Zoom Meeting SDK Unreal
OpenAIOfficialCreated by ZoomDistributed by OpenAI
- Skill
- Tool integration
- Software development
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides guidance and reference material for embedding Zoom meeting functionality within Unreal Engine applications. It covers the architectural patterns, lifecycle management, and wrapper-to-SDK mapping required to bridge the Zoom Meeting SDK with Unreal's C++ and Blueprint environments. It includes resources for environment configuration, troubleshooting, and best practices for handling SDK signing and meeting operations.
What it does
- Maps Zoom Meeting SDK functionality to Unreal Engine C++ and Blueprint interfaces.
- Provides patterns for starting and joining meetings within an Unreal project.
- Outlines environment variable requirements for SDK authentication and meeting access.
- Offers a preflight and debugging checklist for rapid issue resolution.
- Documents versioning, compatibility, and wrapper-specific modifications.
- Guides developers on maintaining secure signing logic outside the Unreal client.
When to use it
- When you need to embed live Zoom meeting capabilities into an Unreal Engine application.
- When implementing C++ or Blueprint logic to control meeting lifecycle events.
- When troubleshooting integration issues between the Zoom SDK and Unreal Engine.
- When setting up authentication and meeting parameters for Unreal-based Zoom clients.
Advantages
- Streamlines the integration of complex meeting SDKs into game engine workflows.
- Clarifies the mapping between native SDK methods and Unreal-specific wrappers.
- Promotes secure development practices by separating signing logic from client code.
- Provides a structured approach to debugging and environment configuration.
Usage examples
- “How do I join a meeting using the Unreal SDK wrapper?”
- The agent provides the join-start pattern, detailing the necessary C++ or Blueprint calls and the required environment variables like ZOOM_MEETING_NUMBER.
- “Where should I handle the Zoom SDK signing logic?”
- The agent explains that signing logic must be kept outside the Unreal client and provides guidance on using server-side secrets.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/openai/zoom-meeting-sdk-unreal/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip zoom-meeting-sdk-unreal.zip -d .agents/skills
Documentation by Zoom
Zoom Meeting SDK (Unreal Engine)
Use this skill when integrating Meeting SDK into Unreal Engine projects.
Start Here
Key Sources
API reference: https://marketplacefront.zoom.us/sdk/meeting/unreal/MSDKUnrealSDKreferencedocs.html
Broader guide: ../SKILL.md
Operations
RUNBOOK.md - 5-minute preflight and debugging checklist.
Files
- ATTRIBUTION.mdAdded by AutoGineer888 B
- LICENSELicence file added by AutoGineer1.1 KiB
- RUNBOOK.md2.3 KiB
- SKILL.md1.3 KiB
- agents/openai.yaml324 B
- concepts/architecture.md673 B
- concepts/lifecycle-workflow.md468 B
- examples/join-start-pattern.md525 B
- references/environment-variables.md839 B
- references/unreal-reference-map.md812 B
- references/versioning-and-compatibility.md882 B
- scenarios/high-level-scenarios.md652 B
- troubleshooting/common-issues.md666 B
- unreal.md702 B
RUNBOOK.md
Meeting SDK Unreal 5-Minute Preflight Runbook
Use this before deep debugging.
Skill Doc Standard Note
Skill entrypoint is
SKILL.md.This runbook is an operational convention (recommended), not a required skill file.
SDK/API names can drift by version; validate current names against docs/raw-docs before release.
1) Confirm Integration Surface
Confirm this is a Meeting SDK embed path for Unreal (not REST
join_urlonly).Choose default/full UI first, then move to custom UI after stable join/start.
Wrapper platforms (Web/React Native/Electron) require extra runtime and bridge checks.
2) Confirm Required Credentials
Meeting SDK app credentials (Client ID/Secret).
Backend-generated Meeting SDK signature/JWT.
Meeting identifiers (
meetingNumber, password) and ZAK for host start flows when needed.
3) Confirm Lifecycle Order
Initialize SDK and register event handlers.
Authenticate SDK session/token.
Join or start meeting/webinar with role-appropriate credentials.
Handle in-meeting events and network/media state updates.
4) Confirm Event/State Handling
Correlate meeting/session state changes with participant identity and role.
Handle reconnect/waiting-room transitions explicitly.
Keep callback/promise/event handlers idempotent to avoid duplicate actions.
5) Confirm Cleanup + Upgrade Posture
Leave meeting and release SDK resources cleanly.
Remove listeners/subscriptions during component/app teardown.
Re-check quarterly version enforcement windows before release updates.
6) Quick Probes
Init/auth succeeds before join/start attempt.
Join/start flow completes once on target platform without stale state.
Core media controls (audio/video/share) respond to expected events.
7) Fast Decision Tree
401/signature errors -> backend signature claims/time skew/app credentials mismatch.
UI loads but cannot join -> wrong role/ZAK/password field or invalid meeting data.
Random event behavior -> listeners attached multiple times or detached too early.
8) Source Checkpoints
Official docs
Raw docs in repo
raw-docs/developers.zoom.us/docs/meeting-sdk/unreal/raw-docs/marketplacefront.zoom.us/sdk/meeting-sdk/unreal/
Requirements and compatibility
Written for: OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Zoom
- Publisher
- OpenAI (Official)
- Distributed by
- OpenAI
- Source
- openai/plugins · plugins/zoom/skills/meeting-sdk/unreal · commit d420d13
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from plugins/zoom/LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Zoom or OpenAI.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download zoom-meeting-sdk-unreal.zip