Team Communication Protocols
Seth HobsonCommunityCreated by Seth Hobson
- Skill
- Guidelines
- Agent tooling
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a structured framework for communication within multi-agent teams. It defines standard message types, establishes formal workflows for plan approvals and team shutdowns, and outlines best practices to avoid common coordination anti-patterns. By following these protocols, agent teams can maintain clear, efficient, and resource-conscious interactions throughout their lifecycle.
What it does
- Defines message types for direct communication and team-wide broadcasts.
- Establishes a formal workflow for team-lead plan approval.
- Provides a structured sequence for graceful team shutdown.
- Identifies common communication anti-patterns to avoid.
- Offers templates for task assignments, blockers, and status reports.
- Includes troubleshooting guidance for common coordination issues.
When to use it
- When establishing communication norms for a newly formed agent team.
- When a team-lead needs to review and approve an implementer's plan.
- When coordinating handoffs at integration points between teammates.
- When managing the graceful termination of a team after task completion.
- When debugging coordination failures or deadlocks between agents.
Advantages
- Reduces resource waste by minimizing unnecessary broadcasts.
- Ensures consistent and readable communication across the team.
- Prevents integration errors through structured handoff notifications.
- Provides clear procedures for handling task blockers and rejections.
- Promotes efficient team lifecycle management from startup to shutdown.
Usage examples
- “I need to send a message to the frontend-dev teammate that the API endpoint is ready.”
- The agent uses the message type with the recipient set to frontend-dev, including a summary and content detailing the API readiness.
- “How should I handle a teammate that is rejecting my shutdown request?”
- The agent checks the rejection reason, waits for the teammate to finish their current task, and then retries the shutdown request.
- “I need to notify the whole team about a critical change to the shared types file.”
- The agent uses the broadcast message type to ensure all teammates receive the critical update immediately.
- “How do I approve a plan submitted by an implementer?”
- The agent sends a plan_approval_response with approve set to true, referencing the correct request_id.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/wshobson/team-communication-protocols/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip team-communication-protocols.zip -d .agents/skills
Documentation by Seth Hobson
Team Communication Protocols
Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.
When to Use This Skill
Establishing communication norms for a new team
Choosing between message types (message, broadcast, shutdown_request)
Handling plan approval workflows
Managing graceful team shutdown
Discovering teammate identities and capabilities
Message Type Selection
message (Direct Message) — Default Choice
Send to a single specific teammate:
{
"type": "message",
"recipient": "implementer-1",
"content": "Your API endpoint is ready. You can now build the frontend form.",
"summary": "API endpoint ready for frontend"
}Use for: Task updates, coordination, questions, integration notifications.
broadcast — Use Sparingly
Send to ALL teammates simultaneously:
{
"type": "broadcast",
"content": "Critical: shared types file has been updated. Pull latest before continuing.",
"summary": "Shared types updated"
}Use ONLY for: Critical blockers affecting everyone, major changes to shared resources.
Why sparingly?: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.
shutdown_request — Graceful Termination
Request a teammate to shut down:
{
"type": "shutdown_request",
"recipient": "reviewer-1",
"content": "Review complete, shutting down team."
}The teammate responds with shutdown_response (approve or reject with reason).
Communication Anti-Patterns
| Anti-Pattern | Problem | Better Approach |
|---|---|---|
| Broadcasting routine updates | Wastes resources, noise | Direct message to affected teammate |
| Sending JSON status messages | Not designed for structured data | Use TaskUpdate to update task status |
| Not communicating at integration points | Teammates build against stale interfaces | Message when your interface is ready |
| Micromanaging via messages | Overwhelms teammates, slows work | Check in at milestones, not every step |
| Using UUIDs instead of names | Hard to read, error-prone | Always use teammate names |
| Ignoring idle teammates | Wasted capacity | Assign new work or shut down |
Plan Approval Workflow
When a teammate is spawned with plan_mode_required:
Teammate creates a plan using read-only exploration tools
Teammate calls
ExitPlanModewhich sends aplan_approval_requestto the leadLead reviews the plan
Lead responds with
plan_approval_response:
Approve:
{
"type": "plan_approval_response",
"request_id": "abc-123",
"recipient": "implementer-1",
"approve": true
}Reject with feedback:
{
"type": "plan_approval_response",
"request_id": "abc-123",
"recipient": "implementer-1",
"approve": false,
"content": "Please add error handling for the API calls"
}Shutdown Protocol
Graceful Shutdown Sequence
Lead sends shutdown_request to each teammate
Teammate receives request as a JSON message with
type: "shutdown_request"Teammate responds with
shutdown_response:approve: true— Teammate saves state and exitsapprove: false+ reason — Teammate continues working
Lead handles rejections — Wait for teammate to finish, then retry
After all teammates shut down — Call
TeamDeleteto remove team resources
Handling Rejections
If a teammate rejects shutdown:
Check their reason (usually "still working on task")
Wait for their current task to complete
Retry shutdown request
If urgent, user can force shutdown
Teammate Discovery
Find team members by reading the config file:
Location: ~/.claude/teams/{team-name}/config.json
Structure:
{
"members": [
{
"name": "security-reviewer",
"agentId": "uuid-here",
"agentType": "team-reviewer"
},
{
"name": "perf-reviewer",
"agentId": "uuid-here",
"agentType": "team-reviewer"
}
]
}Always use name for messaging and task assignment. Never use agentId, role names, or unsuffixed aliases directly. If a teammate was spawned as team-lead-2, send to team-lead-2, not team-lead.
Troubleshooting
A teammate is not responding to messages. Check the teammate's task status. If it is idle, it may have completed its task and is waiting to be assigned new work or shut down. If it is still active, it may be mid-execution and will process messages once the current operation finishes.
A teammate says it cannot see SendMessage.
Check the teammate agent's tools: frontmatter. Agent Teams communication tools such as SendMessage, TaskList, TaskGet, and TaskUpdate must be listed explicitly when an agent uses a restricted tool allowlist.
The lead is sending broadcasts for every status update.
This is a common anti-pattern. Broadcasts are expensive — each one sends N messages. Use direct messages (type: "message") for point-to-point updates. Reserve broadcasts for critical shared-resource changes like an updated interface contract.
A teammate rejected a shutdown request unexpectedly.
The teammate is still working. Check the rejection reason in the shutdown_response content field, wait for the work to finish, then retry. Never force-terminate a teammate that has unsaved work.
A plan_approval_request arrived but the request_id is missing.
The teammate called ExitPlanMode without the required request context. Have the teammate re-enter plan mode, complete exploration, and call ExitPlanMode again. The request_id is generated automatically by the plan mode system.
Two teammates are waiting on each other and neither is making progress. This is a deadlock: both are blocked waiting for the other to finish first. The lead should send a direct message to one teammate with a stub or partial result so it can unblock and proceed.
Related Skills
team-composition-patterns — Select agent types and team size before establishing communication norms
parallel-feature-development — Use communication protocols to coordinate integration handoffs between parallel implementers
Files
- ATTRIBUTION.mdAdded by AutoGineer1006 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md7.2 KiB
- references/messaging-patterns.md2.1 KiB
references/messaging-patterns.md
Messaging Pattern Templates
Ready-to-use message templates for common team communication scenarios.
Task Assignment
You've been assigned task #{id}: {subject}.
Owned files:
- {file1}
- {file2}
Key requirements:
- {requirement1}
- {requirement2}
Interface contract:
- Import {types} from {shared-file}
- Export {types} for {other-teammate}
Let me know if you have questions or blockers.Integration Point Notification
My side of the {interface-name} interface is complete.
Exported from {file}:
- {function/type 1}
- {function/type 2}
You can now import these in your owned files. The contract matches what we agreed on.Blocker Report
I'm blocked on task #{id}: {subject}.
Blocker: {description of what's preventing progress}
Impact: {what can't be completed until this is resolved}
Options:
1. {option 1}
2. {option 2}
Waiting for your guidance.Task Completion Report
Task #{id} complete: {subject}
Changes made:
- {file1}: {what changed}
- {file2}: {what changed}
Integration notes:
- {any interface changes or considerations for other teammates}
Ready for next assignment.Review Finding Summary
Review complete for {target} ({dimension} dimension).
Summary:
- Critical: {count}
- High: {count}
- Medium: {count}
- Low: {count}
Top finding: {brief description of most important finding}
Full findings attached to task #{id}.Investigation Report Summary
Investigation complete for hypothesis: {hypothesis summary}
Verdict: {Confirmed | Falsified | Inconclusive}
Confidence: {High | Medium | Low}
Key evidence:
- {file:line}: {what was found}
- {file:line}: {what was found}
{If confirmed}: Recommended fix: {brief fix description}
{If falsified}: Contradicting evidence: {brief description}
Full report attached to task #{id}.Shutdown Acknowledgment
When you receive a shutdown request, respond with the shutdown_response tool. But you may also want to send a final status message:
Wrapping up. Current status:
- Task #{id}: {completed/in-progress}
- Files modified: {list}
- Pending work: {none or description}
Ready for shutdown.Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
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Attribution and licence
- Created by
- Seth Hobson
- Publisher
- Seth Hobson (Community)
- Source
- wshobson/agents · plugins/agent-teams/skills/team-communication-protocols · commit 4bde316
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Seth Hobson or Seth Hobson.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download team-communication-protocols.zip