Mobile iOS Design
Seth HobsonCommunityCreated by Seth Hobson
- Skill
- Tool integration
- Software development
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a comprehensive framework for developing native iOS applications that adhere to Apple's Human Interface Guidelines (HIG). It covers essential SwiftUI layout systems, navigation patterns, and system integration techniques. By focusing on semantic design, accessibility, and platform-specific behaviors, it helps developers create interfaces that feel natural and performant across iPhone, iPad, and other Apple devices.
What it does
- Provides patterns for implementing adaptive layouts using stacks and grids.
- Explains navigation structures like NavigationStack and NavigationSplitView.
- Offers guidance on using semantic colors and materials for light and dark mode support.
- Details the integration of SF Symbols and Dynamic Type for accessible typography.
- Outlines best practices for state restoration and iPad multitasking.
- Includes code snippets for common UI components and system-compliant design.
When to use it
- When designing or building user interfaces for native iOS applications.
- When ensuring an app adheres to Apple's design principles and accessibility standards.
- When implementing complex navigation flows or adaptive layouts for multiple screen sizes.
- When troubleshooting layout, performance, or accessibility issues in SwiftUI views.
Advantages
- Ensures consistency with Apple's platform design language.
- Promotes the creation of accessible and inclusive user experiences.
- Reduces development time with reusable, HIG-compliant code patterns.
- Facilitates seamless support for system features like Dark Mode and Dynamic Type.
Usage examples
- “How do I create a grid layout that adapts to different screen sizes in SwiftUI?”
- The skill provides an implementation using LazyVGrid with GridItem.adaptive, demonstrating how to switch column counts based on the horizontalSizeClass environment value.
- “What is the best way to handle navigation in an iOS app using SwiftUI?”
- It explains the use of NavigationStack for hierarchical navigation and provides examples for programmatic navigation and state persistence using @SceneStorage.
- “How can I ensure my app supports both light and dark mode automatically?”
- The skill instructs on using semantic colors like .primary, .secondary, and .background, which automatically adapt to the system's appearance settings.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/wshobson/mobile-ios-design/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip mobile-ios-design.zip -d .agents/skills
Documentation by Seth Hobson
iOS Mobile Design
Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.
When to Use This Skill
Designing iOS app interfaces following Apple HIG
Building SwiftUI views and layouts
Implementing iOS navigation patterns (NavigationStack, TabView, sheets)
Creating adaptive layouts for iPhone and iPad
Using SF Symbols and system typography
Building accessible iOS interfaces
Implementing iOS-specific gestures and interactions
Designing for Dynamic Type and Dark Mode
Core Concepts
1. Human Interface Guidelines Principles
Clarity: Content is legible, icons are precise, adornments are subtle Deference: UI helps users understand content without competing with it Depth: Visual layers and motion convey hierarchy and enable navigation
Platform Considerations:
iOS: Touch-first, compact displays, portrait orientation
iPadOS: Larger canvas, multitasking, pointer support
visionOS: Spatial computing, eye/hand input
2. SwiftUI Layout System
Stack-Based Layouts:
// Vertical stack with alignment
VStack(alignment: .leading, spacing: 12) {
Text("Title")
.font(.headline)
Text("Subtitle")
.font(.subheadline)
.foregroundStyle(.secondary)
}
// Horizontal stack with flexible spacing
HStack {
Image(systemName: "star.fill")
Text("Featured")
Spacer()
Text("View All")
.foregroundStyle(.blue)
}Grid Layouts:
// Adaptive grid that fills available width
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 150, maximum: 200))
], spacing: 16) {
ForEach(items) { item in
ItemCard(item: item)
}
}
// Fixed column grid
LazyVGrid(columns: [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())
], spacing: 12) {
ForEach(items) { item in
ItemThumbnail(item: item)
}
}3. Navigation Patterns
NavigationStack (iOS 16+):
struct ContentView: View {
@State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
List(items) { item in
NavigationLink(value: item) {
ItemRow(item: item)
}
}
.navigationTitle("Items")
.navigationDestination(for: Item.self) { item in
ItemDetailView(item: item)
}
}
}
}TabView (iOS 18+):
struct MainTabView: View {
@State private var selectedTab = 0
var body: some View {
TabView(selection: $selectedTab) {
Tab("Home", systemImage: "house", value: 0) {
HomeView()
}
Tab("Search", systemImage: "magnifyingglass", value: 1) {
SearchView()
}
Tab("Profile", systemImage: "person", value: 2) {
ProfileView()
}
}
}
}4. System Integration
SF Symbols:
// Basic symbol
Image(systemName: "heart.fill")
.foregroundStyle(.red)
// Symbol with rendering mode
Image(systemName: "cloud.sun.fill")
.symbolRenderingMode(.multicolor)
// Variable symbol (iOS 16+)
Image(systemName: "speaker.wave.3.fill", variableValue: volume)
// Symbol effect (iOS 17+)
Image(systemName: "bell.fill")
.symbolEffect(.bounce, value: notificationCount)Dynamic Type:
// Use semantic fonts
Text("Headline")
.font(.headline)
Text("Body text that scales with user preferences")
.font(.body)
// Custom font that respects Dynamic Type
Text("Custom")
.font(.custom("Avenir", size: 17, relativeTo: .body))5. Visual Design
Colors and Materials:
// Semantic colors that adapt to light/dark mode
Text("Primary")
.foregroundStyle(.primary)
Text("Secondary")
.foregroundStyle(.secondary)
// System materials for blur effects
Rectangle()
.fill(.ultraThinMaterial)
.frame(height: 100)
// Vibrant materials for overlays
Text("Overlay")
.padding()
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 12))Shadows and Depth:
// Standard card shadow
RoundedRectangle(cornerRadius: 16)
.fill(.background)
.shadow(color: .black.opacity(0.1), radius: 8, y: 4)
// Elevated appearance
.shadow(radius: 2, y: 1)
.shadow(radius: 8, y: 4)Quick Start Component
import SwiftUI
struct FeatureCard: View {
let title: String
let description: String
let systemImage: String
var body: some View {
HStack(spacing: 16) {
Image(systemName: systemImage)
.font(.title)
.foregroundStyle(.blue)
.frame(width: 44, height: 44)
.background(.blue.opacity(0.1), in: Circle())
VStack(alignment: .leading, spacing: 4) {
Text(title)
.font(.headline)
Text(description)
.font(.subheadline)
.foregroundStyle(.secondary)
.lineLimit(2)
}
Spacer()
Image(systemName: "chevron.right")
.foregroundStyle(.tertiary)
}
.padding()
.background(.background, in: RoundedRectangle(cornerRadius: 12))
.shadow(color: .black.opacity(0.05), radius: 4, y: 2)
}
}Best Practices
Use Semantic Colors: Always use
.primary,.secondary,.backgroundfor automatic light/dark mode supportEmbrace SF Symbols: Use system symbols for consistency and automatic accessibility
Support Dynamic Type: Use semantic fonts (
.body,.headline) instead of fixed sizesAdd Accessibility: Include
.accessibilityLabel()and.accessibilityHint()modifiersUse Safe Areas: Respect
safeAreaInsetand avoid hardcoded padding at screen edgesImplement State Restoration: Use
@SceneStoragefor preserving user stateSupport iPad Multitasking: Design for split view and slide over
Test on Device: Simulator doesn't capture full haptic and performance experience
Common Issues
Layout Breaking: Use
.fixedSize()sparingly; prefer flexible layoutsPerformance Issues: Use
LazyVStack/LazyHStackfor long scrolling listsNavigation Bugs: Ensure
NavigationLinkvalues areHashableDark Mode Problems: Avoid hardcoded colors; use semantic or asset catalog colors
Accessibility Failures: Test with VoiceOver enabled
Memory Leaks: Watch for strong reference cycles in closures
Files
- ATTRIBUTION.mdAdded by AutoGineer969 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md6.8 KiB
- references/hig-patterns.md13.3 KiB
- references/ios-navigation.md14.4 KiB
- references/swiftui-components.md13.8 KiB
references/swiftui-components.md
SwiftUI Component Library
Lists and Collections
Basic List
struct ItemListView: View {
@State private var items: [Item] = []
var body: some View {
List {
ForEach(items) { item in
ItemRow(item: item)
}
.onDelete(perform: deleteItems)
.onMove(perform: moveItems)
}
.listStyle(.insetGrouped)
.refreshable {
await loadItems()
}
}
private func deleteItems(at offsets: IndexSet) {
items.remove(atOffsets: offsets)
}
private func moveItems(from source: IndexSet, to destination: Int) {
items.move(fromOffsets: source, toOffset: destination)
}
}Sectioned List
struct SectionedListView: View {
let groupedItems: [String: [Item]]
var body: some View {
List {
ForEach(groupedItems.keys.sorted(), id: \.self) { key in
Section(header: Text(key)) {
ForEach(groupedItems[key] ?? []) { item in
ItemRow(item: item)
}
}
}
}
.listStyle(.sidebar)
}
}Search Integration
struct SearchableListView: View {
@State private var searchText = ""
@State private var items: [Item] = []
var filteredItems: [Item] {
if searchText.isEmpty {
return items
}
return items.filter { $0.name.localizedCaseInsensitiveContains(searchText) }
}
var body: some View {
NavigationStack {
List(filteredItems) { item in
ItemRow(item: item)
}
.searchable(text: $searchText, prompt: "Search items")
.searchSuggestions {
ForEach(searchSuggestions, id: \.self) { suggestion in
Text(suggestion)
.searchCompletion(suggestion)
}
}
.navigationTitle("Items")
}
}
}Forms and Input
Settings Form
struct SettingsView: View {
@AppStorage("notifications") private var notificationsEnabled = true
@AppStorage("soundEnabled") private var soundEnabled = true
@State private var selectedTheme = Theme.system
@State private var username = ""
var body: some View {
Form {
Section("Account") {
TextField("Username", text: $username)
.textContentType(.username)
.autocorrectionDisabled()
}
Section("Preferences") {
Toggle("Enable Notifications", isOn: $notificationsEnabled)
Toggle("Sound Effects", isOn: $soundEnabled)
Picker("Theme", selection: $selectedTheme) {
ForEach(Theme.allCases) { theme in
Text(theme.rawValue).tag(theme)
}
}
}
Section("About") {
LabeledContent("Version", value: "1.0.0")
Link(destination: URL(string: "https://example.com/privacy")!) {
Text("Privacy Policy")
}
}
}
.navigationTitle("Settings")
}
}Custom Input Fields
struct ValidatedTextField: View {
let title: String
@Binding var text: String
let validation: (String) -> Bool
@State private var isValid = true
@FocusState private var isFocused: Bool
var body: some View {
VStack(alignment: .leading, spacing: 4) {
Text(title)
.font(.caption)
.foregroundStyle(.secondary)
TextField(title, text: $text)
.textFieldStyle(.roundedBorder)
.focused($isFocused)
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(borderColor, lineWidth: 1)
)
.onChange(of: text) { _, newValue in
isValid = validation(newValue)
}
if !isValid && !text.isEmpty {
Text("Invalid input")
.font(.caption)
.foregroundStyle(.red)
}
}
}
private var borderColor: Color {
if isFocused {
return isValid ? .blue : .red
}
return .clear
}
}Buttons and Actions
Button Styles
// Primary filled button
Button("Continue") {
// action
}
.buttonStyle(.borderedProminent)
.controlSize(.large)
// Secondary button
Button("Cancel") {
// action
}
.buttonStyle(.bordered)
// Destructive button
Button("Delete", role: .destructive) {
// action
}
.buttonStyle(.bordered)
// Custom button style
struct ScaleButtonStyle: ButtonStyle {
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.95 : 1.0)
.animation(.easeInOut(duration: 0.1), value: configuration.isPressed)
}
}Menu and Context Menu
// Menu button
Menu {
Button("Edit", systemImage: "pencil") { }
Button("Duplicate", systemImage: "doc.on.doc") { }
Divider()
Button("Delete", systemImage: "trash", role: .destructive) { }
} label: {
Image(systemName: "ellipsis.circle")
}
// Context menu on any view
Text("Long press me")
.contextMenu {
Button("Copy", systemImage: "doc.on.doc") { }
Button("Share", systemImage: "square.and.arrow.up") { }
} preview: {
ItemPreviewView()
}Sheets and Modals
Sheet Presentation
struct ParentView: View {
@State private var showSettings = false
@State private var selectedItem: Item?
var body: some View {
VStack {
Button("Settings") {
showSettings = true
}
}
.sheet(isPresented: $showSettings) {
SettingsSheet()
.presentationDetents([.medium, .large])
.presentationDragIndicator(.visible)
}
.sheet(item: $selectedItem) { item in
ItemDetailSheet(item: item)
.presentationDetents([.height(300), .large])
.presentationCornerRadius(24)
}
}
}
struct SettingsSheet: View {
@Environment(\.dismiss) private var dismiss
var body: some View {
NavigationStack {
SettingsContent()
.toolbar {
ToolbarItem(placement: .confirmationAction) {
Button("Done") {
dismiss()
}
}
}
}
}
}Confirmation Dialog
struct DeleteConfirmationView: View {
@State private var showConfirmation = false
var body: some View {
Button("Delete Account", role: .destructive) {
showConfirmation = true
}
.confirmationDialog(
"Delete Account",
isPresented: $showConfirmation,
titleVisibility: .visible
) {
Button("Delete", role: .destructive) {
deleteAccount()
}
Button("Cancel", role: .cancel) { }
} message: {
Text("This action cannot be undone.")
}
}
}Loading and Progress
Progress Indicators
// Indeterminate spinner
ProgressView()
.progressViewStyle(.circular)
// Determinate progress
ProgressView(value: downloadProgress, total: 1.0) {
Text("Downloading...")
} currentValueLabel: {
Text("\(Int(downloadProgress * 100))%")
}
// Custom loading view
struct LoadingOverlay: View {
let message: String
var body: some View {
ZStack {
Color.black.opacity(0.4)
.ignoresSafeArea()
VStack(spacing: 16) {
ProgressView()
.scaleEffect(1.5)
.tint(.white)
Text(message)
.font(.subheadline)
.foregroundStyle(.white)
}
.padding(24)
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
}
}Skeleton Loading
struct SkeletonRow: View {
@State private var isAnimating = false
var body: some View {
HStack(spacing: 12) {
Circle()
.fill(.gray.opacity(0.3))
.frame(width: 44, height: 44)
VStack(alignment: .leading, spacing: 8) {
RoundedRectangle(cornerRadius: 4)
.fill(.gray.opacity(0.3))
.frame(height: 14)
.frame(maxWidth: 200)
RoundedRectangle(cornerRadius: 4)
.fill(.gray.opacity(0.2))
.frame(height: 12)
.frame(maxWidth: 150)
}
}
.opacity(isAnimating ? 0.5 : 1.0)
.animation(.easeInOut(duration: 0.8).repeatForever(), value: isAnimating)
.onAppear { isAnimating = true }
}
}Async Content Loading
AsyncImage
AsyncImage(url: imageURL) { phase in
switch phase {
case .empty:
ProgressView()
case .success(let image):
image
.resizable()
.aspectRatio(contentMode: .fill)
case .failure:
Image(systemName: "photo")
.foregroundStyle(.secondary)
@unknown default:
EmptyView()
}
}
.frame(width: 100, height: 100)
.clipShape(RoundedRectangle(cornerRadius: 8))Task-Based Loading
struct AsyncContentView: View {
@State private var items: [Item] = []
@State private var isLoading = true
@State private var error: Error?
var body: some View {
Group {
if isLoading {
ProgressView("Loading...")
} else if let error {
ContentUnavailableView(
"Failed to Load",
systemImage: "exclamationmark.triangle",
description: Text(error.localizedDescription)
)
} else if items.isEmpty {
ContentUnavailableView(
"No Items",
systemImage: "tray",
description: Text("Add your first item to get started.")
)
} else {
List(items) { item in
ItemRow(item: item)
}
}
}
.task {
await loadItems()
}
}
private func loadItems() async {
do {
items = try await api.fetchItems()
isLoading = false
} catch {
self.error = error
isLoading = false
}
}
}Animations
Implicit Animations
struct AnimatedCard: View {
@State private var isExpanded = false
var body: some View {
VStack {
Text("Tap to expand")
if isExpanded {
Text("Additional content here")
.transition(.move(edge: .top).combined(with: .opacity))
}
}
.padding()
.frame(maxWidth: .infinity)
.background(.blue.opacity(0.1), in: RoundedRectangle(cornerRadius: 12))
.onTapGesture {
withAnimation(.spring(response: 0.3, dampingFraction: 0.7)) {
isExpanded.toggle()
}
}
}
}Custom Transitions
extension AnyTransition {
static var slideAndFade: AnyTransition {
.asymmetric(
insertion: .move(edge: .trailing).combined(with: .opacity),
removal: .move(edge: .leading).combined(with: .opacity)
)
}
static var scaleAndFade: AnyTransition {
.scale(scale: 0.8).combined(with: .opacity)
}
}Phase Animator (iOS 17+)
struct PulsingButton: View {
var body: some View {
Button("Tap Me") { }
.buttonStyle(.borderedProminent)
.phaseAnimator([false, true]) { content, phase in
content
.scaleEffect(phase ? 1.05 : 1.0)
} animation: { _ in
.easeInOut(duration: 0.5)
}
}
}Gestures
Drag Gesture
struct DraggableCard: View {
@State private var offset = CGSize.zero
@State private var isDragging = false
var body: some View {
RoundedRectangle(cornerRadius: 16)
.fill(.blue)
.frame(width: 200, height: 150)
.offset(offset)
.scaleEffect(isDragging ? 1.05 : 1.0)
.gesture(
DragGesture()
.onChanged { value in
offset = value.translation
isDragging = true
}
.onEnded { _ in
withAnimation(.spring()) {
offset = .zero
isDragging = false
}
}
)
}
}Simultaneous Gestures
struct ZoomableImage: View {
@State private var scale: CGFloat = 1.0
@State private var lastScale: CGFloat = 1.0
var body: some View {
Image("photo")
.resizable()
.aspectRatio(contentMode: .fit)
.scaleEffect(scale)
.gesture(
MagnificationGesture()
.onChanged { value in
scale = lastScale * value
}
.onEnded { _ in
lastScale = scale
}
)
.gesture(
TapGesture(count: 2)
.onEnded {
withAnimation {
scale = 1.0
lastScale = 1.0
}
}
)
}
}Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
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Attribution and licence
- Created by
- Seth Hobson
- Publisher
- Seth Hobson (Community)
- Source
- wshobson/agents · plugins/ui-design/skills/mobile-ios-design · commit 4bde316
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Seth Hobson or Seth Hobson.
Download ZIP
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