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Dt Methods

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From the author

Design Thinking method coaching knowledge across all nine methods including per-method techniques, deep expertise, and industry context (energy, financial services, healthcare, manufacturing, nonprofit and social impact, pharmaceuticals and life sciences, professional services, public sector, retail and CPG)
— the description by Microsoft

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The dt-methods skill provides a structured reference system for AI agents to coach teams through the Design Thinking process. It organizes guidance into three layers: core method references for day-to-day activities, deep references for advanced facilitation and recovery, and industry-specific context to tailor vocabulary and constraints. The skill covers nine major industries, including energy, healthcare, and financial services, ensuring that coaching is grounded in the specific operational realities and regulatory environments of the user's sector.

What it does

  • Provides step-by-step guidance for nine core Design Thinking methods.
  • Offers advanced facilitation techniques and recovery strategies for complex scenarios.
  • Maps Design Thinking concepts to industry-specific terminology and constraints.
  • Integrates telemetry expectations for session artifacts to ensure observable outcomes.
  • Supplies industry-specific empathy tools and stakeholder considerations.
  • Supports tailoring of coaching based on the active method and identified industry context.

When to use it

  • When facilitating a Design Thinking session and requiring method-specific guidance.
  • When a team needs advanced troubleshooting or recovery techniques during a workshop.
  • When applying Design Thinking within a specific industry to ensure relevant vocabulary and constraints are respected.
  • When defining telemetry or audit trails for Design Thinking session artifacts.

Advantages

  • Ensures consistent coaching across the entire Design Thinking lifecycle.
  • Reduces friction by using industry-appropriate language and concepts.
  • Provides a clear path for scaling from basic methods to advanced facilitation.
  • Integrates operational and regulatory awareness into the design process.

Usage examples

“How should I facilitate a brainstorming session for a team in the energy sector?”
The agent will load the brainstorming method reference and the energy industry context, providing guidance that uses energy-specific terms like 'reliability concern' and 'forced outage rate' while emphasizing safety and regulatory constraints.
“We are stuck during the user research phase; what advanced techniques can we use?”
The agent will access the deep reference for the Design Research method to provide advanced facilitation strategies and recovery techniques to help the team overcome their current roadblock.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/microsoft/dt-methods/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip dt-methods.zip -d .agents/skills

Documentation by Microsoft

Design Thinking Methods Skill

Entrypoint for Design Thinking method coaching knowledge. The dt-coach agent loads the method reference matching the active method in coaching state, the matching deep reference when advanced technique is needed, and the industry reference when an industry context applies.

How to use this skill

  • Read the method reference for the method currently active in coaching state to ground day-to-day coaching.

  • Read the matching deep reference when the conversation needs advanced facilitation, recovery techniques, or expert frameworks beyond the core method guidance.

  • Read the industry reference when the team has identified one of the nine covered industries as their context, and weave its vocabulary, constraints, and empathy tools into method-specific guidance.

  • Read dt-coach-telemetry.md when DT session artifacts need observable telemetry expectations grounded in telemetry-foundations.

Method references

Industry context references

Load the matching reference when the team identifies its industry context.

ReferenceWhen to load
industry-energy.mdEnergy-sector vocabulary, constraints, empathy tools, and reference scenario.
industry-financial-services.mdFinancial services vocabulary, constraints, empathy tools, and reference scenario.
industry-healthcare.mdHealthcare vocabulary, constraints, empathy tools, and reference scenario.
industry-manufacturing.mdManufacturing vocabulary, constraints, empathy tools, and reference scenario.
industry-nonprofit-social-impact.mdNonprofit and social impact vocabulary, constraints, empathy tools, and reference scenario.
industry-pharmaceuticals-life-sciences.mdPharmaceuticals and life sciences vocabulary, constraints, empathy tools, and reference scenario.
industry-professional-services.mdProfessional services vocabulary, constraints, empathy tools, and reference scenario.
industry-public-sector.mdPublic sector and government vocabulary, constraints, empathy tools, and reference scenario.
industry-retail-cpg.mdRetail and consumer goods vocabulary, constraints, empathy tools, and reference scenario.

Skill layout

.
├── SKILL.md
└── references/
    ├── method-01-scope.md
    ├── method-01-deep.md
    ├── method-02-research.md
    ├── method-02-deep.md
    ├── method-03-synthesis.md
    ├── method-03-deep.md
    ├── method-04-brainstorming.md
    ├── method-04-deep.md
    ├── method-05-concepts.md
    ├── method-05-deep.md
    ├── method-06-lofi-prototypes.md
    ├── method-06-deep.md
    ├── method-07-hifi-prototypes.md
    ├── method-07-deep.md
    ├── method-08-testing.md
    ├── method-08-deep.md
    ├── method-09-iteration.md
    ├── method-09-deep.md
    ├── industry-energy.md
    ├── industry-financial-services.md
    ├── industry-healthcare.md
    ├── industry-manufacturing.md
    ├── industry-nonprofit-social-impact.md
    ├── industry-pharmaceuticals-life-sciences.md
    ├── industry-professional-services.md
    ├── industry-public-sector.md
    ├── industry-retail-cpg.md
    └── dt-coach-telemetry.md

Files

references/industry-retail-cpg.md


title: Retail & Consumer Goods Industry Context description: Retail and consumer goods industry context, vocabulary, and constraints for tailoring Design Thinking methods to this sector.

Load this file when the team identifies retail or consumer goods as their industry context. It provides retail-sector vocabulary, constraints, empathy tools, and a reference scenario that the coach weaves into method-specific guidance.

Industry Profile

  • Sector: Retail and consumer goods (physical retail, e-commerce, omnichannel/unified commerce, grocery, specialty retail, consumer packaged goods brands, direct-to-consumer, marketplace platforms)

  • Key stakeholders: Store associates, store managers, district managers, merchandisers/buyers, category managers, planners, allocation analysts, supply chain planners, brand managers, e-commerce product managers, UX researchers, loss prevention, fulfillment/BOPIS staff, customer service, trade marketing managers

  • Decision cadence: Real-time inventory management and pricing execution, daily store operations, weekly/bi-weekly merchandising reviews, monthly budget and supplier reviews, seasonal category planning (especially critical for Q4), annual line reviews and strategic planning

  • Regulatory environment: FDA/USDA (food safety, allergen labeling, organic claims), FTC (advertising substantiation, endorsement disclosures, "green" claims), CPSC (product safety standards, recalls), GDPR/CCPA/CPRA (customer data privacy), PCI DSS (payment card security), ADA (digital and physical accessibility), EU Digital Services Act (platform accountability), state Extended Producer Responsibility laws (take-back and recycling)

  • Missing voices to seek out: Part-time and seasonal store associates (especially critical during Q4 hiring surge), third-shift overnight stocking crews, gig/contract fulfillment drivers, non-English-speaking customers and associates, customers with accessibility needs, rural store customers, customers on SNAP/EBT benefits

Vocabulary Mapping

Bridge DT language and retail language bidirectionally. Use retail terms when coaching retail teams.

DT ConceptRetail/CPG Term
Stakeholder mapRACI matrix, cross-functional brand-merchandising-supply alignment
Pain pointFriction in path-to-purchase, conversion blocker, abandonment driver
User journeyShopper journey, omnichannel path-to-purchase, fulfillment lifecycle (BOPIS, ship-from-store, delivery)
Observation / field studyStore walk, mystery shop, shop-along, intercept interview, associate shadow, returns desk observation
PrototypeIn-store pilot, planogram test, A/B test, controlled market test, visual mockup in-situ
IterationTest-and-learn, planogram refresh, range review, seasonal reset, promo tuning
EmpathyShopper insight, Voice of Customer (VoC), frontline associate voice, returns analysis
Success metricConversion rate, basket size, AOV (average order value), sell-through %, GMROI, comp sales, NPS, OSAT, OTIF (on-time-in-full), on-shelf availability, inventory turns, labor productivity
Workflow mappingProcess flow, value stream mapping, customer journey orchestration, fulfillment flow
Risk assumptionCannibalization (new SKU hurting existing), brand dilution, margin erosion, supply availability
Constraint-driven designBrand guidelines (visual, tone, claims), planogram space constraints, vendor lead times (6-12 months)
Alert system conceptOut-of-stock exception, low-inventory alert, price-match notification, loss-prevention flag
Integration timingSeasonal reset window, Black Friday/Cyber Monday planning window (code/merchandise freezes Oct-Jan)

Constraints and Considerations

Peak Season Operational Freezes

Black Friday, Cyber Monday, and Q4 holiday shopping represent 30-40% of annual retail revenue and trigger organization-wide operational freezes from October through early January. During this window, no new promotions, product changes, or system deployments are permitted. The freeze is non-negotiable because each SKU and pricing decision was planned and procured 6-12 months earlier. Prototypes must complete validation and pilot deployment before October 1; any solution discovered between October and January must wait until post-holiday window (late January) to implement at scale. This timing constraint forces early-stage validation, user testing, and proofs of concept to compress into summer months.

Margin Pressure and Test Economics

Retail operates on thin margins: 2-5% for grocery, 15-25% for mass-market retail, 30-45% for specialty retail. Experimentation is treated as a cost center requiring ROI justification. CFOs demand payback projections before funding tests. A/B tests are often constrained by small sample sizes: pilots typically run across 10-20 stores rather than the full network of 1,000+ stores, limiting statistical confidence and creating data interpretation challenges. Scope conversations often surface hidden constraints around test budget limits and the requirement for clear financial business cases.

Brand and Merchandising Governance

Multi-brand retailers operate with layered governance: individual brand teams control visual identity, tone of voice, product claims, and packaging standards; corporate retail owns store standards and customer experience; merchandising teams own planogram and product assortment. Prototypes that violate brand standards face rejection in brand review regardless of customer appeal. Private label brands navigate different governance than vendor brands. Solutions affecting customer-facing brand presentation require sign-off from brand management before any pilot. Visual mockups and prototypes must be reviewed early to avoid rework.

Supply Chain and Inventory Constraints

Soft goods (apparel, home goods) operate on 6-12 month lead times; hard goods have 3-6 month lead times; grocery operates on 6-12 week lead times. Sourcing and allocation decisions are made 12+ months before shelf date, meaning on-shelf availability and OTIF (on-time-in-full) are downstream consequences of decisions made long before a customer sees the product. Prototyping physical product changes requires alignment with sourcing teams; mockups alone may miss supply feasibility. Returns logistics carry 2-4 week lags; decisions about how returned product flows back into fulfillment or disposal must be made upfront.

Frontline Labor Dynamics

Retail experiences 50-100% annual turnover in store associate roles. Part-time and seasonal workforces are essential during peak season (Q4 brings 30-50% temporary hiring surge) but introduce inconsistency in training and execution. Multi-language communities require mobile-first training delivery. Solutions designed at headquarters frequently fail on store floors because frontline workers were never observed. Night shift and weekend crew operate with reduced management support and develop undocumented workarounds invisible to day-shift planning. Union contracts in legacy retail chains may constrain technology deployment and scheduling flexibility. Seasonal associates hired for Q4 are often trained on register and stocking only — specialized workflows like BOPIS (buy-online-pickup-in-store) are omitted, leaving critical processes dependent on permanent staff.

Privacy, Loyalty Data, and Ethical Dynamics

Customer loyalty data (purchase history, demographics, preferences) is treated as critical business asset used for personalization, pricing optimization, and targeted promotions. CCPA, GDPR, and emerging state privacy laws limit how this data can be used without explicit consent, constraining A/B testing and personalization capabilities. Dynamic pricing (Uber-style variable pricing per customer) and highly personalized promotions create reputational and ethical concerns: customers perceive unfairness if offered different prices based on data profiles. High-profile data breaches have made consumers increasingly skeptical of data collection. Privacy constraints limit scope for segmentation-based testing and create ethical friction around personalization experiments.

Empathy Tools

Store Walk and Mystery Shop

Visit multiple store formats, geographies, and price tiers (not just flagship stores). Schedule visits across different times: weekday vs. weekend, peak hours vs. off-hours, seasonal vs. non-seasonal periods (e.g., both Q4 holiday chaos and January quiet). Compare what signage and advertisements promise versus what is actually shelved and available. Observe associate behavior: availability for questions, product knowledge depth, restocking workflow efficiency, and customer service recovery when inventory fails. Use photo documentation to catalog friction points: checkout process flow, wayfinding clarity, returns desk layout, fitting room queues, and BOPIS pickup area visibility.

Shop-Along: Complete Shopper Journey

Recruit shoppers across archetypes (time-pressed parent, budget-conscious shopper, lifestyle/aspiration shopper, elderly shopper, shopper with mobility needs, shopper new to store format) to guide you through complete shopping episodes. Track the journey: pre-store research, travel to store, store entry and navigation, product discovery process, browsing and deliberation, checkout queue and experience, payment interaction, and post-purchase. Observe where shoppers hesitate, where they seek help, where they abandon items, what questions they ask, and what frustrates them. Compare intended journeys across customer segments — different personas face different friction points.

Frontline Associate Shadow

Follow a store associate through a complete shift or task cycle. Observe register interactions, shelf restocking and facing, BOPIS fulfillment picking workflows, returns and complaints desk interactions, training moments, and task switching patterns. Track the gap between documented SOPs and actual workflow: What shortcuts do they take? What paper or physical tools do they rely on? What is undocumented but essential knowledge? Q4 seasonal associate shadows capture what temporary hires are taught versus what is skipped. Night crew shadows reveal different physical environments (lighting, tool availability, isolation), different priorities (stocking efficiency, minimal customer interaction), and accumulated workarounds that solve day-shift-designed-but-night-shift-encountered problems.

Returns and Complaints Mining

Observe the returns desk through multiple shifts to understand why customers return products and what emotions surface. Structured analysis of returns data: parse by product category, product sub-type, time-since-purchase, customer segment, and return reason. Mine online reviews (Trustpilot, Google, Amazon Q&A), social media complaints, and customer service tickets for patterns. Returns are a goldmine for insights: why did customer want feature X but it wasn't available (unmet need)? Why do batches of one product SKU return at high rates (design flaw)? Why do customers return within 7 days (packaging obscured actual product, size/fit assumptions failed, expectations misaligned with online description)? What obstacles slow the returns process (policy confusion, lines, technology friction)?

Reference Scenario

Context: A specialty lifestyle retailer operating 150 physical stores and 35% of revenue through e-commerce invested heavily in BOPIS (buy-online-pickup-in-store) capability. The capability launched 18 months ago with strong early adoption, but BOPIS abandonment has climbed from 8% to 23% at key locations, and net promoter score has declined 8 points. Executive leadership assumes the problem is customer notification and requests "redesign the pickup-ready email."

Discovery (Methods 1-3): Scope conversations with e-commerce, store ops, and loss prevention reveal that email redesigns have already been tested without impact. Shop-alongs with customers reveal the real problem: notifications work and customers do arrive at the store, but then face a critical discovery phase failure. BOPIS pickup counter is physically located in a merchandise dead zone (opposite the lifestyle dwell zone), has minimal signage, is tucked next to the returns desk, and is understaffed. Customers cannot find it, ask overwhelmed associates for help, wait 10+ minutes, perceive low urgency (pickup counter has no queue unlike returns desk), and then abandon the order to request a refund online.

Store walks confirm: no directional signage at store entrance, no floor decals, minimal counter signage. Associate shadows uncover that BOPIS orders are deprioritized versus walk-in returns (returns desk handles complaints; BOPIS is quiet). Night crew observations reveal that merchandise boxes are stacked near the pickup zone, blocking natural wayfinding paths. Q4 seasonal hiring data shows that temporary associates receive register and stocking training only — BOPIS is never mentioned.

Solution (Methods 4-6): Brainstorming generates four solution themes: in-store wayfinding and signage, associate prioritization and accountability metrics, physical layout redesign (move pickup to high-traffic zone or create curbside option), and customer pre-arrival communication. Lo-fi prototypes include paper mockups of wayfinding signage (placement, visual hierarchy, language), an associate task board display (BOPIS orders visible with age and customer wait time), and a floor plan sketch of curbside pickup layout.

Prototype testing surfaces follow-on needs: store managers want visibility into associate BOPIS task completion (accountability + coaching), customers want "reserve a pickup time slot" (anxiety reduction about waiting), night crew express concern about package storage near stocking area (efficiency + safety). Q4 seasonal hire interviews reveal they refuse BOPIS work due to lack of training and fear of making mistakes with customer orders.

Implementation (Methods 7-9): Hi-fi prototypes validate a mobile app enhancement (pre-arrival SMS with exact pickup location, QR code for associate verification, photo of order), permanent in-store wayfinding (entrance greeters trained to direct BOPIS customers, floor decals marking path, dedicated zone signage), associate dashboard (BOPIS queue visible on in-store displays with task assignments and age, shift performance metrics visible to leads), and curbside pickup pilot in 5 stores.

Two-store, four-week pilot testing shows: average customer wait time drops from 12 minutes to 4 minutes, BOPIS abandonment in pilot stores declines to 9%, customer effort scores improve 18 points (wayfinding clarity is primary driver), and associate training time for new BOPIS tasks reduces 40% with visual task queue. Q4 seasonal training iteration adds a 15-minute BOPIS module; curbside pilot expansion to 20 stores is planned; network-wide rollout targets completion before October 1 freeze to establish new baseline for holiday season.

  • All DT coaching artifacts are scoped to .copilot-tracking/dt/{project-slug}/. Never write DT artifacts directly under .copilot-tracking/dt/ without a project-slug directory.

Requirements and compatibility

Written for: GitHub Copilot, Claude Code

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Claude Code frontmatter

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Attribution and licence

Published by
Microsoft
Publisher
Microsoft (Official)
Source
microsoft/hve-core · .github/skills/design-thinking/dt-methods · commit f425e94
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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