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Zoom Meeting SDK Unreal

AnthropicOfficialCreated by ZoomDistributed by Anthropic

  • Skill
  • Tool integration
  • Software development
  • MIT
  • No issues found

From the author

Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.
— the description by Zoom

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides guidance and resources for embedding Zoom meeting functionality within Unreal Engine applications. It covers the architectural requirements, lifecycle management, and mapping between the native Zoom Meeting SDK and Unreal-specific C++ and Blueprint wrappers. The skill includes runbooks, environment variable configurations, and troubleshooting steps to assist developers in maintaining stable meeting integrations.

What it does

  • Provides a structured approach to integrating Zoom meeting capabilities into Unreal Engine.
  • Maps native SDK functionality to Unreal-specific C++ and Blueprint interfaces.
  • Defines environment variable requirements for SDK authentication and meeting management.
  • Offers a preflight and debugging checklist for rapid issue resolution.
  • Details lifecycle workflows for joining and starting meetings within the engine.
  • Highlights versioning and compatibility considerations for wrapper updates.

When to use it

  • When building Unreal Engine projects that require embedded video conferencing.
  • When implementing C++ or Blueprint logic to interface with the Zoom Meeting SDK.
  • When troubleshooting connectivity or authentication issues in an Unreal Zoom integration.
  • When setting up project credentials and environment variables for Zoom SDK access.

Advantages

  • Streamlines the integration of complex meeting SDKs into game engine environments.
  • Provides clear mapping between native SDK methods and Unreal-friendly wrappers.
  • Includes a dedicated runbook for faster debugging and environment setup.
  • Centralizes documentation for lifecycle management and architectural patterns.

Usage examples

“How do I configure the environment variables for the Zoom Meeting SDK in Unreal?”
The agent provides a table of required variables like ZOOM_SDK_KEY and ZOOM_SDK_SECRET, explaining their purpose and where to retrieve them from the Zoom Marketplace.
“What is the recommended pattern for joining a meeting in Unreal?”
The agent outlines the join-start pattern, referencing the lifecycle workflow documentation to ensure the meeting session is initialized correctly.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/anthropics/zoom-meeting-sdk-unreal/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip zoom-meeting-sdk-unreal.zip -d .agents/skills

Documentation by Zoom

Files

RUNBOOK.md

Meeting SDK Unreal 5-Minute Preflight Runbook

Use this before deep debugging.

Skill Doc Standard Note

  • Skill entrypoint is SKILL.md.

  • This runbook is an operational convention (recommended), not a required skill file.

  • SDK/API names can drift by version; validate current names against docs/raw-docs before release.

1) Confirm Integration Surface

  • Confirm this is a Meeting SDK embed path for Unreal (not REST join_url only).

  • Choose default/full UI first, then move to custom UI after stable join/start.

  • Wrapper platforms (Web/React Native/Electron) require extra runtime and bridge checks.

2) Confirm Required Credentials

  • Meeting SDK app credentials (Client ID/Secret).

  • Backend-generated Meeting SDK signature/JWT.

  • Meeting identifiers (meetingNumber, password) and ZAK for host start flows when needed.

3) Confirm Lifecycle Order

  1. Initialize SDK and register event handlers.

  2. Authenticate SDK session/token.

  3. Join or start meeting/webinar with role-appropriate credentials.

  4. Handle in-meeting events and network/media state updates.

4) Confirm Event/State Handling

  • Correlate meeting/session state changes with participant identity and role.

  • Handle reconnect/waiting-room transitions explicitly.

  • Keep callback/promise/event handlers idempotent to avoid duplicate actions.

5) Confirm Cleanup + Upgrade Posture

  • Leave meeting and release SDK resources cleanly.

  • Remove listeners/subscriptions during component/app teardown.

  • Re-check quarterly version enforcement windows before release updates.

6) Quick Probes

  • Init/auth succeeds before join/start attempt.

  • Join/start flow completes once on target platform without stale state.

  • Core media controls (audio/video/share) respond to expected events.

7) Fast Decision Tree

  • 401/signature errors -> backend signature claims/time skew/app credentials mismatch.

  • UI loads but cannot join -> wrong role/ZAK/password field or invalid meeting data.

  • Random event behavior -> listeners attached multiple times or detached too early.

8) Source Checkpoints

Official docs
Raw docs in repo
  • raw-docs/developers.zoom.us/docs/meeting-sdk/unreal/

  • raw-docs/marketplacefront.zoom.us/sdk/meeting-sdk/unreal/

Requirements and compatibility

Written for: Claude Code, Claude apps

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Claude Code frontmatter

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
Zoom
Publisher
Anthropic (Official)
Distributed by
Anthropic
Source
anthropics/knowledge-work-plugins · partner-built/zoom-plugin/skills/meeting-sdk/unreal · commit e050c2e
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from partner-built/zoom-plugin/LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Zoom or Anthropic.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download zoom-meeting-sdk-unreal.zip