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Slack Gif Creator

AnthropicOfficialPublished by Anthropic

  • Skill
  • Content generator
  • Design and creative
  • Apache-2.0
  • Low risk
  • Has scripts

From the author

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
— the description by Anthropic

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

Slack GIF Creator provides a programmatic approach to generating animated GIFs using Python and the PIL library. It includes specialized utilities for building, validating, and optimizing animations to meet Slack's specific dimension, color, and file size constraints. The skill offers a flexible framework for drawing custom graphics, applying easing functions for smooth motion, and implementing various animation effects like pulses, bounces, and particle bursts.

What it does

  • Provides a builder class to assemble and save animated GIFs.
  • Includes validation tools to ensure GIFs meet Slack's technical requirements.
  • Offers easing functions to create natural, non-linear motion.
  • Supplies helper functions for common drawing tasks like gradients and shapes.
  • Implements optimization strategies to reduce file size for Slack's limits.
  • Supports custom animation logic using PIL primitives.

When to use it

  • When you need to create custom animated emojis or message GIFs for Slack.
  • When you have specific animation requirements that cannot be met by stock GIFs.
  • When you need to programmatically generate animations from scratch.
  • When you need to optimize existing GIF files to fit within Slack's constraints.

Advantages

  • Ensures compatibility with Slack's specific file size and dimension limits.
  • Allows for highly customized, unique animation sequences.
  • Provides smooth, professional-looking motion through built-in easing functions.
  • Offers granular control over frame rates and color palettes for optimization.

Usage examples

“Create a 128x128 GIF of a blue circle pulsing in the center for a Slack emoji.”
The agent uses the GIFBuilder and PIL to draw a blue circle, applies a sine-wave pulse effect to the scale, and saves the file optimized for Slack emoji use.
“Make a Slack GIF of a star bouncing across the screen.”
The agent generates a sequence of frames using the bounce_out easing function to simulate gravity and impact, then compiles them into an optimized GIF.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/anthropics/slack-gif-creator/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip slack-gif-creator.zip -d .agents/skills

Documentation by Anthropic

Slack GIF Creator

A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.

Slack Requirements

Dimensions:

  • Emoji GIFs: 128x128 (recommended)

  • Message GIFs: 480x480

Parameters:

  • FPS: 10-30 (lower is smaller file size)

  • Colors: 48-128 (fewer = smaller file size)

  • Duration: Keep under 3 seconds for emoji GIFs

Core Workflow

from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw

# 1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)

# 2. Generate frames
for i in range(12):
    frame = Image.new('RGB', (128, 128), (240, 248, 255))
    draw = ImageDraw.Draw(frame)

    # Draw your animation using PIL primitives
    # (circles, polygons, lines, etc.)

    builder.add_frame(frame)

# 3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)

Drawing Graphics

Working with User-Uploaded Images

If a user uploads an image, consider whether they want to:

  • Use it directly (e.g., "animate this", "split this into frames")

  • Use it as inspiration (e.g., "make something like this")

Load and work with images using PIL:

from PIL import Image

uploaded = Image.open('file.png')
# Use directly, or just as reference for colors/style
Drawing from Scratch

When drawing graphics from scratch, use PIL ImageDraw primitives:

from PIL import ImageDraw

draw = ImageDraw.Draw(frame)

# Circles/ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

# Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)

# Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)

# Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.

Making Graphics Look Good

Graphics should look polished and creative, not basic. Here's how:

Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.

Add visual depth:

  • Use gradients for backgrounds (create_gradient_background)

  • Layer multiple shapes for complexity (e.g., a star with a smaller star inside)

Make shapes more interesting:

  • Don't just draw a plain circle - add highlights, rings, or patterns

  • Stars can have glows (draw larger, semi-transparent versions behind)

  • Combine multiple shapes (stars + sparkles, circles + rings)

Pay attention to colors:

  • Use vibrant, complementary colors

  • Add contrast (dark outlines on light shapes, light outlines on dark shapes)

  • Consider the overall composition

For complex shapes (hearts, snowflakes, etc.):

  • Use combinations of polygons and ellipses

  • Calculate points carefully for symmetry

  • Add details (a heart can have a highlight curve, snowflakes have intricate branches)

Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.

Available Utilities

GIFBuilder (core.gif_builder)

Assembles frames and optimizes for Slack:

builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame)  # Add PIL Image
builder.add_frames(frames)  # Add list of frames
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
Validators (core.validators)

Check if GIF meets Slack requirements:

from core.validators import validate_gif, is_slack_ready

# Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)

# Quick check
if is_slack_ready('my.gif'):
    print("Ready!")
Easing Functions (core.easing)

Smooth motion instead of linear:

from core.easing import interpolate

# Progress from 0.0 to 1.0
t = i / (num_frames - 1)

# Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')

# Available: linear, ease_in, ease_out, ease_in_out,
#           bounce_out, elastic_out, back_out
Frame Helpers (core.frame_composer)

Convenience functions for common needs:

from core.frame_composer import (
    create_blank_frame,         # Solid color background
    create_gradient_background,  # Vertical gradient
    draw_circle,                # Helper for circles
    draw_text,                  # Simple text rendering
    draw_star                   # 5-pointed star
)

Animation Concepts

Shake/Vibrate

Offset object position with oscillation:

  • Use math.sin() or math.cos() with frame index

  • Add small random variations for natural feel

  • Apply to x and/or y position

Pulse/Heartbeat

Scale object size rhythmically:

  • Use math.sin(t * frequency * 2 * math.pi) for smooth pulse

  • For heartbeat: two quick pulses then pause (adjust sine wave)

  • Scale between 0.8 and 1.2 of base size

Bounce

Object falls and bounces:

  • Use interpolate() with easing='bounce_out' for landing

  • Use easing='ease_in' for falling (accelerating)

  • Apply gravity by increasing y velocity each frame

Spin/Rotate

Rotate object around center:

  • PIL: image.rotate(angle, resample=Image.BICUBIC)

  • For wobble: use sine wave for angle instead of linear

Fade In/Out

Gradually appear or disappear:

  • Create RGBA image, adjust alpha channel

  • Or use Image.blend(image1, image2, alpha)

  • Fade in: alpha from 0 to 1

  • Fade out: alpha from 1 to 0

Slide

Move object from off-screen to position:

  • Start position: outside frame bounds

  • End position: target location

  • Use interpolate() with easing='ease_out' for smooth stop

  • For overshoot: use easing='back_out'

Zoom

Scale and position for zoom effect:

  • Zoom in: scale from 0.1 to 2.0, crop center

  • Zoom out: scale from 2.0 to 1.0

  • Can add motion blur for drama (PIL filter)

Explode/Particle Burst

Create particles radiating outward:

  • Generate particles with random angles and velocities

  • Update each particle: x += vx, y += vy

  • Add gravity: vy += gravity_constant

  • Fade out particles over time (reduce alpha)

Optimization Strategies

Only when asked to make the file size smaller, implement a few of the following methods:

  1. Fewer frames - Lower FPS (10 instead of 20) or shorter duration

  2. Fewer colors - num_colors=48 instead of 128

  3. Smaller dimensions - 128x128 instead of 480x480

  4. Remove duplicates - remove_duplicates=True in save()

  5. Emoji mode - optimize_for_emoji=True auto-optimizes

# Maximum optimization for emoji
builder.save(
    'emoji.gif',
    num_colors=48,
    optimize_for_emoji=True,
    remove_duplicates=True
)

Philosophy

This skill provides:

  • Knowledge: Slack's requirements and animation concepts

  • Utilities: GIFBuilder, validators, easing functions

  • Flexibility: Create the animation logic using PIL primitives

It does NOT provide:

  • Rigid animation templates or pre-made functions

  • Emoji font rendering (unreliable across platforms)

  • A library of pre-packaged graphics built into the skill

Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.

Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.

Dependencies

pip install pillow imageio numpy

Files

core/frame_composer.py

#!/usr/bin/env python3
"""
Frame Composer - Utilities for composing visual elements into frames.

Provides functions for drawing shapes, text, emojis, and compositing elements
together to create animation frames.
"""

from typing import Optional

import numpy as np
from PIL import Image, ImageDraw, ImageFont


def create_blank_frame(
    width: int, height: int, color: tuple[int, int, int] = (255, 255, 255)
) -> Image.Image:
    """
    Create a blank frame with solid color background.

    Args:
        width: Frame width
        height: Frame height
        color: RGB color tuple (default: white)

    Returns:
        PIL Image
    """
    return Image.new("RGB", (width, height), color)


def draw_circle(
    frame: Image.Image,
    center: tuple[int, int],
    radius: int,
    fill_color: Optional[tuple[int, int, int]] = None,
    outline_color: Optional[tuple[int, int, int]] = None,
    outline_width: int = 1,
) -> Image.Image:
    """
    Draw a circle on a frame.

    Args:
        frame: PIL Image to draw on
        center: (x, y) center position
        radius: Circle radius
        fill_color: RGB fill color (None for no fill)
        outline_color: RGB outline color (None for no outline)
        outline_width: Outline width in pixels

    Returns:
        Modified frame
    """
    draw = ImageDraw.Draw(frame)
    x, y = center
    bbox = [x - radius, y - radius, x + radius, y + radius]
    draw.ellipse(bbox, fill=fill_color, outline=outline_color, width=outline_width)
    return frame


def draw_text(
    frame: Image.Image,
    text: str,
    position: tuple[int, int],
    color: tuple[int, int, int] = (0, 0, 0),
    centered: bool = False,
) -> Image.Image:
    """
    Draw text on a frame.

    Args:
        frame: PIL Image to draw on
        text: Text to draw
        position: (x, y) position (top-left unless centered=True)
        color: RGB text color
        centered: If True, center text at position

    Returns:
        Modified frame
    """
    draw = ImageDraw.Draw(frame)

    # Uses Pillow's default font.
    # If the font should be changed for the emoji, add additional logic here.
    font = ImageFont.load_default()

    if centered:
        bbox = draw.textbbox((0, 0), text, font=font)
        text_width = bbox[2] - bbox[0]
        text_height = bbox[3] - bbox[1]
        x = position[0] - text_width // 2
        y = position[1] - text_height // 2
        position = (x, y)

    draw.text(position, text, fill=color, font=font)
    return frame


def create_gradient_background(
    width: int,
    height: int,
    top_color: tuple[int, int, int],
    bottom_color: tuple[int, int, int],
) -> Image.Image:
    """
    Create a vertical gradient background.

    Args:
        width: Frame width
        height: Frame height
        top_color: RGB color at top
        bottom_color: RGB color at bottom

    Returns:
        PIL Image with gradient
    """
    frame = Image.new("RGB", (width, height))
    draw = ImageDraw.Draw(frame)

    # Calculate color step for each row
    r1, g1, b1 = top_color
    r2, g2, b2 = bottom_color

    for y in range(height):
        # Interpolate color
        ratio = y / height
        r = int(r1 * (1 - ratio) + r2 * ratio)
        g = int(g1 * (1 - ratio) + g2 * ratio)
        b = int(b1 * (1 - ratio) + b2 * ratio)

        # Draw horizontal line
        draw.line([(0, y), (width, y)], fill=(r, g, b))

    return frame


def draw_star(
    frame: Image.Image,
    center: tuple[int, int],
    size: int,
    fill_color: tuple[int, int, int],
    outline_color: Optional[tuple[int, int, int]] = None,
    outline_width: int = 1,
) -> Image.Image:
    """
    Draw a 5-pointed star.

    Args:
        frame: PIL Image to draw on
        center: (x, y) center position
        size: Star size (outer radius)
        fill_color: RGB fill color
        outline_color: RGB outline color (None for no outline)
        outline_width: Outline width

    Returns:
        Modified frame
    """
    import math

    draw = ImageDraw.Draw(frame)
    x, y = center

    # Calculate star points
    points = []
    for i in range(10):
        angle = (i * 36 - 90) * math.pi / 180  # 36 degrees per point, start at top
        radius = size if i % 2 == 0 else size * 0.4  # Alternate between outer and inner
        px = x + radius * math.cos(angle)
        py = y + radius * math.sin(angle)
        points.append((px, py))

    # Draw star
    draw.polygon(points, fill=fill_color, outline=outline_color, width=outline_width)

    return frame

Requirements and compatibility

Written for: Claude Code, Claude apps

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs Python

Security

What our scanner noticed· Low risk

  • Instructions that use the network
  • Scripts that your agent may run

This skill includes scripts that your agent may run. Read them before you use it.

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Published by
Anthropic
Publisher
Anthropic (Official)
Source
anthropics/skills · skills/slack-gif-creator · commit 2c5958e
Licence
Apache License 2.0 (redistribution allowed)
  • ATTRIBUTION.md (written by AutoGineer)
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