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Corner Lasers

Meng ToCommunityCreated by Meng To

  • Skill
  • Content generator
  • Design and creative
  • MIT
  • Medium risk

From the author

Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.
— the description by Meng To

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a structured approach to designing corner-anchored laser effects. It focuses on creating thin, sharp beams that originate from a single, high-intensity emitter point at a corner or edge. By emphasizing volumetric lighting, bloom, and color-coordinated atmospheric glow, the skill ensures that the resulting visual is immersive and elegant rather than flat or chaotic.

What it does

  • Defines the geometric structure for corner-anchored laser beams.
  • Provides guidance on achieving a white-hot emitter hotspot with surrounding bloom.
  • Instructs on integrating atmospheric glow and fog for spatial depth.
  • Offers tuning parameters for beam thickness, count, and color palette alignment.
  • Establishes best practices for restrained, subtle motion effects.

When to use it

  • When you need to create a cinematic laser effect anchored to a corner or edge.
  • When designing portal seams or geometric room corner accents.
  • When you want to add depth to a UI or visual composition using volumetric light.
  • When you need to ensure laser effects match the primary accent colors of a design.

Advantages

  • Ensures visual consistency by deriving colors from the design's existing palette.
  • Promotes a clean, professional aesthetic through precise, thin-line rendering.
  • Adds spatial depth to flat designs using atmospheric glow and bloom.
  • Prevents common design pitfalls like overly thick lines or disconnected fog effects.

Usage examples

“Create a corner-anchored laser composition for a dark-themed dashboard using a neon green accent color.”
The agent generates a design with two thin, sharp green laser beams originating from the top-right corner, featuring a bright white-hot emitter and a soft green atmospheric haze.
“How should I adjust the atmosphere for a corner laser effect?”
The agent provides instructions on tuning the bloom radius, fog density, and vignette strength to ensure the corner remains luminous without washing out the surrounding interface.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/mengto/corner-lasers/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip corner-lasers.zip -d .agents/skills

Documentation by Meng To

Corner Lasers Skill

Use When

  • Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.

Workflow

Scope

  • Apply this only to corner-based laser beam compositions, not to generic centered lasers, particle scenes, or unrelated motion systems.

  • Use it when the design needs beams that originate from or converge at a corner or edge junction, with a strong cinematic emitter point.

Visual target

  • Create two or three thin laser beams that meet at a bright corner emitter, then extend outward along different directions like a geometric room corner or portal seam.

  • Keep the beam lines narrow and sharp with a white-hot center, a restrained halo, and strong bloom concentrated around the corner junction.

  • Let the surrounding atmosphere glow softly from the emitter so the corner feels illuminated by volumetric haze rather than flat lines on a dark background.

  • Use the design's primary color or strongest accent color for the halo and atmospheric tint instead of hardcoding blue, while keeping the brightest beam core near white.

Implementation guidance

  • Prefer raw WebGL shader treatment or equivalent effect logic when the output supports it.

  • Anchor the composition to an off-center corner point and derive multiple beam directions from that point rather than placing unrelated separate lines.

  • Use signed-distance or line-distance logic so each beam stays thin, crisp, and continuous.

  • Add a concentrated bloom or energy flare at the corner emitter where the beams meet; that hotspot should be the brightest point in the composition.

  • Add subtle atmospheric glow, fog, or light diffusion around the beams so the effect feels immersive and spatial, not flat.

  • Motion should stay restrained: slow pulsing, faint traveling energy, or gentle shimmer is good; chaotic flicker is not.

Tuning knobs

  • Corner position: move the emitter point inward from the edge or corner to frame the composition.

  • Beam count and angle: use two or three rays with clear directional contrast.

  • Beam thickness: keep the core thin and tune the outer glow separately so the lasers stay elegant.

  • Color: derive halo and haze tint from the active design accent color.

  • Atmosphere: adjust bloom radius, fog density, falloff, and vignette strength so the corner stays luminous without washing out the UI.

Avoid

  • Thick neon bars that lose the precision of laser lines.

  • Full-screen fog with no localized relationship to the corner emitter.

  • Hardcoding a cold blue palette when the design clearly uses another primary color.

  • Symmetrical centered compositions when the goal is an off-axis corner beam effect.

Files

SKILL.md

Corner Lasers Skill

Use When

  • Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.

Workflow

Scope

  • Apply this only to corner-based laser beam compositions, not to generic centered lasers, particle scenes, or unrelated motion systems.

  • Use it when the design needs beams that originate from or converge at a corner or edge junction, with a strong cinematic emitter point.

Visual target

  • Create two or three thin laser beams that meet at a bright corner emitter, then extend outward along different directions like a geometric room corner or portal seam.

  • Keep the beam lines narrow and sharp with a white-hot center, a restrained halo, and strong bloom concentrated around the corner junction.

  • Let the surrounding atmosphere glow softly from the emitter so the corner feels illuminated by volumetric haze rather than flat lines on a dark background.

  • Use the design's primary color or strongest accent color for the halo and atmospheric tint instead of hardcoding blue, while keeping the brightest beam core near white.

Implementation guidance

  • Prefer raw WebGL shader treatment or equivalent effect logic when the output supports it.

  • Anchor the composition to an off-center corner point and derive multiple beam directions from that point rather than placing unrelated separate lines.

  • Use signed-distance or line-distance logic so each beam stays thin, crisp, and continuous.

  • Add a concentrated bloom or energy flare at the corner emitter where the beams meet; that hotspot should be the brightest point in the composition.

  • Add subtle atmospheric glow, fog, or light diffusion around the beams so the effect feels immersive and spatial, not flat.

  • Motion should stay restrained: slow pulsing, faint traveling energy, or gentle shimmer is good; chaotic flicker is not.

Tuning knobs

  • Corner position: move the emitter point inward from the edge or corner to frame the composition.

  • Beam count and angle: use two or three rays with clear directional contrast.

  • Beam thickness: keep the core thin and tune the outer glow separately so the lasers stay elegant.

  • Color: derive halo and haze tint from the active design accent color.

  • Atmosphere: adjust bloom radius, fog density, falloff, and vignette strength so the corner stays luminous without washing out the UI.

Avoid

  • Thick neon bars that lose the precision of laser lines.

  • Full-screen fog with no localized relationship to the corner emitter.

  • Hardcoding a cold blue palette when the design clearly uses another primary color.

  • Symmetrical centered compositions when the goal is an off-axis corner beam effect.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs Node.js

Security

What our scanner noticed· Medium risk

  • Large base64-encoded blobs

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
Meng To
Publisher
Meng To (Community)
Source
MengTo/Skills · agent-skills/web-design/corner-lasers · commit 5ea1661
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Meng To or Meng To.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download corner-lasers.zip