Beam Glow States
Meng ToCommunityCreated by Meng To
- Skill
- Tool integration
- Software development
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This guide provides instructions for integrating the border-beam package into React applications to create animated state indicators. It covers installation, component configuration, and best practices for applying visual feedback to UI elements like cards, buttons, and inputs. The skill emphasizes accessibility, performance, and design restraint, ensuring that animated beams serve as secondary visual cues rather than primary semantic indicators.
What it does
- Provides setup instructions for the border-beam package in React environments.
- Defines presets for various UI states including loading, selected, focus, and active.
- Offers guidance on managing accessibility, reduced motion, and semantic attributes.
- Details configuration for animation properties like duration, strength, and color variants.
- Outlines layout and performance guardrails for integrating animated wrappers.
- Includes strategies for resolving overlapping UI states.
When to use it
- When adding decorative state accents to cards, buttons, or input fields.
- To provide visual feedback for loading, processing, or selection states.
- When implementing high-salience UI moments that require restrained animation.
- To enhance existing UI components with consistent, theme-aware edge glows.
Advantages
- Standardizes visual feedback across different UI components.
- Includes built-in support for accessibility and reduced motion preferences.
- Provides clear configuration patterns for common state transitions.
- Offers performance-conscious guidelines to prevent excessive paint work.
Usage examples
- “How do I add a loading beam to a task card?”
- Wrap the task card in a BorderBeam component with the pulse-inner size preset, setting the active prop to your loading state boolean.
- “How can I make a button show a focus beam?”
- Use the sm size preset on a BorderBeam wrapper, triggering the active state via onFocusCapture and onBlurCapture handlers.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/mengto/beam-glow-states/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip beam-glow-states.zip -d .agents/skills
Documentation by Meng To
Beam Glow States
Use the beam as a decorative state accent. Keep the state understandable through text, shape, contrast, and the correct semantic attribute when the animation is absent.
The API below was verified against border-beam 1.3.0. Recheck the official README and exported types when the installed version changes.
Install and import
Install the same package with the repository's package manager:
npm install border-beam
pnpm add border-beam
yarn add border-beam
bun add border-beamThe package requires React and React DOM 18 or newer. It ships ESM, CommonJS, and TypeScript declarations. It injects component-scoped styles, so do not import a separate CSS file.
Prefer the named import:
import { BorderBeam } from "border-beam";
import type {
BorderBeamProps,
BorderBeamSize,
BorderBeamTheme,
BorderBeamColorVariant,
} from "border-beam";The default component export is also supported:
import BorderBeam from "border-beam";In a Next.js App Router project, render it from a client component because it uses React state, effects, observers, and animation frames:
"use client";
import { BorderBeam } from "border-beam";Choose the effect
size | Motion | Best use |
|---|---|---|
sm | Compact traveling border | Icon buttons, pills, compact controls |
md | Full traveling border | Selected cards, current panels, primary active surfaces |
line | Traveling bottom edge | Search, prompt, input, progress, or command surfaces |
pulse-inner | Contained breathing glow | Loading cards, processing panels, persistent selected states |
pulse-outside | Outward breathing halo | One prominent active task or hero control with room to bloom |
Use these defaults by state:
Loading or processing:
pulse-inner,strength={0.55}to0.75,duration={2.3}to3.Selected or current:
mdorpulse-inner,strength={0.3}to0.55,duration={3.2}to5.Focus or short active feedback:
smorline,strength={0.35}to0.6.High-priority live task:
pulse-outside,strength={0.45}to0.7; allow only one in a view.
Start with colorVariant="mono" for neutral product UI, ocean for cool technical states, sunset for warm urgency, and colorful for a rare high-salience moment.
Start with one mounted wrapper
Keep BorderBeam mounted and toggle active. Removing it when state becomes false skips the built-in fade-out.
<BorderBeam
size="pulse-inner"
colorVariant="ocean"
theme="dark"
strength={0.65}
active={isWorking}
>
<section className="task-card" aria-busy={isWorking}>
<p>{isWorking ? "Generating layout options…" : "Layout options ready"}</p>
</section>
</BorderBeam>active fades in over 0.6s and fades out over 0.5s. Use onActivate and onDeactivate only when work must align with the completed visual transition.
Wire loading state
Make the loading state truthful before adding the beam:
<BorderBeam
size="pulse-inner"
colorVariant="ocean"
strength={0.65}
active={pending && !reduceMotion}
onDeactivate={() => {
// Optional: advance only after the 0.5s beam exit completes.
}}
>
<section className="beam-surface" aria-busy={pending}>
<span className="status-dot" aria-hidden="true" />
<span>{pending ? "Building preview…" : "Preview ready"}</span>
</section>
</BorderBeam>Show a visible status label or progress value; never make the moving edge the only loading cue.
Avoid showing the beam for operations that finish in roughly
150msor less.Once shown, keep the loading presentation visible for about
400msto600msto prevent a flash.Preserve layout between pending and complete states.
Keep cancellation, retry, and error controls usable. The effect layers already use
pointer-events: none.
Use line when the work belongs to one input or prompt bar. Use pulse-inner when the whole card is busy.
Wire selected or current state
Use the component state and the semantic state together:
<BorderBeam
size="md"
colorVariant="mono"
staticColors
duration={4.2}
strength={0.42}
active={selected && !reduceMotion}
className="beam-card"
>
<button
type="button"
className="beam-surface"
aria-pressed={selected}
onClick={onSelect}
>
{label}
</button>
</BorderBeam>Use
aria-selectedfor tabs, listbox options, grid cells, and similar selection widgets.Use
aria-currentfor the current page, step, date, or location.Use
aria-pressedonly for toggle buttons.Keep a static selected background or outline. The beam should add attention, not carry meaning by itself.
Slow persistent selected beams down. Reserve the faster default travel for loading or brief activation.
For a large collection, animate only the newly selected item for 800ms to 1200ms, then retain the static selected style. Do not run a beam on every selected item indefinitely.
Wire focus and active state
Track focus on the wrapper because all standard HTMLDivElement attributes and capture handlers are forwarded:
const [focused, setFocused] = useState(false);
<BorderBeam
size="sm"
colorVariant="mono"
strength={0.45}
active={focused && !reduceMotion}
className="beam-inline"
onFocusCapture={() => setFocused(true)}
onBlurCapture={(event) => {
const next = event.relatedTarget as Node | null;
if (!next || !event.currentTarget.contains(next)) setFocused(false);
}}
>
<button className="beam-surface">Run</button>
</BorderBeam>Keep the ordinary :focus-visible outline. Pointer hover alone should not start a high-intensity beam, and a pressed state should still have immediate scale, fill, or contrast feedback.
When states overlap, resolve them explicitly:
const beamState =
pending ? "loading" :
selected ? "selected" :
focused ? "focus" :
"idle";
const beamProps = {
loading: {
size: "pulse-inner",
colorVariant: "ocean",
duration: 2.6,
strength: 0.65,
},
selected: {
size: "md",
colorVariant: "mono",
duration: 4.2,
strength: 0.42,
staticColors: true,
},
focus: {
size: "sm",
colorVariant: "mono",
duration: 2.4,
strength: 0.45,
staticColors: true,
},
} as const;
const activeProps = beamState === "idle" ? null : beamProps[beamState];
<BorderBeam
{...(activeProps ?? { size: "md" as const })}
active={activeProps !== null && !reduceMotion}
>
<div className="beam-surface" data-state={beamState}>
{children}
</div>
</BorderBeam>Use loading above selection, selection above focus, and focus above hover unless the product's state model says otherwise.
Handle reduced motion
Pulse presets stop their animations under prefers-reduced-motion: reduce. Rotate and line presets should also be disabled by the consumer. Use the project's media-query hook or a small client hook:
function useReducedMotion() {
const [reduced, setReduced] = useState(false);
useEffect(() => {
const media = window.matchMedia("(prefers-reduced-motion: reduce)");
const update = () => setReduced(media.matches);
update();
media.addEventListener("change", update);
return () => media.removeEventListener("change", update);
}, []);
return reduced;
}Provide a static fallback on the child surface:
.beam-surface {
border: 1px solid rgb(255 255 255 / 0.12);
}
[data-state="selected"] {
border-color: rgb(140 155 255 / 0.7);
box-shadow: 0 0 0 3px rgb(100 120 255 / 0.12);
}
:focus-visible {
outline: 2px solid currentColor;
outline-offset: 3px;
}
@media (prefers-reduced-motion: reduce) {
[data-state="loading"] {
border-color: rgb(100 150 255 / 0.68);
}
}API reference
| Prop | Type | Default | Contract |
|---|---|---|---|
children | ReactNode | Required | Content wrapped by one generated div |
size | "sm" | "md" | "line" | "pulse-outside" | "pulse-inner" | "md" | Effect family and geometry preset |
colorVariant | "colorful" | "mono" | "ocean" | "sunset" | "colorful" | Beam palette |
theme | "dark" | "light" | "auto" | "dark" | Adapts opacity and color treatment to the background |
strength | number | 1 | Beam-layer opacity; clamped to 0–1; never changes child opacity |
duration | number | 1.96 rotate, 3.1 line, 2.3 pulse | Animation cycle in seconds |
active | boolean | true | Starts fade-in or fade-out and controls ongoing motion |
borderRadius | number | Auto-detected | Wrapper radius in pixels |
brightness | number | Per preset, usually 1.3 | Glow brightness multiplier |
saturation | number | Per theme, usually 1.2 on dark | Glow saturation multiplier |
hueRange | number | 30 | Hue-shift range in degrees; line is capped at 13 |
staticColors | boolean | false | Disables hue shifting, not travel or pulse motion |
className | string | — | Class on the generated wrapper |
style | CSSProperties | — | Inline style on the generated wrapper |
onActivate | () => void | — | Fires when the 0.6s fade-in completes |
onDeactivate | () => void | — | Fires when the 0.5s fade-out completes |
mono always uses static colors, even when staticColors is false. A forwarded ref points to the wrapper. Other standard HTMLDivElement attributes and events are forwarded.
The package also exports sizePresets, sizeThemePresets, and the deprecated themeColors. Treat them as implementation reference; prefer component props instead of mutating exported preset objects.
Respect the wrapper
BorderBeamrenders adiv. Place it inside required semantic parents such asli,td, orlabel; do not let it replace those elements.The wrapper is block-level by default. Use
display: inline-blockorinline-flexfor compact controls andwidth: 100%for cards.Keep the first child aligned to the wrapper bounds. A small child inside a stretched wrapper produces a beam around empty space.
Border radius is read from the first child's computed top-left radius. Set
borderRadiusexplicitly when corners differ, radius changes at runtime, or late styles make detection unreliable.sm,md,line, andpulse-innerclip overflow. Do not place menus or tooltips inside those wrappers if they must escape.pulse-outsideusesoverflow: visible. Its child must be opaque so the inner glow does not show through, and the surrounding layout must allow the halo to spill.Give
pulse-outsidechildren their own subtle1pxborder or inset ring. That preset intentionally does not paint a separate idle hairline.
.beam-inline {
display: inline-block;
}
.beam-card {
display: block;
width: 100%;
}
.beam-surface {
width: 100%;
border-radius: inherit;
background: rgb(18 18 20);
}Keep it restrained
Use one dominant animated beam per viewport. Several simultaneous beams flatten hierarchy and increase paint work.
Prefer
strengthbefore changing brightness or saturation.Keep selection beams slower and quieter than loading beams.
Do not combine a full beam with another animated gradient border, large pulsing shadow, and moving background.
Let
pulse-outsidebreathe into real empty space; never crop it accidentally.Expect pulse instances to share a frame-rate-capped animation loop and pause offscreen. Rotate and line use CSS animation and also pause when the component is offscreen.
Verify
Test:
Initial inactive, fade-in, steady active, fade-out, and rapid state reversal.
Loading success, error, retry, and cancellation without abrupt unmounting.
Correct
aria-busy,aria-selected,aria-current, oraria-pressedsemantics.Keyboard focus with the beam disabled and with reduced motion enabled.
Dark, light, and
autothemes against the actual surface.sm,md,line,pulse-inner, andpulse-outsideat 320, 768, and 1440 widths.Border-radius alignment, parent overflow, opaque outside-pulse children, and compact wrapper sizing.
Long labels, 200% zoom, many list items, offscreen pausing, route cleanup, and console errors.
Keep REFERENCES.md as the links-only source list.
Files
- ATTRIBUTION.mdAdded by AutoGineer854 B
- LICENSELicence file added by AutoGineer1.0 KiB
- REFERENCES.md1.1 KiB
- SKILL.md12.5 KiB
- agents/openai.yaml228 B
ATTRIBUTION.md
Attribution
This folder is an unmodified copy of the Agent Skill "beam-glow-states", distributed by AutoGineer (https://autogineer.com/agent-skills).
Commit: 5ea1661a0e05d82b054553daaa6baf6d0233c33c
Created by: Meng To (https://github.com/MengTo)
Publisher: Meng To (https://github.com/MengTo)
Licence: MIT License (https://github.com/MengTo/Skills/blob/5ea1661a0e05d82b054553daaa6baf6d0233c33c/LICENSE)
Licence evidence: repository licence LICENSE
Retrieved: 2026-11-07
The skill's own files are unmodified copies. AutoGineer is not affiliated with or endorsed by the author or the publisher.
Files added by AutoGineer
ATTRIBUTION.md: this file, written by AutoGineer
LICENSE: copied from LICENSE
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Needs Node.js
Security
No issues found by our static scan· No issues found
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Attribution and licence
- Created by
- Meng To
- Publisher
- Meng To (Community)
- Source
- MengTo/Skills · agent-skills/web-design/beam-glow-states · commit 5ea1661
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Meng To or Meng To.
Download ZIP
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