AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
Neon Realtime enables developers to create reactive applications and agents by transforming static SQL queries into live, streaming data sources. By utilizing a combination of server-side query sealing and client-side reactivity primitives, it allows UI components and agent states to update automatically as database rows change. This approach eliminates the need for manual polling or complex custom synchronization logic, providing a type-safe, performant way to keep frontends and backend services in sync with the underlying Postgres database.
What it does
- Converts standard SQL queries into live, reactive data streams.
- Provides secure query sealing to prevent unauthorized data access or modification.
- Supports optimistic UI updates to ensure immediate user feedback during data mutations.
- Integrates with popular ORMs like Drizzle and Kysely for seamless development.
- Offers React-specific hooks for binding live database state to UI components.
- Enables efficient synchronization for dashboards, feeds, and multi-user collaboration.
When to use it
- When building dashboards or feeds that require live data updates.
- When implementing collaborative features that need multi-user or multi-device synchronization.
- When you want to replace inefficient polling mechanisms with a push-based sync system.
- When developing optimistic UI patterns to improve perceived application performance.
- When building AI agents that need to react to real-time changes in database state.
Advantages
- Reduces network overhead by replacing polling with WebSocket-based streaming.
- Simplifies state management by keeping UI in sync with database transactions.
- Enhances user experience through instant, optimistic UI updates.
- Maintains security by authorizing and sealing queries on the backend.
- Works with existing SQL knowledge and familiar ORM workflows.
Usage examples
- “How do I make a list of messages in my chat app update in real-time?”
- You define a sealed SQL query on your backend that selects messages for a specific channel, then use the useLiveQuery hook in your React frontend to subscribe to that query and automatically update the message list as new rows are inserted.
- “How can I implement optimistic updates for a user action?”
- You perform the write operation through your backend, return the transaction ID, and use the awaitTxId utility on the client to wait for the database confirmation while immediately updating the local UI state.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/neondatabase/neon-realtime/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip neon-realtime.zip -d .agents/skills
Documentation by Neon
FIRST: Use the parent neon skill for a Neon overview, getting started with Neon, Neon development best practices, and more.
If the neon skill is not installed, fetch it from https://neon.com/docs/ai/skills/neon/SKILL.md or install it with:
neon skills -s neon -yNeon Realtime
Neon's Realtime makes any SQL query live. Subscribe in realtime to your Lakebase Postgres database. Develop apps and agents with end-to-end reactivity using type-safe live queries and optimistic mutations.
Realtime is new and in beta, so its APIs aren't in your training data. Start from the core pattern below, and read each section's reference file before writing that code.
How It Works
Realtime's layers compose: a live query engine inside Postgres, the Live SQL API (a WebSocket API), lower-level client SDKs (seal(), subscribe()), and reactivity primitives such as useLiveQuery.
In trusted backend code, define a live query (any read-only SQL, including joins, aggregates, ordering and limits), seal it with
NEON_REALTIME_SECRETand expose it from an authenticated endpoint or server function. The client can't read or change a sealed query's SQL or parameters.The client subscribes with the sealed query. It receives the full initial result, then each committed transaction's changes as one batch. Results stay consistent, but delivery of every change event isn't guaranteed.
Writes go through your own API, which returns each write's
txidforawaitTxId().
Core Pattern
The guides' chat app, with messages authorized through channel_members. The backend seals the query and returns each write's txid:
import { createRealtime, rawSql } from "@neon/realtime/server"
import { drizzleAdapter } from "@neon/realtime-drizzle"
import { and, desc, eq, getTableColumns, sql } from "drizzle-orm"
import { Hono } from "hono"
import { HTTPException } from "hono/http-exception"
import { requireUser } from "./auth"
import { db } from "./db"
import { channelMembers, messages, type Message } from "./schema"
export const realtime = createRealtime({ secret: process.env.NEON_REALTIME_SECRET!, db: "neondb", adapter: drizzleAdapter() })
// Each selected key must match its column name
export function messagesQuery(userId: string, channelId: number) {
return db
.select(getTableColumns(messages)).from(messages)
.innerJoin(channelMembers, eq(channelMembers.channel_id, messages.channel_id))
.where(and(eq(channelMembers.user_id, userId), eq(messages.channel_id, channelId)))
.orderBy(desc(messages.created_at))
.limit(50)
}
// Or raw SQL
const rawMessagesQuery = (userId: string, channelId: number) => rawSql<Message>(
`SELECT messages.author_id, messages.body, messages.channel_id, messages.created_at, messages.id FROM messages
INNER JOIN channel_members ON channel_members.channel_id = messages.channel_id WHERE channel_members.user_id = $1 AND messages.channel_id = $2 ORDER BY messages.created_at DESC LIMIT 50`,
[userId, channelId]
)
// The id of the transaction that made the change, read in the write's own RETURNING
const txid = sql<string>`pg_current_xact_id()::text`
const app = new Hono()
.post("/api/v1/messages/live", async (c) => {
const user = await requireUser(c)
const { channelId } = await c.req.json<{ channelId: number }>() // validate input
return c.json(await realtime.seal({ query: messagesQuery(user.id, channelId) }))
})
.post("/api/v1/messages", async (c) => {
const user = await requireUser(c)
const { id, channelId, body } = await c.req.json<{ id: string; channelId: number; body: string }>() // validate input
// One statement. The membership row supplies channel_id and author_id, so only a member's message is inserted.
// List every column in table order, alias each sql field, and cast untyped params (they resolve to text)
const [sent] = await db.insert(messages).select(
db.select({
id: sql`${id}::uuid`.as("id"), channel_id: channelMembers.channel_id, author_id: channelMembers.user_id,
body: sql`${body}`.as("body"), created_at: sql`now()`.as("created_at"),
})
.from(channelMembers)
.where(and(eq(channelMembers.channel_id, channelId), eq(channelMembers.user_id, user.id)))
).returning({ txid })
if (!sent) throw new HTTPException(403, { message: "Not a member of this channel" })
return c.json({ kind: "committed", txid: sent.txid })
})The React frontend subscribes and sends optimistic messages:
import { createRealtimeClient, type SealedLiveQuery } from "@neon/realtime/client"
import { drizzleParsers } from "@neon/realtime-drizzle/client"
import { useLiveQuery } from "@neon/realtime-react"
import { startTransition, useCallback, useOptimistic } from "react"
import type { Message } from "../backend/schema"
import { fetchSealedMessages, sendMessage } from "./api"
// One client per app, because subscriptions share its connection. Wrap the app in <RealtimeProvider client={client}>
export const client = createRealtimeClient({ url: import.meta.env.VITE_NEON_REALTIME_URL, parsers: { ...drizzleParsers } })
const NO_MESSAGES: readonly Message[] = []
type Props = { sealedQuery: SealedLiveQuery<Message>; channelId: number; userId: string }
export function Messages({ sealedQuery, channelId, userId }: Props) {
const refreshQuery = useCallback(() => fetchSealedMessages(channelId), [channelId])
const { data, status, error, utils } = useLiveQuery(sealedQuery, { refreshQuery })
// Once the sent message syncs, show only the synced row
const [messages, addOptimistic] = useOptimistic(data ?? NO_MESSAGES, (current, message: Message) =>
current.some(({ id }) => id === message.id) ? current : [message, ...current]
)
function send(body: string) {
// The server sets author and timestamp but keeps this id
const message = { id: crypto.randomUUID(), channel_id: channelId, author_id: userId, body, created_at: new Date() }
startTransition(async () => {
addOptimistic(message)
try {
const result = await sendMessage(message) // maps channel_id to channelId
if (result.kind === "committed") await utils.awaitTxId(result.txid, 10_000)
} catch { /* show "Couldn't confirm the change" */ }
})
}
if (status === "error") return <p role="alert">Live updates stopped: {error.message}</p>
if (data === undefined) return <p>Loading messages</p>
return (
<form action={(form) => send(String(form.get("body")))}>
<input name="body" required />
<ul>{messages.map((message) => <li key={message.id}>{message.body}</li>)}</ul>
</form>
)
}Choose the Stack
A live query replaces fetching app data from an API or another sync system. Reuse existing query code, and use the highest layer that fits rather than wiring changes into app state by hand.
| Use | For |
|---|---|
drizzleAdapter() from @neon/realtime-drizzle, or kyselyAdapter() from @neon/realtime-kysely | Queries written in Drizzle or Kysely |
rawSql from @neon/realtime/server | Any other ORM, or none |
useLiveQuery from @neon/realtime-react | React. Binds one sealed query to a component's state |
realtimeCollectionOptions from @neon/realtime-tanstack | Many views over the same data, or an app on TanStack DB. Oversync one broader query into a collection, then derive local live queries from it |
client.subscribe() from @neon/realtime/client | Other frameworks |
realtime.subscribe() from @neon/realtime/server | Agents and workers, in trusted backend code |
Migrating from Electric: Realtime is a drop-in replacement for Electric's role in your stack. Live SQL queries replace shapes, and realtimeCollectionOptions() replaces electricCollectionOptions().
Setup
New app:
neon bootstrap my-app --template realtime-react, thenneon deployinmy-app.Enable it on the linked branch with
neon realtime enable --allowed-origin <app origin>, or declarepreview: { realtime: true }inneon.ts(neon config add realtime) and runneon deploy. Child branches inherit it. It's unavailable on Claimable projects until claimed, or outside the supported regions.Tables need a stable replica identity; a primary key is enough. Leave row-level security off on every table a live query reads: Realtime rejects those subscriptions with
unsupported query: row security. For per-user data, authorize in the sealed query instead (see below).Environment:
neon env pull --service postgres --service realtimewritesDATABASE_URL,NEON_REALTIME_URLandNEON_REALTIME_SECRET. Expose only the URL to the browser, under your framework's public prefix (likeVITE_).urloptions takeNEON_REALTIME_URL;dbtakes the database name fromDATABASE_URL.Install
@neon/realtimeand the packages chosen above. Use these SDKs, not the still-evolving WebSocket protocol.
Define and Seal Queries
Read references/queries.md before writing query or sealing code, including Kysely and server functions.
Read-only and deterministic. A raw query is a single
SELECTwith no;and$1placeholders. It can't callnow()orgen_random_uuid(), so pass such values as parameters, wrapping every value except strings, numbers, booleans, bigints and null in apgParamhelper (pgParam.timestamptz(date)).Authorize in the query. Check the session before sealing, and join through your membership tables so revoked access drops out. Any web framework auth works, including Managed Better Auth, but not RLS yet. See Authorization.
A sealed query is a bearer token. Keep it out of URLs, logs and persistent storage, and never fill its parameters from unchecked input.
Check a query before wiring it in:
neon realtime subscribe "SELECT ..."prints the initial result, then each transaction's changes, until you stop it. With--output json, each change prints a full snapshot. SetdebugModeoncreateRealtimefor full database errors (development only).Sealed queries expire. Pass
refreshQueryto the bindings or callrenew(), sealing the same query and parameters, or the subscription errors. New parameters need a new sealed query and subscription. In Next.js, renew from a Route Handler, because server actions run one at a time.
Subscribe
Read references/reactivity.md before writing React or TanStack DB code. Read references/subscribing.md before subscribing directly with client.subscribe(sealed) (getSnapshot, onChange, onStateChange), or from agents and workers, which add url to createRealtime and await realtime.subscribe(query) to seal in-process.
One database per client. The first sealed query binds the connection to its
db.Select a stable, unique key for every row and key rows by it, including TanStack DB's
getKey: usually the primary key, the grouped columns for aggregates, or the combined keys for joins that repeat a row. Never userowId, which everyrowsupdate invalidates.erroris final, even afterrenew(). Fetch a fresh sealed query and subscribe again, with a new client if the connection failed. WatchonStateChangeon direct subscriptions;useLiveQuery()reports errors throughstatus, not by throwing or suspending.When the session changes, leave with a full page load. It drops the Realtime client, any TanStack
DbClientand the previous user's rows. The hook retries a failed renewal every second, so stop renewing once one fails as signed out. Check on every renewal and write that the session's user is the one the page was loaded for, or a write from the old page lands in the new user's account. See When the session changes.
Optimistic Writes
Realtime has no write path, so writes keep your backend's usual auth. Read references/mutations.md before writing mutations, for each layer.
Return the txid from the write itself:
.returning({ txid: sql<string>`pg_current_xact_id()::text` }), in one round trip on any Postgres driver. Write a batch in one statement, so there's one txid. Never opendb.transaction()just toselect pg_current_xact_id(): that's four round trips holding a pooled connection. When a write genuinely needs several statements, put the txid in theRETURNINGof a write that always changes a row.Always pass
awaitTxId()a timeout: it keeps waiting through reconnects and renewals, and never settles if the txid doesn't reach the query.A write that changes no rows has no txid, so skip
awaitTxId()and let the optimistic state drop.
Server-Side Rendering
Read references/ssr.md before rendering live queries on the server, for Next.js and TanStack Start.
Create the client in a
useStateinitializer rather than at module level, renderinitialDataas live rows without a loading state, and never share a TanStackDbClientbetween requests.Keep row shapes identical on both sides.
JSON.stringifyturns dates into strings, andint8andnumericarrive as strings.
More Docs
| Task | Page |
|---|---|
| Beta scope, regions, pricing, FAQ, other systems | Overview |
| Architecture and consistency | How it works |
| A first live query | Quickstart |
| Every SDK export | TypeScript SDK reference |
| Full-stack apps with auth and SSR | Next.js, TanStack |
| Live agent workflows | Mastra |
| ORM adapters | Drizzle, Kysely |
Files
- ATTRIBUTION.mdAdded by AutoGineer870 B
- LICENSELicence file added by AutoGineer11.1 KiB
- SKILL.md15.0 KiB
- references/mutations.md32.4 KiB
- references/queries.md24.1 KiB
- references/reactivity.md19.7 KiB
- references/ssr.md32.6 KiB
- references/subscribing.md25.3 KiB
LICENSE
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Needs network access
Security
No issues found by our static scan· No issues found
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Published by
- Neon
- Publisher
- Neon (Official)
- Source
- neondatabase/agent-skills · skills/neon-realtime · commit 2b0e2b6
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
- Also distributed in
- neondatabase/agent-skills
AutoGineer is not affiliated with or endorsed by Neon or Neon.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download neon-realtime.zip