Atmosphere Background
Meng ToCommunityCreated by Meng To
- Skill
- Content generator
- Design and creative
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The Atmosphere Background skill provides a structured approach to creating moody, immersive backdrops for digital interfaces. It focuses on generating deep, near-black environments characterized by soft, overlapping vertical light folds that mimic the appearance of fog or illuminated fabric. By utilizing additive blending and controlled motion, the skill ensures the background remains a sophisticated, non-distracting element that enhances the overall visual depth of a design.
What it does
- Generates dark, near-black backgrounds with layered vertical light folds.
- Applies screen or additive blending to create natural brightness accumulation.
- Focuses luminous intensity toward specific corners or edges for a cinematic effect.
- Provides guidance on using canvas or shader-driven rendering for fluid, slow-motion drift.
- Ensures color palettes remain restrained and aligned with brand accents.
When to use it
- When you need a premium, moody backdrop for an immersive interface.
- When the design requires fluid, atmospheric motion rather than static gradients.
- When you want to establish a focal point of light without overwhelming foreground content.
- When creating a cinematic atmosphere using subtle, meditative light movement.
Advantages
- Creates a sense of depth and spatial layering in digital backgrounds.
- Maintains a calm, professional aesthetic through slow, controlled motion.
- Prevents visual clutter by avoiding hard edges and noisy patterns.
- Highly customizable through fold density, drift speed, and focal point placement.
Usage examples
- “Create a dark atmospheric background for a premium tech landing page using a deep charcoal base and subtle violet light folds.”
- The agent generates a canvas-based background with slow-drifting violet vertical folds that accumulate light toward the bottom-right corner.
- “Design a moody backdrop for a music app that uses a dark navy base and a concentrated glow in the lower-left corner.”
- The agent produces a shader-driven background with soft, overlapping navy-tinted light curtains that drift gently, anchored by a radial glow in the lower-left.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/mengto/atmosphere-background/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip atmosphere-background.zip -d .agents/skills
Documentation by Meng To
Atmosphere Background Skill
Use When
Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.
Workflow
Scope
Apply this only to the immersive background layer, not to the full page layout, typography, or unrelated WebGL/particle systems.
Use it when the design needs a moody atmospheric backdrop with fluid light curtains or folds instead of geometric grids, blobs, or literal illustrations.
Visual target
Create a deep near-black background with soft vertical light folds drifting across the frame like illuminated fabric, fog sheets, or light curtains.
Build the glow from multiple overlapping vertical bands so the background feels layered and spatial rather than flat.
Let brightness accumulate more strongly toward one area, especially the lower right or lower edge, so the scene has a cinematic focal glow instead of uniform brightness.
Keep the palette restrained: dark navy or charcoal base, then derive the glow from the design's primary color or strongest accent color. If no clear brand color exists, a cool cyan-blue atmosphere is acceptable.
Implementation guidance
Prefer canvas or shader-driven rendering for this effect instead of static CSS gradients when motion is required.
Use multiple tall overlapping bands or folds with slow sine-wave drift so the structure reads as moving atmospheric light rather than hard columns.
Use screen or additive-style blending so the overlapping folds brighten naturally where they cross.
Shape each fold with vertical gradients that fade at the top and intensify toward the bottom or focal corner.
Add a subtle radial glow overlay near the focal edge or corner to reinforce depth and the main luminous area.
Motion should stay slow and meditative: gentle drift, slight intensity modulation, no noisy flicker or rapid pulsing.
Tuning knobs
Fold count: add or reduce the number of vertical folds depending on how dense the atmosphere should feel.
Drift: control horizontal sway amplitude and speed to keep motion calm.
Brightness focus: place the strongest glow near a corner, edge, or lower quadrant instead of spreading it evenly across the whole frame.
Color: tint the folds with the active design accent while preserving a dark, premium base.
Softness: adjust overlap width, gradient falloff, and post-glow strength so the background feels luminous but not washed out.
Avoid
Flat multi-stop gradients with no layered fold structure.
Loud rainbow color transitions or bright full-frame glow that competes with foreground content.
Hardcoded cyan if the design clearly uses another primary color.
Fast turbulence, noisy particle motion, or obvious repeating patterns that break the calm atmospheric look.
Files
- ATTRIBUTION.mdAdded by AutoGineer864 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md3.0 KiB
- demo/PROMPT.md1.8 KiB
- demo/index.html15.9 KiB
- demo/preview.jpg52.7 KiB
demo/index.html
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="icon" href="data:,">
<title>Atmosphere Background · Skill Demo</title>
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</head>
<body data-kind="canvas" data-skill="atmosphere-background">
<main class="shell">
<nav class="topbar" aria-label="Demo navigation"><a class="brand" href="#"><i></i>Atmosphere Background</a><span>Standalone skill reference · 01</span></nav>
<header class="intro">
<div><small>web design / reference demo</small><h1>Atmosphere Background</h1></div>
<p>Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.</p>
</header>
<section class="showcase" aria-label="Atmosphere Background demonstration">
<div class="showcaseHeader"><span>Live example</span><span>canvas</span></div>
<div class="visualization">
<canvas aria-label="Atmosphere Background procedural visualization"></canvas>
<div class="vizMeta"><span>Live field</span><strong>72.4</strong><span>Live signal</span></div>
</div>
</section>
<footer class="demoNote"><span>Open <strong>PROMPT.md</strong> for the exact recreation and remix prompts.</span><a href="PROMPT.md">Read prompt →</a></footer>
</main>
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edges){context.globalAlpha=.25+.45*((points[a].z+points[b].z+4)/8);context.beginPath();context.moveTo(points[a].x,points[a].y);context.lineTo(points[b].x,points[b].y);context.stroke()}context.fillStyle=accent;for(const point of points){context.globalAlpha=.55+.35*(point.z+2)/4;context.beginPath();context.arc(point.x,point.y,3.2*point.p,0,Math.PI*2);context.fill()}context.shadowBlur=0}else if(mode==="matter"){context.fillStyle=accent;for(const body of bodies){body.vy+=.16;body.x+=body.vx;body.y+=body.vy;if(body.x<body.r||body.x>width-body.r){body.vx*=-.94;body.x=Math.max(body.r,Math.min(width-body.r,body.x))}if(body.y>height-body.r-30){body.y=height-body.r-30;body.vy*=-.78}context.globalAlpha=.28+.45*(body.r/32);context.beginPath();context.arc(body.x,body.y,body.r,0,Math.PI*2);context.fill()}context.globalAlpha=.22;context.fillRect(0,height-31,width,1)}else{context.strokeStyle=accent;context.lineWidth=1;for(let i=0;i<18;i++){const y=(i/17)*height;context.globalAlpha=.08+.12*Math.sin(time+i*.4);context.beginPath();for(let x=0;x<=width;x+=12){const wave=Math.sin(x*.012+i*.54+time*3)*18*Math.sin(i/17*Math.PI);context.lineTo(x,y+wave)}context.stroke()}context.globalAlpha=.65;const x=width*(.52+.16*Math.sin(time*.6));const gradient=context.createLinearGradient(x,0,x+2,0);gradient.addColorStop(0,"transparent");gradient.addColorStop(.5,"white");gradient.addColorStop(1,"transparent");context.fillStyle=gradient;context.fillRect(x,0,3,height)}};resize();new ResizeObserver(resize).observe(canvas);const visibility=()=>{if(document.hidden){cancelAnimationFrame(frame);frame=0}else if(!frame)draw()};document.addEventListener("visibilitychange",visibility);draw();}</script>
</body>
</html>
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
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Attribution and licence
- Created by
- Meng To
- Publisher
- Meng To (Community)
- Source
- MengTo/Skills · agent-skills/web-design/atmosphere-background · commit 5ea1661
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Meng To or Meng To.
Download ZIP
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