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Navigation 3

Android (Google)OfficialCreated by Google LLCDistributed by Android (Google)

  • Skill
  • Tool integration
  • Software development
  • Apache-2.0
  • No issues found

From the author

Learn how to install and migrate to Jetpack Navigation 3, and how to implement features and patterns such as deep links, multiple backstacks, scenes (dialogs, bottom sheets, list-detail, two-pane, supporting pane), conditional navigation (such as logged-in navigation versus anonymous), returning results from flows, integration with Hilt, ViewModel, Kotlin, and view interoperability.
— the description by Google LLC

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides developers with the necessary documentation, migration steps, and code recipes to adopt Jetpack Navigation 3. It covers the core concepts of the library, including back stack management, adaptive layouts using Scenes, deep link handling, and integration with Hilt, ViewModel, and Material 3 Adaptive components. The resource is designed to help developers transition from Navigation 2 or implement new navigation flows with a focus on type-safe, Compose-first architecture.

What it does

  • Provides a step-by-step migration path from Navigation 2 to Navigation 3.
  • Explains how to define destinations, manage back stacks, and use NavDisplay.
  • Offers code recipes for common patterns like bottom sheets, dialogs, and adaptive layouts.
  • Demonstrates how to handle deep links, animations, and conditional navigation.
  • Shows integration with dependency injection frameworks like Hilt and Koin.
  • Details how to pass arguments to ViewModels and return results between screens.

When to use it

  • When you need to migrate an existing Android app from Navigation 2 to Navigation 3.
  • When building a new Android application using Jetpack Compose.
  • When implementing complex navigation patterns like multiple back stacks or adaptive list-detail views.
  • When you need to handle deep links or conditional navigation flows in a type-safe manner.

Advantages

  • Full control over the back stack and navigation state.
  • Native support for adaptive layouts and multi-pane displays.
  • Strongly typed navigation routes.
  • Simplified integration with Jetpack Compose and ViewModel.
  • Extensive library of code recipes for common UI and architectural patterns.

Usage examples

“How do I migrate my existing Android app from Navigation 2 to Navigation 3?”
The agent will guide you through the migration steps, including updating dependencies, replacing NavController with the new state management classes, and switching from NavHost to NavDisplay.
“Show me how to implement a list-detail layout using Navigation 3.”
The agent will provide the relevant code recipe for implementing adaptive list-detail scenes using the Navigation 3 Scenes API.
“How can I handle conditional navigation for an authentication flow?”
The agent will explain how to switch navigation flows based on conditions, such as checking user login status, using the conditional navigation recipe.
“How do I pass arguments to a ViewModel in Navigation 3?”
The agent will demonstrate how to pass navigation arguments to a ViewModel constructed using the viewModel() function.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/android/navigation-3/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip navigation-3.zip -d .agents/skills

Documentation by Google LLC


Migration guide

  • Navigation 2 to Navigation 3 migration guide: Step-by-step guide to migrate an Android application from Navigation 2 to Navigation 3, covering dependency updates, route changes, state management, and UI component replacements.

Requirements

Developer documentation

  • Navigation 3. Search documentation for more information on basics, saving and managing navigation state, modularizing navigation code, creating custom layouts using Scenes, animating between destinations, or applying logic or wrappers to destinations.

Recipes

Code examples showcasing common patterns.

Basic API usage
Common UI
  • Common UI: Demonstrates how to implement a common navigation UI pattern with a bottom navigation bar and multiple back stacks, where each tab in the navigation bar has its own navigation history.

Scenes
Use built-in Scenes
  • Dialog: Shows how to create a Dialog.

Create custom Scenes
  • BottomSheet: Shows how to create a BottomSheet destination.

  • List-Detail Scene: Demonstrates how to implement adaptive list-detail layouts using the Navigation 3 Scenes API.

  • Two pane Scene: Demonstrates how to implement adaptive two-pane layouts using the Navigation 3 Scenes API.

Material Adaptive
  • Material List-Detail: Demonstrates how to implement an adaptive list-detail layout using Material 3 Adaptive.

  • Material Supporting Pane: Demonstrates how to implement an adaptive supporting pane layout using Material 3 Adaptive.

Animations
  • Animations: Shows how to override the default animations for all destinations and a single destination.

  • Conditional Transitions: Shows how to implement conditional transition animations.

Common back stack behavior
  • Multiple back stacks: Shows how to create multiple top level routes, each with its own back stack. Top level routes are displayed in a navigation bar allowing users to switch between them. State is retained for each top level route, and the navigation state persists config changes and process death.

Conditional navigation
  • Conditional navigation: Switch to a different navigation flow when a condition is met. For example, for authentication or first-time user onboarding.

Lifecycle
Architecture
Working with ViewModel
Passing navigation arguments
  • Basic ViewModel : Navigation arguments are passed to a ViewModel constructed using viewModel()

Returning results

Files

references/android/guide/navigation/navigation-3/recipes/scenes-listdetail.md

List-Detail Scene Recipe

This example shows how to create a list-detail layout using the Scenes API.

A ListDetailSceneStrategy will return a ListDetailScene if:

  • the window width is over 600dp

  • A Detail entry is the last item in the back stack

  • A List entry is in the back stack

The ListDetailScene provides a CompositionLocal named LocalBackButtonVisibility that can be used by the detail NavEntry to control whether it displays a back button. This is useful when the detail entry usually displays a back button but should not display it when being displayed in a ListDetailScene. See https://github.com/android/nav3-recipes/issues/151 for more details on this use case.

See ListDetailScene.kt for more implementation details. Image: untitled Explore View the full recipe on GitHub.

/*
 * Copyright 2025 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.nav3recipes.scenes.listdetail

import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.slideInHorizontally
import androidx.compose.animation.slideOutHorizontally
import androidx.compose.animation.togetherWith
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material3.adaptive.currentWindowAdaptiveInfoV2
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.compositionLocalOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.navigation3.runtime.NavEntry
import androidx.navigation3.runtime.NavMetadataKey
import androidx.navigation3.runtime.contains
import androidx.navigation3.runtime.metadata
import androidx.navigation3.scene.Scene
import androidx.navigation3.scene.SceneStrategy
import androidx.navigation3.scene.SceneStrategyScope
import androidx.window.core.layout.WindowSizeClass
import androidx.window.core.layout.WindowSizeClass.Companion.WIDTH_DP_MEDIUM_LOWER_BOUND

/**
 * A [Scene] that displays a list and a detail [NavEntry] side-by-side in a 40/60 split.
 *
 */
data class ListDetailScene<T : Any>(
    override val key: Any,
    override val previousEntries: List<NavEntry<T>>,
    val listEntry: NavEntry<T>,
    val detailEntry: NavEntry<T>,
) : Scene<T> {
    override val entries: List<NavEntry<T>> = listOf(listEntry, detailEntry)
    override val content: @Composable (() -> Unit) = {
        Row(modifier = Modifier.fillMaxSize()) {
            Column(modifier = Modifier.weight(0.4f)) {
                listEntry.Content()
            }

            // Let the detail entry know not to display a back button.
            CompositionLocalProvider(LocalBackButtonVisibility provides false) {
                Column(modifier = Modifier.weight(0.6f)) {
                    AnimatedContent(
                        targetState = detailEntry,
                        contentKey = { entry -> entry.contentKey },
                        transitionSpec = {
                            slideInHorizontally(
                                initialOffsetX = { it }
                            ) togetherWith
                                    slideOutHorizontally(targetOffsetX = { -it })
                        }
                    ) { entry ->
                        entry.Content()
                    }
                }
            }
        }
    }

    companion object {
        /**
         * Helper function to add metadata to a [NavEntry] indicating it can be displayed
         * in the list pane of a [ListDetailScene].
         */
        fun listPane() = metadata {
            put(ListKey, true)
        }

        /**
         * Helper function to add metadata to a [NavEntry] indicating it can be displayed
         * in the detail pane of a the [ListDetailScene].
         */
        fun detailPane() = metadata {
            put(DetailKey, true)
        }
    }

    object ListKey : NavMetadataKey<Boolean>
    object DetailKey : NavMetadataKey<Boolean>
}

/**
 * This `CompositionLocal` can be used by a detail `NavEntry` to decide whether to display
 * a back button. Default is `true`. It is set to `false` for a detail `NavEntry` when being
 * displayed in a `ListDetailScene`.
 */
val LocalBackButtonVisibility = compositionLocalOf { true }

@Composable
fun <T : Any> rememberListDetailSceneStrategy(): ListDetailSceneStrategy<T> {
    val windowSizeClass = currentWindowAdaptiveInfoV2().windowSizeClass

    return remember(windowSizeClass) {
        ListDetailSceneStrategy(windowSizeClass)
    }
}


/**
 * A [SceneStrategy] that returns a [ListDetailScene] if:
 *
 * - the window width is over 600dp
 * - A `Detail` entry is the last item in the back stack
 * - A `List` entry is in the back stack
 *
 * Notably, when the detail entry changes the scene's key does not change. This allows the scene,
 * rather than the NavDisplay, to handle animations when the detail entry changes.
 */
class ListDetailSceneStrategy<T : Any>(val windowSizeClass: WindowSizeClass) : SceneStrategy<T> {

    override fun SceneStrategyScope<T>.calculateScene(entries: List<NavEntry<T>>): Scene<T>? {

        if (!windowSizeClass.isWidthAtLeastBreakpoint(WIDTH_DP_MEDIUM_LOWER_BOUND)) {
            return null
        }

        val detailEntry =
            entries.lastOrNull()?.takeIf { it.metadata.contains(ListDetailScene.DetailKey) }
                ?: return null
        val listEntry =
            entries.findLast { it.metadata.contains(ListDetailScene.ListKey) } ?: return null

        // We use the list's contentKey to uniquely identify the scene.
        // This allows the detail panes to be animated in and out by the scene, rather than
        // having NavDisplay animate the whole scene out when the selected detail item changes.
        val sceneKey = listEntry.contentKey

        return ListDetailScene(
            key = sceneKey,
            previousEntries = entries.dropLast(1),
            listEntry = listEntry,
            detailEntry = detailEntry
        )
    }
}
/*
 * Copyright 2025 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.nav3recipes.scenes.listdetail

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.animation.ExperimentalSharedTransitionApi
import androidx.compose.animation.SharedTransitionLayout
import androidx.compose.foundation.layout.padding
import androidx.compose.material3.Scaffold
import androidx.compose.ui.Modifier
import androidx.navigation3.runtime.NavBackStack
import androidx.navigation3.runtime.NavKey
import androidx.navigation3.runtime.entryProvider
import androidx.navigation3.runtime.rememberNavBackStack
import androidx.navigation3.ui.NavDisplay
import com.example.nav3recipes.ui.setEdgeToEdgeConfig
import kotlinx.serialization.Serializable

/**
 * This example shows how to create a list-detail layout using the Scenes API.
 *
 * A `ListDetailScene` will render content in two panes if:
 *
 * - the window width is over 600dp
 * - A `Detail` entry is the last item in the back stack
 * - A `List` entry is in the back stack
 *
 * @see `ListDetailScene`
 */
@Serializable
data object ConversationList : NavKey

@Serializable
data class ConversationDetail(
    val id: Int,
    val colorId: Int
) : NavKey

@Serializable
data object Profile : NavKey

class ListDetailActivity : ComponentActivity() {

    @OptIn(ExperimentalSharedTransitionApi::class)
    override fun onCreate(savedInstanceState: Bundle?) {
        setEdgeToEdgeConfig()
        super.onCreate(savedInstanceState)

        setContent {

            Scaffold { paddingValues ->

                val backStack = rememberNavBackStack(ConversationList)
                val listDetailStrategy = rememberListDetailSceneStrategy<NavKey>()

                SharedTransitionLayout {
                    NavDisplay(
                        backStack = backStack,
                        onBack = { backStack.removeLastOrNull() },
                        sceneStrategies = listOf(listDetailStrategy),
                        sharedTransitionScope = this,
                        modifier = Modifier.padding(paddingValues),
                        entryProvider = entryProvider {
                            entry<ConversationList>(
                                metadata = ListDetailScene.listPane()
                            ) {
                                ConversationListScreen(
                                    onConversationClicked = { detailRoute ->
                                        backStack.addDetail(detailRoute)
                                    }
                                )
                            }
                            entry<ConversationDetail>(
                                metadata = ListDetailScene.detailPane()
                            ) { conversationDetail ->
                                ConversationDetailScreen(
                                    conversationDetail = conversationDetail,
                                    onBack = { backStack.removeLastOrNull() },
                                    onProfileClicked = { backStack.add(Profile) }
                                )
                            }
                            entry<Profile> {
                                ProfileScreen()
                            }
                        }
                    )
                }
            }
        }
    }
}

private fun NavBackStack<NavKey>.addDetail(detailRoute: ConversationDetail) {

    // Remove any existing detail routes before adding this detail route.
    // In certain scenarios, such as when multiple detail panes can be shown at once, it may
    // be desirable to keep existing detail routes on the back stack.
    removeIf { it is ConversationDetail }
    add(detailRoute)
}
/*
 * Copyright 2025 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.nav3recipes.scenes.listdetail

import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.automirrored.filled.ArrowBack
import androidx.compose.material3.Button
import androidx.compose.material3.Icon
import androidx.compose.material3.IconButton
import androidx.compose.material3.ListItem
import androidx.compose.material3.ListItemDefaults
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.compose.dropUnlessResumed
import com.example.nav3recipes.ui.theme.colors

@Composable
fun ConversationListScreen(
    onConversationClicked: (ConversationDetail) -> Unit
) {
    LazyColumn(
        modifier = Modifier
            .fillMaxSize()
            .background(MaterialTheme.colorScheme.surface),
    ) {
        items(10) { index ->
            val conversationId = index + 1
            val conversationDetail = ConversationDetail(
                id = conversationId,
                colorId = conversationId % colors.size
            )
            val backgroundColor = colors[conversationDetail.colorId]
            ListItem(
                modifier = Modifier
                    .fillMaxWidth()
                    .clickable(onClick = dropUnlessResumed {
                        onConversationClicked(conversationDetail)
                    }),
                headlineContent = {
                    Text(
                        text = "Conversation $conversationId",
                        style = MaterialTheme.typography.headlineSmall,
                        color = MaterialTheme.colorScheme.onSurface
                    )
                },
                colors = ListItemDefaults.colors(
                    containerColor = backgroundColor // Set container color directly
                )
            )
        }
    }
}

@Composable
fun ConversationDetailScreen(
    conversationDetail: ConversationDetail,
    onBack: () -> Unit,
    onProfileClicked: () -> Unit
) {
    Box(
        modifier = Modifier
            .fillMaxSize()
            .background(colors[conversationDetail.colorId])
            .padding(16.dp)
    ) {
        if (LocalBackButtonVisibility.current) {
            IconButton(
                onClick = onBack,
                modifier = Modifier.align(Alignment.TopStart)
            ) {
                Icon(
                    imageVector = Icons.AutoMirrored.Filled.ArrowBack,
                    contentDescription = "Back"
                )
            }
        }
        Column(
            modifier = Modifier
                .fillMaxSize(),
            horizontalAlignment = Alignment.CenterHorizontally,
            verticalArrangement = Arrangement.Center
        ) {
            Text(
                text = "Conversation Detail Screen: ${conversationDetail.id}",
                style = MaterialTheme.typography.headlineMedium,
                color = MaterialTheme.colorScheme.onSurface
            )
            Spacer(modifier = Modifier.height(16.dp))
            Button(onClick = dropUnlessResumed(block = onProfileClicked)) {
                Text("View Profile")
            }
        }
    }
}

@Composable
fun ProfileScreen() {
    val profileColor = MaterialTheme.colorScheme.surfaceVariant
    Column(
        modifier = Modifier
            .fillMaxSize()
            .background(profileColor)
            .padding(16.dp),
        horizontalAlignment = Alignment.CenterHorizontally,
        verticalArrangement = Arrangement.Center
    ) {
        Text(
            text = "Profile Screen",
            style = MaterialTheme.typography.headlineMedium,
            color = MaterialTheme.colorScheme.onSurface
        )
    }
}

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

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Attribution and licence

Created by
Google LLC
Publisher
Android (Google) (Official)
Distributed by
Android (Google)
Source
android/skills · navigation/navigation-3 · commit bf68e2d
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE.txt)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

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Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download navigation-3.zip