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Imagegen

OpenAIOfficialPublished by OpenAI

  • Skill
  • Content generator
  • Design and creative
  • Apache-2.0
  • Low risk
  • Has scripts

From the author

Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
— the description by OpenAI

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The imagegen skill provides capabilities to create or modify bitmap assets such as photos, illustrations, and mockups. It operates primarily through a built-in tool for standard tasks and offers an explicit CLI fallback for advanced workflows requiring specific API parameters. The skill includes structured prompt guidance to ensure consistent output across various use cases, including product mockups, UI designs, and narrative illustrations.

What it does

  • Generates new raster images from text prompts
  • Edits existing images through inpainting, background replacement, and style transfer
  • Supports reference-based generation for style and composition
  • Provides a structured taxonomy for classifying image generation tasks
  • Offers an optional CLI fallback for batch processing and advanced configuration
  • Manages asset saving and versioning within the project workspace

When to use it

  • Creating new visual assets like website heroes, product shots, or concept art
  • Performing edits on existing images such as object removal or lighting adjustments
  • Generating multiple variants of an asset for design exploration
  • When you need bitmap outputs rather than vector or code-native graphics

Advantages

  • Integrated workflow with built-in tools for immediate image creation
  • Structured prompt scaffolding improves consistency and output relevance
  • Clear separation between simple built-in usage and advanced CLI requirements
  • Non-destructive saving policy with versioning support
  • Flexible execution strategies for single assets or batch processing

Usage examples

“Generate a minimal hero image of a ceramic coffee mug for a landing page.”
The agent uses the built-in tool to create a product-mockup style image with studio lighting and appropriate negative space.
“Replace the background of this product photo with a warm sunset gradient.”
The agent loads the image and performs a precise-object-edit to swap the background while preserving the product.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/openai/imagegen/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip imagegen.zip -d .agents/skills

Documentation by OpenAI

Image Generation Skill

Generates or edits images for the current project (for example website assets, game assets, UI mockups, product mockups, wireframes, logo design, photorealistic images, or infographics).

Top-level modes and rules

This skill has exactly two top-level modes:

  • Default built-in tool mode (preferred): built-in image_gen tool for normal image generation and editing. Does not require OPENAI_API_KEY.

  • Fallback CLI mode (explicit-only): scripts/image_gen.py CLI. Use only when the user explicitly asks for the CLI path. Requires OPENAI_API_KEY.

Within the explicit CLI fallback only, the CLI exposes three subcommands:

  • generate

  • edit

  • generate-batch

Rules:

  • Use the built-in image_gen tool by default for all normal image generation and editing requests.

  • Never switch to CLI fallback automatically.

  • If the built-in tool fails or is unavailable, tell the user the CLI fallback exists and that it requires OPENAI_API_KEY. Proceed only if the user explicitly asks for that fallback.

  • If the user explicitly asks for CLI mode, use the bundled scripts/image_gen.py workflow. Do not create one-off SDK runners.

  • Never modify scripts/image_gen.py. If something is missing, ask the user before doing anything else.

Built-in save-path policy:

  • In built-in tool mode, Codex saves generated images under $CODEX_HOME/* by default.

  • Do not describe or rely on OS temp as the default built-in destination.

  • Do not describe or rely on a destination-path argument (if any) on the built-in image_gen tool. If a specific location is needed, generate first and then move or copy the selected output from $CODEX_HOME/generated_images/....

  • Save-path precedence in built-in mode:

    1. If the user names a destination, move or copy the selected output there.

    2. If the image is meant for the current project, move or copy the final selected image into the workspace before finishing.

    3. If the image is only for preview or brainstorming, render it inline; the underlying file can remain at the default $CODEX_HOME/* path.

  • Never leave a project-referenced asset only at the default $CODEX_HOME/* path.

  • Do not overwrite an existing asset unless the user explicitly asked for replacement; otherwise create a sibling versioned filename such as hero-v2.png or item-icon-edited.png.

Shared prompt guidance for both modes lives in references/prompting.md and references/sample-prompts.md.

Fallback-only docs/resources for CLI mode:

  • references/cli.md

  • references/image-api.md

  • references/codex-network.md

  • scripts/image_gen.py

When to use

  • Generate a new image (concept art, product shot, cover, website hero)

  • Generate a new image using one or more reference images for style, composition, or mood

  • Edit an existing image (inpainting, lighting or weather transformations, background replacement, object removal, compositing, transparent background)

  • Produce many assets or variants for one task

When not to use

  • Extending or matching an existing SVG/vector icon set, logo system, or illustration library inside the repo

  • Creating simple shapes, diagrams, wireframes, or icons that are better produced directly in SVG, HTML/CSS, or canvas

  • Making a small project-local asset edit when the source file already exists in an editable native format

  • Any task where the user clearly wants deterministic code-native output instead of a generated bitmap

Decision tree

Think about two separate questions:

  1. Intent: is this a new image or an edit of an existing image?

  2. Execution strategy: is this one asset or many assets/variants?

Intent:

  • If the user wants to modify an existing image while preserving parts of it, treat the request as edit.

  • If the user provides images only as references for style, composition, mood, or subject guidance, treat the request as generate.

  • If the user provides no images, treat the request as generate.

Built-in edit semantics:

  • Built-in edit mode is for images already visible in the conversation context, such as attached images or images generated earlier in the thread.

  • If the user wants to edit a local image file with the built-in tool, first load it with built-in view_image tool so the image is visible in the conversation context, then proceed with the built-in edit flow.

  • Do not promise arbitrary filesystem-path editing through the built-in tool.

  • If a local file still needs direct file-path control, masks, or other explicit CLI-only parameters, use the explicit CLI fallback only when the user asks for it.

  • For edits, preserve invariants aggressively and save non-destructively by default.

Execution strategy:

  • In the built-in default path, produce many assets or variants by issuing one image_gen call per requested asset or variant.

  • In the explicit CLI fallback path, use the CLI generate-batch subcommand only when the user explicitly chose CLI mode and needs many prompts/assets.

Assume the user wants a new image unless they clearly ask to change an existing one.

Workflow

  1. Decide the top-level mode: built-in by default, fallback CLI only if explicitly requested.

  2. Decide the intent: generate or edit.

  3. Decide whether the output is preview-only or meant to be consumed by the current project.

  4. Decide the execution strategy: single asset vs repeated built-in calls vs CLI generate-batch.

  5. Collect inputs up front: prompt(s), exact text (verbatim), constraints/avoid list, and any input images.

  6. For every input image, label its role explicitly:

    • reference image

    • edit target

    • supporting insert/style/compositing input

  7. If the edit target is only on the local filesystem and you are staying on the built-in path, inspect it with view_image first so the image is available in conversation context.

  8. If the user asked for a photo, illustration, sprite, product image, banner, or other explicitly raster-style asset, use image_gen rather than substituting SVG/HTML/CSS placeholders. If the request is for an icon, logo, or UI graphic that should match existing repo-native SVG/vector/code assets, prefer editing those directly instead.

  9. Augment the prompt based on specificity:

    • If the user's prompt is already specific and detailed, normalize it into a clear spec without adding creative requirements.

    • If the user's prompt is generic, add tasteful augmentation only when it materially improves output quality.

  10. Use the built-in image_gen tool by default.

  11. If the user explicitly chooses the CLI fallback, then and only then use the fallback-only docs for quality, input_fidelity, masks, output format, output paths, and network setup.

  12. Inspect outputs and validate: subject, style, composition, text accuracy, and invariants/avoid items.

  13. Iterate with a single targeted change, then re-check.

  14. For preview-only work, render the image inline; the underlying file may remain at the default $CODEX_HOME/generated_images/... path.

  15. For project-bound work, move or copy the selected artifact into the workspace and update any consuming code or references. Never leave a project-referenced asset only at the default $CODEX_HOME/generated_images/... path.

  16. For batches, persist only the selected finals in the workspace unless the user explicitly asked to keep discarded variants.

  17. Always report the final saved path for any workspace-bound asset, plus the final prompt and whether the built-in tool or fallback CLI mode was used.

Prompt augmentation

Reformat user prompts into a structured, production-oriented spec. Make the user's goal clearer and more actionable, but do not blindly add detail.

Treat this as prompt-shaping guidance, not a closed schema. Use only the lines that help, and add a short extra labeled line when it materially improves clarity.

Specificity policy

Use the user's prompt specificity to decide how much augmentation is appropriate:

  • If the prompt is already specific and detailed, preserve that specificity and only normalize/structure it.

  • If the prompt is generic, you may add tasteful augmentation when it will materially improve the result.

Allowed augmentations:

  • composition or framing hints

  • polish level or intended-use hints

  • practical layout guidance

  • reasonable scene concreteness that supports the stated request

Not allowed augmentations:

  • extra characters or objects that are not implied by the request

  • brand names, slogans, palettes, or narrative beats that are not implied

  • arbitrary side-specific placement unless the surrounding layout supports it

Use-case taxonomy (exact slugs)

Classify each request into one of these buckets and keep the slug consistent across prompts and references.

Generate:

  • photorealistic-natural — candid/editorial lifestyle scenes with real texture and natural lighting.

  • product-mockup — product/packaging shots, catalog imagery, merch concepts.

  • ui-mockup — app/web interface mockups and wireframes; specify the desired fidelity.

  • infographic-diagram — diagrams/infographics with structured layout and text.

  • logo-brand — logo/mark exploration, vector-friendly.

  • illustration-story — comics, children’s book art, narrative scenes.

  • stylized-concept — style-driven concept art, 3D/stylized renders.

  • historical-scene — period-accurate/world-knowledge scenes.

Edit:

  • text-localization — translate/replace in-image text, preserve layout.

  • identity-preserve — try-on, person-in-scene; lock face/body/pose.

  • precise-object-edit — remove/replace a specific element (including interior swaps).

  • lighting-weather — time-of-day/season/atmosphere changes only.

  • background-extraction — transparent background / clean cutout.

  • style-transfer — apply reference style while changing subject/scene.

  • compositing — multi-image insert/merge with matched lighting/perspective.

  • sketch-to-render — drawing/line art to photoreal render.

Shared prompt schema

Use the following labeled spec as shared prompt scaffolding for both top-level modes:

Use case: <taxonomy slug>
Asset type: <where the asset will be used>
Primary request: <user's main prompt>
Input images: <Image 1: role; Image 2: role> (optional)
Scene/backdrop: <environment>
Subject: <main subject>
Style/medium: <photo/illustration/3D/etc>
Composition/framing: <wide/close/top-down; placement>
Lighting/mood: <lighting + mood>
Color palette: <palette notes>
Materials/textures: <surface details>
Text (verbatim): "<exact text>"
Constraints: <must keep/must avoid>
Avoid: <negative constraints>

Notes:

  • Asset type and Input images are prompt scaffolding, not dedicated CLI flags.

  • Scene/backdrop refers to the visual setting. It is not the same as the fallback CLI background parameter, which controls output transparency behavior.

  • Fallback-only execution notes such as Quality:, Input fidelity:, masks, output format, and output paths belong in the explicit CLI path only. Do not treat them as built-in image_gen tool arguments.

Augmentation rules:

  • Keep it short.

  • Add only the details needed to improve the prompt materially.

  • For edits, explicitly list invariants (change only X; keep Y unchanged).

  • If any critical detail is missing and blocks success, ask a question; otherwise proceed.

Examples

Generation example (hero image)
Use case: product-mockup
Asset type: landing page hero
Primary request: a minimal hero image of a ceramic coffee mug
Style/medium: clean product photography
Composition/framing: wide composition with usable negative space for page copy if needed
Lighting/mood: soft studio lighting
Constraints: no logos, no text, no watermark
Edit example (invariants)
Use case: precise-object-edit
Asset type: product photo background replacement
Primary request: replace only the background with a warm sunset gradient
Constraints: change only the background; keep the product and its edges unchanged; no text; no watermark

Prompting best practices

  • Structure prompt as scene/backdrop -> subject -> details -> constraints.

  • Include intended use (ad, UI mock, infographic) to set the mode and polish level.

  • Use camera/composition language for photorealism.

  • Only use SVG/vector stand-ins when the user explicitly asked for vector output or a non-image placeholder.

  • Quote exact text and specify typography + placement.

  • For tricky words, spell them letter-by-letter and require verbatim rendering.

  • For multi-image inputs, reference images by index and describe how they should be used.

  • For edits, repeat invariants every iteration to reduce drift.

  • Iterate with single-change follow-ups.

  • If the prompt is generic, add only the extra detail that will materially help.

  • If the prompt is already detailed, normalize it instead of expanding it.

  • For explicit CLI fallback only, see references/cli.md and references/image-api.md for quality, input_fidelity, masks, output format, and output-path guidance.

More principles shared by both modes: references/prompting.md. Copy/paste specs shared by both modes: references/sample-prompts.md.

Guidance by asset type

Asset-type templates (website assets, game assets, wireframes, logo) are consolidated in references/sample-prompts.md.

Fallback CLI mode only

Temp and output conventions

These conventions apply only to the explicit CLI fallback. They do not describe built-in image_gen output behavior.

  • Use tmp/imagegen/ for intermediate files (for example JSONL batches); delete them when done.

  • Write final artifacts under output/imagegen/.

  • Use --out or --out-dir to control output paths; keep filenames stable and descriptive.

Dependencies

Prefer uv for dependency management in this repo.

Required Python package:

uv pip install openai

Optional for downscaling only:

uv pip install pillow

Portability note:

  • If you are using the installed skill outside this repo, install dependencies into that environment with its package manager.

  • In uv-managed environments, uv pip install ... remains the preferred path.

Environment
  • OPENAI_API_KEY must be set for live API calls.

  • Do not ask the user for OPENAI_API_KEY when using the built-in image_gen tool.

  • Never ask the user to paste the full key in chat. Ask them to set it locally and confirm when ready.

If the key is missing, give the user these steps:

  1. Create an API key in the OpenAI platform UI: https://platform.openai.com/api-keys

  2. Set OPENAI_API_KEY as an environment variable in their system.

  3. Offer to guide them through setting the environment variable for their OS/shell if needed.

If installation is not possible in this environment, tell the user which dependency is missing and how to install it into their active environment.

Script-mode notes
  • CLI commands + examples: references/cli.md

  • API parameter quick reference: references/image-api.md

  • Network approvals / sandbox settings for CLI mode: references/codex-network.md

Reference map

  • references/prompting.md: shared prompting principles for both modes.

  • references/sample-prompts.md: shared copy/paste prompt recipes for both modes.

  • references/cli.md: fallback-only CLI usage via scripts/image_gen.py.

  • references/image-api.md: fallback-only API/CLI parameter reference.

  • references/codex-network.md: fallback-only network/sandbox troubleshooting for CLI mode.

  • scripts/image_gen.py: fallback-only CLI implementation. Do not load or use it unless the user explicitly chooses CLI mode.

Files

references/sample-prompts.md

Sample prompts (copy/paste)

These prompt recipes are shared across both top-level modes of the skill:

  • built-in image_gen tool (default)

  • explicit scripts/image_gen.py CLI fallback

Use these as starting points. They are intentionally complete prompt recipes, not the default amount of augmentation to add to every user request.

When adapting a user's prompt:

  • keep user-provided requirements

  • only add detail according to the specificity policy in SKILL.md

  • do not treat every example below as permission to invent extra story elements

The labeled lines are prompt scaffolding, not a closed schema. Asset type and Input images are prompt-only scaffolding; the CLI does not expose them as dedicated flags.

Execution details such as explicit CLI flags, quality, input_fidelity, masks, output formats, and local output paths depend on mode. Use the built-in tool by default; only apply CLI-specific controls after the user explicitly opts into fallback mode.

For prompting principles (structure, specificity, invariants, iteration), see references/prompting.md.

Generate

photorealistic-natural
Use case: photorealistic-natural
Primary request: candid photo of an elderly sailor on a small fishing boat adjusting a net
Scene/backdrop: coastal water with soft haze
Subject: weathered skin with wrinkles and sun texture
Style/medium: photorealistic candid photo
Composition/framing: medium close-up, eye-level
Lighting/mood: soft coastal daylight, shallow depth of field, subtle film grain
Materials/textures: real skin texture, worn fabric, salt-worn wood
Constraints: natural color balance; no heavy retouching; no glamorization; no watermark
Avoid: studio polish; staged look
product-mockup
Use case: product-mockup
Primary request: premium product photo of a matte black shampoo bottle with a minimal label
Scene/backdrop: clean studio gradient from light gray to white
Subject: single bottle centered with subtle reflection
Style/medium: premium product photography
Composition/framing: centered, slight three-quarter angle, generous padding
Lighting/mood: softbox lighting, clean highlights, controlled shadows
Materials/textures: matte plastic, crisp label printing
Constraints: no logos or trademarks; no watermark
ui-mockup
Use case: ui-mockup
Primary request: mobile app home screen for a local farmers market with vendors and daily specials
Asset type: mobile app screen
Style/medium: realistic product UI, not concept art
Composition/framing: clean vertical mobile layout with clear hierarchy
Constraints: practical layout, clear typography, no logos or trademarks, no watermark
infographic-diagram
Use case: infographic-diagram
Primary request: detailed infographic of an automatic coffee machine flow
Scene/backdrop: clean, light neutral background
Subject: bean hopper -> grinder -> brew group -> boiler -> water tank -> drip tray
Style/medium: clean vector-like infographic with clear callouts and arrows
Composition/framing: vertical poster layout, top-to-bottom flow
Text (verbatim): "Bean Hopper", "Grinder", "Brew Group", "Boiler", "Water Tank", "Drip Tray"
Constraints: clear labels, strong contrast, no logos or trademarks, no watermark
logo-brand
Use case: logo-brand
Primary request: original logo for "Field & Flour", a local bakery
Style/medium: vector logo mark; flat colors; minimal
Composition/framing: single centered logo on a plain background with generous padding
Constraints: strong silhouette, balanced negative space; original design only; no gradients unless essential; no trademarks; no watermark
illustration-story
Use case: illustration-story
Primary request: 4-panel comic about a pet left alone at home
Scene/backdrop: cozy living room across panels
Subject: pet reacting to the owner leaving, then relaxing, then returning to a composed pose
Style/medium: comic illustration with clear panels
Composition/framing: 4 equal-sized vertical panels, readable actions per panel
Constraints: no text; no logos or trademarks; no watermark
stylized-concept
Use case: stylized-concept
Primary request: cavernous hangar interior with tall support beams and drifting fog
Scene/backdrop: industrial hangar interior, deep scale, light haze
Subject: compact shuttle parked near the center
Style/medium: cinematic concept art, industrial realism
Composition/framing: wide-angle, low-angle
Lighting/mood: volumetric light rays cutting through fog
Constraints: no logos or trademarks; no watermark
historical-scene
Use case: historical-scene
Primary request: outdoor crowd scene in Bethel, New York on August 16, 1969
Scene/backdrop: open field with period-appropriate staging
Subject: crowd in period-accurate clothing, authentic environment
Style/medium: photorealistic photo
Composition/framing: wide shot, eye-level
Constraints: period-accurate details; no modern objects; no logos or trademarks; no watermark

Asset type templates (taxonomy-aligned)

Website assets template
Use case: <photorealistic-natural|stylized-concept|product-mockup|infographic-diagram|ui-mockup>
Asset type: <hero image / section illustration / blog header>
Primary request: <short description>
Scene/backdrop: <environment or abstract backdrop>
Subject: <main subject>
Style/medium: <photo/illustration/3D>
Composition/framing: <wide/centered; note usable negative space only if needed>
Lighting/mood: <soft/bright/neutral>
Color palette: <brand colors or neutral>
Constraints: <no text; no logos; no watermark; leave room for UI if needed>
Website assets example: minimal hero background
Use case: stylized-concept
Asset type: landing page hero background
Primary request: minimal abstract background with a soft gradient and subtle texture
Style/medium: matte illustration / soft-rendered abstract background
Composition/framing: wide composition with usable negative space for page copy
Lighting/mood: gentle studio glow
Color palette: restrained neutral palette
Constraints: no text; no logos; no watermark
Website assets example: feature section illustration
Use case: stylized-concept
Asset type: feature section illustration
Primary request: simple abstract shapes suggesting connection and flow
Scene/backdrop: subtle light-gray backdrop with faint texture
Style/medium: flat illustration; soft shadows; restrained contrast
Composition/framing: centered cluster; open margins for UI
Color palette: muted neutral palette
Constraints: no text; no logos; no watermark
Website assets example: blog header image
Use case: photorealistic-natural
Asset type: blog header image
Primary request: overhead desk scene with notebook, pen, and coffee cup
Scene/backdrop: warm wooden tabletop
Style/medium: photorealistic photo
Composition/framing: wide crop with clean room for page copy
Lighting/mood: soft morning light
Constraints: no text; no logos; no watermark
Game assets template
Use case: stylized-concept
Asset type: <game environment concept art / game character concept / game UI icon / tileable game texture>
Primary request: <biome/scene/character/icon/material>
Scene/backdrop: <location + set dressing> (if applicable)
Subject: <main focal element(s)>
Style/medium: <realistic/stylized>; <concept art / character render / UI icon / texture>
Composition/framing: <wide/establishing/top-down>; <camera angle>; <focal point placement>
Lighting/mood: <time of day>; <mood>; <volumetric/fog/etc>
Constraints: no logos or trademarks; no watermark
Game assets example: environment concept art
Use case: stylized-concept
Asset type: game environment concept art
Primary request: cavernous hangar interior with tall support beams and drifting fog
Scene/backdrop: industrial hangar interior, deep scale, light haze
Subject: compact shuttle parked near the center
Style/medium: cinematic concept art, industrial realism
Composition/framing: wide-angle, low-angle
Lighting/mood: volumetric light rays cutting through fog
Constraints: no logos or trademarks; no watermark
Game assets example: character concept
Use case: stylized-concept
Asset type: game character concept
Primary request: desert scout character with layered travel gear
Subject: long coat, satchel, practical travel clothing
Style/medium: character render; stylized realism
Composition/framing: neutral hero pose on a simple backdrop
Constraints: no logos or trademarks; no watermark
Game assets example: UI icon
Use case: stylized-concept
Asset type: game UI icon
Primary request: round shield icon with a subtle rune pattern
Style/medium: painted game UI icon
Composition/framing: centered icon; generous padding; clear silhouette
Constraints: no text; no background scene elements; no logos or trademarks; no watermark
Game assets example: tileable texture
Use case: stylized-concept
Asset type: tileable game texture
Primary request: worn sandstone blocks
Style/medium: seamless tileable texture; PBR-ish look
Scene/backdrop: neutral lighting reference only
Constraints: seamless edges; no obvious focal elements; no text; no logos or trademarks; no watermark
Wireframe template
Use case: ui-mockup
Asset type: website wireframe
Primary request: <page or flow to sketch>
Style/medium: low-fi grayscale wireframe
Composition/framing: <landscape or portrait to match expected device>
Subject: <sections in order; grid/columns; key labels>
Constraints: no color; no logos; no real photos; no watermark
Wireframe example: homepage (desktop)
Use case: ui-mockup
Asset type: website wireframe
Primary request: SaaS homepage layout with clear hierarchy
Style/medium: low-fi grayscale wireframe
Subject: top nav; hero with headline and CTA; three feature cards; testimonial strip; pricing preview; footer
Composition/framing: landscape desktop layout
Constraints: label major blocks; no color; no logos; no real photos; no watermark
Wireframe example: pricing page
Use case: ui-mockup
Asset type: website wireframe
Primary request: pricing page layout with comparison table
Style/medium: low-fi grayscale wireframe
Subject: header; plan toggle; 3 pricing cards; comparison table; FAQ accordion; footer
Composition/framing: desktop or tablet layout
Constraints: label key areas; no color; no logos; no real photos; no watermark
Wireframe example: mobile onboarding flow
Use case: ui-mockup
Asset type: mobile onboarding wireframe
Primary request: three-screen mobile onboarding flow
Style/medium: low-fi grayscale wireframe
Subject: screen 1 headline and CTA; screen 2 feature bullets; screen 3 form fields and CTA
Composition/framing: portrait mobile layout
Constraints: label screens and blocks; no color; no logos; no real photos; no watermark
Logo template
Use case: logo-brand
Asset type: logo concept
Primary request: <brand idea or symbol concept>
Style/medium: vector logo mark; flat colors; minimal
Composition/framing: centered mark; clear silhouette; generous margin
Color palette: <1-2 colors; high contrast>
Text (verbatim): "<exact name>" (only if needed)
Constraints: no gradients; no mockups; no 3D; no watermark
Logo example: abstract symbol mark
Use case: logo-brand
Asset type: logo concept
Primary request: geometric leaf symbol suggesting sustainability and growth
Style/medium: vector logo mark; flat colors; minimal
Composition/framing: centered mark; clear silhouette
Color palette: deep green and off-white
Constraints: no text unless requested; no gradients; no mockups; no 3D; no watermark
Logo example: monogram mark
Use case: logo-brand
Asset type: logo concept
Primary request: interlocking monogram of the letters "AV"
Style/medium: vector logo mark; flat colors; minimal
Composition/framing: centered mark; balanced spacing
Color palette: black on white
Constraints: no gradients; no mockups; no 3D; no watermark
Logo example: wordmark
Use case: logo-brand
Asset type: logo concept
Primary request: clean wordmark for a modern studio
Style/medium: vector wordmark; flat colors; minimal
Text (verbatim): "Studio North"
Composition/framing: centered text; even letter spacing
Constraints: no gradients; no mockups; no 3D; no watermark

Edit

text-localization
Use case: text-localization
Input images: Image 1: original infographic
Primary request: replace "Bean Hopper", "Grinder", "Brew Group", "Boiler", "Water Tank", and "Drip Tray" with "Tolva", "Molino", "Grupo de infusión", "Caldera", "Depósito de agua", and "Bandeja de goteo"
Constraints: change only the text; preserve layout, typography, spacing, and hierarchy; no extra words; do not alter logos or imagery
identity-preserve
Use case: identity-preserve
Input images: Image 1: person photo; Image 2..N: clothing references
Primary request: replace only the clothing with the provided garments
Constraints: preserve face, body shape, pose, hair, expression, and identity; match lighting and shadows; keep the background unchanged; no accessories or text
precise-object-edit
Use case: precise-object-edit
Input images: Image 1: room photo
Primary request: replace only the white chairs with wooden chairs
Constraints: preserve camera angle, room lighting, floor shadows, and surrounding objects; keep all other aspects unchanged
lighting-weather
Use case: lighting-weather
Input images: Image 1: original photo
Primary request: make it look like a winter evening with gentle snowfall
Constraints: preserve subject identity, geometry, camera angle, and composition; change only lighting, atmosphere, and weather
background-extraction
Use case: background-extraction
Input images: Image 1: product photo
Primary request: isolate the product on a clean transparent background
Constraints: crisp silhouette; no halos or fringing; preserve label text exactly; no restyling
style-transfer
Use case: style-transfer
Input images: Image 1: style reference
Primary request: apply Image 1's visual style to a man riding a motorcycle on a plain white backdrop
Constraints: preserve palette, texture, and brushwork; no extra elements
compositing
Use case: compositing
Input images: Image 1: base scene; Image 2: subject to insert
Primary request: place the subject from Image 2 next to the person in Image 1
Constraints: match lighting, perspective, and scale; keep the base framing unchanged; no extra elements
sketch-to-render
Use case: sketch-to-render
Input images: Image 1: drawing
Primary request: turn the drawing into a photorealistic image
Constraints: preserve layout, proportions, and perspective; choose realistic materials and lighting; do not add new elements or text

Requirements and compatibility

Written for: OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs an API key, Needs Python

Security

What our scanner noticed· Low risk

  • Instructions that use the network
  • Scripts that your agent may run

This skill includes scripts that your agent may run. Read them before you use it.

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Attribution and licence

Published by
OpenAI
Publisher
OpenAI (Official)
Source
openai/skills · skills/.system/imagegen · commit 49f948f
Licence
Apache License 2.0 (redistribution allowed)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by OpenAI or OpenAI.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download imagegen.zip