Generated banner for Golang Structs Interfaces
Generated logo for Golang Structs Interfaces

Golang Structs Interfaces

Samuel BertheCommunityCreated by samberDistributed by Samuel Berthe

  • Skill
  • Guidelines
  • Software development
  • MIT
  • No issues found

From the author

Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.
— the description by samber

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a comprehensive guide to Go type system design, focusing on idiomatic patterns for structs and interfaces. It emphasizes creating small, composable interfaces, defining them where they are consumed, and favoring concrete return types. The guidance covers essential Go concepts including struct embedding, dependency injection, type assertions, field tags for serialization, and the proper use of pointer versus value receivers to ensure code clarity, testability, and performance.

What it does

  • Provides patterns for designing small, composable interfaces.
  • Explains how to use struct embedding for composition.
  • Details the use of type assertions and type switches for dynamic type handling.
  • Outlines best practices for struct field tags in JSON/YAML/DB serialization.
  • Guides the choice between pointer and value receivers.
  • Demonstrates how to implement compile-time interface checks.

When to use it

  • When designing new Go types or refactoring existing ones.
  • When defining or implementing interfaces for dependency injection.
  • When adding serialization tags to struct fields.
  • When deciding between pointer and value receivers for methods.
  • When you need to safely handle dynamic types using assertions or switches.

Advantages

  • Promotes cleaner, more testable, and loosely coupled code.
  • Reduces boilerplate through effective zero-value design.
  • Ensures type safety and prevents common runtime panics.
  • Aligns code with Go community idioms and standard library patterns.

Usage examples

“How should I design an interface for a service that needs to send notifications?”
The agent will advise defining a small, specific interface (e.g., Sender) within the consumer package, rather than the package that implements the notification logic.
“Should I use a pointer or value receiver for my struct method?”
The agent will provide a decision matrix based on whether the method modifies the receiver, the size of the struct, and the need for consistency across all methods.
“How do I ensure my struct is correctly serialized to JSON?”
The agent will explain how to add struct field tags and warn about common pitfalls like missing tags or incorrect zero-value handling.
“How can I check if a type implements an interface at compile time?”
The agent will provide the syntax for a blank identifier assignment, such as 'var _ io.Reader = (*MyType)(nil)'.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/samber/golang-structs-interfaces/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip golang-structs-interfaces.zip -d .agents/skills

Documentation by samber

Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-structs-interfaces skill takes precedence.

Go Structs & Interfaces

Interface Design Principles

Keep Interfaces Small

"The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)

type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

// Composed from small interfaces
type ReadWriter interface {
    Reader
    Writer
}

Compose larger interfaces from smaller ones:

type ReadWriteCloser interface {
    io.Reader
    io.Writer
    io.Closer
}
Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

// package notification — defines only what it needs
type Sender interface {
    Send(to, body string) error
}

type Service struct {
    sender Sender
}

The email package exports a concrete Client struct — it doesn't need to know about Sender.

Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

// Good — accepts interface, returns concrete
func NewService(store UserStore) *Service { ... }

// Bad — an interface return hides every other method of the concrete type from callers
func NewService(store UserStore) ServiceInterface { ... }
Don't Create Interfaces Prematurely

"Don't design with interfaces, discover them."

An interface written before a second implementation exists is a guess about which methods will vary — and the guess is usually wrong, so the abstraction has to be reshaped anyway. Meanwhile it costs a layer of indirection that hides the concrete type from readers and tooling. Start with concrete types; extract an interface once a second consumer, a second implementation, or a test mock demands it.

// Bad — premature interface with a single implementation
type UserRepository interface {
    FindByID(ctx context.Context, id string) (*User, error)
}
type userRepository struct { db *sql.DB }

// Good — start concrete, extract an interface later when needed
type UserRepository struct { db *sql.DB }

Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

// Good — zero value is ready to use
var buf bytes.Buffer
buf.WriteString("hello")

var mu sync.Mutex
mu.Lock()

// Bad — zero value is broken, requires constructor
type Registry struct {
    items map[string]Item // nil map, panics on write
}

// Good — lazy initialization guards the zero value
func (r *Registry) Register(name string, item Item) {
    if r.items == nil {
        r.items = make(map[string]Item)
    }
    r.items[name] = item
}

Avoid any / interface{} When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

// Bad — loses type safety
func Contains(slice []any, target any) bool { ... }

// Good — generic, type-safe
func Contains[T comparable](slice []T, target T) bool { ... }

Key Standard Library Interfaces

InterfacePackageMethod
ReaderioRead(p []byte) (n int, err error)
WriterioWrite(p []byte) (n int, err error)
CloserioClose() error
StringerfmtString() string
errorbuiltinError() string
Handlernet/httpServeHTTP(ResponseWriter, *Request)
Marshalerencoding/jsonMarshalJSON() ([]byte, error)
Unmarshalerencoding/jsonUnmarshalJSON([]byte) error

Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().

Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

var _ io.ReadWriter = (*MyBuffer)(nil)

This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.

Type Assertions & Type Switches

Type assertions MUST use the comma-ok form (s, ok := val.(string)) — the single-value form panics on a type mismatch instead of branching. Use a type switch to dispatch on the dynamic type, and an assertion to a small optional interface (if f, ok := w.(Flusher); ok) to exploit richer implementations without widening the declared parameter type.

→ See Type Assertions & Type Switches for type switch ordering, nil cases, and the optional-behavior pattern.

Struct & Interface Embedding

Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

type Logger struct {
    *slog.Logger
}

type Server struct {
    Logger
    addr string
}

// s.Info(...) works — promoted from slog.Logger through Logger
s := Server{Logger: Logger{slog.Default()}, addr: ":8080"}
s.Info("starting", "addr", s.addr)

The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.

When to Embed vs Named Field
UseWhen
EmbedYou want to promote the full API of the inner type — the outer type "is a" enhanced version
Named fieldYou only need the inner type internally — the outer type "has a" dependency
// Embed — Server exposes all http.Handler methods
type Server struct {
    http.Handler
}

// Named field — Server uses the store but doesn't expose its methods
type Server struct {
    store *DataStore
}

Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

type UserStore interface {
    FindByID(ctx context.Context, id string) (*User, error)
}

type UserService struct {
    store UserStore
}

func NewUserService(store UserStore) *UserService {
    return &UserService{store: store}
}

In tests, pass a mock or stub that satisfies UserStore — no real database needed.

Struct Field Tags

Exported fields in serialized structs MUST have field tags — without one, the encoder falls back to the Go field name, so renaming a field silently changes the wire format:

type Order struct {
    ID        string    `json:"id"         db:"id"`
    Total     float64   `json:"total"      db:"total"`
    CreatedAt time.Time `json:"created_at" db:"created_at"`
    Internal  string    `json:"-"          db:"-"`
}

→ See Struct Fields: Tags and Copy Safety for the full tag directive table, the omitempty vs omitzero trap, and go vet diagnostics.

Pointer vs Value Receivers

Use pointer (s *Server)Use value (s Server)
Method modifies the receiverReceiver is small and immutable
Receiver contains sync.Mutex or similarReceiver is a basic type (int, string)
Receiver is a large structMethod is a read-only accessor
Consistency: if any method uses a pointer, all shouldMap and function values (already reference types)

Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.

Preventing Struct Copies with noCopy

A struct holding a mutex, a channel, or internal pointers breaks when copied: the copy duplicates the lock state, so two goroutines guard two different mutexes and the invariant disappears silently. Embed a noCopy sentinel so go vet reports every value copy, and pass such structs by pointer.

Diagnose: 1- go vet ./... — copylocks reports value copies of lock-bearing structs

→ See Struct Fields: Tags and Copy Safety for the noCopy implementation and how vet detects it.

Cross-References

  • → See samber/cc-skills-golang@golang-naming skill for interface naming conventions (Reader, Closer, Stringer)

  • → See samber/cc-skills-golang@golang-design-patterns skill for functional options, constructors, and builder patterns

  • → See samber/cc-skills-golang@golang-dependency-injection skill for DI patterns using interfaces

  • → See samber/cc-skills-golang@golang-code-style skill for value vs pointer function parameters (distinct from receivers)

  • → See samber/cc-skills-golang@golang-gopls skill for safe rename and the implementInterface code action — renaming a method or receiver that participates in interface satisfaction updates every call site and refuses a rename that would silently break the interface, which grep/sed cannot detect

Common Mistakes

MistakeFix
Large interfaces (5+ methods)Split into focused 1-3 method interfaces, compose if needed
Defining interfaces in the implementor packageDefine where consumed
Returning interfaces from constructorsReturn concrete types
Bare type assertions without comma-okAlways use v, ok := x.(T)
Embedding when you only need a few methodsUse a named field and delegate explicitly
Missing field tags on serialized structsTag all exported fields in marshaled types
Mixing pointer and value receivers on a typePick one and be consistent
Forgetting compile-time interface checkAdd var _ Interface = (*Type)(nil)
Using ToString() instead of String()Honor canonical method names
Premature interface with a single implementationStart concrete, extract interface when needed
Nil map/slice in zero value structUse lazy initialization in methods
Using any for type-safe operationsUse generics ([T comparable]) instead

Files

SKILL.md

Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-structs-interfaces skill takes precedence.

Go Structs & Interfaces

Interface Design Principles

Keep Interfaces Small

"The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)

type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

// Composed from small interfaces
type ReadWriter interface {
    Reader
    Writer
}

Compose larger interfaces from smaller ones:

type ReadWriteCloser interface {
    io.Reader
    io.Writer
    io.Closer
}
Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

// package notification — defines only what it needs
type Sender interface {
    Send(to, body string) error
}

type Service struct {
    sender Sender
}

The email package exports a concrete Client struct — it doesn't need to know about Sender.

Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

// Good — accepts interface, returns concrete
func NewService(store UserStore) *Service { ... }

// Bad — an interface return hides every other method of the concrete type from callers
func NewService(store UserStore) ServiceInterface { ... }
Don't Create Interfaces Prematurely

"Don't design with interfaces, discover them."

An interface written before a second implementation exists is a guess about which methods will vary — and the guess is usually wrong, so the abstraction has to be reshaped anyway. Meanwhile it costs a layer of indirection that hides the concrete type from readers and tooling. Start with concrete types; extract an interface once a second consumer, a second implementation, or a test mock demands it.

// Bad — premature interface with a single implementation
type UserRepository interface {
    FindByID(ctx context.Context, id string) (*User, error)
}
type userRepository struct { db *sql.DB }

// Good — start concrete, extract an interface later when needed
type UserRepository struct { db *sql.DB }

Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

// Good — zero value is ready to use
var buf bytes.Buffer
buf.WriteString("hello")

var mu sync.Mutex
mu.Lock()

// Bad — zero value is broken, requires constructor
type Registry struct {
    items map[string]Item // nil map, panics on write
}

// Good — lazy initialization guards the zero value
func (r *Registry) Register(name string, item Item) {
    if r.items == nil {
        r.items = make(map[string]Item)
    }
    r.items[name] = item
}

Avoid any / interface{} When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

// Bad — loses type safety
func Contains(slice []any, target any) bool { ... }

// Good — generic, type-safe
func Contains[T comparable](slice []T, target T) bool { ... }

Key Standard Library Interfaces

InterfacePackageMethod
ReaderioRead(p []byte) (n int, err error)
WriterioWrite(p []byte) (n int, err error)
CloserioClose() error
StringerfmtString() string
errorbuiltinError() string
Handlernet/httpServeHTTP(ResponseWriter, *Request)
Marshalerencoding/jsonMarshalJSON() ([]byte, error)
Unmarshalerencoding/jsonUnmarshalJSON([]byte) error

Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().

Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

var _ io.ReadWriter = (*MyBuffer)(nil)

This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.

Type Assertions & Type Switches

Type assertions MUST use the comma-ok form (s, ok := val.(string)) — the single-value form panics on a type mismatch instead of branching. Use a type switch to dispatch on the dynamic type, and an assertion to a small optional interface (if f, ok := w.(Flusher); ok) to exploit richer implementations without widening the declared parameter type.

→ See Type Assertions & Type Switches for type switch ordering, nil cases, and the optional-behavior pattern.

Struct & Interface Embedding

Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

type Logger struct {
    *slog.Logger
}

type Server struct {
    Logger
    addr string
}

// s.Info(...) works — promoted from slog.Logger through Logger
s := Server{Logger: Logger{slog.Default()}, addr: ":8080"}
s.Info("starting", "addr", s.addr)

The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.

When to Embed vs Named Field
UseWhen
EmbedYou want to promote the full API of the inner type — the outer type "is a" enhanced version
Named fieldYou only need the inner type internally — the outer type "has a" dependency
// Embed — Server exposes all http.Handler methods
type Server struct {
    http.Handler
}

// Named field — Server uses the store but doesn't expose its methods
type Server struct {
    store *DataStore
}

Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

type UserStore interface {
    FindByID(ctx context.Context, id string) (*User, error)
}

type UserService struct {
    store UserStore
}

func NewUserService(store UserStore) *UserService {
    return &UserService{store: store}
}

In tests, pass a mock or stub that satisfies UserStore — no real database needed.

Struct Field Tags

Exported fields in serialized structs MUST have field tags — without one, the encoder falls back to the Go field name, so renaming a field silently changes the wire format:

type Order struct {
    ID        string    `json:"id"         db:"id"`
    Total     float64   `json:"total"      db:"total"`
    CreatedAt time.Time `json:"created_at" db:"created_at"`
    Internal  string    `json:"-"          db:"-"`
}

→ See Struct Fields: Tags and Copy Safety for the full tag directive table, the omitempty vs omitzero trap, and go vet diagnostics.

Pointer vs Value Receivers

Use pointer (s *Server)Use value (s Server)
Method modifies the receiverReceiver is small and immutable
Receiver contains sync.Mutex or similarReceiver is a basic type (int, string)
Receiver is a large structMethod is a read-only accessor
Consistency: if any method uses a pointer, all shouldMap and function values (already reference types)

Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.

Preventing Struct Copies with noCopy

A struct holding a mutex, a channel, or internal pointers breaks when copied: the copy duplicates the lock state, so two goroutines guard two different mutexes and the invariant disappears silently. Embed a noCopy sentinel so go vet reports every value copy, and pass such structs by pointer.

Diagnose: 1- go vet ./... — copylocks reports value copies of lock-bearing structs

→ See Struct Fields: Tags and Copy Safety for the noCopy implementation and how vet detects it.

Cross-References

  • → See samber/cc-skills-golang@golang-naming skill for interface naming conventions (Reader, Closer, Stringer)

  • → See samber/cc-skills-golang@golang-design-patterns skill for functional options, constructors, and builder patterns

  • → See samber/cc-skills-golang@golang-dependency-injection skill for DI patterns using interfaces

  • → See samber/cc-skills-golang@golang-code-style skill for value vs pointer function parameters (distinct from receivers)

  • → See samber/cc-skills-golang@golang-gopls skill for safe rename and the implementInterface code action — renaming a method or receiver that participates in interface satisfaction updates every call site and refuses a rename that would silently break the interface, which grep/sed cannot detect

Common Mistakes

MistakeFix
Large interfaces (5+ methods)Split into focused 1-3 method interfaces, compose if needed
Defining interfaces in the implementor packageDefine where consumed
Returning interfaces from constructorsReturn concrete types
Bare type assertions without comma-okAlways use v, ok := x.(T)
Embedding when you only need a few methodsUse a named field and delegate explicitly
Missing field tags on serialized structsTag all exported fields in marshaled types
Mixing pointer and value receivers on a typePick one and be consistent
Forgetting compile-time interface checkAdd var _ Interface = (*Type)(nil)
Using ToString() instead of String()Honor canonical method names
Premature interface with a single implementationStart concrete, extract interface when needed
Nil map/slice in zero value structUse lazy initialization in methods
Using any for type-safe operationsUse generics ([T comparable]) instead

Requirements and compatibility

Written for: Claude Code, OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Declares allowed tools, Claude Code frontmatter

The author says: Designed for Claude Code, Codex or similar harness, and for projects using Golang.

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
samber
Publisher
Samuel Berthe (Community)
Distributed by
Samuel Berthe
Source
samber/cc-skills-golang · skills/golang-structs-interfaces · commit bb1d43d
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by samber or Samuel Berthe.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download golang-structs-interfaces.zip