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Huggingface Spaces

Hugging FaceOfficialPublished by Hugging Face

  • Skill
  • Tool integration
  • Cloud and DevOps
  • Apache-2.0
  • Medium risk

From the author

Build, deploy, and maintain applications on Hugging Face Spaces — Gradio / Docker / Static SDKs, ZeroGPU and dedicated hardware, model loading, debugging, buckets, inference providers, community grants. Use whenever the user asks to create or host an app on Hugging Face, port code onto ZeroGPU, fix a Space that won't build or run, or otherwise work with `hf spaces …`, `@spaces.GPU`, Space README frontmatter, or the `spaces` Python package.
— the description by Hugging Face

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a structured approach to managing Hugging Face Spaces, covering the entire lifecycle from initial setup and hardware selection to deployment, debugging, and persistent storage. It emphasizes the use of the Hugging Face CLI and provides specific patterns for Gradio, Docker, and Static SDKs, with a heavy focus on optimizing for ZeroGPU environments. The skill includes best practices for dependency management, handling CUDA extensions for 3D models, and implementing robust smoke-testing procedures to ensure application reliability.

What it does

  • Guides the creation and configuration of Gradio, Docker, and Static Spaces.
  • Provides instructions for selecting and managing hardware tiers, including ZeroGPU and dedicated instances.
  • Offers debugging workflows for build and runtime errors using logs and smoke tests.
  • Explains how to manage environment variables, secrets, and persistent storage via buckets.
  • Details the integration of 3D generation models, including handling native CUDA extensions.
  • Outlines the process for verifying application health and API responsiveness.

When to use it

  • When you need to host a machine learning application or demo on Hugging Face.
  • When you need to port an existing application to run on ZeroGPU hardware.
  • When a Space is failing to build or run and requires systematic troubleshooting.
  • When you need to manage secrets or persistent storage for a hosted application.
  • When you are deploying specialized 3D generation models requiring custom CUDA extensions.

Advantages

  • Standardizes the deployment process for various ML application types.
  • Provides clear, actionable paths for optimizing performance on ZeroGPU.
  • Reduces trial-and-error by offering a library of known error fixes.
  • Ensures consistent and reliable application verification through structured testing.
  • Simplifies complex tasks like managing 3D model dependencies and hardware allocation.

Usage examples

“Create a new Gradio Space for my image generation model and set it up for ZeroGPU.”
The agent will initialize a new Space repository, configure the necessary frontmatter, and provide the code structure required to utilize ZeroGPU effectively.
“My Space is failing to build with a CUDA error. How do I fix it?”
The agent will guide you through checking the build logs, identifying the specific dependency issue, and applying the correct prebuilt wheel or configuration fix.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/huggingface/huggingface-spaces/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip huggingface-spaces.zip -d .agents/skills

Documentation by Hugging Face

Hugging Face Spaces

Hugging Face Spaces host machine-learning applications. There are 1M+ today; each Space is a git repo. This skill covers creating, building, debugging, and maintaining them.

0. Getting ready

Before anything else:

  1. Check the hf CLI is installed: which hf. If not, pip install -U huggingface_hub.

  2. Check the user is logged in: hf auth whoami. If not, run hf auth login — it prints a URL and a one-time code; ask the user to open the URL and enter the code, then login completes automatically (OAuth, no token needed). Alternatively, pass a write-scoped token from https://huggingface.co/settings/tokens with --token.

  3. Note whoami's canPay and isPro flags — they gate hardware choices below. A free (isPro=False) account can only host Static Spaces and up to 2 ZeroGPU Spaces.

The hf-cli skill teaches an agent every hf command and is the recommended companion to this one. Install it with hf skills add hf-cli (add --claude --global to install for Claude Code as well, user-level).

1. What a Space is

A Space is a git repo with three possible SDKs:

  • Gradio — most Spaces. Python, fast iteration, supports ZeroGPU.

  • Docker — arbitrary container. Use when you need a non-Python stack or a pre-built template (Streamlit, Argilla, Shiny, etc. — full list at https://huggingface.co/docs/hub/spaces-sdks-docker). Does not support ZeroGPU.

  • Static — plain HTML, or a React/Svelte/Vue project built at deploy time. Use for in-browser ML (transformers.js / WebGPU / WebAssembly / onnxruntime-web), project pages, interactive reports, or Spaces that orchestrate other Spaces. No hardware needed.

Hardware tiers

Static Spaces are free for everyone and need no hardware. Gradio and Docker Spaces run on compute and require a paid plan to create — PRO for personal accounts, Team or Enterprise for organizations — with one exception: free personal accounts in good standing (verified email, account older than 30 days) can host up to 2 ZeroGPU Spaces.

So on a free account ZeroGPU is the only way to host a Gradio Space. cpu-basic is not the safe fallback it used to be — it is gated too.

ZeroGPU (zero-a10g) — dynamic, per-request GPU allocation on NVIDIA RTX PRO 6000 Blackwell (sm_120). Two sizes: large (half MIG, 48 GB, 1× quota) and xlarge (full, 96 GB, 2× quota). Free for the Space creator; Space visitors consume their own daily quota (~5 min free / 40 min Pro / 60 min Enterprise). Gradio-only, PyTorch-first. Hosting caps per account: 2 free personal, 10 PRO, 50 Team / Enterprise org.

cpu-basic — 2 vCPU / 16 GB, no hourly cost but needs a paid plan. For data viz, API-proxy Spaces, small CPU-bound models.

Dedicated GPU (T4, L4, A10G, L40S, A100, H200) — billed to the Space creator by the hour. List + pricing: hf spaces hardware. Only the creator can attach these, and only if canPay=True. Use when ZeroGPU genuinely doesn't fit — non-PyTorch main model with heavy init, very-large-model long-context inference, etc.

If the user needs hardware they can't pay for — a dedicated GPU, or a Gradio Space beyond the free 2-ZeroGPU cap — they can still create a Static Space (free for everyone), push the app there, and request a community grant. See references/grants.md.

For the authoritative reference: https://huggingface.co/docs/hub/spaces-overview

2. Look for an existing demo first

Before deciding how to build anything, search for prior art:

hf spaces search "<model name or task>" --sdk gradio --limit 10

If someone has built a similar Space, read its app.py and requirements.txt — that gives you the working pattern. Saves a lot of blind iteration. Mention to the user what you found before committing to an approach.

3. Decide SDK and hardware

Follow the user's explicit request first. If they were vague:

  • Default for a public ML demo: Gradio + ZeroGPU. Use this unless something below applies.

  • The model's only inference path is non-PyTorch (ONNX / TF / JAX / vLLM as the MAIN model, with heavy init): dedicated GPU.

    • But: marginal non-torch tools (a small ONNX preprocessor, a TF utility) inside a torch-main pipeline are fine on ZeroGPU. The hijack only patches torch; init the non-torch lib inside @spaces.GPU and pay the short per-call init cost.

  • Tiny / CPU-bound model, or API-proxy Space: cpu-basic — but it needs a paid plan. On a free account, put it on zero-a10g with a no-op decorated function (ZeroGPU requires at least one) and keep the real work outside it — nothing ever requests a GPU, so no quota is burned. See references/inference-providers.md.

  • Browser-side ML or project page: Static.

  • Container with non-Python stack: Docker.

Sourcing the model
  • GitHub repo — clone locally to read structure. If it already has a Gradio demo, the minimal viable path is to adapt it onto ZeroGPU (see references/zerogpu.md). Otherwise: read the README + inference code, prefer the PyTorch path, estimate VRAM (bf16 ≈ params_B × 2 GB; 48 GB fits ≤24B params at bf16, or much larger with quantization — see references/zerogpu.md for quantization on ZeroGPU).

  • HF model repo — read its README, follow any linked GitHub.

  • Paper / blog post — look for an official or unofficial implementation. Don't reimplement unless trivial or the user explicitly asks.

  • Vague request — search Spaces first; surface results.

If the model genuinely won't fit, check Inference Providers as an alternative: see references/inference-providers.md. This avoids hosting the model at all.

4. Create the Space

hf repos create <namespace>/<name> --type space --space-sdk <gradio|docker|static> \
    [--flavor zero-a10g|cpu-basic|<paid-flavor>] \
    [--secrets KEY=val] [--env KEY=val] \
    --public|--private|--protected \
    --exist-ok
  • --space-sdk is required.

  • --flavor selects hardware. zero-a10g is the (legacy) identifier for ZeroGPU. Omitting it gives cpu-basic — which is itself gated behind a paid plan, so on a free account pass --flavor zero-a10g explicitly. Run hf spaces hardware for the full paid list and pricing.

  • Visibility: --public (anyone can view), --private (only you), --protected (app is reachable but git repo / Files tab is private).

  • --secrets KEY=val becomes an environment variable inside the Space and is not visible to visitors. Use for API keys, gated-repo tokens (HF_TOKEN=hf_…), etc. Can also be set later via hf spaces secrets set <id> KEY=val.

  • --env KEY=val is visible to visitors — use only for non-sensitive config (GRADIO_SSR_MODE=false, PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True, etc.).

Note: hardware: in the README YAML is silently ignored — hardware is only set via --flavor at creation, or later via hf spaces settings <id> --hardware <name>.

5. Build the app

The Space now exists at https://huggingface.co/spaces/<namespace>/<name> but is empty.

README.md frontmatter

Always required:

---
title: ...
emoji: 🚀                # pick something representative
colorFrom: blue          # red|yellow|green|blue|indigo|purple|pink|gray (only these)
colorTo: indigo
sdk: gradio              # gradio | docker | static
sdk_version: 6.15.1      # latest stable unless you have a reason*
app_file: app.py         # gradio only (docker / static use Dockerfile / index.html)
short_description: ...   # ≤ 60 chars (server rejects longer)
python_version: "3.12"   # ZeroGPU officially supports 3.10.13 and 3.12.12
startup_duration_timeout: 30m   # default; bump to 1h for big LLMs / heavy downloads
---

* Default to the current latest stable, and look up what that is (pip index versions gradio, or the version a freshly-created Space defaults to) — the number above is a placeholder that goes stale, don't reuse it. Only pin older when the latest genuinely doesn't work for this Space: a custom component pins it, or you're adapting an existing demo and don't want to rewrite for 5.x→6.x breaking changes. If you need a 5.x, pick 5.50.0 (latest of the series; still supports custom components).

All frontmatter options: https://huggingface.co/docs/hub/spaces-config-reference

Minimal ZeroGPU Gradio app
import spaces           # MUST come before torch / diffusers / transformers
import torch
import gradio as gr
from diffusers import DiffusionPipeline

pipe = DiffusionPipeline.from_pretrained("<repo>", torch_dtype=torch.bfloat16).to("cuda")

@spaces.GPU(duration=60)
def generate(prompt: str):
    """Generate an image from a text prompt."""   # docstring → API / MCP tool description
    return pipe(prompt).images[0]

gr.Interface(fn=generate, inputs=gr.Text(), outputs=gr.Image()).launch(mcp_server=True)

Three rules — full treatment in references/zerogpu.md:

  1. import spaces before torch / any CUDA-touching import. It monkey-patches torch.cuda.*; once CUDA is initialized in the main process, it's too late.

  2. Load the model at module scope, .to("cuda") eagerly. ZeroGPU intercepts the call, packs weights to disk, and streams them into VRAM on the first @spaces.GPU entry. Lazy loading inside the decorator costs every user.

  3. Decorate the function Gradio binds. Estimate duration to the realistic worst case (smaller = higher queue priority and tighter quota check). For input-dependent runtime, pass a callable.

Examples, docstrings, and MCP
  • Add gr.Examples whenever it makes sense (the app takes input and representative inputs exist) — prefer the model/repo's own official examples. Keep example rows to the few inputs a user actually varies (prompt, image) and give the handler defaults for the rest (steps, seed, guidance) so a row is ["a prompt"], not a wall of knobs. Use cache_examples=True, cache_mode="lazy". See references/gradio.md.

  • Give every API-triggered function a docstring and type hints. Each Gradio event handler is exposed over the API; the docstring + signature are what a caller — and the MCP tool schema — sees.

  • Launch with demo.launch(mcp_server=True) (Gradio 5+) so the Space doubles as an MCP server: each API function becomes an MCP tool described by its docstring and hints.

requirements.txt

Short version:

  • Do NOT list: gradio, spaces, huggingface_hub (preinstalled and platform-managed; pinning them causes resolution failures or silently breaks the ZeroGPU runtime).

  • Do list if you use them: torchvision, torchaudio (not preinstalled), plus everything else (diffusers, transformers, accelerate, sentencepiece, …).

  • ZeroGPU only accepts torch 2.8.0, 2.9.1, 2.10.0, 2.11.0. Default to leaving torch unpinned (the runtime preinstalls the latest). Only pin when a dep forces it.

  • For prebuilt CUDA-extension wheels (flash_attn, xformers, pytorch3d, nvdiffrast, diff_gaussian_rasterization, torchmcubes): use the prebuilt Blackwell wheels at https://huggingface.co/datasets/multimodalart/zerogpu-blackwell-wheels/tree/main/wheels. Full mapping + caveats in references/requirements.md.

Per-SDK depth

6. Iterate on the Space, not locally

Try to build a release candidate from the user quest locally and push it — then use the live URL as your test loop. The Space environment is the only one that matters; do not try to test locally. python3 -m py_compile app.py is the maximum local check worth doing before pushing.

Push files with hf upload <namespace>/<name> . --repo-type space. --repo-type space is required — hf upload defaults to a model repo and will otherwise upload to (and silently create) a model repo of the same name. Add --exclude "**/__pycache__/**" so local bytecode caches aren't committed into the Space.

Once pushed, pick the cheapest update mechanism for each change — hot-reload for pure Python edits, hf upload for code-only files hot-reload can't touch, full rebuild only when requirements.txt / Dockerfile / README frontmatter actually changed. Full ladder + footguns (hot-reload poisoning factory reboot, runtime.sha lag, etc.) in references/debugging.md.

7. Verify

Don't trust RUNNING alone — the app can be running but broken. Four steps, in order:

A. Alive? Stage + hardware:

hf spaces info <ns>/<name> --expand runtime

B. Logs clean post-boot? Read the run log to confirm startup finished without warnings or silent fallbacks:

hf spaces logs <ns>/<name> --tail 200

Look for model-load completion, no import warnings, no "falling back to CPU" / dtype downgrade messages, no RUNNING masking a half-broken app.

C. API actually responds. With logs still tailing in another terminal (hf spaces logs <ns>/<name> --follow), call the endpoint:

from gradio_client import Client, handle_file
import os
c = Client("<ns>/<name>", token=os.environ["HF_TOKEN"], httpx_kwargs={"timeout": 600})
print(c.view_api())                    # discover endpoints — don't guess
result = c.predict(..., api_name="/generate")

D. Sniff output AND logs. HTTP 200 ≠ correct output. Check both:

head = open(result, "rb").read(16)
# glTF / \x89PNG / RIFF…WEBP / RIFF…WAVE / [4:8]==b"ftyp" → png/jpg/webp/wav/mp4

And look at the run log emitted during the call — silent fallbacks (model snapping to a different size, missing optional dep, dtype downgrade) only show up there.

Full smoke-test patterns (streaming endpoints, OAuth-gated Spaces, gr.Server custom routes): references/debugging.md.

8. Permanent storage (buckets)

Spaces are stateless — /data is wiped on restart. If the Space needs to persist user uploads, generations, logs, or interact with a long-lived store, mount a bucket:

hf buckets create <ns>/<bucket-name>                                          # --private optional
hf spaces volumes set <ns>/<space> -v hf://buckets/<ns>/<bucket-name>:/data   # read-write at /data

Buckets are paid storage; check canPay and confirm with the user. Full patterns (read-fast / write-durable, public bucket URLs, model-cache anti-pattern): references/buckets.md.

9. When things break

Order of operations:

  1. Read the logs: hf spaces logs <id> --build --follow (build error) or hf spaces logs <id> --follow (runtime error). Find the first error, not the last.

  2. Grep references/known-errors.md for the error string. Check if this is a known issue before trying your own fix — most common ZeroGPU / Gradio / dependency errors have a 1–2 line fix there.

  3. Iterate using the cheapest rung from references/debugging.md. The vast majority of issues resolve with log-reading + smoke-test loops; interactive dev mode + SSH is a heavy-hammer last resort.

If you solve an error that wasn't in the known-errors list, suggest the user PR it back to this skill so future runs benefit.


Reference index

When to readFile
How ZeroGPU works + correct patterns (decorator, sizing, pickle, generators, real-time, AoTI)references/zerogpu.md
Iterate + debug: logs, rung ladder, smoke testing (and dev mode + SSH as a last resort)references/debugging.md
Error-string lookup — the single place for all error symptoms (Spaces, ZeroGPU, Gradio, deps)references/known-errors.md
Pinning deps, picking wheels, torch-family alignmentreferences/requirements.md
gr.Examples (add when it makes sense), themes, custom HTML components, gr.Server, MCP server (mcp_server=True)references/gradio.md
Persistent storage, public bucket URLsreferences/buckets.md
Community grant requests (hardware the user can't pay for)references/grants.md
Provider proxy (zero-VRAM big LLM via Cerebras / Fireworks / Together / etc.)references/inference-providers.md
3D Spaces: generation, CUDA extensions, output formats, and model recipes (incl. gaussian splatting)references/3d-generation.md

Files

references/3d-gsplat.md

Gaussian splatting reference

Image-to-3D models whose output is a gaussian splat (a point cloud of oriented 3D gaussians) rather than a mesh. Deliverable file: gaussian .ply (the INRIA convention — the interchange format everything reads) and optionally .splat (antimatter15 32-byte records; smaller, no view-dependent color).

ModelRepoLicense / gatingOfficial Space (working reference)
TripoSplatVAST-AI/TripoSplatMIT, ungatedVAST-AI/TripoSplat (ZeroGPU, running, Gradio 6)
LGMashawkey/LGM (+ dylanebert/LGM diffusers port)MIT, ungateddylanebert/LGM-mini and ashawkey/LGM (ZeroGPU, running)
Apple SHARPapple/Sharpapple-amlr — research-only, ungatednotaneimu/ml-sharp-3d-viewer (currently CPU; code is ZeroGPU-ready)
Splatter Imageszymanowiczs/splatter-image-v1MITszymanowiczs/splatter_image (ZeroGPU, running; old Gradio, minimal skeleton)
Splatt3R (stereo pair → scene)brandonsmart/splatt3r_v1.0research codebrandonsmart/splatt3r (ZeroGPU, running)

TRELLIS 1 also exports gaussian .ply alongside its mesh — covered in 3d-models.md.

Verify against the live official Space before writing files. Facts below are as of 2026-07.

The one decision that shapes everything: rasterize server-side or not?

Rendering gaussians on the server needs a CUDA rasterizer (diff-gaussian-rasterization or gsplat). Prebuilt Blackwell (sm_120) wheel availability is narrow: the multimodalart/zerogpu-blackwell-wheels dataset (see requirements.md) ships diff_gaussian_rasterization with the upstream Inria API only (2-tuple return) — the ashawkey fork most LGM-family code imports (4-tuple with alpha+depth) has no wheel, and gsplat's own wheel index tops out at torch 2.4/cu124. Two viable shapes:

Shape A — no server-side rendering (default, strongly preferred). The model decodes gaussians as plain PyTorch tensors; you write a .ply and let the browser render it. No CUDA extension at all — requirements.txt can be as small as gradio, torch, torchvision, numpy, safetensors, pillow, tqdm (TripoSplat's, in full). This is how every modern splat Space works (TripoSplat, SHARP, Splatt3R, Splatter Image; Splatt3R's requirements literally comment out the rasterizer dep).

Shape B — a real rasterizer (only for server-rendered orbit videos). If the code uses the upstream Inria API, take the prebuilt wheel from requirements.md's dataset and be done. ashawkey/LGM needs its fork, so its Space JIT-builds it — the GPU-worker bootstrap documented in 3d-cuda-extensions.md Strategy 3: @spaces.GPU(duration=600) setup function at module import, CUDA_HOME=/cuda-image/usr/local/cuda-13.0, TORCH_CUDA_ARCH_LIST="12.0", sitecustomize no-op of _check_cuda_version, pip install --no-build-isolation --no-deps git+https://github.com/graphdeco-inria/diff-gaussian-rasterization.git, then ctypes.CDLL(".../libcudart.so.13", RTLD_GLOBAL). Copy it from dylanebert/LGM-mini verbatim. Don't take this on unless the user explicitly wants server-rendered video output.

Viewing splats

  • gr.Model3D renders gaussian .ply and .splat natively (Babylon.js; supported at least since Gradio 4.25, current in 6.x). Return the file path like any other output. display_mode is ignored for splats; clear_color, camera_position, height still apply. This is the zero-effort default — use it.

  • Custom JS viewers give better splat sorting and controls when the demo is the product: TripoSplat serves a Spark.js (@sparkjsdev/spark) viewer page in an iframe; ml-sharp vendors a static PlayCanvas SuperSplat build and serves it via gr.set_static_paths(...) + gr.HTML iframe with /gradio_api/file=... URLs. Only go here if gr.Model3D's rendering visibly undersells the model.

  • Always add a gr.DownloadButton for the .ply — splat users take the file to their own viewer/engine.

Output writing

Gaussian .ply (INRIA convention): binary little-endian, vertex props x,y,z,nx,ny,nz,f_dc_0..2,(f_rest_*),opacity(logit),scale_0..2(log),rot_0..3(quat). Model codebases ship their own writer (save_ply in LGM/SHARP/TripoSplat) — use it; don't hand-roll unless porting.

Optional .splat conversion for lighter downloads (~32 bytes/gaussian, drops view-dependent SH): TripoSplat's triposplat.py::to_splat_bytes is a complete pure-numpy reference — position f32×3, scale f32×3 (linear), RGBA u8×4 (rgb = (f_dc·0.2820948 + 0.5)·255, alpha = sigmoid(opacity)), quaternion u8×4 (q·128+128), records sorted by opacity×volume.

Watch orientation here too: splat conventions differ from viewers' (TripoSplat applies [[1,0,0],[0,0,-1],[0,1,0]] on export). If the splat renders sideways in gr.Model3D, fix it at export, same as meshes.

ZeroGPU pickle discipline (bites harder here)

Gaussian objects in these codebases are custom classes (often holding CUDA tensors or locks) — they cannot cross the @spaces.GPU boundary. Two proven patterns:

  • Do everything — preprocess, sample, decode, .ply write — inside one decorated function and return only path strings (TripoSplat, with an explicit comment to that effect).

  • Never decorate bound methods; wrap module-level functions (spaces.GPU(duration=180)(predict_to_ply) — ml-sharp, whose ModelWrapper holds a non-picklable threading.RLock).

Durations: TripoSplat and LGM-mini run on the bare @spaces.GPU default 60s; SHARP uses 180. Splat decoding is fast — the multiview-diffusion stage (LGM) is what eats time.

Model-specific notes

  • TripoSplat — the current default pick: MIT, running official ZeroGPU Space, fp16 weights well within 48 GB, ~262k gaussians per generation, BiRefNet background removal built in. Caveat when duplicating: the official Space uses a fully custom Gradio 6 gradio.Server + index.html frontend, not gr.Blocks — its HTTP API is bespoke, so either keep it wholesale or rebuild a plain gr.Blocks + gr.Model3D UI around TripoSplatPipeline (the pipeline code is self-contained in triposplat.py/model.py). Weights download at startup via hf download VAST-AI/TripoSplat --local-dir ckpts.

  • LGM — image → 4 multiview images (ImageDream) → gaussians. dylanebert/LGM-mini is the clean diffusers-style duplicate target (both pipelines via from_pretrained(..., trust_remote_code=True), output straight into gr.Model3D); ashawkey/LGM is the video-rendering variant (Shape B). Both carry an xformers→SDPA monkeypatch for Blackwell — keep it when duplicating (the xformers 0.0.34 Blackwell wheel in requirements.md's dataset makes the patch unnecessary if you modernize the requirements instead, but the patch is harmless).

  • SHARP — pip-installable (sharp @ git+https://github.com/apple/ml-sharp.git@<sha>), predicts a camera-space scene splat from one photo. Research-only license (apple-amlr) — tell the user before they build anything commercial. preload_from_hub in the frontmatter pre-bakes the checkpoint into the Space image.

  • Splatter Image — the minimal skeleton (~CVPR 2024, per-pixel gaussians, MIT): good template bones, but its Space pins Gradio 4.27 and a cu113 torch via pre-requirements.txt — modernize rather than copy pins.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs an MCP server, Needs an API key, Needs Python, Needs Node.js

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Attribution and licence

Published by
Hugging Face
Publisher
Hugging Face (Official)
Source
huggingface/skills · skills/huggingface-spaces · commit 25910b3
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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