Playground
ClineOfficialPublished by Cline
- Skill
- Content generator
- Software development
- Apache-2.0
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
Playground is a tool for creating single-file HTML explorers that allow users to visually configure parameters, view live updates, and generate actionable natural-language prompts. By utilizing predefined templates for design, data, architecture, and review tasks, it helps bridge the gap between complex configuration spaces and AI-ready instructions. Each playground is designed to be self-contained with no external dependencies, ensuring reliability and ease of use.
What it does
- Creates interactive HTML files with live visual previews
- Provides configurable controls for complex input spaces
- Generates natural-language prompts based on user selections
- Includes copy-to-clipboard functionality for generated prompts
- Supports multiple templates for design, data, and code review
- Implements a reactive state management pattern for instant updates
When to use it
- When you need a visual tool to explore complex configuration options
- When you want to generate precise, context-aware prompts for an AI agent
- When you need to build interactive explorers for data, design, or architecture
- When you require a portable, single-file interface for collaborative review
Advantages
- Self-contained design avoids external dependency issues
- Immediate visual feedback loop improves configuration accuracy
- Natural language prompt generation reduces manual drafting effort
- Presets and sensible defaults ensure a usable starting point
Usage examples
- “Create a design playground for a card component.”
- An HTML file is generated with controls for border-radius, shadow, and padding, allowing you to visually tune the card and copy the resulting prompt for an AI to implement the design.
- “Build a data explorer for my SQL query parameters.”
- An interactive tool is created that lets you toggle filters and join types, outputting a clean SQL query string based on your selections.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/cline/playground/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip playground.zip -d .agents/skills
Documentation by Cline
Playground Builder
A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into their agent.
When to use this skill
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
How to use this skill
Identify the playground type from the user's request
Load the matching template from
templates/:templates/design-playground.md— Visual design decisions (components, layouts, spacing, color, typography)templates/data-explorer.md— Data and query building (SQL, APIs, pipelines, regex)templates/concept-map.md— Learning and exploration (concept maps, knowledge gaps, scope mapping)templates/document-critique.md— Document review (suggestions with approve/reject/comment workflow)templates/diff-review.md— Code review (git diffs, commits, PRs with line-by-line commenting)templates/code-map.md— Codebase architecture (component relationships, data flow, layer diagrams)
Follow the template to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
Open in browser when available. After writing the HTML file, launch it in the user's default browser if the environment supports that; otherwise provide the file path.
Core requirements (every playground)
Single HTML file. Inline all CSS and JS. No external dependencies.
Live preview. Updates instantly on every control change. No "Apply" button.
Prompt output. Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
Copy button. Clipboard copy with brief "Copied!" feedback.
Sensible defaults + presets. Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
Dark theme. System font for UI, monospace for code/values. Minimal chrome.
State management pattern
Keep a single state object. Every control writes to it, every render reads from it.
const state = { /* all configurable values */ };
function updateAll() {
renderPreview(); // update the visual
updatePrompt(); // rebuild the prompt text
}
// Every control calls updateAll() on changePrompt output pattern
function updatePrompt() {
const parts = [];
// Only mention non-default values
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
// Use qualitative language alongside numbers
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}Common mistakes to avoid
Prompt output is just a value dump → write it as a natural instruction
Too many controls at once → group by concern, hide advanced in a collapsible section
Preview doesn't update instantly → every control change must trigger immediate re-render
No defaults or presets → starts empty or broken on load
External dependencies → if CDN is down, playground is dead
Prompt lacks context → include enough that it's actionable without the playground
Files
- ATTRIBUTION.mdAdded by AutoGineer826 B
- LICENSELicence file added by AutoGineer10.5 KiB
- SKILL.md3.8 KiB
- templates/code-map.md6.1 KiB
- templates/concept-map.md3.6 KiB
- templates/data-explorer.md2.8 KiB
- templates/design-playground.md2.7 KiB
- templates/diff-review.md5.6 KiB
- templates/document-critique.md5.0 KiB
templates/concept-map.md
Concept Map Template
Use this template when the playground is about learning, exploration, or mapping relationships: concept maps, knowledge gap identification, scope mapping, task decomposition with dependencies.
Layout
+--------------------------------------+
| Canvas (draggable nodes, edges) |
| with tooltip on hover |
+-------------------------+------------+
| | |
| Sidebar: | Prompt |
| • Knowledge levels | output |
| • Connection types | |
| • Node list | [Copy] |
| • Actions | |
+-------------------------+------------+Canvas-based playgrounds differ from the two-panel split. The interactive visual IS the control — users drag nodes and draw connections rather than adjusting sliders. The sidebar supplements with toggles and list controls.
Control types for concept maps
| Decision | Control | Example |
|---|---|---|
| Knowledge level per node | Click-to-cycle button in sidebar list | Know → Fuzzy → Unknown |
| Connection type | Selector before drawing | calls, depends on, contains, reads from |
| Node arrangement | Drag on canvas | spatial layout reflects mental model |
| Which nodes to include | Toggle or checkbox per node | hide/show concepts |
| Actions | Buttons | Auto-layout (force-directed), clear edges, reset |
Canvas rendering
Use a <canvas> element with manual draw calls. Key patterns:
Hit testing: Check mouse position against node bounding circles on mousedown/mousemove
Drag: On mousedown on a node, track offset and update position on mousemove
Edge drawing: Click node A, then click node B. Draw arrow between them with the selected relationship type
Tooltips: On hover, position a div absolutely over the canvas with description text
Force-directed auto-layout: Simple spring simulation — repulsion between all pairs, attraction along edges, iterate 100-200 times with damping
function draw() {
ctx.clearRect(0, 0, W, H);
edges.forEach(e => drawEdge(e)); // edges first, under nodes
nodes.forEach(n => drawNode(n)); // nodes on top
}Prompt output for concept maps
The prompt should be a targeted learning request shaped by the user's knowledge markings:
"I'm learning [CODEBASE/DOMAIN]. I already understand: [know nodes]. I'm fuzzy on: [fuzzy nodes]. I have no idea about: [unknown nodes]. Here are the relationships I want to understand: [edge list in natural language]. Please explain the fuzzy and unknown concepts, focusing on these relationships. Build on what I already know. Use concrete code references."
Only include edges the user drew. Only mention concepts they marked as fuzzy or unknown in the explanation request.
Pre-populating with real data
For codebases or domains, pre-populate with:
Nodes: 15-20 key concepts with real file paths and short descriptions
Edges: 20-30 pre-drawn relationships based on actual architecture
Knowledge: Default all to "Fuzzy" so the user adjusts from there
Presets: "Zoom out" (hide internal nodes, show only top-level), "Focus on [layer]" (highlight nodes in one area)
Example topics
Codebase architecture map (modules, data flow, state management)
Framework learning (how React hooks connect, Next.js data fetching layers)
System design (services, databases, queues, caches and how they relate)
Task decomposition (goals → sub-tasks with dependency arrows, knowledge tags)
API surface map (endpoints grouped by resource, shared middleware, auth layers)
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Published by
- Cline
- Publisher
- Cline (Official)
- Source
- cline/skills · skills/playground · commit 2637846
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Cline or Cline.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download playground.zip