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Expo Native UI

ExpoOfficialPublished by Expo

  • Skill
  • Guidelines
  • Software development
  • MIT
  • Low risk

From the author

Build beautiful, native-feeling Expo screens. Covers Apple HIG styling, semantic colors, native controls, SF Symbols, media, visual effects, gradients, storage, and responsive layout. For routing and navigation, use the expo-router skill; for motion and animation, use the expo-animation skill.
— the description by Expo

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides architectural guidance and best practices for creating native-feeling user interfaces in Expo applications. It covers the implementation of Apple Human Interface Guidelines and Material Design 3, the use of semantic colors, native controls, and responsive layout techniques. It emphasizes platform-specific design, the use of the Color API for theme-aware styling, and the integration of native components while maintaining compatibility with Expo Go.

What it does

  • Provides patterns for implementing platform-specific UI styling for iOS and Android.
  • Defines the use of semantic colors via the Color API for light and dark mode adaptation.
  • Offers guidance on using native controls and components for forms and data entry.
  • Outlines best practices for responsive layouts and safe area handling.
  • Details the use of CSS gradients and visual effects for modern UI design.
  • Provides instructions on when to use Expo Go versus custom native builds.

When to use it

  • When designing or building UI screens for an Expo application.
  • When you need to ensure your app follows platform-specific design languages.
  • When implementing theme-aware colors that adapt to system settings.
  • When deciding between Expo Go and custom native builds for your project.
  • When styling components using modern CSS-like properties in React Native.

Advantages

  • Promotes consistent, platform-native user experiences.
  • Reduces maintenance by using semantic, auto-adapting colors.
  • Provides clear rules for handling safe areas and responsive design.
  • Helps developers choose the right components and libraries for native functionality.
  • Centralizes styling patterns to improve code maintainability.

Usage examples

“How should I style a background color that adapts to the user's system theme?”
The agent will provide a code example using the Color API from expo-router, showing how to map semantic colors to platform-specific values.
“Should I use a custom build for my Expo app?”
The agent will guide you through a checklist to determine if your requirements necessitate a custom build or if Expo Go is sufficient.
“How do I implement a linear gradient in my UI?”
The agent will explain the use of the experimental_backgroundImage style property with CSS gradient syntax.
“What is the best way to handle safe area insets in a scrollable list?”
The agent will recommend using contentInsetAdjustmentBehavior='automatic' on your ScrollView or FlatList components.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/expo/expo-native-ui/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip expo-native-ui.zip -d .agents/skills

Documentation by Expo

Expo Native UI Guidelines

For routes, links, stacks, tabs, modals, sheets, and headers, use the expo-router skill. For any motion — entering/exiting, gestures, springs, keyboard-driven UI — use the expo-animation skill.

Before picking any UI component, check expo-ui first. @expo/ui provides native equivalents — BottomSheet, Button, Picker, Slider, Menu, Section, Switch, SegmentedControl, and more — rendered as real SwiftUI on iOS and Jetpack Compose on Android, available in Expo Go on SDK 56+ with no custom build. Load the expo-ui skill to find the right component before falling back to React Native built-ins or community libraries. This skill (expo-native-ui) covers the surrounding structure: Expo Router navigation, layout, styling, and visual effects.

References

Consult these resources as needed:

references/
  controls.md            Native iOS: Switch, Slider, SegmentedControl, DateTimePicker, Picker
  gradients.md           CSS gradients via experimental_backgroundImage (New Arch only)
  icons.md               SF Symbols via expo-symbols SymbolView: names, weights, animations; Material icons on Android
  media.md               Camera, audio, video, and file saving
  storage.md             SQLite, AsyncStorage, SecureStore
  visual-effects.md      Blur (expo-blur) and liquid glass (expo-glass-effect)
  webgpu-three.md        3D graphics, games, GPU visualizations with WebGPU and Three.js

Running the App

CRITICAL: Always try Expo Go first before creating custom builds.

Most Expo apps work in Expo Go without any custom native code. Before running npx expo run:ios or npx expo run:android:

  1. Start with Expo Go: Run npx expo start and scan the QR code with Expo Go

  2. Check if features work: Test your app thoroughly in Expo Go

  3. Only create custom builds when required - see below

When Custom Builds Are Required

You need npx expo run:ios/android or eas build ONLY when using:

  • Local Expo modules (custom native code in modules/)

  • Apple targets (widgets, app clips, extensions via @bacons/apple-targets)

  • Third-party native modules not included in Expo Go

  • Custom native configuration that can't be expressed in app.json

When Expo Go Works

Expo Go supports a wide range of features out of the box:

  • Most expo-* packages (camera, location, sensors, sqlite, etc.) — but not all: remote push notifications don't work in Expo Go on Android since SDK 53, and some packages need native capabilities Expo Go doesn't bundle (e.g. WebGPU — see references/webgpu-three.md)

  • Expo Router navigation and deep links

  • Most UI libraries (reanimated, gesture handler, etc.)

If you're unsure, try Expo Go first. Creating custom builds adds complexity, slower iteration, and requires Xcode/Android Studio setup.

Code Style

  • Be cautious of unterminated strings. Ensure nested backticks are escaped; never forget to escape quotes correctly.

  • Always use import statements at the top of the file.

  • Always use kebab-case for file names, e.g. comment-card.tsx

  • Never use special characters in file names

  • Configure tsconfig.json with path aliases, and prefer aliases over relative imports for refactors.

Library Preferences

  • For any sheet, picker, slider, toggle, menu, or grouped-form section: use @expo/ui (see expo-ui skill) before reaching for a React Native built-in or community library — it renders native SwiftUI/Compose and works in Expo Go on SDK 56+. For grouped/settings-style rows (short, fixed-length), use @expo/ui's List + ListItem. For large or unknown-length scrolling lists (feeds, search results, catalogs), use FlatList or FlashList — @expo/ui's List is not virtualized.

  • Never use modules removed from React Native such as Picker, WebView, SafeAreaView, or AsyncStorage

  • Never use legacy expo-permissions

  • expo-audio not expo-av

  • expo-video not expo-av

  • expo-symbols (SymbolView) for SF Symbols on iOS, not @expo/vector-icons — see references/icons.md. SF Symbols are Apple-only: on Android every icon needs a Material source (md prop on NativeTabs triggers; in-screen options under "Android: Material Icons" in icons.md), never SF-only iconography

  • react-native-safe-area-context not react-native SafeAreaView

  • process.env.EXPO_OS not Platform.OS

  • React.use not React.useContext

  • expo-image Image component instead of intrinsic element img

  • expo-glass-effect for liquid glass backdrops

  • Color from expo-router for native semantic colors, not raw PlatformColor (type-safe, auto-adapts to light/dark)

  • In SDK 56+, never import from @react-navigation/* directly — use expo-router/react-navigation instead (covers @react-navigation/native, /core, /elements, /routers)

Responsiveness

  • Wrap screens with scrollable content in a ScrollView. Screens whose root is a FlatList/FlashList must not add an outer ScrollView (the list is the scroll container), and full-bleed screens (camera, map, canvas) need neither

  • Use <ScrollView contentInsetAdjustmentBehavior="automatic" /> instead of <SafeAreaView> for smarter safe area insets

  • contentInsetAdjustmentBehavior="automatic" should be applied to FlatList and SectionList as well

  • Use flexbox instead of Dimensions API

  • ALWAYS prefer useWindowDimensions over Dimensions.get() to measure screen size

Behavior

  • Use expo-haptics conditionally on iOS to make more delightful experiences

  • Use views with built-in haptics like <Switch /> from React Native and @react-native-community/datetimepicker

  • When a Stack route has scrollable content, make the ScrollView (or FlatList) the first component inside the route, with contentInsetAdjustmentBehavior="automatic" set

  • Use the <Text selectable /> prop on text containing data that could be copied

  • Consider formatting large numbers like 1.4M or 38k

  • Never use intrinsic elements like 'img' or 'div' unless in a webview or Expo DOM component

  • Every screen that loads data has four states (loading, error, empty, content) - never show the empty state while the first load is still resolving; the rules live in the expo-data-fetching skill

  • On scrollable forms and search results, use keyboardShouldPersistTaps="handled" so controls receive the first tap and unhandled taps can dismiss the keyboard. Use "always" only when unhandled taps should also keep it open

  • A form's primary action must never sit under the keyboard. For UI that tracks the keyboard's real frame, load the expo-animation skill's keyboard recipe (react-native-keyboard-controller) - never Keyboard.addListener plus a timing animation

  • Every enabled control must perform its advertised action: search filters results, Save commits edits, and settings affect behavior. Empty handlers and success alerts are not implementations; local state is enough when the user requested a prototype

  • For async saves, preserve drafts and handle pending/failure states per expo-data-fetching; do not dismiss a form before its save succeeds

Before calling a screen complete, walk through its primary task, including one failure and recovery when it loads or saves data. Check keyboard access and back/dismiss behavior. Try long titles, missing images, no search results, and large system text; required actions must remain reachable. Report what you exercised and what you could not run.

Styling

Follow each platform's own design language: Apple Human Interface Guidelines on iOS, Material Design 3 on Android. Never dress one platform in the other's uniform - no FAB or ripple in iOS layouts; no hand-built iOS chrome (back-chevrons, large-title text, iOS-styled switches) on Android.

General Styling Rules

  • Prefer flex gap over margin and padding styles

  • Prefer padding over margin where possible

  • Always account for safe area, either with stack headers, tabs, or ScrollView/FlatList contentInsetAdjustmentBehavior="automatic"

  • Ensure both top and bottom safe area insets are accounted for

  • Inline styles not StyleSheet.create unless reusing styles is faster

  • For any motion or animation work, load the expo-animation skill — it owns the animate-or-not decision, timing values, and interruption rules

  • Use { borderCurve: 'continuous' } for rounded corners unless creating a capsule shape

  • ALWAYS use a navigation stack title instead of a custom text element on the page

  • When padding a ScrollView, use contentContainerStyle padding and gap instead of padding on the ScrollView itself (reduces clipping)

  • CSS and Tailwind are not supported - use inline styles

Colors

Use the Color API from expo-router for native semantic colors. It is a type-safe wrapper over PlatformColor that exposes iOS UIKit colors through Color.ios.* and Android Material 3 colors through Color.android.material.* (static) or Color.android.dynamic.* (adapts to the user's wallpaper on Android 12+). These resolve on-device and automatically adapt to light/dark mode and accessibility settings, so you no longer maintain separate light/dark hex tables or a colors.web.ts file.

Color is platform-specific, so wrap each value in Platform.select with a default hex fallback for web. Centralize the palette in theme/colors.ts and import colors everywhere:

// theme/colors.ts
import { Platform } from "react-native";
import { Color } from "expo-router";

export const colors = {
  label: Platform.select({
    ios: Color.ios.label,
    android: Color.android.dynamic.onSurface,
    default: "#000000",
  })!,
  secondaryLabel: Platform.select({
    ios: Color.ios.secondaryLabel,
    android: Color.android.dynamic.onSurfaceVariant,
    default: "#3c3c43",
  })!,
  separator: Platform.select({
    ios: Color.ios.separator,
    android: Color.android.dynamic.outlineVariant,
    default: "#c6c6c8",
  })!,
  systemBackground: Platform.select({
    ios: Color.ios.systemBackground,
    android: Color.android.dynamic.surface,
    default: "#ffffff",
  })!,
  secondarySystemBackground: Platform.select({
    ios: Color.ios.secondarySystemBackground,
    android: Color.android.dynamic.surfaceVariant,
    default: "#f2f2f7",
  })!,
  systemBlue: Platform.select({
    ios: Color.ios.systemBlue,
    android: Color.android.dynamic.primary,
    default: "#007aff",
  })!,
};
import { colors } from "@/theme/colors";

<View style={{ backgroundColor: colors.systemBackground }}>
  <Text style={{ color: colors.label }}>Title</Text>
</View>;
  • iOS re-resolves these colors automatically when the system theme changes. On Android, call useColorScheme() inside any component that renders them so it re-renders when the theme flips (required when React Compiler memoizes the component).

  • Don't pass Color / PlatformColor values into Reanimated styles — they are opaque native color objects, not strings; use static colors there.

  • Platform.select({...})! returns string | OpaqueColorValue. Most React Native style props accept ColorValue (string | OpaqueColorValue) so this works fine. But some third-party props only accept string (e.g. tintColor on expo-image). Cast when needed: colors.label as string.

Text Styling

  • Add the selectable prop to every <Text/> element displaying important data or error messages

  • Counters should use { fontVariant: 'tabular-nums' } for alignment

Shadows

Use CSS boxShadow style prop. NEVER use legacy React Native shadow or elevation styles.

<View style={{ boxShadow: "0 1px 2px rgba(0, 0, 0, 0.05)" }} />

'inset' shadows are supported.

Submitting Feedback

If you encounter errors, misleading or outdated information in this skill, report it so Expo can improve:

npx --yes @expo/agent-cli@latest feedback --category skills --subject "expo-native-ui" "<actionable feedback>"

Only submit when you have something specific and actionable to report. Include as much relevant context as possible. If an agent repeatedly fails at an Expo task or the user has to step in, submit a brief report of the task, expected result, and what went wrong using --category evals and the relevant Expo package or command as --subject.

Files

references/visual-effects.md

Visual Effects

Backdrop Blur

Use expo-blur for blur effects. Prefer systemMaterial tints as they adapt to dark mode.

import { BlurView } from "expo-blur";

<BlurView tint="systemMaterial" intensity={100} />;
Tint Options
// System materials (adapt to dark mode)
<BlurView tint="systemMaterial" />
<BlurView tint="systemThinMaterial" />
<BlurView tint="systemUltraThinMaterial" />
<BlurView tint="systemThickMaterial" />
<BlurView tint="systemChromeMaterial" />

// Basic tints
<BlurView tint="light" />
<BlurView tint="dark" />
<BlurView tint="default" />

// Prominent (more visible)
<BlurView tint="prominent" />

// Extra light/dark
<BlurView tint="extraLight" />
Intensity

Control blur strength with intensity (0-100):

<BlurView tint="systemMaterial" intensity={50} />  // Subtle
<BlurView tint="systemMaterial" intensity={100} /> // Full
Rounded Corners

BlurView requires overflow: 'hidden' to clip rounded corners:

<BlurView
  tint="systemMaterial"
  intensity={100}
  style={{
    borderRadius: 16,
    overflow: 'hidden',
  }}
/>
Overlay Pattern

Common pattern for overlaying blur on content:

<View style={{ position: 'relative' }}>
  <Image source={{ uri: '...' }} style={{ width: '100%', height: 200 }} />
  <BlurView
    tint="systemUltraThinMaterial"
    intensity={80}
    style={{
      position: 'absolute',
      bottom: 0,
      left: 0,
      right: 0,
      padding: 16,
    }}
  >
    <Text style={{ color: 'white' }}>Caption</Text>
  </BlurView>
</View>

Glass Effects (iOS 26+)

Use expo-glass-effect for liquid glass backdrops on iOS 26+.

import { GlassView } from "expo-glass-effect";

<GlassView style={{ borderRadius: 16, padding: 16 }}>
  <Text>Content inside glass</Text>
</GlassView>
Interactive Glass

Add isInteractive for buttons and pressable glass:

import { GlassView } from "expo-glass-effect";
import { SymbolView } from "expo-symbols";
import { colors } from "@/theme/colors";

<GlassView isInteractive style={{ borderRadius: 50 }}>
  <Pressable style={{ padding: 12 }} onPress={handlePress}>
    <SymbolView name="plus" tintColor={colors.label} size={36} />
  </Pressable>
</GlassView>
Glass Buttons

Create liquid glass buttons:

function GlassButton({ icon, onPress }) {
  return (
    <GlassView isInteractive style={{ borderRadius: 50 }}>
      <Pressable style={{ padding: 12 }} onPress={onPress}>
        <SymbolView name={icon} tintColor={colors.label} size={24} />
      </Pressable>
    </GlassView>
  );
}

// Usage
<GlassButton icon="plus" onPress={handleAdd} />
<GlassButton icon="gear" onPress={handleSettings} />
Glass Card
<GlassView style={{ borderRadius: 20, padding: 20 }}>
  <Text style={{ fontSize: 18, fontWeight: '600', color: colors.label }}>
    Card Title
  </Text>
  <Text style={{ color: colors.secondaryLabel, marginTop: 8 }}>
    Card content goes here
  </Text>
</GlassView>
Checking Availability

Check both guards: isLiquidGlassAvailable() (OS support) and isGlassEffectAPIAvailable() — some iOS 26 beta versions lack the API and crash without the second check.

import { isLiquidGlassAvailable, isGlassEffectAPIAvailable } from "expo-glass-effect";

const canUseGlass = isLiquidGlassAvailable() && isGlassEffectAPIAvailable();
Fallback Pattern
import { GlassView, isLiquidGlassAvailable, isGlassEffectAPIAvailable } from "expo-glass-effect";
import { BlurView } from "expo-blur";

function AdaptiveGlass({ children, style }) {
  if (isLiquidGlassAvailable() && isGlassEffectAPIAvailable()) {
    return <GlassView style={style}>{children}</GlassView>;
  }

  return (
    <BlurView tint="systemMaterial" intensity={80} style={style}>
      {children}
    </BlurView>
  );
}

When the user has Reduce Transparency enabled (AccessibilityInfo.isReduceTransparencyEnabled()), skip glass and blur — render a solid colors.systemBackground surface instead.

Sheet with Glass Background

Make sheet backgrounds liquid glass on iOS 26+:

<Stack.Screen
  name="sheet"
  options={{
    presentation: "formSheet",
    sheetGrabberVisible: true,
    sheetAllowedDetents: [0.5, 1.0],
    contentStyle: { backgroundColor: "transparent" },
  }}
/>

Best Practices

  • Use systemMaterial tints for automatic dark mode support

  • Always set overflow: 'hidden' on BlurView for rounded corners — but never on a GlassView or its ancestors: glass clips itself via borderRadius (+ borderCurve), and outside clipping cuts off the rim highlight and press bulge

  • Use isInteractive on GlassView only for actual controls (buttons, pressables) — leave background surfaces non-interactive

  • Check isLiquidGlassAvailable() and isGlassEffectAPIAvailable(), provide fallbacks, and respect Reduce Transparency with a solid surface

  • Never animate opacity on a GlassView or an ancestor — animate content around a stable glass surface, or switch glassEffectStyle on the mounted view to change its look

  • Avoid nesting blur views (performance impact)

  • Keep blur intensity reasonable (50-100) for readability

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs Node.js

Security

What our scanner noticed· Low risk

  • Instructions that use the network

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Published by
Expo
Publisher
Expo (Official)
Source
expo/skills · plugins/expo/skills/expo-native-ui · commit a9e5bd3
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from plugins/expo/LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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