Playground
ClineOfficialPublished by Cline
- Skill
- Content generator
- Software development
- Apache-2.0
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
Playground is a tool for creating single-file HTML explorers that allow users to visually configure parameters, view live updates, and generate actionable natural-language prompts. By utilizing predefined templates for design, data, architecture, and review tasks, it helps bridge the gap between complex configuration spaces and AI-ready instructions. Each playground is designed to be self-contained with no external dependencies, ensuring reliability and ease of use.
What it does
- Creates interactive HTML files with live visual previews
- Provides configurable controls for complex input spaces
- Generates natural-language prompts based on user selections
- Includes copy-to-clipboard functionality for generated prompts
- Supports multiple templates for design, data, and code review
- Implements a reactive state management pattern for instant updates
When to use it
- When you need a visual tool to explore complex configuration options
- When you want to generate precise, context-aware prompts for an AI agent
- When you need to build interactive explorers for data, design, or architecture
- When you require a portable, single-file interface for collaborative review
Advantages
- Self-contained design avoids external dependency issues
- Immediate visual feedback loop improves configuration accuracy
- Natural language prompt generation reduces manual drafting effort
- Presets and sensible defaults ensure a usable starting point
Usage examples
- “Create a design playground for a card component.”
- An HTML file is generated with controls for border-radius, shadow, and padding, allowing you to visually tune the card and copy the resulting prompt for an AI to implement the design.
- “Build a data explorer for my SQL query parameters.”
- An interactive tool is created that lets you toggle filters and join types, outputting a clean SQL query string based on your selections.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/cline/playground/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip playground.zip -d .agents/skills
Documentation by Cline
Playground Builder
A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into their agent.
When to use this skill
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
How to use this skill
Identify the playground type from the user's request
Load the matching template from
templates/:templates/design-playground.md— Visual design decisions (components, layouts, spacing, color, typography)templates/data-explorer.md— Data and query building (SQL, APIs, pipelines, regex)templates/concept-map.md— Learning and exploration (concept maps, knowledge gaps, scope mapping)templates/document-critique.md— Document review (suggestions with approve/reject/comment workflow)templates/diff-review.md— Code review (git diffs, commits, PRs with line-by-line commenting)templates/code-map.md— Codebase architecture (component relationships, data flow, layer diagrams)
Follow the template to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
Open in browser when available. After writing the HTML file, launch it in the user's default browser if the environment supports that; otherwise provide the file path.
Core requirements (every playground)
Single HTML file. Inline all CSS and JS. No external dependencies.
Live preview. Updates instantly on every control change. No "Apply" button.
Prompt output. Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
Copy button. Clipboard copy with brief "Copied!" feedback.
Sensible defaults + presets. Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
Dark theme. System font for UI, monospace for code/values. Minimal chrome.
State management pattern
Keep a single state object. Every control writes to it, every render reads from it.
const state = { /* all configurable values */ };
function updateAll() {
renderPreview(); // update the visual
updatePrompt(); // rebuild the prompt text
}
// Every control calls updateAll() on changePrompt output pattern
function updatePrompt() {
const parts = [];
// Only mention non-default values
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
// Use qualitative language alongside numbers
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}Common mistakes to avoid
Prompt output is just a value dump → write it as a natural instruction
Too many controls at once → group by concern, hide advanced in a collapsible section
Preview doesn't update instantly → every control change must trigger immediate re-render
No defaults or presets → starts empty or broken on load
External dependencies → if CDN is down, playground is dead
Prompt lacks context → include enough that it's actionable without the playground
Files
- ATTRIBUTION.mdAdded by AutoGineer826 B
- LICENSELicence file added by AutoGineer10.5 KiB
- SKILL.md3.8 KiB
- templates/code-map.md6.1 KiB
- templates/concept-map.md3.6 KiB
- templates/data-explorer.md2.8 KiB
- templates/design-playground.md2.7 KiB
- templates/diff-review.md5.6 KiB
- templates/document-critique.md5.0 KiB
templates/code-map.md
Code Map Template
Use this template when the playground is about visualizing codebase architecture: component relationships, data flow, layer diagrams, system architecture with interactive commenting for feedback.
Layout
+-------------------+----------------------------------+
| | |
| Controls: | SVG Canvas |
| • View presets | (nodes + connections) |
| • Layer toggles | with zoom controls |
| • Connection | |
| type filters | Legend (bottom-left) |
| | |
| Comments (n): +----------------------------------+
| • List of user | Prompt output |
| comments with | [ Copy Prompt ] |
| delete buttons | |
+-------------------+----------------------------------+Code map playgrounds use an SVG canvas for the architecture diagram. Users click components to add comments, which become part of the generated prompt. Layer and connection filters let users focus on specific parts of the system.
Control types for code maps
| Decision | Control | Example |
|---|---|---|
| System view | Preset buttons | Full System, Chat Flow, Data Flow, Agent System |
| Visible layers | Checkboxes | Client, Server, SDK, Data, External |
| Connection types | Checkboxes with color indicators | Data Flow (blue), Tool Calls (green), Events (red) |
| Component feedback | Click-to-comment modal | Opens modal with textarea for feedback |
| Zoom level | +/−/reset buttons | Scale SVG for detail |
Canvas rendering
Use an <svg> element with dynamically generated nodes and paths. Key patterns:
Nodes: Rounded rectangles with title and subtitle (file path)
Connections: Curved paths (bezier) with arrow markers, styled by type
Layer organization: Group nodes by Y-position bands (e.g., y: 30-80 = Client, y: 130-180 = Server)
Click-to-comment: Click node → open modal → save comment → node gets visual indicator
Filtering: Toggle visibility of nodes by layer, connections by type
const nodes = [
{ id: 'api-client', label: 'API Client', subtitle: 'src/api/client.ts',
x: 100, y: 50, w: 140, h: 45, layer: 'client', color: '#dbeafe' },
// ...
];
const connections = [
{ from: 'api-client', to: 'server', type: 'data-flow', label: 'HTTP' },
{ from: 'server', to: 'db', type: 'data-flow' },
// ...
];
function renderDiagram() {
const visibleNodes = nodes.filter(n => state.layers[n.layer]);
// Draw connections first (under nodes), then nodes
connections.forEach(c => drawConnection(c));
visibleNodes.forEach(n => drawNode(n));
}Connection types and styling
Define 3-5 connection types with distinct visual styles:
| Type | Color | Style | Use for |
|---|---|---|---|
data-flow | Blue (#3b82f6) | Solid line | Request/response, data passing |
tool-call | Green (#10b981) | Dashed (6,3) | Function calls, API invocations |
event | Red (#ef4444) | Short dash (4,4) | Async events, pub/sub |
skill-invoke | Orange (#f97316) | Long dash (8,4) | Plugin/skill activation |
dependency | Gray (#6b7280) | Dotted | Import/require relationships |
Use SVG markers for arrowheads:
<marker id="arrowhead-blue" markerWidth="8" markerHeight="6" refX="7" refY="3" orient="auto">
<polygon points="0 0, 8 3, 0 6" fill="#3b82f6"/>
</marker>Comment system
The key differentiator for code maps is click-to-comment functionality:
Click node → Open modal with component name, file path, textarea
Save comment → Add to comments list, mark node with visual indicator (colored border)
View comments → Sidebar list with component name, comment preview, delete button
Delete comment → Remove from list, update node visual, regenerate prompt
Comments should include the component context:
state.comments.push({
id: Date.now(),
target: node.id,
targetLabel: node.label,
targetFile: node.subtitle,
text: userInput
});Prompt output for code maps
The prompt combines system context with user comments:
This is the [PROJECT NAME] architecture, focusing on the [visible layers].
Feedback on specific components:
**API Client** (src/api/client.ts):
I want to add retry logic with exponential backoff here.
**Database Manager** (src/db/manager.ts):
Can we add connection pooling? Current implementation creates new connections per request.
**Auth Middleware** (src/middleware/auth.ts):
This should validate JWT tokens and extract user context.Only include comments the user added. Mention which layers are visible if not showing the full system.
Pre-populating with real data
For a specific codebase, pre-populate with:
Nodes: 15-25 key components with real file paths
Connections: 20-40 relationships based on actual imports/calls
Layers: Logical groupings (UI, API, Business Logic, Data, External)
Presets: "Full System", "Frontend Only", "Backend Only", "Data Flow"
Organize nodes in horizontal bands by layer, with consistent spacing.
Layer color palette (light theme)
| Layer | Node fill | Description |
|---|---|---|
| Client/UI | #dbeafe (blue-100) | React components, hooks, pages |
| Server/API | #fef3c7 (amber-100) | Express routes, middleware, handlers |
| SDK/Core | #f3e8ff (purple-100) | Core libraries, SDK wrappers |
| Agent/Logic | #dcfce7 (green-100) | Business logic, agents, processors |
| Data | #fce7f3 (pink-100) | Database, cache, storage |
| External | #fbcfe8 (pink-200) | Third-party services, APIs |
Example topics
Codebase architecture explorer (modules, imports, data flow)
Microservices map (services, queues, databases, API gateways)
React component tree (components, hooks, context, state)
API architecture (routes, middleware, controllers, models)
Agent system (prompts, tools, skills, subagents)
Data pipeline (sources, transforms, sinks, scheduling)
Plugin/extension architecture (core, plugins, hooks, events)
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Published by
- Cline
- Publisher
- Cline (Official)
- Source
- cline/skills · skills/playground · commit 2637846
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Cline or Cline.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download playground.zip