else:
if prepare_warning:
report["warnings"].append(prepare_warning)
camera_paths = [args.camera] if args.camera else ["/Camera"]
data_uri = raw_asset_data_uri(asset_path)
report["stage_construction"] = {
"flattened": False,
"package_format": "source",
"camera": {"path": camera_paths[0], "generated": False},
"fallback_reason": prepare_warning,
}
checks.append(_check("render_stage_prepared", False, prepare_warning or "OpenUSD stage preparation unavailable", "warning"))
report["camera_path"] = camera_paths[0]
payload = {
"url": data_uri,
"force_render": True,
"render_settings": {
"camera_paths": camera_paths,
"frame_range": {"start": 0, "end": 0},
"camera_parameters": {"width": args.width, "height": args.height},
"sensors": None,
"apply_background_mask": False,
},
}
try:
headers, body = _post_json(endpoint or "", payload, token, args.request_timeout)
png = _decode_png(headers, body)
output_image_path.parent.mkdir(parents=True, exist_ok=True)
output_image_path.write_bytes(png)
except Exception as exc:
checks.append(_check("renderer_returned_png", False, str(exc)))
report["errors"] = [check["message"] for check in checks if check["severity"] == "error" and not check["passed"]]
return report
checks.append(_check("renderer_returned_png", True, "Renderer returned PNG data", "info"))
checks.append(_check("output_png_written", output_image_path.exists() and output_image_path.stat().st_size > 0, f"Wrote {output_image_path}"))
if output_image_path.exists() and output_image_path.stat().st_size > 0:
pixel_inspection = inspect_png(output_image_path)
report["pixel_inspection"] = pixel_inspection
if pixel_inspection.get("available") is False:
message = pixel_inspection.get("warning", "Could not inspect output PNG pixels")
# Pixel inspection is required to prove the render is not blank. An
# inspection failure (missing Pillow, unreadable PNG, ...) is a
# blocker, not a skip: we cannot tell a healthy render from a blank
# one, so this must fail closed rather than pass the stage.
checks.append(_check("output_png_pixel_inspected", False, str(message)))
elif pixel_inspection.get("uniform"):
message = "Output PNG is blank/uniform by pixel inspection"
severity = "error" if args.fail_on_uniform else "warning"
checks.append(_check("output_png_non_uniform", False, message, severity))
if not args.fail_on_uniform:
report["warnings"].append(message)
else:
checks.append(_check("output_png_non_uniform", True, "Output PNG has visible pixel variation", "info"))
report["generated_files"] = [str(output_image_path)]
report["errors"] = [check["message"] for check in checks if check["severity"] == "error" and not check["passed"]]
report["passed"] = not report["errors"]
return report
def _parser() -> argparse.ArgumentParser:
parser = argparse.ArgumentParser(description="Render a USD asset through an OVRTX render endpoint.")
parser.add_argument("asset_path", type=Path)
parser.add_argument("output_image_path", type=Path)
parser.add_argument("--backend", choices=("remote", "local"), default=None, help=argparse.SUPPRESS)
parser.add_argument("--endpoint")
parser.add_argument(
"--token",
help="Last-resort bearer token fallback. Prefer renderer token environment variables or *_FILE variables.",
)
parser.add_argument("--camera")
parser.add_argument("--width", type=int, default=1024)
parser.add_argument("--height", type=int, default=1024)
parser.add_argument("--fit-margin", type=float, default=1.2)
parser.add_argument("--focal-length", type=float, default=50.0)
parser.add_argument("--elevation", type=float, default=0.34)
parser.add_argument("--flatten", action="store_true", help="Flatten the composed source stage before rendering. Off by default to preserve renderer-visible material graphs.")
parser.add_argument("--no-flatten", action="store_true", help="Compatibility no-op; composition-preserving stage preparation is the default.")
parser.add_argument("--default-lights", action="store_true", help="Add default Dome/Sphere lights to lightless prepared stages.")
parser.add_argument("--no-default-lights", action="store_true", help="Deprecated compatibility flag; default rendering does not author lights.")
parser.add_argument("--no-bundle-local-assets", action="store_true", help="Do not bundle local MDL/texture assets referenced by the prepared stage.")
parser.add_argument(
"--fail-on-uniform",
action=argparse.BooleanOptionalAction,
default=True,
help=(
"Fail the stage when the rendered PNG is blank/uniform (default: on). "
"Pass --no-fail-on-uniform to demote a blank/uniform render to a warning "
"for diagnostic-only runs; packaging flows should keep this enabled."
),
)
parser.add_argument("--request-timeout", type=int, default=120)
parser.add_argument("--report", type=Path)
parser.add_argument("--markdown-report", type=Path)
parser.add_argument("--background", help="Accepted for compatibility; OVRTX controls the rendered background.")
return parser
def main(argv: list[str] | None = None) -> int:
args = _parser().parse_args(argv)
report = render(args)
_emit(report, args.report, args.markdown_report)
return 0 if report["passed"] else 1
if __name__ == "__main__":
raise SystemExit(main())
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Declares allowed tools, Needs Python
The author says: Orchestrator skill. Managed Content Agents deployment requires a configured model provider key matching the selected backend, such as NVIDIA_API_KEY, OPENAI_API_KEY, ANTHROPIC_API_KEY, GOOGLE_API_KEY, or GEMINI_API_KEY, Docker + NVIDIA Container Toolkit + GPU, Python 3.12, and an upstream checkout of nvidia-omniverse/content-agents at the ref pinned in upstream-versions.lock.json. Reused/provided endpoints may instead use explicit endpoint and usage-token environment variables. Linux/macOS only.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
- Downloads piped into a shell
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Omniverse
- Publisher
- NVIDIA (Official)
- Distributed by
- NVIDIA
- Source
- NVIDIA/skills · skills/omniverse-cad-to-simready · commit fce3cca
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE-APACHE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Omniverse or NVIDIA.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-cad-to-simready.zip