Better UI
Jakub KrehelCommunityCreated by Jakub Krehel
- Skill
- Guidelines
- Software development
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
better-ui provides a standardized set of rules and exact values for refining user interface elements. It focuses on achieving visual consistency across surfaces, icon states, and motion design. The skill defines specific technical requirements for border radii, shadow layering, optical alignment, and animation behaviors, ensuring that interactive elements remain predictable and polished. It also includes a structured reporting framework for auditing UI components against these standards.
What it does
- Defines exact values for border radius, shadow recipes, and press scales.
- Provides guidelines for optical alignment and icon state management.
- Establishes rules for motion design, including entrance, exit, and state-change animations.
- Specifies performance optimizations for CSS transitions and will-change properties.
- Outlines requirements for handling hover-capable pointers and scroll containment.
- Offers a systematic approach for auditing and reporting UI polish findings.
When to use it
- When refining the visual details of UI components after core interactions are functional.
- When standardizing motion language and surface styling across a project.
- When auditing a codebase for visual inconsistencies in icons, surfaces, or animations.
- When implementing accessibility-aware motion that respects user preferences.
Advantages
- Ensures consistent visual language through exact, non-approximated values.
- Promotes accessible motion design by mandating reduced-motion fallbacks.
- Reduces visual clutter by replacing unnecessary borders with shadow-based depth.
- Provides clear, actionable criteria for identifying and fixing UI polish issues.
Usage examples
- “Audit this button component for UI polish issues.”
- The agent will inspect the button's border radius, press scale, hover states, and animation properties against the defined guidelines, reporting any inconsistencies in a structured table.
- “How should I animate a modal entrance?”
- The agent will provide the specific staggering, duration, easing, and blur values required for the entrance animation, while ensuring it respects the reduced-motion preference.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/jakubkrehel/better-ui/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip better-ui.zip -d .agents/skills
Documentation by Jakub Krehel
UI polish
This skill holds the visual polish for surfaces, icons and motion, with the exact value each detail takes. It applies once the underlying interaction is sound, and a polish finding never outranks a broken interaction.
Exact values, optional polish
The values below are exact, not ranges to approximate. cubic-bezier(0.2, 0, 0, 1) is not cubic-bezier(0.4, 0, 0.2, 1), and 0.96 is not 0.95. The optical nudges and the concentric padding cutoff are the exceptions. They are starting points, judged by eye.
Keep the project's component library, tokens and density, and match its motion language wherever no rule here gives a value. A deliberate and consistent project convention, such as a style with no shadows, is a preference and not a finding. The same detail done two ways within the project is a finding.
Text wrapping, font rendering, tabular numbers and text spacing belong to better-typography. Hit areas, keyboard support, ARIA and the reduced-motion requirement belong to better-accessibility. Grouping, section spacing, breakpoints and spatial RTL belong to better-layout, except directional icon mirroring. Color tokens and contrast measurement belong to better-colors.
Outer radius equals inner radius plus padding
Where nested surfaces share a visible, even inset, the outer radius is the inner radius plus the padding plus any border width. Past 24px of padding, or where the padding is deliberately asymmetric, treat the layers as separate surfaces and keep each one's radius token. Recipes are in surfaces.md.
Align optically where geometry looks off
Where geometric centering looks off, nudge by eye. Give a button 2px less padding on its icon side, shift a play triangle toward its point and fix asymmetric glyphs in the SVG itself. Recipes are in surfaces.md.
Shadows for elevation, borders for structure
Where a border exists only to create depth, replace it with layered transparent box-shadow values. Keep borders on dividers, separators, table cells and selected states. Keep them on form inputs too, whose boundary needs 3:1 non-text contrast under better-accessibility. Focus rings belong to better-accessibility as well.
Forced-colors mode removes every box-shadow. Keep border: 1px solid transparent under a shadow ring so that mode still draws an edge. Recipes are in surfaces.md.
Outline images in pure black or white
Give content images a 1px outline inset by 1px. Use oklch(0 0 0 / 0.1) in light mode and oklch(1 0 0 / 0.1) in dark. Never use a palette near-black, a tinted neutral or the accent color, because the tint shows as a colored fringe on the image edge. Skip transparent artwork such as logos and illustrations. The recipe is in surfaces.md.
Transitions, not keyframes, for interactive state
Drive interactive state changes with CSS transitions or a motion library's springs, which retarget when the user reverses mid-flight. Keyframes run a fixed timeline and cannot reverse, so reserve them for sequences that run once. See animations.md.
Press scales to 0.96
A pressed button scales to 0.96 over 150ms with ease-out, and a disabled one never scales. Give the button an opt-out where the motion would distract, through the component's existing variant API or a static prop. See recipes for CSS, Tailwind and Motion.
High-frequency interactions respond instantly
Keystrokes, row hovers and tab switches get instant feedback, or a transition of 150ms or less on opacity or background-color. Reserve expressive motion for infrequent moments such as a view's first load, a success state or an empty state.
Every animated state change also leaves a static cue in the form of a color, icon or label. Motion is never the only feedback channel.
Gate motion behind the reduced-motion preference
better-accessibility owns the requirement, and no recipe here ships without it. Run movement, scale and blur only under prefers-reduced-motion: no-preference. Under reduced motion, replace them with an opacity cross-fade rather than removing the element instantly. Recipes for CSS, Tailwind and Motion are in animations.md.
Stagger infrequent entrances by 100ms
Where sequence communicates hierarchy in a staged entrance, split the content into semantic chunks such as title, description and actions. Stagger them 100ms apart, each entering with opacity, 4px of blur and 12px of translateY over 300ms with ease-out. Never stagger routine interactions. See enter-exit.md.
Exits are shorter and smaller than enters
Exit with opacity, 4px of blur and a fixed -12px translateY over 150ms with ease-out, never the full container height. Slide fully out only where the destination carries meaning, such as a drawer closing. Remove the element instantly where motion adds no information. See enter-exit.md.
Skip state animations on first render
Set initial={false} on an AnimatePresence that wraps a state swap, so the default state does not animate in on mount. Never set it around an intentional entrance such as a staggered hero. See animations.md.
Cross-fade contextual icons with exact values
Where an icon swaps on an infrequent state change, such as play to pause or copy to copied, cross-fade it. Scale runs 0.25 to 1, opacity 0 to 1 and blur 4px to 0px. With a motion library, use { type: "spring", duration: 0.3, bounce: 0 }, and bounce is always 0. Without one, keep both icons in the DOM and cross-fade over 300ms with cubic-bezier(0.2, 0, 0, 1).
A tab's icon swap and the actions a row reveals on hover fall under High-frequency interactions respond instantly. Both recipes are in icon-transitions.md.
Suppress transitions on theme switch
Disable every transition for the theme swap, force a style flush and restore transitions after the next frame. Otherwise every color transition fires at once and the switch smears. See the recipe.
Transition only what changes
Name the exact properties, as in transition-property: scale, opacity, and never all. See performance.md.
Name the animated property in will-change
Add will-change only after you see first-frame stutter, and name the property you animate: scale for scale, transform for transform. Limit it to transform properties, opacity and filter, and never use all. See performance.md.
Hover effects only on hover-capable pointers
Put hover-only styling behind @media (hover: hover). On touch, :hover latches after a tap and reads as a stuck selected state. Tailwind 4's hover: variant already compiles under that query, and Tailwind 3's does not. Where a control draws its own pressed state, set -webkit-tap-highlight-color: transparent so the default gray flash does not double it.
Contain scroll inside overlays
Give scrollable dialogs, drawers, menus and side panels overscroll-behavior: contain, so scrolling past their end never scrolls the page behind.
Match icon stroke to text weight
An icon's rendered stroke tracks the weight of the text beside it, from 1.5px at 400 to 2.5px at 700. Use one icon library per surface. The table, sizing and grid rules are in icons.md.
One SVG, recolored per state
Icons use currentColor and take hover, selected and disabled states from CSS color and opacity, never from separate assets. Outline is the default variant, and fill marks the active state. Under dir="rtl", mirror only icons whose meaning follows reading direction. See icons.md.
Before you finish
| Detection | Fix |
|---|---|
Padded parent and child with the same rounded-* or border-radius | Add the padding to the outer radius |
box-shadow: 0 0 0 1px ring with no border beside it | border: 1px solid transparent |
outline-slate-*, outline-zinc-* or a hex outline color on img | outline-black/10 and dark:outline-white/10 |
transition-all or transition: all | Name the changing properties |
animation: set on :hover, .open or another toggled class | A transition on the same properties |
active:scale-95, scale-90 or whileTap below 0.96 | 0.96 |
:active scale with no :disabled exclusion | enabled:active: or :not(:disabled):active |
bounce: set to anything but 0 | bounce: 0 |
opacity: 0 in a base rule that only an animation reveals | Hidden state in the from keyframe, animation-fill-mode: both |
translate, scale, filter or motion.* animation with no prefers-reduced-motion, motion-safe: or MotionConfig guard | Gate it and cross-fade opacity under reduced motion |
Color transitions plus a theme toggle with no disableTransitionOnChange or override | The theme-switch suppression recipe |
will-change: all, or will-change on an element that never animates | Name the animated property or delete it |
fill="#..." or stroke="#..." inside an icon SVG | currentColor |
Plain-CSS :hover or Tailwind 3 hover: outside @media (hover: hover) | Wrap it in the query |
overflow: auto or overflow-y-auto on a dialog, drawer or menu with no overscroll-behavior | overscroll-behavior: contain |
Reporting
Severity. HIGH breaks an interaction, as a keyframe toggle that cannot reverse or a hover state stuck on touch does. Two of better-interface's escalation triggers land here and are HIGH on sight. One is motion that ignores prefers-reduced-motion, and the other is a state change carried by motion alone. MEDIUM is a visible inconsistency in surfaces, icons or motion. LOW is isolated polish.
Verification. Without a browser, read every state the component defines from the code, such as hover, pressed, selected, loading and empty, with its durations and easings. With one, walk each state and replay motion at 10% speed in the browser's Animations panel. Report every check you could not run as Not verified.
Format. Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in:
| Severity | Location | Before | After | Why |
|---|
Location is path/to/file:line. Why names the principle and the user impact.
End with Block when any HIGH remains, Approve otherwise, leaving the rest in the table as work to do. Never Approve coverage you did not inspect. With nothing to report, state "No actionable UI-polish findings" and report verification.
Files
- ATTRIBUTION.mdAdded by AutoGineer853 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md10.9 KiB
- agents/openai.yaml113 B
- animations.md4.8 KiB
- enter-exit.md3.5 KiB
- icon-transitions.md2.6 KiB
- icons.md3.9 KiB
- performance.md2.2 KiB
- surfaces.md3.5 KiB
animations.md
Animations
Recipes for interruptible transitions, press feedback, first-render behavior, theme switches and the reduced-motion fallback. Staged entrances and exits live in enter-exit.md, and icon swaps in icon-transitions.md.
Interruptible animations
| CSS transitions | CSS keyframe animations | |
|---|---|---|
| Behavior | Interpolate toward the latest state | Run on a fixed timeline |
| Interrupted | Retarget mid-flight and reverse | Snap or restart from the beginning |
| Use for | Hover, toggle, open and close | Sequences that run once, such as enters and loading |
/* Good: clicking again mid-animation reverses smoothly */
.drawer {
transform: translateX(-100%);
transition: transform 200ms ease-out;
}
.drawer.open {
transform: translateX(0);
}
/* Bad: closing mid-animation snaps */
.drawer.open {
animation: slideIn 200ms ease-out forwards;
}Scale on press
.button {
transition-property: scale;
transition-duration: 150ms;
transition-timing-function: ease-out;
}
.button:not(:disabled):active {
scale: 0.96;
}// Tailwind
<button className="transition-transform duration-150 ease-out enabled:active:scale-[0.96]">
Click me
</button>
// Motion
<motion.button whileTap={disabled ? undefined : { scale: 0.96 }} disabled={disabled}>
Click me
</motion.button>Static prop pattern
Where the button has no variant API to carry the opt-out, apply the scale class conditionally on a static prop:
const tapScale = "enabled:active:scale-[0.96]";
function Button({ static: isStatic, className, children, ...props }) {
return (
<button
className={cn(
"transition-transform duration-150 ease-out",
!isStatic && tapScale,
className,
)}
{...props}
>
{children}
</button>
);
}
// Usage
<Button>Click me</Button> {/* scales on press */}
<Button static>Submit</Button> {/* no scale */}Skip animation on page load
The icon recipe in icon-transitions.md shows initial={false} used correctly. It suits icon swaps, toggles, tabs and segmented controls, anything with a default state on page load.
Setting it around a first-time entrance skips that entrance entirely. Check the component on a full page refresh before adding it.
// Bad: initial={false} skips the staggered page enter
<AnimatePresence initial={false}>
<motion.div initial="hidden" animate="visible" variants={...}>
...
</motion.div>
</AnimatePresence>Suppress transitions on theme switch
Inject a stylesheet that turns off every transition, force a style flush so the new colors commit while it applies, then remove it after the next frame:
"use client";
import { useEffect } from "react";
export function DisableThemeTransitions() {
useEffect(() => {
const mql = window.matchMedia("(prefers-color-scheme: dark)");
const handleChange = () => {
const style = document.createElement("style");
style.append(
document.createTextNode(
"*,*::before,*::after{transition:none !important}"
)
);
document.head.append(style);
void document.body.offsetHeight; // forces a synchronous style flush
requestAnimationFrame(() => {
requestAnimationFrame(() => style.remove());
});
};
mql.addEventListener("change", handleChange);
return () => mql.removeEventListener("change", handleChange);
}, []);
return null;
}The new theme resolves while the override is still in the document, so no transition starts. The nested requestAnimationFrame removes the override only after that paint.
That covers the OS-level change. An in-app toggle needs the same steps around its own flip: apply the override, change the theme, flush and remove. next-themes ships this as disableTransitionOnChange.
High-frequency motion
/* Good: high-frequency hover gets a minimal transition */
.row:hover {
background-color: var(--surface-hover);
transition: background-color 100ms ease-out;
}
/* Bad: every hover replays a full entrance */
.row:hover .row-icon {
animation: bounceIn 500ms;
}Reduced-motion fallback
The opacity fade runs for everyone, and movement, scale and blur join it only without the preference:
.panel {
transition: opacity 150ms ease-out;
}
@media (prefers-reduced-motion: no-preference) {
.panel {
transition-property: opacity, translate, scale, filter;
transition-duration: 300ms;
}
}In Tailwind, prefix movement, scale and blur utilities with motion-safe:. In Motion, wrap the app in <MotionConfig reducedMotion="user">. It turns off transform and layout animations under the preference and keeps opacity. Blur still runs there, so branch on useReducedMotion() where a recipe animates filter.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
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Attribution and licence
- Created by
- Jakub Krehel
- Publisher
- Jakub Krehel (Community)
- Source
- jakubkrehel/skills · skills/better-ui · commit f41f027
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Jakub Krehel or Jakub Krehel.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download better-ui.zip