Skill Creator
OpenAIOfficialPublished by OpenAI
- Skill
- Meta (authoring, orchestration, planning, memory)
- Agent tooling
- Apache-2.0
- Low risk
- Has scripts
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The Skill Creator provides a standardized framework for building modular, self-contained skills that enhance an AI agent's performance. By following these guidelines, developers can create specialized extensions that incorporate domain-specific knowledge, reusable workflows, and tool integrations. The process emphasizes progressive disclosure, ensuring that context is managed efficiently by separating essential procedural instructions from detailed reference material and executable scripts.
What it does
- Defines the anatomy of a skill, including mandatory metadata and optional resource folders.
- Provides a step-by-step workflow for planning, initializing, and validating new skills.
- Establishes best practices for context management using progressive disclosure.
- Outlines how to organize bundled resources like scripts, references, and assets.
- Offers guidance on naming conventions and writing effective YAML frontmatter for triggering.
- Includes instructions for generating UI-facing metadata for skill lists.
When to use it
- When you need to extend an agent's capabilities with specialized knowledge or workflows.
- When you want to create a reusable, modular component for repetitive tasks.
- When you need to integrate specific APIs, file formats, or domain-specific schemas.
- When you are preparing to initialize a new skill project using the provided CLI tools.
Advantages
- Promotes efficient context window usage through progressive disclosure.
- Ensures consistency and reliability across different skill implementations.
- Separates documentation from executable code for better maintainability.
- Provides clear validation steps to catch common configuration errors early.
Usage examples
- “Help me create a new skill for managing my team's project documentation.”
- The agent will guide you through the planning phase, help you initialize the directory structure, and advise on how to organize your documentation into reference files.
- “How should I structure a skill that requires a Python script for data processing?”
- The agent will explain how to place the script in the scripts/ directory and how to reference it within your SKILL.md for efficient execution.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/openai/skill-creator/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip skill-creator.zip -d .agents/skills
Documentation by OpenAI
Skill Creator
This skill provides guidance for creating effective skills.
About Skills
Skills are modular, self-contained folders that extend Codex's capabilities by providing specialized knowledge, workflows, and tools. Think of them as "onboarding guides" for specific domains or tasks—they transform Codex from a general-purpose agent into a specialized agent equipped with procedural knowledge that no model can fully possess.
What Skills Provide
Specialized workflows - Multi-step procedures for specific domains
Tool integrations - Instructions for working with specific file formats or APIs
Domain expertise - Company-specific knowledge, schemas, business logic
Bundled resources - Scripts, references, and assets for complex and repetitive tasks
Core Principles
Concise is Key
The context window is a public good. Skills share the context window with everything else Codex needs: system prompt, conversation history, other Skills' metadata, and the actual user request.
Default assumption: Codex is already very smart. Only add context Codex doesn't already have. Challenge each piece of information: "Does Codex really need this explanation?" and "Does this paragraph justify its token cost?"
Prefer concise examples over verbose explanations.
Set Appropriate Degrees of Freedom
Match the level of specificity to the task's fragility and variability:
High freedom (text-based instructions): Use when multiple approaches are valid, decisions depend on context, or heuristics guide the approach.
Medium freedom (pseudocode or scripts with parameters): Use when a preferred pattern exists, some variation is acceptable, or configuration affects behavior.
Low freedom (specific scripts, few parameters): Use when operations are fragile and error-prone, consistency is critical, or a specific sequence must be followed.
Think of Codex as exploring a path: a narrow bridge with cliffs needs specific guardrails (low freedom), while an open field allows many routes (high freedom).
Anatomy of a Skill
Every skill consists of a required SKILL.md file and optional bundled resources:
skill-name/
├── SKILL.md (required)
│ ├── YAML frontmatter metadata (required)
│ │ ├── name: (required)
│ │ └── description: (required)
│ └── Markdown instructions (required)
├── agents/ (recommended)
│ └── openai.yaml - UI metadata for skill lists and chips
└── Bundled Resources (optional)
├── scripts/ - Executable code (Python/Bash/etc.)
├── references/ - Documentation intended to be loaded into context as needed
└── assets/ - Files used in output (templates, icons, fonts, etc.)SKILL.md (required)
Every SKILL.md consists of:
Frontmatter (YAML): Contains
nameanddescriptionfields. These are the only fields that Codex reads to determine when the skill gets used, thus it is very important to be clear and comprehensive in describing what the skill is, and when it should be used.Body (Markdown): Instructions and guidance for using the skill. Only loaded AFTER the skill triggers (if at all).
Agents metadata (recommended)
UI-facing metadata for skill lists and chips
Read references/openai_yaml.md before generating values and follow its descriptions and constraints
Create: human-facing
display_name,short_description, anddefault_promptby reading the skillGenerate deterministically by passing the values as
--interface key=valuetoscripts/generate_openai_yaml.pyorscripts/init_skill.pyOn updates: validate
agents/openai.yamlstill matches SKILL.md; regenerate if staleOnly include other optional interface fields (icons, brand color) if explicitly provided
See references/openai_yaml.md for field definitions and examples
Bundled Resources (optional)
Scripts (scripts/)
Executable code (Python/Bash/etc.) for tasks that require deterministic reliability or are repeatedly rewritten.
When to include: When the same code is being rewritten repeatedly or deterministic reliability is needed
Example:
scripts/rotate_pdf.pyfor PDF rotation tasksBenefits: Token efficient, deterministic, may be executed without loading into context
Note: Scripts may still need to be read by Codex for patching or environment-specific adjustments
References (references/)
Documentation and reference material intended to be loaded as needed into context to inform Codex's process and thinking.
When to include: For documentation that Codex should reference while working
Examples:
references/finance.mdfor financial schemas,references/mnda.mdfor company NDA template,references/policies.mdfor company policies,references/api_docs.mdfor API specificationsUse cases: Database schemas, API documentation, domain knowledge, company policies, detailed workflow guides
Benefits: Keeps SKILL.md lean, loaded only when Codex determines it's needed
Best practice: If files are large (>10k words), include grep search patterns in SKILL.md
Avoid duplication: Information should live in either SKILL.md or references files, not both. Prefer references files for detailed information unless it's truly core to the skill—this keeps SKILL.md lean while making information discoverable without hogging the context window. Keep only essential procedural instructions and workflow guidance in SKILL.md; move detailed reference material, schemas, and examples to references files.
Assets (assets/)
Files not intended to be loaded into context, but rather used within the output Codex produces.
When to include: When the skill needs files that will be used in the final output
Examples:
assets/logo.pngfor brand assets,assets/slides.pptxfor PowerPoint templates,assets/frontend-template/for HTML/React boilerplate,assets/font.ttffor typographyUse cases: Templates, images, icons, boilerplate code, fonts, sample documents that get copied or modified
Benefits: Separates output resources from documentation, enables Codex to use files without loading them into context
What to Not Include in a Skill
A skill should only contain essential files that directly support its functionality. Do NOT create extraneous documentation or auxiliary files, including:
README.md
INSTALLATION_GUIDE.md
QUICK_REFERENCE.md
CHANGELOG.md
etc.
The skill should only contain the information needed for an AI agent to do the job at hand. It should not contain auxiliary context about the process that went into creating it, setup and testing procedures, user-facing documentation, etc. Creating additional documentation files just adds clutter and confusion.
Progressive Disclosure Design Principle
Skills use a three-level loading system to manage context efficiently:
Metadata (name + description) - Always in context (~100 words)
SKILL.md body - When skill triggers (<5k words)
Bundled resources - As needed by Codex (Unlimited because scripts can be executed without reading into context window)
Progressive Disclosure Patterns
Keep SKILL.md body to the essentials and under 500 lines to minimize context bloat. Split content into separate files when approaching this limit. When splitting out content into other files, it is very important to reference them from SKILL.md and describe clearly when to read them, to ensure the reader of the skill knows they exist and when to use them.
Key principle: When a skill supports multiple variations, frameworks, or options, keep only the core workflow and selection guidance in SKILL.md. Move variant-specific details (patterns, examples, configuration) into separate reference files.
Pattern 1: High-level guide with references
# PDF Processing
## Quick start
Extract text with pdfplumber:
[code example]
## Advanced features
- **Form filling**: See [FORMS.md](FORMS.md) for complete guide
- **API reference**: See [REFERENCE.md](REFERENCE.md) for all methods
- **Examples**: See [EXAMPLES.md](EXAMPLES.md) for common patternsCodex loads FORMS.md, REFERENCE.md, or EXAMPLES.md only when needed.
Pattern 2: Domain-specific organization
For Skills with multiple domains, organize content by domain to avoid loading irrelevant context:
bigquery-skill/
├── SKILL.md (overview and navigation)
└── reference/
├── finance.md (revenue, billing metrics)
├── sales.md (opportunities, pipeline)
├── product.md (API usage, features)
└── marketing.md (campaigns, attribution)When a user asks about sales metrics, Codex only reads sales.md.
Similarly, for skills supporting multiple frameworks or variants, organize by variant:
cloud-deploy/
├── SKILL.md (workflow + provider selection)
└── references/
├── aws.md (AWS deployment patterns)
├── gcp.md (GCP deployment patterns)
└── azure.md (Azure deployment patterns)When the user chooses AWS, Codex only reads aws.md.
Pattern 3: Conditional details
Show basic content, link to advanced content:
# DOCX Processing
## Creating documents
Use docx-js for new documents. See [DOCX-JS.md](DOCX-JS.md).
## Editing documents
For simple edits, modify the XML directly.
**For tracked changes**: See [REDLINING.md](REDLINING.md)
**For OOXML details**: See [OOXML.md](OOXML.md)Codex reads REDLINING.md or OOXML.md only when the user needs those features.
Important guidelines:
Avoid deeply nested references - Keep references one level deep from SKILL.md. All reference files should link directly from SKILL.md.
Structure longer reference files - For files longer than 100 lines, include a table of contents at the top so Codex can see the full scope when previewing.
Skill Creation Process
Skill creation involves these steps:
Understand the skill with concrete examples
Plan reusable skill contents (scripts, references, assets)
Initialize the skill (run init_skill.py)
Edit the skill (implement resources and write SKILL.md)
Validate the skill (run quick_validate.py)
Iterate based on real usage
Follow these steps in order, skipping only if there is a clear reason why they are not applicable.
Skill Naming
Use lowercase letters, digits, and hyphens only; normalize user-provided titles to hyphen-case (e.g., "Plan Mode" ->
plan-mode).When generating names, generate a name under 64 characters (letters, digits, hyphens).
Prefer short, verb-led phrases that describe the action.
Namespace by tool when it improves clarity or triggering (e.g.,
gh-address-comments,linear-address-issue).Name the skill folder exactly after the skill name.
Step 1: Understanding the Skill with Concrete Examples
Skip this step only when the skill's usage patterns are already clearly understood. It remains valuable even when working with an existing skill.
To create an effective skill, clearly understand concrete examples of how the skill will be used. This understanding can come from either direct user examples or generated examples that are validated with user feedback.
For example, when building an image-editor skill, relevant questions include:
"What functionality should the image-editor skill support? Editing, rotating, anything else?"
"Can you give some examples of how this skill would be used?"
"I can imagine users asking for things like 'Remove the red-eye from this image' or 'Rotate this image'. Are there other ways you imagine this skill being used?"
"What would a user say that should trigger this skill?"
To avoid overwhelming users, avoid asking too many questions in a single message. Start with the most important questions and follow up as needed for better effectiveness.
Conclude this step when there is a clear sense of the functionality the skill should support.
Step 2: Planning the Reusable Skill Contents
To turn concrete examples into an effective skill, analyze each example by:
Considering how to execute on the example from scratch
Identifying what scripts, references, and assets would be helpful when executing these workflows repeatedly
Example: When building a pdf-editor skill to handle queries like "Help me rotate this PDF," the analysis shows:
Rotating a PDF requires re-writing the same code each time
A
scripts/rotate_pdf.pyscript would be helpful to store in the skill
Example: When designing a frontend-webapp-builder skill for queries like "Build me a todo app" or "Build me a dashboard to track my steps," the analysis shows:
Writing a frontend webapp requires the same boilerplate HTML/React each time
An
assets/hello-world/template containing the boilerplate HTML/React project files would be helpful to store in the skill
Example: When building a big-query skill to handle queries like "How many users have logged in today?" the analysis shows:
Querying BigQuery requires re-discovering the table schemas and relationships each time
A
references/schema.mdfile documenting the table schemas would be helpful to store in the skill
To establish the skill's contents, analyze each concrete example to create a list of the reusable resources to include: scripts, references, and assets.
Step 3: Initializing the Skill
At this point, it is time to actually create the skill.
Skip this step only if the skill being developed already exists. In this case, continue to the next step.
When creating a new skill from scratch, always run the init_skill.py script. The script conveniently generates a new template skill directory that automatically includes everything a skill requires, making the skill creation process much more efficient and reliable.
Usage:
scripts/init_skill.py <skill-name> --path <output-directory> [--resources scripts,references,assets] [--examples]Examples:
scripts/init_skill.py my-skill --path skills/public
scripts/init_skill.py my-skill --path skills/public --resources scripts,references
scripts/init_skill.py my-skill --path skills/public --resources scripts --examplesThe script:
Creates the skill directory at the specified path
Generates a SKILL.md template with proper frontmatter and TODO placeholders
Creates
agents/openai.yamlusing agent-generateddisplay_name,short_description, anddefault_promptpassed via--interface key=valueOptionally creates resource directories based on
--resourcesOptionally adds example files when
--examplesis set
After initialization, customize the SKILL.md and add resources as needed. If you used --examples, replace or delete placeholder files.
Generate display_name, short_description, and default_prompt by reading the skill, then pass them as --interface key=value to init_skill.py or regenerate with:
scripts/generate_openai_yaml.py <path/to/skill-folder> --interface key=valueOnly include other optional interface fields when the user explicitly provides them. For full field descriptions and examples, see references/openai_yaml.md.
Step 4: Edit the Skill
When editing the (newly-generated or existing) skill, remember that the skill is being created for another instance of Codex to use. Include information that would be beneficial and non-obvious to Codex. Consider what procedural knowledge, domain-specific details, or reusable assets would help another Codex instance execute these tasks more effectively.
Start with Reusable Skill Contents
To begin implementation, start with the reusable resources identified above: scripts/, references/, and assets/ files. Note that this step may require user input. For example, when implementing a brand-guidelines skill, the user may need to provide brand assets or templates to store in assets/, or documentation to store in references/.
Added scripts must be tested by actually running them to ensure there are no bugs and that the output matches what is expected. If there are many similar scripts, only a representative sample needs to be tested to ensure confidence that they all work while balancing time to completion.
If you used --examples, delete any placeholder files that are not needed for the skill. Only create resource directories that are actually required.
Update SKILL.md
Writing Guidelines: Always use imperative/infinitive form.
Frontmatter
Write the YAML frontmatter with name and description:
name: The skill namedescription: This is the primary triggering mechanism for your skill, and helps Codex understand when to use the skill.Include both what the Skill does and specific triggers/contexts for when to use it.
Include all "when to use" information here - Not in the body. The body is only loaded after triggering, so "When to Use This Skill" sections in the body are not helpful to Codex.
Example description for a
docxskill: "Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. Use when Codex needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks"
Do not include any other fields in YAML frontmatter.
Body
Write instructions for using the skill and its bundled resources.
Step 5: Validate the Skill
Once development of the skill is complete, validate the skill folder to catch basic issues early:
scripts/quick_validate.py <path/to/skill-folder>The validation script checks YAML frontmatter format, required fields, and naming rules. If validation fails, fix the reported issues and run the command again.
Step 6: Iterate
After testing the skill, users may request improvements. Often this happens right after using the skill, with fresh context of how the skill performed.
Iteration workflow:
Use the skill on real tasks
Notice struggles or inefficiencies
Identify how SKILL.md or bundled resources should be updated
Implement changes and test again
Files
- ATTRIBUTION.mdAdded by AutoGineer875 B
- LICENSE.txt11.1 KiB
- SKILL.md18.2 KiB
- agents/openai.yaml192 B
- references/openai_yaml.md2.1 KiB
- scripts/generate_openai_yaml.pyScript6.5 KiB
- scripts/init_skill.pyScript14.1 KiB
- scripts/quick_validate.pyScript3.2 KiB
LICENSE.txt
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Requirements and compatibility
Written for: OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Needs Python
Security
What our scanner noticed· Low risk
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Published by
- OpenAI
- Publisher
- OpenAI (Official)
- Source
- openai/skills · skills/.system/skill-creator · commit 49f948f
- Licence
- Apache License 2.0 (redistribution allowed)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by OpenAI or OpenAI.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download skill-creator.zip