Generated banner for Nvidia App
Generated logo for Nvidia App

Nvidia App

NVIDIAOfficialCreated by NVIDIA CORPORATION

  • Skill
  • Tool integration
  • Design and creative
  • Apache-2.0
  • Medium risk

From the author

NVIDIA App MCP: drivers, games, laptops, overlay. Check drivers, manage and optimize games, configure laptop features.
— the description by NVIDIA CORPORATION

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The NVIDIA App MCP skill provides a standardized interface for interacting with the NVIDIA App on Windows. It enables users to query driver status, manage game optimization presets, configure laptop-specific power and fan settings, and control the NVIDIA In-Game Overlay. The skill supports both general application management and specific overlay actions like recording, instant replay, and screenshot capture, ensuring a consistent workflow through a local MCP server or stdio bridge.

What it does

  • Retrieve and manage NVIDIA driver status and release notes.
  • List, launch, and optimize games with specific performance presets.
  • Configure laptop-specific features like Battery Boost and Whisper Mode.
  • Control In-Game Overlay functions including recording and instant replay.
  • Capture screenshots and toggle statistics overlays during gameplay.
  • Enable or disable RTX Dynamic Vibrance filters.

When to use it

  • When you need to check for driver updates or view release notes.
  • When you want to optimize a game's performance or quality settings.
  • When you need to toggle recording, instant replay, or highlights while gaming.
  • When you need to adjust laptop power or fan profiles for specific games.
  • When you need to capture a screenshot via the NVIDIA Overlay.

Advantages

  • Provides a unified interface for both general app management and overlay control.
  • Supports persistent configuration via MCP client registration.
  • Offers a reliable fallback mechanism for direct connection if registration fails.
  • Enables programmatic control over complex gaming and system settings.

Usage examples

“Check my NVIDIA driver status.”
The agent queries the NVIDIA App MCP server and returns the current driver version, available updates, and any recommended driver channels.
“Start recording my gameplay.”
The agent invokes the overlay capture tool to enable recording, confirming the action with the returned status message.
“Optimize Cyberpunk 2077 for performance.”
The agent identifies the game, applies the 'Performance' optimization preset, and confirms the change.
“Enable Whisper Mode on my laptop.”
The agent updates the global Whisper Mode settings to the requested fan volume level.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/nvidia/nvidia-app/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip nvidia-app.zip -d .agents/skills

Documentation by NVIDIA CORPORATION

NVIDIA App MCP Overlay

Purpose

Use this skill for one product integration: operating NVIDIA App through its local MCP server. It has two routed modes:

  • General NVIDIA App operations cover application listing and launch, driver status and release notes, per-game optimization, and laptop features.

  • In-Game Overlay operations use the workflow below.

The Overlay workflow supports:

  • Read high-level Overlay status.

  • Start or stop gameplay recording.

  • Enable, disable, or save Instant Replay.

  • Enable or disable Highlights.

  • Capture a screenshot to the Overlay gallery.

  • Show or hide the Statistics Overlay.

  • Enable or disable the RTX Dynamic Vibrance filter.

  • Identify the currently running game.

Connection setup supports both modes but does not authorize additional actions.

When to use this skill

Use this skill when the user asks for one of the supported application, driver, game-optimization, laptop-feature, Overlay, or connection workflows.

Do not select this skill for Desktop Capture, other Overlay filter mutations, NVIDIA Broadcast, OBS, Xbox Game Bar, or other capture software.

Inputs

  • Required: A user request for a supported NVIDIA App query, mutation, or connection diagnostic.

  • Optional: An explicit target state, game or program identifier, tool-specific values, and client connection details. Obtain authentication tokens only from the protected discovery source described in references/connection.md; never accept or expose them as ordinary tool arguments.

Resolve information in this order: explicit user instructions, fresh live MCP schema or state, current client connection configuration, then the applicable self-contained skill reference for static contract details. Never treat a previous tool result as current state.

Prerequisites

  • Windows host with NVIDIA App installed (version 11.0.9.5xx or above) and its NvContainer-hosted MCP plugin running.

  • Standard NVIDIA App executable path: %ProgramFiles%\NVIDIA Corporation\NVIDIA App\CEF\NVIDIA App.exe.

  • MCP server access is enabled when NVIDIA App exposes a master toggle.

  • NVIDIA In-Game Overlay is enabled, running, and ready before any nvapp_overlay_ call.

  • The MCP client supports Streamable HTTP over loopback or connects through the installed stdio bridge.

MCP server readiness and Overlay readiness are separate. A successful MCP connection does not establish that Overlay tools are ready.

Instructions

  1. Classify the request. Route general NVIDIA App requests through live tool discovery. Route nvapp_overlay_ requests through the Overlay workflow. Read-only Overlay status can include fields for excluded features, but that does not authorize changing them.

  2. Register nvidia-app in the current MCP client, or fall back explicitly. The client is registered only when this session's live tool catalog advertises nvapp_ tools; an open loopback port or a working stdio bridge is not registration. If those tools are absent, attempt registration per references/connection.md before the first nvapp_ call. Registration is the default path because it persists across turns and sessions. A reachable HTTP endpoint is not a reason to skip the attempt.

  3. Use the direct connection only as a declared fallback. If the user declines the configuration change, the client cannot be modified or reloaded, or registration succeeds but nvapp_ tools still do not appear in this session, connect directly to the loopback HTTP endpoint (or the stdio bridge) and continue with the same documented tool contracts. Say which path you used and that registering nvidia-app would make access persistent. Do not silently prefer the direct path.

  4. Discover general tools. For a non-Overlay request, inspect tools/list on whichever connection you established, then read references/general-tools.md before selecting or calling one of its seven documented public tools. Select only a returned tool whose description, schema, and annotations most narrowly match the user's in-scope intent, and follow any narrower live schema and annotations.

  5. Resolve an Overlay target state. For an explicit start, stop, enable, disable, show, or hide request, call the mapped mutation directly. For a true toggle with no target state, read status once and invert only the corresponding Boolean.

  6. Validate the arguments. For general tools, follow references/general-tools.md and any narrower live schema. For Overlay tools, use exactly the mapped fields below. Never invent unsupported arguments.

  7. Execute in request order. Fulfill compound requests by issuing each supported operation as its own tool call in the user's order. Make only the calls needed for the requested operations. Respect the access tier and any consent decision; never raise access or enable another feature as a workaround.

  8. Interpret the result literally. Report only returned fields and outcomes. Overlay mutations return a human-readable message; report that message without inventing structured success fields. If a mutation message is ambiguous, state that the outcome is not independently confirmed instead of making a follow-up Overlay status call solely to verify it.

Connecting

The default HTTP endpoint is:

http://127.0.0.1:13508/mcp

The installed stdio bridge is:

%ProgramFiles%\NVIDIA Corporation\NVIDIA App\McpServer\NvAppMcpServer.exe

The stdio executable relays to the persistent server; it does not start or enable that server.

General NVIDIA App operations

Read references/general-tools.md before selecting or calling a general NVIDIA App tool. It contains the seven supported tool names, exact arguments, enums, conditional schemas, and prerequisite checks.

Use only a documented tool advertised by live tools/list. The packaged instructions are self-contained and do not depend on repository-internal schema sources.

Overlay operations

Use only the tools in this table and the authorized arguments shown here:

User intentToolArguments
Read overall Overlay statusnvapp_overlay_get_status{}
Start recordingnvapp_overlay_capture{ "action": "toggle_recording", "enable": true }
Stop and save recordingnvapp_overlay_capture{ "action": "toggle_recording", "enable": false }
Enable Instant Replaynvapp_overlay_capture{ "action": "toggle_instant_replay", "enable": true }
Disable Instant Replaynvapp_overlay_capture{ "action": "toggle_instant_replay", "enable": false }
Save Instant Replaynvapp_overlay_capture{ "action": "save_instant_replay" }
Enable Highlightsnvapp_overlay_capture{ "action": "toggle_highlights", "enable": true }
Disable Highlightsnvapp_overlay_capture{ "action": "toggle_highlights", "enable": false }
Capture a screenshotnvapp_overlay_capture{ "action": "capture_screenshot" }
Show Statistics Overlaynvapp_overlay_configure_stats{ "enable": true }
Hide Statistics Overlaynvapp_overlay_configure_stats{ "enable": false }
Enable RTX Dynamic Vibrancenvapp_overlay_configure_filters{ "filter": "rtx_dvc", "enable": true }
Disable RTX Dynamic Vibrancenvapp_overlay_configure_filters{ "filter": "rtx_dvc", "enable": false }
Get current gamenvapp_overlay_get_current_game_info{}

Never invoke toggle_desktop_capture. For nvapp_overlay_configure_filters, use only the rtx_dvc filter value.

Capture and privacy

toggle_recording, toggle_instant_replay, save_instant_replay, toggle_highlights, and capture_screenshot record screen content and write media files to the user's system. Recordings and screenshots persist in the NVIDIA App Overlay gallery until the user deletes them, and this skill cannot choose their format, resolution, or destination.

Treat every one of them as a privacy-affecting operation:

  • An explicit user request to start, stop, save, enable, or capture is the authorization. Make that single mapped call without an additional confirmation prompt, then report the returned message so the user knows capture began or media was written.

  • Never initiate capture the user did not ask for. Do not start recording as a side effect of another request or as a workaround for a failed operation.

  • Ask first when the request is ambiguous, when a true toggle has no target state and the status field is missing, or when an unsupported qualifier such as a format or destination applies.

  • Enabling Instant Replay or Highlights leaves background capture running until it is disabled. Say so when you enable either one.

  • Do not enable Desktop Capture to make a capture succeed. Content outside a supported game stays out of scope for this skill.

Decision rules

  • If this session's MCP catalog has no nvapp_ tools, attempt nvidia-app registration before connecting directly. Once registration is refused or has failed, a direct HTTP or stdio connection is allowed for the rest of the session without re-asking.

  • Whichever connection you use, honor the same tool names, schemas, access tier, and Overlay restrictions. The fallback changes the transport only, never the authorized surface.

  • For a true request to toggle recording, Instant Replay, Highlights, Statistics Overlay, or RTX Dynamic Vibrance, call nvapp_overlay_get_status once and invert only recordingActive, instantReplayEnabled, highlightsEnabled, statsOverlayEnabled, or rtxDvc, respectively.

  • If the required status field is absent, ask whether to enable or disable instead of guessing. Never convert an omitted field to false.

  • nvapp_overlay_capture accepts one action, not an action list.

  • Do not add enable to save_instant_replay or capture_screenshot.

  • Do not omit enable from toggle_recording, toggle_instant_replay, toggle_highlights, or nvapp_overlay_configure_stats.

  • Pass both filter: "rtx_dvc" and enable to nvapp_overlay_configure_filters; never invent another filter value.

  • For a mixed request, execute independent supported operations in order and explain or skip unsupported operations; an unsupported sibling request must not block a fully specified supported action.

  • When an unsupported qualifier modifies an otherwise supported state-changing operation, explain the limitation and ask whether to proceed with that supported subset before making its mutation call.

  • running: false means no current game was identified. Do not invent gameName or processId. Report fullscreen only when it is returned.

Output Format

  • Follow the user's requested format; otherwise give a concise human-readable result.

  • For reads, report only structured fields that are present and distinguish an omitted field from false or null.

  • For failures, state that the operation failed and preserve the returned error code, retryability, and useful guidance.

  • Never expose authentication material. When protocol-level detail is needed, show only the request or response shape and replace tokens, authorization headers, and other secrets with placeholders such as <redacted-token>.

Limitations

  • Installed NVIDIA App versions and access levels can expose different general tools and output contracts; live tools/list is authoritative.

  • MCP readiness does not guarantee Overlay readiness, and a successful mutation message does not prove more than the returned result.

  • The Overlay workflow cannot mutate Desktop Capture or filters other than RTX Dynamic Vibrance, choose screenshot format or destination, or configure Statistics Overlay layout and styling.

  • Missing fields are unknown, not implicit false values, and unavailable tools or backend timeouts must not be replaced with inferred data.

Examples

Get driver status

For a request such as "Show my NVIDIA driver status," first check whether the current MCP client advertises nvapp_ tools. If it does not, offer to register nvidia-app; if the user declines or registration is not possible, connect directly to the loopback endpoint and say so. Then call tools/list on that connection and confirm nvapp_client_get_driver_status is advertised with an empty-object input schema. If it is unavailable, explain that the connected NVIDIA App version or access level does not expose this workflow; do not substitute a similarly named tool without validating its live schema.

Invoke:

{
  "name": "nvapp_client_get_driver_status",
  "arguments": {}
}

Use the returned structured fields literally:

  • Report systemType, installedDriver.version, optional installedDriver.channel, and installedDriver.availableActions.

  • Report preferredChannel.

  • For each item in recommendedDrivers, report name, version, channel, releaseDate, isUpdateAvailable, and availableActions.

  • If previouslyInstalledDriver is null, state that NVIDIA App reports no rollback driver is available. Otherwise, report its name, version, releaseDate, and availableActions.

This tool is read-only. Do not invoke a driver mutation; none is included in this seven-tool scope.

Start recording with an explicit target state

Call the mutation directly because the requested target state is already known:

{ "name": "nvapp_overlay_capture", "arguments": { "action": "toggle_recording", "enable": true } }

Do not read status before the call or issue a verification read afterward. The explicit request is the authorization, so no extra confirmation prompt is needed, but this call starts screen capture and writes a file; report the returned message and see Capture and privacy.

Toggle Instant Replay without a target state

First call nvapp_overlay_get_status with {}. If instantReplayEnabled is present, call nvapp_overlay_capture once with enable set to its opposite. If the field is absent, ask whether to enable or disable Instant Replay and make no mutation yet.

Handle an unsupported screenshot qualifier

For “Take a PNG screenshot in D:\Shots,” explain that the tool cannot select the format or destination. Ask whether to capture to the Overlay gallery. After confirmation, call:

{ "name": "nvapp_overlay_capture", "arguments": { "action": "capture_screenshot" } }

Troubleshooting

Error or symptomLikely causeResponse
service_disabledPersistent MCP server access is disabledAsk the user to enable MCP server access in NVIDIA App Settings; do not repeatedly spawn bridges.
overlay_not_availableMCP is connected but In-Game Overlay is not readyAsk the user to enable or start In-Game Overlay, then retry only if requested.
overlay_timeoutOverlay did not answer before the deadlinePreserve retriable; retry at most once when the result allows retrying and the retry remains within the request, then report the failure and ask before trying again.
access_level_restrictedCurrent MCP access ceiling blocks the toolReport the restriction; do not raise access implicitly.
isError: true or another backend/validation failureThe requested operation did not succeedPreserve the message and error code; do not infer data or report success.

Overlay mutations return a human-readable message rather than structured success fields. Report that message literally and do not infer additional state. If saving Instant Replay reports that it is disabled, ask before enabling it. If capture requires Desktop Capture, report the limitation rather than enabling Desktop Capture.

References

  • Read references/connection.md for client configuration, ports, discovery and authentication, protocol lifecycle, readiness, and connection troubleshooting.

  • Read references/general-tools.md for live discovery, schema use, routing, and result handling for non-Overlay NVIDIA App operations.

  • Read references/overlay-capture.md for recording, Instant Replay, Highlights, screenshots, unsupported qualifiers, access, and capture errors.

  • Read references/overlay-state.md for status routing, true toggles, Statistics Overlay visibility, RTX Dynamic Vibrance, and current-game lookup.

  • Read references/mcp-tool-contract.md for the canonical status field set and when exact Overlay schemas, outputs, access tiers, or error forms are needed.

Files

LICENSE

Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.


                                 Apache License
                           Version 2.0, January 2004
                        http://www.apache.org/licenses/

   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

   1. Definitions.

      "License" shall mean the terms and conditions for use, reproduction,
      and distribution as defined by Sections 1 through 9 of this document.

      "Licensor" shall mean the copyright owner or entity authorized by
      the copyright owner that is granting the License.

      "Legal Entity" shall mean the union of the acting entity and all
      other entities that control, are controlled by, or are under common
      control with that entity. For the purposes of this definition,
      "control" means (i) the power, direct or indirect, to cause the
      direction or management of such entity, whether by contract or
      otherwise, or (ii) ownership of fifty percent (50%) or more of the
      outstanding shares, or (iii) beneficial ownership of such entity.

      "You" (or "Your") shall mean an individual or Legal Entity
      exercising permissions granted by this License.

      "Source" form shall mean the preferred form for making modifications,
      including but not limited to software source code, documentation
      source, and configuration files.

      "Object" form shall mean any form resulting from mechanical
      transformation or translation of a Source form, including but
      not limited to compiled object code, generated documentation,
      and conversions to other media types.

      "Work" shall mean the work of authorship, whether in Source or
      Object form, made available under the License, as indicated by a
      copyright notice that is included in or attached to the work
      (an example is provided in the Appendix below).

      "Derivative Works" shall mean any work, whether in Source or Object
      form, that is based on (or derived from) the Work and for which the
      editorial revisions, annotations, elaborations, or other modifications
      represent, as a whole, an original work of authorship. For the purposes
      of this License, Derivative Works shall not include works that remain
      separable from, or merely link (or bind by name) to the interfaces of,
      the Work and Derivative Works thereof.

      "Contribution" shall mean any work of authorship, including
      the original version of the Work and any modifications or additions
      to that Work or Derivative Works thereof, that is intentionally
      submitted to Licensor for inclusion in the Work by the copyright owner
      or by an individual or Legal Entity authorized to submit on behalf of
      the copyright owner. For the purposes of this definition, "submitted"
      means any form of electronic, verbal, or written communication sent
      to the Licensor or its representatives, including but not limited to
      communication on electronic mailing lists, source code control systems,
      and issue tracking systems that are managed by, or on behalf of, the
      Licensor for the purpose of discussing and improving the Work, but
      excluding communication that is conspicuously marked or otherwise
      designated in writing by the copyright owner as "Not a Contribution."

      "Contributor" shall mean Licensor and any individual or Legal Entity
      on behalf of whom a Contribution has been received by Licensor and
      subsequently incorporated within the Work.

   2. Grant of Copyright License. Subject to the terms and conditions of
      this License, each Contributor hereby grants to You a perpetual,
      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
      copyright license to reproduce, prepare Derivative Works of,
      publicly display, publicly perform, sublicense, and distribute the
      Work and such Derivative Works in Source or Object form.

   3. Grant of Patent License. Subject to the terms and conditions of
      this License, each Contributor hereby grants to You a perpetual,
      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
      (except as stated in this section) patent license to make, have made,
      use, offer to sell, sell, import, and otherwise transfer the Work,
      where such license applies only to those patent claims licensable
      by such Contributor that are necessarily infringed by their
      Contribution(s) alone or by combination of their Contribution(s)
      with the Work to which such Contribution(s) was submitted. If You
      institute patent litigation against any entity (including a
      cross-claim or counterclaim in a lawsuit) alleging that the Work
      or a Contribution incorporated within the Work constitutes direct
      or contributory patent infringement, then any patent licenses
      granted to You under this License for that Work shall terminate
      as of the date such litigation is filed.

   4. Redistribution. You may reproduce and distribute copies of the
      Work or Derivative Works thereof in any medium, with or without
      modifications, and in Source or Object form, provided that You
      meet the following conditions:

      (a) You must give any other recipients of the Work or
          Derivative Works a copy of this License; and

      (b) You must cause any modified files to carry prominent notices
          stating that You changed the files; and

      (c) You must retain, in the Source form of any Derivative Works
          that You distribute, all copyright, patent, trademark, and
          attribution notices from the Source form of the Work,
          excluding those notices that do not pertain to any part of
          the Derivative Works; and

      (d) If the Work includes a "NOTICE" text file as part of its
          distribution, then any Derivative Works that You distribute must
          include a readable copy of the attribution notices contained
          within such NOTICE file, excluding those notices that do not
          pertain to any part of the Derivative Works, in at least one
          of the following places: within a NOTICE text file distributed
          as part of the Derivative Works; within the Source form or
          documentation, if provided along with the Derivative Works; or,
          within a display generated by the Derivative Works, if and
          wherever such third-party notices normally appear. The contents
          of the NOTICE file are for informational purposes only and
          do not modify the License. You may add Your own attribution
          notices within Derivative Works that You distribute, alongside
          or as an addendum to the NOTICE text from the Work, provided
          that such additional attribution notices cannot be construed
          as modifying the License.

      You may add Your own copyright statement to Your modifications and
      may provide additional or different license terms and conditions
      for use, reproduction, or distribution of Your modifications, or
      for any such Derivative Works as a whole, provided Your use,
      reproduction, and distribution of the Work otherwise complies with
      the conditions stated in this License.

   5. Submission of Contributions. Unless You explicitly state otherwise,
      any Contribution intentionally submitted for inclusion in the Work
      by You to the Licensor shall be under the terms and conditions of
      this License, without any additional terms or conditions.
      Notwithstanding the above, nothing herein shall supersede or modify
      the terms of any separate license agreement you may have executed
      with Licensor regarding such Contributions.

   6. Trademarks. This License does not grant permission to use the trade
      names, trademarks, service marks, or product names of the Licensor,
      except as required for reasonable and customary use in describing the
      origin of the Work and reproducing the content of the NOTICE file.

   7. Disclaimer of Warranty. Unless required by applicable law or
      agreed to in writing, Licensor provides the Work (and each
      Contributor provides its Contributions) on an "AS IS" BASIS,
      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
      implied, including, without limitation, any warranties or conditions
      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
      PARTICULAR PURPOSE. You are solely responsible for determining the
      appropriateness of using or redistributing the Work and assume any
      risks associated with Your exercise of permissions under this License.

   8. Limitation of Liability. In no event and under no legal theory,
      whether in tort (including negligence), contract, or otherwise,
      unless required by applicable law (such as deliberate and grossly
      negligent acts) or agreed to in writing, shall any Contributor be
      liable to You for damages, including any direct, indirect, special,
      incidental, or consequential damages of any character arising as a
      result of this License or out of the use or inability to use the
      Work (including but not limited to damages for loss of goodwill,
      work stoppage, computer failure or malfunction, or any and all
      other commercial damages or losses), even if such Contributor
      has been advised of the possibility of such damages.

   9. Accepting Warranty or Additional Liability. While redistributing
      the Work or Derivative Works thereof, You may choose to offer,
      and charge a fee for, acceptance of support, warranty, indemnity,
      or other liability obligations and/or rights consistent with this
      License. However, in accepting such obligations, You may act only
      on Your own behalf and on Your sole responsibility, not on behalf
      of any other Contributor, and only if You agree to indemnify,
      defend, and hold each Contributor harmless for any liability
      incurred by, or claims asserted against, such Contributor by reason
      of your accepting any such warranty or additional liability.

   END OF TERMS AND CONDITIONS

   APPENDIX: How to apply the Apache License to your work.

      To apply the Apache License to your work, attach the following
      boilerplate notice, with the fields enclosed by brackets "[]"
      replaced with your own identifying information. (Don't include
      the brackets!)  The text should be enclosed in the appropriate
      comment syntax for the file format. We also recommend that a
      file or class name and description of purpose be included on the
      same "printed page" as the copyright notice for easier
      identification within third-party archives.

   Copyright [yyyy] [name of copyright owner]

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs an MCP server

Security

What our scanner noticed· Medium risk

  • Large base64-encoded blobs

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
NVIDIA CORPORATION
Publisher
NVIDIA (Official)
Source
NVIDIA/skills · skills/nvidia-app · commit fce3cca
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE-APACHE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by NVIDIA CORPORATION or NVIDIA.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download nvidia-app.zip