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Litert Runtime

Android (Google)OfficialCreated by Google LLCDistributed by Android (Google)

  • Skill
  • Tool integration
  • Software development
  • Apache-2.0
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From the author

Configures and implements LiteRT (.tflite) on-device inference on Android in Kotlin using the CompiledModel API on CPU and GPU. Use this skill for any Android LiteRT or .tflite task, including Gradle setup, image classification or vision/audio/embedding helpers, TensorBuffer reuse, CPU memory optimization, Bitmap preprocessing, AndroidViewModel GPU-to-CPU fallback with warm-up on a single-thread dispatcher, LiteRT in Google Play services (play-services-litert), migrating from legacy org.tensorflow.lite.Interpreter, GpuDelegate, or play-services-tflite, and latency benchmarking. Don't use for running generative text LLMs with .litertlm files or for Python model conversion.
— the description by Google LLC

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a comprehensive guide for integrating LiteRT (.tflite) models into Android applications using the modern CompiledModel API. It covers project configuration, efficient inference implementation on CPU and GPU, memory management, and migration from legacy TensorFlow Lite Interpreter code. The skill emphasizes performance best practices, such as single-thread confinement, buffer reuse, and proper warm-up procedures to ensure smooth on-device execution.

What it does

  • Configures Gradle dependencies for LiteRT bundled or Google Play services runtimes.
  • Implements a thread-safe, AutoCloseable inference helper class.
  • Provides patterns for GPU acceleration with automatic CPU fallback.
  • Optimizes memory usage through TensorBuffer reuse and weight caching.
  • Guides the migration process from legacy org.tensorflow.lite.Interpreter APIs.
  • Includes preprocessing logic to convert Bitmaps into model-compatible input tensors.

When to use it

  • When building new Android applications requiring on-device ML inference.
  • When migrating existing apps from legacy TensorFlow Lite Interpreter to LiteRT.
  • When optimizing model inference latency and memory footprint on Android.
  • When needing to support GPU-accelerated inference with robust fallback mechanisms.

Advantages

  • Uses the modern, performant CompiledModel API for efficient execution.
  • Ensures thread safety by enforcing single-thread confinement for model operations.
  • Provides clear migration paths for legacy TFLite implementations.
  • Supports flexible runtime choices between bundled and Google Play services.

Usage examples

“How do I set up my Android project to use LiteRT with GPU acceleration?”
The skill provides the necessary Gradle dependencies for the bundled runtime and instructions for configuring CompiledModel.Options to enable the GPU accelerator.
“I need to migrate my existing TFLite Interpreter code to LiteRT. Where do I start?”
The skill outlines a seven-step migration process, including capturing golden outputs, swapping dependencies, and replacing legacy delegates with the CompiledModel API.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/android/litert-runtime/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip litert-runtime.zip -d .agents/skills

Documentation by Google LLC

This skill provides step-by-step guidance for building an Android app that runs a .tflite model with the LiteRT CompiledModel API (com.google.ai.edge.litert:litert 2.x; source repository) on the CPU or the GPU, with the runtime bundled in the APK or from Google Play services. Don't use the deprecated org.tensorflow.lite.Interpreter API. For open text language models using .litertlm files, suggest the litert-lm skill.

Prerequisites

  • A Kotlin Android project (minSdk must be 24 or higher, as declared by the LiteRT 2.3.0 AARs).

  • The runtime that Step 1 picks: the Google Play services runtime (com.google.android.gms:play-services-litert, the default; see LiteRT in Google Play services), or the bundled runtime (implementation("com.google.ai.edge.litert:litert:2.3.0") and implementation("com.google.ai.edge.litert:litert-gpu:2.3.0") from Google Maven). For the bundled runtime, from 2.3.0 the GPU accelerator is the second artifact: with litert alone the app builds, and CompiledModel.create with CompiledModel.Options(Accelerator.GPU) throws LiteRtException because the APK has no GPU accelerator library. With CompiledModel.Options(Accelerator.GPU, Accelerator.CPU) it doesn't throw: the model runs on the CPU while the app reports the GPU, and only Logcat shows it (GPU accelerator could not be loaded and registered). No manifest entry is needed: litert-api, which litert depends on, declares the OpenCL driver libraries (uses-native-library) in its own manifest.

  • A verified .tflite model and its input contract (input dimensions, mean, standard deviation, channel order, and tensor layout). For models with a verified recipe, inspect the LiteRT model recipes.

Critical mandates

  • Single-thread confinement : One single-thread executor or confined coroutine dispatcher must own the CompiledModel instance. Creation, inference, and closing must execute on that same background thread, never on the main thread.

  • Buffer lifecycle : Allocate TensorBuffer instances once using createInputBuffers and createOutputBuffers, reuse them across inferences, and close all input and output buffers before closing the CompiledModel.

  • Synchronous timing : model.run enqueues work on the GPU and returns before GPU execution completes. Always measure model.run and output buffer readback (outputs[0].readFloat) together.

  • Warm-up and exception safety : Execute one warm-up inference inside the helper constructor's init block so first-run GPU shader compilation doesn't block the first user interaction, and call close in catch before rethrowing so neither CompiledModel nor TensorBuffer handles leak if buffer allocation or warm-up throws.

  • Runtime choice : Before Step 1, you must read LiteRT in Google Play services and choose the runtime. Use the Google Play services runtime unless the app needs the NPU, custom operators, or a Support library class that this skill can't replace (such as MetadataExtractor), or also targets devices without Google Play services. Never put both runtimes in the same build variant.

  • Migration : When the app already uses org.tensorflow.lite code, you must read the "Migrating from legacy TFLite Interpreter" section in full before you edit any file. Migrated code must not import any org.tensorflow.lite class (including DataType), every legacy GPU choice (GpuDelegate, or the Support library's Model.Device.GPU) becomes CompiledModel.Options(Accelerator.GPU, Accelerator.CPU), and an NNAPI choice maps to that same GPU option.

Detailed steps

Step 1: Configure Gradle and place the model file

Search the project for libs.versions.toml, gradle.properties, app/build.gradle.kts, and any existing org.tensorflow.lite imports before editing build files. Then pick the runtime:

  • Google Play services runtime (default) : Use it unless one of the bundled runtime cases applies, also when the request doesn't name a runtime. You must read LiteRT in Google Play services now: its dependencies replace the ones in this step, and its Environment replaces the environment property of Step 2. Use version 17.0.0 exactly, and run ./gradlew assembleDebug (not --dry-run) after you add it. Switch to the bundled runtime only when that build reports Could not find com.google.android.gms:play-services-litert:17.0.0, and tell the user, also when the user asked for Google Play services. Never leave the build broken.

  • Bundled runtime : Use it only when the app needs the NPU, custom operators, or a Support library class that this skill can't replace (such as MetadataExtractor), when the app also targets devices without Google Play services, or when the user asks for it. FileUtil, ImageProcessor, TensorImage, and TensorLabel don't count: replace them as LiteRT in Google Play services describes. For the bundled runtime, configure minSdk and add the LiteRT runtime and GPU accelerator dependencies in app/build.gradle.kts:

    android { defaultConfig { minSdk = 24 } }

    dependencies { implementation("com.google.ai.edge.litert:litert:2.3.0") implementation("com.google.ai.edge.litert:litert-gpu:2.3.0") }

Place bundled models at app/src/main/assets/model.tflite (AGP stores .tflite files uncompressed by default). Deliver a model that exceeds the base APK size limit through Play for On-Device AI as an AI pack, or download it into context.filesDir (bundletool --local-testing installs AI packs locally without Google Play). Read an install-time AI pack through AssetManager. Load a fast-follow or on-demand AI pack or a downloaded file from its on-disk filePath using CompiledModel.create(filePath, CompiledModel.Options(accelerator), environment) in place of the asset call in Step 2. Obtain the pack's directory from the AI Delivery library (com.google.android.play:ai-delivery) using AiPackManagerFactory.getInstance(context).getPackLocation(name)?.assetsPath(), which returns null until the pack has finished downloading.

With 2.3.0, nothing is added to gradle.properties: litert 2.3.0 declares the namespace com.google.ai.edge.litert.impl and its dependency litert-api 2.3.0 declares com.google.ai.edge.litert, so AGP 9.x builds the project. With 2.2.0 or 2.1.6, both libraries declare com.google.ai.edge.litert, and AGP 9.x stops at processDebugMainManifest (AGP 8.x reports it as a warning and builds); for those two versions, add android.uniquePackageNames=false to gradle.properties, and remove it when moving to 2.3.0 because it also hides the same clash between any other two libraries. Excluding litert-api instead doesn't work: CompiledModel and Accelerator are in litert-api, and the build then fails at compileDebugKotlin.

Step 2: Implement the inference helper class

Isolate CompiledModel and its TensorBuffer instances in a dedicated AutoCloseable helper class free of Android UI types:

import android.content.Context
import com.google.ai.edge.litert.Accelerator
import com.google.ai.edge.litert.CompiledModel
import com.google.ai.edge.litert.Environment
import com.google.ai.edge.litert.TensorBuffer

const val INPUT_SIZE = 224 * 224 * 3
private val environment by lazy { Environment.create() }

class Classifier(context: Context, accelerator: Accelerator) : AutoCloseable {
    private val model = CompiledModel.create(
        context.assets,
        "model.tflite",
        CompiledModel.Options(accelerator),
        environment
    )
    private val inputs = mutableListOf<TensorBuffer>()
    private val outputs = mutableListOf<TensorBuffer>()

    init {
        try {
            inputs += model.createInputBuffers()
            outputs += model.createOutputBuffers()
            infer(FloatArray(INPUT_SIZE))
        } catch (e: Exception) {
            close()
            throw e
        }
    }

    fun infer(input: FloatArray): FloatArray {
        inputs[0].writeFloat(input)
        model.run(inputs, outputs)
        return outputs[0].readFloat()
    }

    override fun close() {
        (inputs + outputs).forEach { it.close() }
        model.close()
    }
}

Accelerator.CPU requires nothing from the device. Accelerator.GPU compiles the graph for the GPU; when the GPU can't execute the model, the constructor throws LiteRtException (from create for an operator the GPU doesn't support, and on the Android emulator from create or from buffer allocation). A missing asset or a file that isn't a valid model also throws LiteRtException from create.

The buffers are created once with the model, reused for every inference, and closed before the model. One Environment serves every model in the process and stays open, so LiteRT loads the GPU accelerator library once rather than on every create call. The constructor ends with one warm-up inference (the first GPU run includes shader compilation) and closes the model and its buffers if any step in init throws. INPUT_SIZE is the model's input element count: writeFloat throws on a longer array and writes a shorter one without an error, so a wrong size produces an incorrect result. For int8 or uint8 tensors, use writeInt8 and readInt8 on TensorBuffer instead of writeFloat and readFloat.

When memory matters, use the following options:

  • Load from a path : create(context.assets, ...) keeps a copy of the asset's bytes in the native heap while the model is open. Copy the asset once into context.noBackupFilesDir (a downloaded or AI pack file is already on disk) and call create(filePath, ...) so the file is mapped and reclaimable. Version the staged filename, bump the version when the bundled model changes, and delete the previous version's file. Copy to a temporary file and rename it so a copy interrupted by process death is never loaded:

    import android.content.Context import com.google.ai.edge.litert.Accelerator import com.google.ai.edge.litert.CompiledModel import java.io.File

    fun stageModelAsset( context: Context, assetName: String = "model.tflite", version: String = "v1" ): File = File(context.noBackupFilesDir, "$version-$assetName").also { file -> if (!file.isFile) { context.noBackupFilesDir.listFiles()?.forEach { if (it.name.endsWith("-$assetName")) it.delete() } val tmp = File("${file.path}.tmp") context.assets.open(assetName).use { input -> tmp.outputStream().use { output -> input.copyTo(output) } } check(tmp.renameTo(file)) } }

    fun memoryOptions( context: Context, accelerator: Accelerator = Accelerator.CPU, assetName: String = "model.tflite", version: String = "v1" ): CompiledModel.Options = CompiledModel.Options(accelerator).apply { val prefix = "$assetName-" val cache = File(context.codeCacheDir, "$prefix$version.xnnpack_cache") context.codeCacheDir.listFiles()?.forEach { if (it.name.startsWith(prefix) && it.name.endsWith(".xnnpack_cache") && it != cache) { it.delete() } } cpuOptions = CompiledModel.CpuOptions( numThreads = 4, xnnPackFlags = 0x23, xnnPackWeightCachePath = cache.path ) }

  • Weight cache (xnnPackWeightCachePath): Written on the first load (~1x an FP32 or ~2x an FP16 model's file size) and mapped on later loads, moving packed FP32 weights off the heap. Version the cache filename and delete outdated caches.

  • Transient indirection buffer (xnnPackFlags = 0x23) : Default 0x3 plus flag 0x20, replacing per-operator convolution pointer tables with one shared buffer (byte-identical outputs, ~1% latency overhead at 4 threads, ~3% single-threaded). Because the value replaces the default, 0x20 alone leaves int8 and uint8 operators to fallback kernels. cpuOptions is ignored on the GPU.

  • Close after a task: Closing frees the runtime workspace; recreating with a warm cache takes ~20 ms, whereas the first inference after any load pays a full warm-up run, so close when the next use isn't imminent.

Step 3: Wire the ViewModel and Compose screen

Drive the helper from a single-thread executor inside an AndroidViewModel, and fall back to Accelerator.CPU when GPU compilation fails:

import android.app.Application
import androidx.lifecycle.AndroidViewModel
import com.google.ai.edge.litert.Accelerator
import com.google.ai.edge.litert.LiteRtException
import java.util.concurrent.Executors
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.SupervisorJob
import kotlinx.coroutines.asCoroutineDispatcher
import kotlinx.coroutines.cancel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.flow.update
import kotlinx.coroutines.launch

data class UiState(
    val ready: Boolean = false,
    val accelerator: Accelerator = Accelerator.CPU,
    val result: List<Float>? = null,
    val error: String? = null
)

class MainViewModel(app: Application) : AndroidViewModel(app) {
    private val executor = Executors.newSingleThreadExecutor()
    private val scope = CoroutineScope(
        SupervisorJob() + executor.asCoroutineDispatcher()
    )
    private var classifier: Classifier? = null
    private val _uiState = MutableStateFlow(UiState())
    val uiState: StateFlow<UiState> = _uiState.asStateFlow()

    fun load(preferred: Accelerator = Accelerator.GPU) {
        scope.launch {
            if (classifier != null) return@launch
            val appContext = getApplication<Application>()
            val selected = try {
                classifier = Classifier(appContext, preferred)
                preferred
            } catch (e: LiteRtException) {
                if (preferred != Accelerator.CPU) {
                    try {
                        classifier = Classifier(appContext, Accelerator.CPU)
                        Accelerator.CPU
                    } catch (cpuError: LiteRtException) {
                        _uiState.value = UiState(error = cpuError.message)
                        return@launch
                    }
                } else {
                    _uiState.value = UiState(error = e.message)
                    return@launch
                }
            }
            _uiState.value = UiState(ready = true, accelerator = selected)
        }
    }

    fun classify(input: FloatArray) {
        scope.launch {
            try {
                classifier?.infer(input)?.let { result ->
                    _uiState.update {
                        it.copy(result = result.toList(), error = null)
                    }
                }
            } catch (e: LiteRtException) {
                _uiState.update { it.copy(error = e.message) }
            }
        }
    }

    override fun onCleared() {
        scope.launch { classifier?.close() }.invokeOnCompletion {
            scope.cancel()
        }
        executor.shutdown()
    }
}

One single-thread executor owns the model: creation, inference, and closing execute only on it, never on the main thread. The ViewModel keeps its own scope because viewModelScope is canceled before onCleared runs, so a close launched there wouldn't run; onCleared cancels scope once close completes. load is a no-op when a model is already loaded across configuration changes; a failed load leaves classifier null. classify reports any LiteRtException (in package com.google.ai.edge.litert) in error and keeps the model.

The following Compose screen takes the picture (bitmap) from the photo picker or CameraX and runs preprocess in the click handler (a few milliseconds for 224x224; move preprocess onto the executor for images exceeding 224x224). viewModel and collectAsStateWithLifecycle come from androidx.lifecycle:lifecycle-viewmodel-compose and androidx.lifecycle:lifecycle-runtime-compose:

import android.graphics.Bitmap
import androidx.compose.foundation.layout.Column
import androidx.compose.material3.Button
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import androidx.lifecycle.viewmodel.compose.viewModel
import com.google.ai.edge.litert.Accelerator

@Composable
fun MainScreen(
    bitmap: Bitmap,
    viewModel: MainViewModel = viewModel()
) {
    val state by viewModel.uiState.collectAsStateWithLifecycle()
    LaunchedEffect(Unit) { viewModel.load(Accelerator.GPU) }
    Column {
        state.error?.let { Text(it) }
        Button(
            onClick = { viewModel.classify(preprocess(bitmap)) },
            enabled = state.ready
        ) {
            Text("Run (${state.accelerator})")
        }
        state.result?.let { scores ->
            Text("Top class: ${scores.indices.maxBy { i -> scores[i] }}")
        }
    }
}
Step 4: Preprocess inputs to match the model contract

Convert the Bitmap into the model's input with preprocess. Match the model's exact input dimensions, normalization mean and standard deviation, channel order, and memory layout (this example uses NHWC, RGB, scaled to -1.0..1.0). Mismatched mean or std values produce corrupted predictions that look like a broken model:

import android.graphics.Bitmap

fun preprocess(
    bitmap: Bitmap,
    size: Int = 224,
    mean: Float = 127.5f,
    std: Float = 127.5f
): FloatArray {
    val scaled = checkNotNull(
        Bitmap.createScaledBitmap(bitmap, size, size, true)
            .copy(Bitmap.Config.ARGB_8888, false)
    )
    val pixels = IntArray(size * size).also {
        scaled.getPixels(it, 0, size, 0, 0, size, size)
    }
    val out = FloatArray(size * size * 3)
    pixels.forEachIndexed { i, p ->
        out[i * 3] = ((p shr 16 and 0xFF) - mean) / std
        out[i * 3 + 1] = ((p shr 8 and 0xFF) - mean) / std
        out[i * 3 + 2] = ((p and 0xFF) - mean) / std
    }
    return out
}

The scaled bitmap is copied to Bitmap.Config.ARGB_8888 because ImageDecoder returns Bitmap.Config.HARDWARE bitmaps by default on Android 9 and higher (including from a photo picker Uri), scaling preserves that config, and getPixels can't read HARDWARE bitmaps; the copy is of the 224x224 scaled bitmap rather than the full image. Scaling doesn't preserve the aspect ratio; crop first if the model requires center cropping. An audio or embedding model replaces preprocess with its own input encoding and keeps the inference class.

Step 5: Verify output on a physical device

Run the app on a physical device that runs Android from Android Studio. Compare the app's output with the model's reference output for one fixed input on Accelerator.CPU first and then on Accelerator.GPU; when verifying model outputs on a physical device, you must follow device verification.

Migrating from legacy TFLite Interpreter

An existing app on org.tensorflow.lite.Interpreter (from org.tensorflow:tensorflow-lite* or from com.google.ai.edge.litert:litert 1.x) moves to the CompiledModel code of Steps 1 to 5 in seven steps, in this order. Before you change any file of an existing app, you must read migration, which gives the commands and code for each step. An app on the Interpreter API in Google Play services (play-services-tflite-java) follows LiteRT in Google Play services instead:

  1. Find the runtime: Read the build files and the resolved dependencies, and note the delegate, the thread count, and the Support library classes that the app uses.

  2. Capture a golden output first : While the legacy runtime is still in the project, record the app's output for one fixed input on the CPU. This step needs a device or an emulator. Run the capture test with am instrument, not connectedDebugAndroidTest, which uninstalls the app and deletes the file.

  3. Swap the dependencies : Delete every legacy artifact line (never leave it commented out) and add the dependencies of the runtime that Step 1 picks: by default those of LiteRT in Google Play services, with the same fallback to the bundled runtime when Gradle can't find play-services-litert. On the Play services runtime, replace the Support library classes as LiteRT in Google Play services describes. On the bundled runtime, an app keeps them with com.google.ai.edge.litert:litert-support:2.3.0, with the package org.tensorflow.lite.support renamed to com.google.ai.edge.litert.support (LiteRT Support migration guide).

  4. Replace the delegates : GpuDelegate becomes CompiledModel.Options(Accelerator.GPU, Accelerator.CPU), so the CPU runs the operators that the GPU doesn't support. An NNAPI choice in the app maps to the same GPU option, not to Accelerator.CPU alone or to an NPU accelerator. setNumThreads(n) becomes new CPU options with cpuOptions = CompiledModel.CpuOptions(numThreads = n).

  5. Rewrite the inference code : Replace Interpreter and FileUtil.loadMappedFile with the Classifier helper of Step 2, created and run only on the single-thread executor of Step 3, never in a constructor that the main thread calls. When no caller retries on the CPU as in Step 3, create the helper's GPU option with the CPU as a second accelerator (CompiledModel.Options(Accelerator.GPU, Accelerator.CPU)). An interpreter.runSignature(inputs, outputs, key) call becomes the helper's buffers and run call with the signature key, as follows. This form runs on both runtimes, also after the app changes runtime or upgrades LiteRT; when the signature has more than one input or output, you must follow the signature rules in migration:

    inputs += model.createInputBuffers("serving_default")
    outputs += model.createOutputBuffers("serving_default")
    model.run(inputs, outputs, "serving_default")
    
  6. Verify in two stages: The build passes and the searches for legacy references print nothing; then the migrated output matches the golden output on a device.

  7. Report what changed and what didn't migrate : When the app used NNAPI, tell the user that it now runs on the GPU with the CPU as a second accelerator, which changes the speed and the numerical results of a quantized model that ran on a DSP or an NPU before; point them to NPU acceleration with LiteRT for the NPU. Tell the user about the TensorFlow Lite Task Library, C++ modules, and Select TensorFlow operators, which this skill doesn't migrate.

Migration mandates that apply to every migrated app:

  • No org.tensorflow.lite imports : Migrated code must not import any org.tensorflow.lite class, including org.tensorflow.lite.DataType; the LiteRT artifacts keep these classes only for backward compatibility. Replace Support calls that need DataType (TensorImage(DataType.FLOAT32), TensorBuffer.createFixedSize, and TensorLabel) with preprocess of Step 4, the CompiledModel buffers, and labels paired with the output scores. Remove every existing org.tensorflow.lite import line, not only the ones that you add.

Antipatterns

  • Never create, run, or close CompiledModel on the Android main thread.

  • Never allocate new TensorBuffer instances on every inference call; failing to close per-frame TensorBuffer objects leaks C++ heap memory.

  • Never benchmark model.run without including output buffer readback (outputs[0].readFloat).

  • Never mix org.tensorflow:tensorflow-lite* artifacts (such as org.tensorflow:tensorflow-lite-support) with com.google.ai.edge.litert:* artifacts; both ship the org.tensorflow.lite.* classes and cause duplicate class build failures.

  • Never use Accelerator.GPU on LiteRT 2.3.0 without adding the com.google.ai.edge.litert:litert-gpu:2.3.0 dependency alongside com.google.ai.edge.litert:litert:2.3.0; with the CPU as a second accelerator, the model silently runs on the CPU.

  • Never set xnnPackFlags = 0x20 on its own to get the transient indirection buffer; the value replaces the runtime's default 0x3, so pass 0x23.

Checklist

  • [ ] Is minSdk set to 24 or higher and are both com.google.ai.edge.litert:litert:2.3.0 and com.google.ai.edge.litert:litert-gpu:2.3.0 added in app/build.gradle.kts?

  • [ ] Are all legacy org.tensorflow:tensorflow-lite* dependencies and org.tensorflow.lite.* imports removed?

  • [ ] Do CompiledModel.create, model.run, and close all execute on the same single-thread background dispatcher?

  • [ ] Are TensorBuffer instances allocated once, reused across calls, and closed before model.close, including when init or warm-up throws?

  • [ ] Does load execute one warm-up inference and fall back to Accelerator.CPU if Accelerator.GPU throws LiteRtException?

  • [ ] Does the project compile with ./gradlew assembleDebug?

  • [ ] If memory matters, is the model created from a path with a versioned weight cache and xnnPackFlags = 0x23 on the CPU, and closed after a task when the next use isn't imminent?

Files

references/migration.md

This file gives the commands and code for each step of the migration summary in the skill. The migrated app ends with the code of Steps 1 to 5 of the skill: the Classifier helper of Step 2, the executor and CPU fallback of Step 3, and preprocess of Step 4.

The code in this file uses these imports:

import android.content.Context
import com.google.ai.edge.litert.Accelerator
import com.google.ai.edge.litert.CompiledModel
import com.google.ai.edge.litert.TensorBuffer
import com.google.ai.edge.litert.support.image.TensorImage
import com.google.ai.edge.litert.support.tensorbuffer.TensorBufferFloat
import java.io.File
import kotlin.math.abs

1. Find the runtime

Read app/build.gradle.kts (or app/build.gradle), gradle/libs.versions.toml, and the output of ./gradlew :app:dependencies, which also shows what other libraries pull in. A legacy app gets the Interpreter runtime from one of these:

  • TensorFlow Lite : org.tensorflow:tensorflow-lite and the other org.tensorflow:tensorflow-lite* artifacts.

  • LiteRT 1.x : com.google.ai.edge.litert:litert, litert-gpu, litert-support, or litert-metadata at a 1.x version.

When the app depends on the Interpreter API in Google Play services (com.google.android.gms:play-services-tflite-java, -gpu, or -support, with TfLite.initialize in the code), follow LiteRT in Google Play services instead. When it depends on the TensorFlow Lite Task Library (org.tensorflow:tensorflow-lite-task-vision, -text, or -audio), stop and tell the user: this skill doesn't migrate it.

Then find the code that the later steps change:

grep -rnE 'org\.tensorflow\.lite\.|Interpreter|GpuDelegate|CompatibilityList|NnApiDelegate|NNAPI|[nN]umThreads|FlexDelegate|TfLite' --include='*.kt' --include='*.java' app/src

Note which accelerator each code path uses (the GPU delegate, NNAPI, or the CPU with a thread count), and whether the app uses the TensorFlow Lite Support Library (ImageProcessor, TensorImage, TensorLabel, MetadataExtractor).

2. Capture a golden output first

The golden output is the legacy app's output for one fixed input, recorded before any dependency changes. Step 6 compares the migrated app with it. Pick one path:

  • Path A (device or emulator connected) : Write an instrumented test with the project's existing test setup. The test feeds one deterministic input through the app's own inference class and preprocessing on the CPU, without the GPU or NNAPI delegate. Use a bitmap of another size than the model input, never a camera frame. Write the output with writeGoldenOutput to a file in InstrumentationRegistry.getInstrumentation().targetContext.filesDir. When the model has signatures, also log the legacy interpreter.getSignatureInputs(key) and getSignatureOutputs(key): the migrated by-name calls need these names (Step 5). When the model has no signatures, log interpreter.getInputTensor(i).name() and getOutputTensor(i).name() instead. Don't run the capture test with ./gradlew connectedDebugAndroidTest: it uninstalls the app when the test ends, which deletes the file. Install both APKs, run the test with am instrument, and copy the file out of the debuggable app:

    ./gradlew installDebug installDebugAndroidTest
    adb shell pm list instrumentation  # shows <test package>/<runner> for the app
    adb shell am instrument -w -e class <capture test class> <test package>/<runner>
    mkdir -p app/src/androidTest/assets/golden
    adb shell run-as <application ID> cat files/golden.txt > app/src/androidTest/assets/golden/output.txt
    
  • Path B (no device): Don't capture. Report the capture and the device comparison of Step 6 to the user as post-implementation steps.

    // Before the dependency swap: record the legacy app's output for one fixed // input, one value per line. fun writeGoldenOutput(file: File, output: FloatArray) { file.writeText(output.joinToString("\n")) }

    // After the migration: compare the migrated output with the recorded one. // A difference smaller than 1e-3 passes for outputs of order 1. fun maxAbsDifference(golden: FloatArray, migrated: FloatArray): Float { check(golden.size == migrated.size) { "Size ${migrated.size} != ${golden.size}" } return golden.indices.maxOf { abs(golden[it] - migrated[it]) } }

    // The golden file is an asset of the test APK: pass // InstrumentationRegistry.getInstrumentation().context, not targetContext, // whose assets throw FileNotFoundException for it. fun readGoldenOutput(testContext: Context, path: String = "golden/output.txt"): FloatArray = testContext.assets.open(path).bufferedReader().use { reader -> reader.readLines().filter { it.isNotBlank() }.map { it.toFloat() }.toFloatArray() }

3. Swap the dependencies

Remove every legacy artifact, also when another library pulls it in. The LiteRT artifacts carry the org.tensorflow.lite runtime classes under their original names, so a build that mixes old and new artifacts fails with duplicate classes. Then add the dependencies of the runtime that Step 1 of the skill picks, with minSdk 24 or higher:

  • Google Play services runtime (default) : You must read LiteRT in Google Play services before you edit the build file. Add com.google.android.gms:play-services-litert:17.0.0 and org.jetbrains.kotlinx:kotlinx-coroutines-play-services, and follow its fallback to the bundled runtime when Gradle can't find play-services-litert:17.0.0.

  • Bundled runtime : Add litert:2.3.0 and litert-gpu:2.3.0.

Support library

On the Google Play services runtime, replace the Support library classes as the Play services reference of the skill describes: FileUtil with asset reads, ImageProcessor and TensorImage with preprocess of Step 4 of the skill, and TensorLabel with labels paired with the output scores. On the bundled runtime, an app on the TensorFlow Lite Support Library keeps it. The library ships as LiteRT Support, with the same classes and behavior. When the app uses ImageProcessor, TensorImage, TensorLabel, or MetadataExtractor, you must read the LiteRT Support migration guide before swapping the coordinates:

  • org.tensorflow:tensorflow-lite-support or litert-support 1.x becomes com.google.ai.edge.litert:litert-support:2.3.0.

  • org.tensorflow:tensorflow-lite-support-api or litert-support-api 1.x becomes litert-support-api:2.3.0, next to litert:2.3.0.

  • tensorflow-lite-metadata or litert-metadata 1.x becomes litert-metadata:2.3.0. It depends on com.google.flatbuffers:flatbuffers-java:25.2.10; when the app pins an older flatbuffers-java, upgrade it.

Keep litert:2.3.0 in the build file. Then rename the package in the sources, the R8 and ProGuard rules, and any reflection strings:

grep -rl 'org\.tensorflow\.lite\.support' --include='*.java' --include='*.kt' --include='*.pro' app/ \
  | xargs sed -i 's/org\.tensorflow\.lite\.support/com.google.ai.edge.litert.support/g'

An app that never used the Support library doesn't add it. Without the Support library, load labels from assets:

// Replaces FileUtil.loadLabels in an app that drops the Support library.
fun loadLabels(context: Context, name: String = "labels.txt"): List<String> =
    context.assets.open(name).bufferedReader().use { it.readLines() }
Toolchain

The 2.3.0 artifacts need JDK 17 or later for the Gradle build, compileSdk 35, AGP 8.6.0 or later, and the Kotlin plugin 2.3 or later. Their classes carry Kotlin 2.4 metadata. Ask the user before editing gradle/libs.versions.toml or the root build.gradle.kts:

  • Kotlin 2.2 stops with The binary version of its metadata is 2.4.0. A project that stays on Kotlin 2.2 adds freeCompilerArgs += "-Xskip-metadata-version-check".

  • With Kotlin 2.x, a Compose app applies the org.jetbrains.kotlin.plugin.compose plugin in place of composeOptions.

  • Hilt 2.59.2 stops at hiltJavaCompileDebug with Provided Metadata instance has version 2.4.0. Raise Hilt to 2.60.1 or later.

4. Replace the delegates

  • GPU delegate (GpuDelegate, GpuDelegateFactory): Create the GPU option of the Step 2 helper with the CPU as a second accelerator. CompatibilityList has no counterpart; the CPU fallback of Step 3 covers a device whose GPU can't run the model.

  • NNAPI (NnApiDelegate, setUseNNAPI(true)): NNAPI is deprecated from Android 15, and the CompiledModel API has no NNAPI accelerator. Remove the delegate, and map an NNAPI choice in the app to the GPU option. You must tell the user about this change in the final report, because the speed and the numerical results of a quantized model that ran on a DSP or an NPU through NNAPI change on the GPU. NPU acceleration is a separate topic that this skill doesn't cover (NPU acceleration with LiteRT).

  • Select TensorFlow operators (FlexDelegate): No LiteRT 2.x artifact contains the Flex delegate. This skill doesn't cover it. Tell the user that the model needs to be exported again without Select TensorFlow operators.

    // Replaces GpuDelegate: the CPU runs the operators that the GPU doesn't // support, as it did with the delegate. Keep the CPU fallback of Step 3 for a // model that the GPU can't compile at all. val gpuWithCpuFallback = CompiledModel.Options(Accelerator.GPU, Accelerator.CPU)

5. Rewrite the inference code

Never search and replace Interpreter. Move the model into the Classifier helper of Step 2 of the skill, owned by the single-thread executor of Step 3. Keep the app's own classes and their public functions as the callers.

  • Model loading : Interpreter from FileUtil.loadMappedFile, and the Support Model.createModel, become CompiledModel.create in the helper. No overload takes a ByteBuffer.

  • Inference : run on ByteBuffer objects becomes writeFloat, run, and readFloat on buffers that the helper creates once. Use writeInt8 and readInt8 for int8 and uint8 tensors.

  • Thread count : setNumThreads becomes CpuOptions(numThreads = n) on new CPU options; combine numThreads with xnnPackFlags = 0x23 and xnnPackWeightCachePath in the same CpuOptions when memory also matters.

  • Tensor shapes : getInputTensor and its shape become a lookup by name. getInputTensorType throws LiteRtException for uint8 tensors; for the size, use getInputBufferRequirements(name, signature).bufferSize, which is in bytes for every element type. resizeInput has no counterpart in 2.3.0.

  • Signatures : runSignature(inputs, outputs, key) becomes run(inputs, outputs, key) on the lists that createInputBuffers(key) and createOutputBuffers(key) return, created once with the model. Use this List overload by default on both runtimes, and always on the Google Play services runtime: with litert-api 2.3.0, the Map<String, TensorBuffer> overload of run aborts the process on that runtime, and the List overload doesn't, so code that uses it keeps running when the app changes runtime or upgrades LiteRT. The lists follow the order of the signature's inputs and outputs in the model, so a signature with one input and one output needs no names. For a signature with more than one input or output on the bundled runtime, create each buffer by name with createInputBuffer(name, key) and createOutputBuffer(name, key), and pass maps from those names to run(inputs, outputs, key); on the Google Play services runtime, keep the lists and check each position against the golden output. Every by-name call (createInputBuffer, createOutputBuffer, run with maps, getInputTensorType, getInputBufferRequirements) takes the names in the signature, such as x or args_0 and output_0, not the graph tensor names such as serving_default_x:0. When the model has no signatures, the names are its input and output tensor names (such as images and Softmax). CompiledModel has no call that lists them, so take them from the legacy code (Step 2). A missing or wrong name in an output map crashes the process (JNI abort) instead of throwing, so check the names before the first run.

  • Closing : Closing the interpreter becomes the helper's close.

    // Replaces Interpreter.Options.setNumThreads. Create new options; never change // the shared CompiledModel.Options.CPU. fun cpuOptionsWithThreads(numThreads: Int): CompiledModel.Options = CompiledModel.Options(Accelerator.CPU).apply { cpuOptions = CompiledModel.CpuOptions(numThreads = numThreads) }

    // Replaces interpreter.getInputTensor(0).shape() for float tensors. Look the // tensor up by its signature name; this throws for uint8 tensors. fun inputShape(model: CompiledModel, inputName: String): List<Int>? = model.getInputTensorType(inputName).layout?.dimensions

    // Replaces interpreter.getInputTensor(0).numBytes() for any element type. fun inputSizeBytes(model: CompiledModel, inputName: String, signature: String): Int = model.getInputBufferRequirements(inputName, signature).bufferSize

    // Replaces interpreter.runSignature(mapOf("args_0" to input), // mapOf("output_0" to output), "serving_default") for a signature with one // input and one output, on both runtimes. The Classifier helper of Step 2 of // the skill creates its buffers once in init with // model.createInputBuffers(signature) and model.createOutputBuffers(signature), // and calls this from infer. fun runSignature( model: CompiledModel, signature: String, inputs: List<TensorBuffer>, outputs: List<TensorBuffer>, input: FloatArray ): FloatArray { inputs[0].writeFloat(input) model.run(inputs, outputs, signature) return outputs[0].readFloat() }

    // Bundled runtime only, for a signature with more than one input or output: // create each buffer by its signature name, once. Never use the map overload // of run on the Google Play services runtime, where it aborts with litert-api // 2.3.0; change it to the List overload when the app moves to that runtime. fun createSignatureBuffers( model: CompiledModel, signature: String, inputNames: List<String>, outputNames: List<String> ): Pair<Map<String, TensorBuffer>, Map<String, TensorBuffer>> = inputNames.associateWith { model.createInputBuffer(it, signature) } to outputNames.associateWith { model.createOutputBuffer(it, signature) }

    // Then, for every call: model.run(inputs, outputs, signature)

With the Support library

Migrated code must not import any org.tensorflow.lite class, including org.tensorflow.lite.DataType. The LiteRT artifacts keep these classes only for backward compatibility. Apply these rules to the Support code:

  • ImageProcessor, TensorImage, and FileUtil stay under com.google.ai.edge.litert.support when the calls don't need DataType.

  • The Support Model class runs on the Interpreter API. Replace it with the Classifier helper of Step 2 of the skill.

  • Replace a Support call that needs DataType, such as TensorImage(DataType.FLOAT32), TensorBuffer.createFixedSize, or TensorLabel, with preprocess of Step 4 or with the CompiledModel buffers.

The following code writes a processed image into the helper's buffers and pairs the output scores with the labels, without DataType:

// Replaces the Support library's Model class. ImageProcessor and TensorImage
// stay; the processed image goes into the CompiledModel buffers directly, and
// the scores pair with the labels without TensorLabel.
fun runWithSupportImage(
    model: CompiledModel,
    inputs: List<TensorBuffer>,
    outputs: List<TensorBuffer>,
    image: TensorImage,
    inputElementCount: Int,
    labels: List<String>
): Map<String, Float> {
    // A uint8 image (one that skipped NormalizeOp) in a float input yields NaN.
    val pixels = (image.tensorBuffer as? TensorBufferFloat)?.floatArray
        ?: error("Normalize the image to float first")
    // writeFloat accepts a shorter array without an error.
    check(pixels.size == inputElementCount) { "Input size ${pixels.size}" }
    inputs[0].writeFloat(pixels)
    model.run(inputs, outputs)
    return labels.zip(outputs[0].readFloat().toList()).toMap()
}
Without the Support library

preprocess of Step 4 of the skill replaces the code that filled the input ByteBuffer. Give it the model's input size and the legacy normalization: the mean and std of a legacy NormalizeOp(mean, std), or the app's own formula, in the same channel order and layout.

6. Verify in two stages

Stage 1, on the workstation : ./gradlew assembleDebug passes, and neither of the following commands prints anything. The build alone doesn't reveal leftover Interpreter code, because the litert 2.3.0 artifact still contains org.tensorflow.lite.Interpreter:

grep -rnE 'org\.tensorflow\.lite\.|GpuDelegate|NnApiDelegate|FlexDelegate|support\.model\.Model|org\.tensorflow:tensorflow-lite' --include='*.kt' --include='*.java' --include='*.kts' --include='*.gradle' --include='*.toml' --include='*.pro' --exclude-dir=build --exclude-dir=.gradle .
./gradlew :app:dependencies --configuration releaseRuntimeClasspath | grep -E 'org\.tensorflow:tensorflow-lite|com\.google\.ai\.edge\.litert:litert[a-z-]*:1\.'

Stage 2, on a device: Pick one path:

  • Path A (golden output captured in Step 2) : Extend the instrumented test of Step 2. Run the same input through the migrated preprocessing and the helper on Accelerator.CPU, and read the golden file with readGoldenOutput(InstrumentationRegistry.getInstrumentation().context). The test must fail when maxAbsDifference is 1e-3 or more. When the golden file holds only one value, the top-1 index must match; a wrong normalization often still passes this check. Then compare the CPU and the GPU as in Step 5 of the skill; on the bundled runtime, first check that Logcat shows Dynamically loaded GPU accelerator and not GPU accelerator could not be loaded, because the GPU and CPU option runs on the CPU without an error when litert-gpu is missing.

  • Path B (no device): Run Stage 1 only, and report that Stage 2 didn't run.

Out of scope

This skill doesn't migrate the TensorFlow Lite Task Library (tensorflow-lite-task-vision, -text, or -audio), which has no LiteRT release.

This skill doesn't migrate C++ code. When the app has CMakeLists.txt, Android.mk, or .cpp files that link tensorflowlite_jni, tell the user that the C++ module moves to the LiteRT C++ SDK, and point them to Use prebuilt C++ library from LiteRT Maven.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

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Attribution and licence

Created by
Google LLC
Publisher
Android (Google) (Official)
Distributed by
Android (Google)
Source
android/skills · device-ai/litert/litert-runtime · commit bf68e2d
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE.txt)
  • ATTRIBUTION.md (written by AutoGineer)
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