Reveal Hover Effect
Meng ToCommunityCreated by Meng To
- Skill
- Tool integration
- Software development
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a technical implementation for creating interactive spotlight reveal effects on web elements. It uses CSS radial masks to overlay one image on top of another, with JavaScript tracking the pointer position to move the mask dynamically. The approach emphasizes using native CSS properties for the mask and a requestAnimationFrame loop for smooth, eased pointer tracking, ensuring the effect remains performant and responsive across different viewports.
What it does
- Provides a CSS-based radial mask implementation for image overlays.
- Uses JavaScript to track pointer coordinates and update mask position.
- Includes logic for easing the spotlight movement and radius.
- Offers guidance on handling touch devices and accessibility requirements.
- Provides cleanup routines for component lifecycle management.
- Includes patterns for nested elements and optional grid parallax.
When to use it
- When creating interactive product detail or before-and-after image comparisons.
- For adding subtle visual interest to hero sections or image galleries.
- When you need a hover-to-reveal effect that exposes a secondary image treatment.
- When building custom UI components that require precise pointer-based masking.
Advantages
- Uses native CSS masks to avoid expensive canvas operations.
- Includes built-in support for reduced motion preferences.
- Provides a robust cleanup mechanism to prevent memory leaks.
- Ensures accessibility by recommending fallbacks for touch and keyboard users.
- Maintains alignment by using standard image elements and responsive sizing.
Usage examples
- “How do I implement a spotlight reveal effect for a product image?”
- The agent provides the HTML structure with two stacked images, the CSS mask configuration, and the JavaScript initialization function to track the cursor.
- “How can I ensure the reveal effect is accessible?”
- The agent explains how to provide static fallbacks for touch devices and how to handle aria-hidden attributes for decorative overlays.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/mengto/reveal-hover-effect/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip reveal-hover-effect.zip -d .agents/skills
Documentation by Meng To
Reveal Hover Effect
Core Contract
Prepare two images with identical dimensions, composition, crop, and focal point.
Keep the base image fully visible.
Stack the reveal image directly above it.
Apply a feathered radial
mask-imageto the reveal image.Track pointer coordinates in the component's local coordinate space.
Ease the rendered position toward the raw pointer with
requestAnimationFrame.Collapse the mask on pointer exit; never leave a stale spotlight behind.
Default to CSS masks instead of generating a canvas data URL every frame. The CSS version preserves the same look with less allocation and simpler cleanup.
Motion Defaults
Desktop spotlight radius:
260px.Compact spotlight radius:
140pxto220px.Pointer easing:
0.1.Radius easing:
0.14.Mask stops:
0%: alpha140%: alpha160%: alpha0.7575%: alpha0.488%: alpha0.12100%: alpha0
Initial state: base image only.
Exit state: radius eases back to
0.Cursor: keep the native cursor unless the design explicitly needs a custom one.
Markup
Use real images so loading, intrinsic sizing, and accessibility remain predictable.
<figure class="reveal-hover" data-reveal-hover data-reveal-radius="260">
<img
class="reveal-hover__image reveal-hover__image--base"
src="/images/product-linework.webp"
alt="Sculpted product shown in a pale linework treatment"
width="1600"
height="1000"
decoding="async"
/>
<img
class="reveal-hover__image reveal-hover__image--overlay"
src="/images/product-color.webp"
alt=""
width="1600"
height="1000"
decoding="async"
aria-hidden="true"
/>
</figure>Keep the overlay decorative when both images communicate the same subject. If the comparison carries unique information, provide visible labels or a separate accessible description.
CSS Mask
.reveal-hover {
--reveal-x: 50%;
--reveal-y: 50%;
--reveal-radius: 0px;
position: relative;
overflow: clip;
isolation: isolate;
margin: 0;
background: #f3f1ec;
contain: paint;
}
.reveal-hover__image {
display: block;
width: 100%;
height: 100%;
object-fit: cover;
object-position: center;
}
.reveal-hover__image--base {
position: relative;
z-index: 0;
}
.reveal-hover__image--overlay {
position: absolute;
z-index: 1;
inset: 0;
pointer-events: none;
-webkit-mask-image: radial-gradient(
circle var(--reveal-radius) at var(--reveal-x) var(--reveal-y),
rgb(0 0 0 / 1) 0%,
rgb(0 0 0 / 1) 40%,
rgb(0 0 0 / 0.75) 60%,
rgb(0 0 0 / 0.4) 75%,
rgb(0 0 0 / 0.12) 88%,
transparent 100%
);
mask-image: radial-gradient(
circle var(--reveal-radius) at var(--reveal-x) var(--reveal-y),
rgb(0 0 0 / 1) 0%,
rgb(0 0 0 / 1) 40%,
rgb(0 0 0 / 0.75) 60%,
rgb(0 0 0 / 0.4) 75%,
rgb(0 0 0 / 0.12) 88%,
transparent 100%
);
-webkit-mask-repeat: no-repeat;
mask-repeat: no-repeat;
will-change: -webkit-mask-image, mask-image;
}
@media (hover: none), (pointer: coarse) {
.reveal-hover__image--overlay {
display: none;
}
}Keep object-fit and object-position identical on both layers. A one-pixel mismatch becomes obvious inside the spotlight.
Eased Pointer Tracking
Run the animation loop only while values are changing. Convert clientX and clientY with getBoundingClientRect(); page coordinates will drift after scroll.
function initRevealHover(element) {
const overlay = element.querySelector(".reveal-hover__image--overlay");
const finePointer = window.matchMedia("(hover: hover) and (pointer: fine)");
const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)");
if (!overlay || !finePointer.matches) return () => {};
const state = {
x: 0,
y: 0,
targetX: 0,
targetY: 0,
radius: 0,
targetRadius: 0,
clientX: 0,
clientY: 0,
inside: false,
frame: 0,
};
const getRadius = () => {
const requested = Number.parseFloat(element.dataset.revealRadius);
if (Number.isFinite(requested)) return requested;
return Math.min(260, Math.max(140, element.clientWidth * 0.22));
};
const updateTarget = (clientX, clientY) => {
const rect = element.getBoundingClientRect();
state.clientX = clientX;
state.clientY = clientY;
state.targetX = clientX - rect.left;
state.targetY = clientY - rect.top;
};
const schedule = () => {
if (!state.frame) state.frame = requestAnimationFrame(tick);
};
const tick = () => {
state.frame = 0;
const positionEase = reduceMotion.matches ? 1 : 0.1;
const radiusEase = reduceMotion.matches ? 1 : 0.14;
state.x += (state.targetX - state.x) * positionEase;
state.y += (state.targetY - state.y) * positionEase;
state.radius += (state.targetRadius - state.radius) * radiusEase;
element.style.setProperty("--reveal-x", `${state.x.toFixed(2)}px`);
element.style.setProperty("--reveal-y", `${state.y.toFixed(2)}px`);
element.style.setProperty("--reveal-radius", `${state.radius.toFixed(2)}px`);
const unsettled =
Math.abs(state.targetX - state.x) > 0.1 ||
Math.abs(state.targetY - state.y) > 0.1 ||
Math.abs(state.targetRadius - state.radius) > 0.1;
if (unsettled) schedule();
};
const onPointerEnter = (event) => {
state.inside = true;
updateTarget(event.clientX, event.clientY);
if (state.radius < 0.5) {
state.x = state.targetX;
state.y = state.targetY;
}
state.targetRadius = getRadius();
schedule();
};
const onPointerMove = (event) => {
updateTarget(event.clientX, event.clientY);
// A page can load with the pointer already over this element, so the
// first pointermove may arrive without a preceding pointerenter.
if (!state.inside) {
state.inside = true;
if (state.radius < 0.5) {
state.x = state.targetX;
state.y = state.targetY;
}
state.targetRadius = getRadius();
}
schedule();
};
const hideReveal = () => {
state.inside = false;
state.targetRadius = 0;
schedule();
};
const onViewportChange = () => {
if (!state.inside) return;
updateTarget(state.clientX, state.clientY);
state.targetRadius = getRadius();
schedule();
};
element.addEventListener("pointerenter", onPointerEnter);
element.addEventListener("pointermove", onPointerMove);
element.addEventListener("pointerleave", hideReveal);
element.addEventListener("pointercancel", hideReveal);
window.addEventListener("blur", hideReveal);
window.addEventListener("scroll", onViewportChange, { passive: true });
const resizeObserver = new ResizeObserver(onViewportChange);
resizeObserver.observe(element);
return () => {
if (state.frame) cancelAnimationFrame(state.frame);
resizeObserver.disconnect();
element.removeEventListener("pointerenter", onPointerEnter);
element.removeEventListener("pointermove", onPointerMove);
element.removeEventListener("pointerleave", hideReveal);
element.removeEventListener("pointercancel", hideReveal);
window.removeEventListener("blur", hideReveal);
window.removeEventListener("scroll", onViewportChange);
};
}
const revealHoverCleanups = Array.from(
document.querySelectorAll("[data-reveal-hover]")
).map(initRevealHover);In React, Vue, or Svelte, initialize after mount and call every returned cleanup during unmount. Do not create a new animation loop on every render.
Optional Grid Parallax
Add a subtle grid only when it supports the art direction.
Use a
48pxSVG or CSS grid.Keep opacity near
0.1.Normalize the eased pointer around the component center.
Limit drift to
±16px.Ease grid offset with factor
0.06, slower than the reveal.Disable the drift under
prefers-reduced-motion.
The grid is atmosphere, not the focal interaction. It should barely move.
Nested Glass or Refraction Cards
When a foreground card must reveal the same alternate treatment:
Stack the same base and reveal assets inside the card.
Use the same viewport pointer state.
Subtract the card's
getBoundingClientRect().leftand.topbefore setting its local mask coordinates.Preserve the card's own crop and border radius.
Update the card and hero from the same animation frame so the refraction does not lag.
Touch and Accessibility
Default coarse pointers to the static base image.
If the reveal contains meaningful information, add an explicit “Show alternate” control for touch and keyboard users.
Do not rely on hover to expose navigation, pricing, instructions, or essential copy.
Under reduced motion, update the spotlight directly without trailing easing and disable parallax.
Keep the native cursor visible so the reveal center remains obvious.
Performance Rules
Animate CSS custom properties from one
requestAnimationFrameloop.Stop the loop after the pointer and radius settle.
Do not call
canvas.toDataURL()every frame.Keep both images at the same encoded dimensions and responsive source set.
Use
will-changeonly on the masked overlay.Test Safari with both
mask-*and-webkit-mask-*.Avoid masking a huge page-sized layer when the effect only occupies one component.
Quick Checks
Base and reveal assets remain pixel-aligned at every breakpoint.
The reveal begins under the pointer rather than sweeping in from the component center.
The first pointer movement reveals correctly when the page loads under a stationary cursor.
The full-strength core holds through
40%of the radius.The feather reaches full transparency at the edge without a visible ring.
Pointer exit and window blur collapse the mask.
Scrolling while hovered does not detach the spotlight from the cursor.
Touch users get a deliberate static or toggle fallback.
Reduced-motion mode has no trailing movement or grid drift.
The animation loop stops when idle and cleans up on route changes.
Files
- ATTRIBUTION.mdAdded by AutoGineer860 B
- LICENSELicence file added by AutoGineer1.0 KiB
- REFERENCES.md366 B
- SKILL.md10.2 KiB
- agents/openai.yaml246 B
- demo/PROMPT.md2.5 KiB
- demo/assets/hero-opal.webp169.5 KiB
- demo/assets/hero-plaster.webp115.1 KiB
- demo/index.html7.6 KiB
- demo/preview-feature.jpg108.8 KiB
- demo/preview.jpg101.8 KiB
LICENSE
MIT License Copyright (c) 2026 Meng To Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
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Attribution and licence
- Created by
- Meng To
- Publisher
- Meng To (Community)
- Source
- MengTo/Skills · agent-skills/web-design/reveal-hover-effect · commit 5ea1661
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Meng To or Meng To.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download reveal-hover-effect.zip