Omniverse Cad To Simready
NVIDIAOfficialCreated by OmniverseDistributed by NVIDIA
- Skill
- Workflow
- Software development
- Apache-2.0
- Medium risk
- Has scripts
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill acts as an orchestrator for the CAD to SimReady pipeline, coordinating a series of specialized stages including asset conversion, material and physics assignment via Content Agents, validation, and final packaging. It is designed to manage the flow between discrete tools rather than replacing them, ensuring that assets meet specific simulation requirements through a structured, documentation-driven process.
What it does
- Coordinates end-to-end conversion from source CAD or mesh assets to SimReady USD.
- Manages property assignment for materials and physics using Content Agents.
- Performs multi-stage validation gates to ensure asset viability and conformance.
- Automates the assembly of deliverable packages including thumbnails and USD dependencies.
- Provides consolidated reporting on workflow status, validation findings, and stage outputs.
- Supports flexible execution modes including conversion-only and validation-only paths.
When to use it
- When you need to transform raw CAD or source assets into simulation-ready USD files.
- When you require automated material and physics assignment for 3D assets.
- When you need to validate assets against SimReady conformance profiles.
- When you are preparing assets for packaging and distribution in a simulation environment.
Advantages
- Provides a structured, repeatable pipeline for complex asset preparation.
- Integrates multiple specialized stages into a cohesive workflow.
- Ensures consistent validation and conformance across the asset lifecycle.
- Supports modular execution by allowing specific stages to be skipped or isolated.
Usage examples
- “Convert my CAD file at /path/to/model.step to a SimReady asset.”
- The agent will initiate the preflight check, convert the file to USD, apply material and physics properties, validate the result, and output a report.
- “Validate this existing USD file for SimReady conformance.”
- The agent will run the validation-only workflow, checking the provided USD against SimReady profiles and reporting any findings.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/nvidia/omniverse-cad-to-simready/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-cad-to-simready.zip -d .agents/skills
Documentation by Omniverse
CAD to SimReady
When to Use
Use this workflow skill for an end-to-end pipeline from a source asset to a SimReady asset or package. It coordinates existing conversion, authoring, validation, conformance, rendering, and packaging references directly; do not replace it with a single monolithic runner command.
This skill is documentation-driven and does not ship scripts/run.py; it must
not depend on a repository checkout. Shell is declared because this workflow
invokes installed stage reference scripts directly, from each reference's
installed directory, and it still must not grow a monolithic runner.
Prerequisites
Prefer
preflightfirst for deterministic setup: it installs/verifies local upstream checkouts, writes acad-to-simready-preflight.jsonmanifest, and exportsPHYSICAL_AI_PREFLIGHT_MANIFESTplusPHYSICAL_AI_REQUIRE_PREFLIGHT=1for downstream references.Python 3.12 and
uv(per repoREADME.md).A Content Agents model provider key when local deployment will run, or explicit endpoint variables plus usage tokens for already-running endpoints; see
references/preflight/README.mdfor the full list.Docker, NVIDIA Container Toolkit, and an NVIDIA GPU for Content Agents and OVRTX stages.
Local upstream checkouts under
${OMNIVERSE_CAD_TO_SIMREADY_UPSTREAM_ROOT:-$HOME/.omniverse-cad-to-simready/upstreams}when a stage needs upstream scripts or specs.
First Action
For any broad CAD/source-asset to SimReady request, assume
property_assignment_intent=run unless the user explicitly asks for
conversion-only, validation-only, or no material/physics assignment.
For conversion-only requests, set property_assignment_intent=skip, do not
deploy Content Agents, run convert-to-usd, then run validate-usd-minimum
on the generated USD if conversion succeeds. For validation-only requests,
set property_assignment_intent=skip and validate the USD the user
provided without rerunning conversion.
Run preflight (or verify an existing PHYSICAL_AI_PREFLIGHT_MANIFEST)
before any converter, validation, Content Agents, OVRTX, packaging, or FET
step; treat it as dependency bootstrap, not workflow routing. Use
--skip-content-agents for conversion-only/validation-only requests.
When property_assignment_intent=run, verify or deploy Content Agents
services immediately after confirming the source path and resolving intent,
before asset-context inspection, converter dependency checks, conversion,
validation, conformance, rendering, packaging, or upstream source builds.
Treat explicitly provided healthy endpoints as user-owned; otherwise run deploy-content-agents,
which deploys the shared standalone OVRTX renderer, then Material, Physics,
and optional Texture service containers in order.
Instructions
Confirm the source asset path exists, resolve
output_root, and classify the request as end-to-end, conversion-only, validation-only, or packaging.Resolve
property_assignment_intentbefore running any asset inspection, converter probe, conversion, validation, conformance, rendering, or packaging step.Run
preflightfor the selected workflow targets, unless a readyPHYSICAL_AI_PREFLIGHT_MANIFESTis already configured. Source the generated env file before running downstream scripts. Treat preflight as dependency setup only: it may use a provided--source-asset,--source-format, or--conversion-toolsvalue to scope dependency checks, butconvert-to-usdand the upstream converter references still decide actual conversion support.Verify or deploy Content Agents services first when
property_assignment_intent=run; block on missing authentication or unhealthy services instead of continuing.Read
references/workflow.mdandreferences/commands.md, then run only the stage references needed for the current request.Run
identify-asset-contexton the original source asset when web search is available or property assignment will run.Route the source through
convert-to-usd, or skip conversion for existing USD input and treat the source path as the current USD path.Run
validate-usd-minimumbefore expensive downstream work. Treat this as a viability gate only: record unit/profile issues such asmetersPerUnit != 1.0, but do not runsimready-conform-profile, FET001, or any other FET repair before Content Agents assignment when property assignment will run.Run Content Agents material, physics, and optional texture assignment on the converted/minimum-valid USD when requested or required.
Run
simready-conform-profileon the latest simulation USD path after property assignment and preserve every selected FET repair report.Run validation gates in order:
omni-asset-validate,omni-asset-validate-geometry,omni-asset-validate-physics, andsimready-validate.Rerun
simready-conform-profilewhensimready-validatereports a repairable requirement, then rerun profile validation on the newest authored USD.Run
ovrtx-render-servicewhen preview, thumbnail, or inspection images are requested. When package outputs are requested, runassemble-package-sourcenext to create the cleandeliverable/package source from the final USD and thumbnail, then runnv-core-package-sampleandnv-core-package-sample-validationon that deliverable folder only.Emit the consolidated workflow report with the final USD path, all stage reports, validation findings, rerun reasons, and next work.
Output Format
Emit a consolidated workflow report in Markdown, and include JSON when the
workflow writes structured artifacts. Report overall status as passed,
blocked, failed, or needs_rerun. See references/workflow.md for the
required Markdown and JSON report fields.
Detailed References
Read only the references needed for the current request:
references/preflight/README.md: deterministic local setup, manifest/env contract, wrappers, deployment opt-out, and guardrail behavior.references/workflow.md: inputs, source routing, detailed workflow, validation policy, output report fields, and next steps.references/commands.md: concrete portable script command patterns.references/assemble-package-source/README.md: two-zone package source assembly, root USD naming, thumbnail placement, and deliverable checks.references/troubleshooting.md: symptom/cause/fix table plus FET (GSP.001/RB.MB.001) repair-routing detail.references/publishing-layout.md: frontmatter compatibility-field notes and layout rationale for this skill's own file tree.
Publishing Layout Notes
Use skills/omniverse-cad-to-simready/ as the source of truth for this
product repo's skill. The .agents/skills symlink is a compatibility alias
for local agentskills.io-style discovery, and the nested references/ tree
is intentional. See references/publishing-layout.md for the alias list,
frontmatter field placement, and flattening rules.
Limitations
This workflow coordinates existing conversion, property assignment, conformance, validation, rendering, and packaging skills; it does not replace them with a single monolithic runner command.
Troubleshooting
Read references/troubleshooting.md only when a specific stage or validation
gate is failing; it owns the symptom/cause/fix table and FET repair routing.
Hard Rules
Prefer the preflight manifest for local upstream roots, converter executables, SimReady validation runtime, OVRTX endpoint, and Content Agents service URLs. When
PHYSICAL_AI_REQUIRE_PREFLIGHT=1is set, do not bypass the manifest with direct upstream discovery.Do not run asset inspection, converter probes, local upstream builds, conversion, validation, conformance, rendering, or packaging before Content Agents readiness when property assignment will run.
Use stage-specific installed reference scripts directly. Do not add or call a single
omniverse-cad-to-simreadyrunner command.For source conversion, delegate to the
convert-to-usdreference; do not substitute another converter for CAD or mesh formats.For property assignment, use Content Agents references as separate atomic steps: material first, then physics, then texture only when requested.
When property assignment will run, do not run
simready-conform-profileor any FET helper before Content Agents. Validate minimum USD first, then run Content Agents on that converted/minimum-valid USD, then apply FET repairs to the latest service-authored USD.When property assignment will run, do not run
simready-validateor any SimReady profile validation before Content Agents. The only validation gate allowed before service calls isvalidate-usd-minimum, which is a basic USD viability check.Stop at the first failing deployment, conversion, property-assignment, or conformance authoring gate unless the user explicitly asks for best-effort continuation.
Do not stop at validation findings after a meaningful USD artifact exists. Continue remaining diagnostic gates and mark the result
needs_rerun.Do not leave a
GSP.001profile failure as an unclassified final finding. Route it to upstreamsimready-foundation-conform-fet-005-simulate-grasp-physics; if the current agent cannot inspect renders or no explicit grasp points are available, report a blocked FET005 repair with the visual evidence path or missing input reason.Preserve every stage report and pass the concrete output USD path from each report into the next stage.
Files
- ATTRIBUTION.mdAdded by AutoGineer936 B
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references/deploy-content-agents/README.md
Deploy Content Agents
When to Use
Use this reference when the user asks to deploy, start, configure, or troubleshoot NVIDIA Omniverse Content Agents services. This repo does not ship a deployment runner or duplicate service runbooks; it selects the target, resolves the upstream checkout, enforces repo-local readiness policy, and hands off to the upstream deployment skills.
This reference is documentation-driven, does not ship scripts/run.py, and should not depend on this repository checkout.
Prerequisites
A provider API key for the selected Content Agents VLM/LLM backend. Use
NVIDIA_API_KEYfromhttps://build.nvidia.comfor NVIDIA-hosted defaults; other hosted provider keys includeOPENAI_API_KEY,ANTHROPIC_API_KEY,GOOGLE_API_KEY, andGEMINI_API_KEY.Docker, Docker Compose v2, NVIDIA Container Toolkit, an NVIDIA driver, and an NVIDIA GPU on the deployment host.
A normalized upstream checkout of
https://github.com/nvidia-omniverse/content-agentsat the exact ref inupstream-versions.lock.json(currentlyv0.5.2).
Upstream Reference
Use the NVIDIA Omniverse Content Agents deployment skills at the tested manifest pin as the source of truth:
| Target | Upstream skill |
|---|---|
| Material Agent | https://github.com/nvidia-omniverse/content-agents/blob/v0.5.2/.codex/skills/deploy-material-agent-docker/SKILL.md |
| Physics Agent | https://github.com/nvidia-omniverse/content-agents/blob/v0.5.2/.codex/skills/deploy-physics-agent-docker/SKILL.md |
| Texture Agent | https://github.com/nvidia-omniverse/content-agents/blob/v0.5.2/.codex/skills/deploy-texture-agent-docker/SKILL.md |
| OVRTX renderer | https://github.com/nvidia-omniverse/content-agents/blob/v0.5.2/.codex/skills/deploy-ovrtx-docker/SKILL.md |
Repository: https://github.com/nvidia-omniverse/content-agents, ref v0.5.2
If browser or raw-file fetches are blocked, use a local clone checked out to the exact manifest ref and read .codex/skills/<skill-name>/SKILL.md from that checkout. Resolve it from CONTENT_AGENTS_UPSTREAM_ROOT, then $OMNIVERSE_CAD_TO_SIMREADY_UPSTREAM_ROOT/content-agents, then $HOME/.omniverse-cad-to-simready/upstreams/content-agents. Do not scan broad developer workspaces.
Do not duplicate full upstream deployment runbooks here.
Inputs
Collect:
| Input | Requirement |
|---|---|
target_service | material, physics, texture, or ovrtx. |
content_agents_root | Optional explicit upstream checkout path. |
deployment_mode | Local container deployment or reuse of healthy existing services. |
render_endpoint | Required for render-dependent agent services. |
env_keys | Provider/API keys required by the upstream skill. Never print or commit secrets. |
vlm_backend / vlm_model | Optional deployment-time VLM selection, for example openai / gpt-5.5. |
llm_backend / llm_model | Optional deployment-time LLM selection, for example openai / gpt-5.5. |
Instructions
Resolve the upstream checkout from the normalized root policy.
Read the matching upstream deployment skill before issuing service-specific commands.
Confirm required secrets are available from local shell state or a private
.env; if missing, ask the user and wait.Treat explicit endpoints as user-owned. Probe them and block if they are unhealthy; do not deploy a replacement container for that service.
For managed local deployment, deploy missing services in deterministic order: standalone OVRTX when Material or Physics will be deployed, then Material, Physics, and optional Texture one service at a time through the upstream collection deployment helper.
Prefer a shared standalone OVRTX renderer plus independently deployed agent services for this workflow. Use bundled agent-specific renderer stacks only when the user asks for isolation or the upstream skill requires it.
Preserve upstream secret handling, build steps, image names, health checks, and service-specific environment details.
Verify the renderer and selected agent health endpoints before exporting
CONTENT_AGENTS_*_BASE_URLorRENDER_ENDPOINT. For local deployments,RENDER_ENDPOINTshould point the agent containers at the standalone OVRTX HTTP service; upstream may describe this as theremoterenderer backend because it is reached over HTTP.Return to the caller only after the requested service is healthy, or report the missing prerequisite as blocked.
Headless / Nested Host Notes
Use this section only as deployment-readiness guidance for nested or headless
hosts. The upstream content-agents skills still own the actual Docker
Compose files, commands, image names, ports inside containers, and
service-specific environment variables.
Single GPU + Cloud VLM
For local evaluation, prefer one shared standalone OVRTX renderer on the local
GPU plus independent Material, Physics, and Texture Agent service containers
that use a hosted provider key such as NVIDIA_API_KEY, OPENAI_API_KEY,
ANTHROPIC_API_KEY, GOOGLE_API_KEY, or GEMINI_API_KEY for provider-backed
VLM/LLM calls. This topology does not require a separate local VLM GPU.
Verify the OVRTX host endpoint first, then verify each agent service
reports configured API keys before exporting CONTENT_AGENTS_*_BASE_URL.
For managed local deployment, treat OVRTX as part of the Content Agents
deployment contract when Material or Physics will be deployed: start it first,
verify render health, then deploy each missing agent service individually.
For hosted providers, use the upstream collection deployment path with
non-secret model overrides and keep keys in a private .env. Supported hosted
backends include openai, anthropic, and gemini. GPT-style OpenAI model
deployments should pin VLM/LLM temperatures to 1.0, because some GPT models
only accept the default temperature:
python3 skills/omniverse-cad-to-simready/references/preflight/scripts/preflight.py \
--content-agents-secret-env-file "$HOME/Codes/.env" \
--content-agents-vlm-backend openai \
--content-agents-vlm-model gpt-5.5 \
--content-agents-llm-backend openai \
--content-agents-llm-model gpt-5.5For a custom OpenAI-compatible /v1 VLM endpoint, set
--content-agents-vlm-backend openai, then provide
--content-agents-vlm-endpoint with the model ID served by that endpoint.
Use --content-agents-vlm-api-key-env when that endpoint should read a custom
secret name instead of the default OPENAI_API_KEY. Anthropic and Gemini use
their matching upstream key environment names.
Reserve nim for actual NVIDIA NIM endpoints.
Confirm Docker Compose v2 is installed before following the upstream deployment skills; the legacy
docker-composebinary is not sufficient when upstream expectsdocker compose.In nested Docker environments, overlay storage can fail with
invalid argument. If Docker cannot start containers, check whether the host needs avfsstorage-driver fallback before retrying the upstream deployment.Avoid changing Docker daemon settings in a shared or user-provided SSH session until the user approves that risk; prefer a fresh disposable session for deployment experiments.
Treat the Xvfb display number as a configurable deployment input. If OVRTX exits during startup and the logs show a display conflict, choose an unused display such as
:100instead of assuming the default display is free.Prefer distinct host endpoints for the shared renderer and each independently deployed agent service. A proven local layout is OVRTX on
8001, Material Agent on8100, Physics Agent on8200, and Texture Agent on8300when texture generation is needed; export the corresponding host URLs only after those endpoints respond healthy.A container-internal OVRTX healthcheck can be a false negative when the externally mapped host
/healthendpoint is healthy. Record both the container health result and the host endpoint result before declaring the renderer blocked.
Blocked Deployment Policy
If deployment authentication is missing, ask the user for the matching
provider key and wait; if deployment cannot produce healthy services, report
Content Agents readiness as blocked instead of proceeding. See
../preflight/README.md and this reference for provider-key, dotenv, and
custom-endpoint detail.
Handoff Map
| Target | After deployment |
|---|---|
| Material Agent | Set CONTENT_AGENTS_MATERIAL_AGENT_BASE_URL, then use material-agent-client. |
| Physics Agent | Set CONTENT_AGENTS_PHYSICS_AGENT_BASE_URL, then use physics-agent-client. |
| Texture Agent | Set CONTENT_AGENTS_TEXTURE_AGENT_BASE_URL, then use texture-agent-client. |
| OVRTX | Set RENDER_ENDPOINT or OVRTX_RENDER_ENDPOINT for render clients. |
Limitations
This reference selects targets and readiness gates; upstream deployment skills own commands and service internals.
It does not call already-running services for asset enrichment.
It does not publish Docker Compose,
docker run, port, image-name, or in-container environment recipes. Read those from upstream.
Troubleshooting
| Symptom | Action |
|---|---|
| Upstream skill URL cannot be fetched | Use the local content-agents clone checked out to the exact ref in upstream-versions.lock.json. |
| Required API key is missing | Ask the user for the provider key matching the selected backend, such as NVIDIA_API_KEY, OPENAI_API_KEY, ANTHROPIC_API_KEY, GOOGLE_API_KEY, or GEMINI_API_KEY. Usage tokens for already-running endpoints belong to the client references, not this deployment reference. |
| Service health is not ready | Follow the selected upstream deployment skill's health-check section. |
| Renderer-dependent agent cannot reach OVRTX | Use the upstream renderer and agent deployment skills together; do not patch this repo with local Docker recipes. |
| Nested host cannot start Docker containers | Check Docker Compose v2, GPU visibility, NVIDIA Container Toolkit, and whether the host requires the vfs storage-driver fallback. |
| OVRTX exits in a headless session | Check Xvfb logs and retry the upstream deployment with an unused display value instead of assuming :99 is available. |
| Container health is unhealthy but the mapped host endpoint responds | Treat this as a healthcheck mismatch until the upstream deployment skill confirms the container-internal and host-mapped ports. Use the host endpoint only after /health reports renderer readiness. |
Pass/Fail Policy
Report blocked rather than guessing when:
the upstream checkout is inaccessible
Docker/GPU/container prerequisites fail
required credentials are missing
the selected upstream deployment skill does not support the requested mode
health checks do not pass
Next Steps
After a service is healthy, return to content-agents or the selected service wrapper reference for the asset workflow.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Declares allowed tools, Needs Python
The author says: Orchestrator skill. Managed Content Agents deployment requires a configured model provider key matching the selected backend, such as NVIDIA_API_KEY, OPENAI_API_KEY, ANTHROPIC_API_KEY, GOOGLE_API_KEY, or GEMINI_API_KEY, Docker + NVIDIA Container Toolkit + GPU, Python 3.12, and an upstream checkout of nvidia-omniverse/content-agents at the ref pinned in upstream-versions.lock.json. Reused/provided endpoints may instead use explicit endpoint and usage-token environment variables. Linux/macOS only.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
- Downloads piped into a shell
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Omniverse
- Publisher
- NVIDIA (Official)
- Distributed by
- NVIDIA
- Source
- NVIDIA/skills · skills/omniverse-cad-to-simready · commit fce3cca
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE-APACHE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Omniverse or NVIDIA.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-cad-to-simready.zip