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Ship Web Games

Meng ToCommunityCreated by Meng To

  • Skill
  • Workflow
  • Cloud and DevOps
  • MIT
  • No issues found

From the author

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.
— the description by Meng To

From the skill’s files

Taken from the skill’s own files (its description, section headings and stated usage). Not an AutoGineer summary, and not written by the author as one.

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources. Release only a verified commit and prove the deployed game, not merely the local build.

What it does

  • Release sequence
  • Production proof
  • Finish cleanly

When to use it

  • Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

Advantages

The skill’s files do not state this.

Usage examples

The skill’s files do not state this.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/mengto/ship-web-games/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip ship-web-games.zip -d .agents/skills

Documentation by Meng To

Ship Web Games

Release only a verified commit and prove the deployed game, not merely the local build.

Release sequence

  1. Confirm the exact integration commit and preserve unrelated work.

  2. Run focused tests, lint/type checks, production build, and diff checks.

  3. Package and deploy the exact validated commit.

  4. Poll deployment status and open the production game in the repository-approved browser.

Production proof

Verify load, first input, one combat or core interaction, assets, save/settings if applicable, responsive view, console health, and representative performance. Report the deployed state separately from local readiness.

Finish cleanly

Record release evidence and rollback target. Close temporary dev servers, benchmarks, and QA tabs once no longer needed; do not terminate resources owned by another active task.

Files

ATTRIBUTION.md

Attribution

This folder is an unmodified copy of the Agent Skill "ship-web-games", distributed by AutoGineer (https://autogineer.com/agent-skills).

The skill's own files are unmodified copies. AutoGineer is not affiliated with or endorsed by the author or the publisher.

Files added by AutoGineer

  • ATTRIBUTION.md: this file, written by AutoGineer

  • LICENSE: copied from LICENSE

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
Meng To
Publisher
Meng To (Community)
Source
MengTo/Skills · agent-skills/game-development/ship-web-games · commit 5ea1661
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Meng To or Meng To.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download ship-web-games.zip