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Jetpack Compose Performance

Android (Google)OfficialCreated by Google LLCDistributed by Android (Google)

  • Skill
  • Review and audit
  • Software development
  • Apache-2.0
  • No issues found

From the author

Diagnose and optimize Android Jetpack Compose UI code. Use this skill when analyzing performance bottlenecks of existing code to minimize recomposition overhead and prevent dropped frames and UI lag.
— the description by Google LLC

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a structured audit workflow for identifying and resolving performance issues in Jetpack Compose applications. It covers state management, layout measurement, lazy container optimization, animation, threading, and custom drawing. The guidelines emphasize phase deferral, proper use of state derivation, and efficient modifier implementation to prevent unnecessary recomposition and rendering overhead.

What it does

  • Provides an audit checklist for identifying performance bottlenecks in Compose UI code.
  • Explains how to defer state reads to Layout or Draw phases to minimize recomposition.
  • Offers patterns for optimizing lazy layouts using keys, content types, and efficient state queries.
  • Details how to migrate legacy modifiers to the Modifier.Node API for improved efficiency.
  • Defines rules for managing side effects, lifecycle-aware flow collection, and threading.
  • Outlines best practices for graphics caching and custom drawing performance.

When to use it

  • When analyzing UI performance issues such as dropped frames or layout lag.
  • When refactoring complex composables to reduce recomposition overhead.
  • When optimizing data models and state handling for large lazy lists.
  • When implementing custom modifiers or complex drawing operations.

Advantages

  • Reduces redundant recomposition passes through phase deferral techniques.
  • Provides clear guidance on avoiding backwards writes and infinite recomposition loops.
  • Standardizes the implementation of custom modifiers using modern Modifier.Node APIs.
  • Helps maintain UI stability and rendering performance in complex Android applications.

Usage examples

“How can I optimize a frequently recomposing composable that reads state?”
The agent will guide you to wrap state reads in lambdas or use Modifier.graphicsLayer to defer reads to the Layout or Draw phases, bypassing unnecessary composition.
“How should I handle state in a LazyColumn to avoid performance issues?”
The agent will advise on using primitive keys and content types, hoisting state queries, and avoiding O(N) lookups to ensure efficient scrolling and item reuse.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/android/jetpack-compose-performance/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip jetpack-compose-performance.zip -d .agents/skills

Documentation by Google LLC

Foundational prerequisites

Before micro-optimizing composables, ensure standard production flags are in place:

  1. Release Build: Never profile or benchmark debuggable builds; ART runtime verification severely degrades performance.

  2. R8 Minification: Keep R8 enabled to optimize bytecode and coroutine dispatch.

  3. Baseline Profiles: Generate baseline profiles for critical user journeys (cold start, key scrolling feeds) so the ART VM pre-compiles and preloads classes ahead of time.

Optimization audit workflow

  1. Exhaustive Scan : Scan the target code against all 7 core categories in the following sections. Evaluate every @Composable function, modifier chain, and lazy-layout data model against all checklist rules rather than stopping after the first issue found.

  2. Mandatory Reference Read Before Flagging or Editing : Whenever a file matches a rule in Categories 1--7, you MUST open and read the corresponding references/*.md file for the approved fix pattern and full scope guards before reporting a finding or editing code. Never rely on the summary bullets alone to write fixes.

1. State, snapshots, and stability (references/state-and-stability.md)

MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/state-and-stability.md.

  • Phase Deferral (Lambdas) : Wrap frequently changing state reads in lambdas (such as Modifier.offset or Modifier.graphicsLayer) so reads occur in Layout or Draw phase rather than Composition.

  • Prohibit Backwards Writes (Verify Read-Before-Write Order) : Never modify state in a later phase or after it has already been read in the same composition pass (Read -> Write, or Composition Read -> Layout or Draw Write). Prevent backwards writes across phases to avoid first-frame popping, jank, and infinite recomposition loops (Backwards Write). Do not flag a state assignment at the start of a composable (Write -> Read or Composition Write -> Draw Read) as a backwards write---a backwards write strictly requires a read of that state to precede the write.

  • Avoid Redundant State Wrapping in Composition (Write -> Read) : Do not wrap synchronous values in remember { mutableStateOf(...) } only to overwrite them immediately at the top of composition before reading them (for example, var path by remember { mutableStateOf(Path()) }; path = viewModel.getPath()). While not a backwards write, this adds unnecessary slot table and MutableState snapshot overhead (and risks becoming a backwards write if a read is later added preceding the assignment); use a plain local val or read the value directly inside the target phase (such as Modifier.drawWithCache).

  • Explicit remember Keys & Slot Overhead : Always pass all input variables and composable parameters referenced inside remember as calculation keys. Remember that remember stores keys + 1 objects in the slot table and checks key equality on every recomposition; only remember when allocations are heavy or identity must be preserved. Do not pass snapshot state values/properties (e.g. state.value) as keys when wrapping derivedStateOf (passing the State instance itself is fine if the instance reference can change).

  • computedStateOf vs derivedStateOf (Compose 1.13+) : On Compose 1.13+, use computedStateOf for simple condition checks and filtered state from fast-changing inputs (such as scrollState.value > 0), which provides significantly faster invalidation than derivedStateOf (on Compose < 1.13, use remember { derivedStateOf { ... } }). Reserve derivedStateOf for heavy calculations that benefit from multi-read caching, or trivial calculations read frequently enough per composition (roughly 10 / numberOfStatesReadPerCalculation times without invalidating between reads) to make up for the invalidation cost.

  • Synchronous State Derivation : Audit for asynchronous produceState + snapshotFlow blocks observing Compose states (such as scroll positions or collection sizes); replace them with synchronous remember { derivedStateOf { ... } } (or computedStateOf on Compose 1.13+).

  • Trivial Primitives : Prefer plain custom Kotlin getters (get()) over derivedStateOf or computedStateOf for simple boolean expressions and property lookups.

  • Collection State Tracking : Back whole-list updates with standard mutableListOf() and mutableStateOf(list, neverEqualPolicy()) with load-bearing assignments instead of mutableStateListOf().

  • Snapshot Collections : Use SnapshotStateList.toList() for repeated queries or iterations to avoid per-element read observation overhead.

  • Repeated State Reads : Extract repeated Compose State property reads into a local variable at the top of the block.

  • State in Setters : Avoid reading Compose State inside custom property setters; use a raw backing field when triggering change side-effects and batch multi-property updates.

  • Stability & Skipping Trade-Offs (Skipping Isn't Free) : Do not fixate on stability or treat @Immutable, @Stable, or ImmutableList as default solutions. Skipping a composable is not free: each parameter is stored in the slot table as if remembered, and all inputs must be compared on recomposition. Strong Skipping Mode already skips composables with unstable parameters (including standard kotlin.collections.List) when instance equality (===) matches. Annotating models or using ImmutableList forces structural equality (.equals()), which can be significantly more expensive than recomposition itself for large collections or complex classes.

  • Never Add @Stable, @Immutable, or ImmutableList to Collection Models : When writing or optimizing code, never add @Immutable or @Stable to models containing collections (List, Set, Map), and never recommend replacing kotlin.collections.List<T> with ImmutableList<T> (or adding ImmutableList to stability_config.txt). Calling O(N) .equals() on collections on every recomposition pass is more expensive than O(1) instance equality (===) under Strong Skipping Mode.

  • Scope Guard for Removing Existing @Stable / @Immutable Annotations (Large Lazy Datasets Only) :

    • When to Remove : Only recommend removing existing @Stable or @Immutable annotations from data models when both conditions are met: (1) the model is used within a lazy layout (LazyColumn, LazyRow, LazyGrid, Pager, ScalingLazyColumn) as the input feed or item model, and (2) it contains a large dataset or deep nested collection hierarchy (e.g., feed streams, large lists of tags/items, or multi-level nested lists like Post with List<Paragraph> and List<Markup>), where recursive O(N) .equals() checks degrade scrolling and recomposition performance.

    • When to Leave Untouched : For all other existing @Stable, @Immutable, or ImmutableList usages in a codebase---such as non-lazy UI models, standalone components, or models with small/bounded collections (e.g., a card with a few badges, thumbnails, or metadata rows) where dataset size is small or unknown---leave the existing annotations untouched and do not flag them . Never blindly grep and flag all @Stable/@Immutable classes across a codebase without verifying they feed a lazy layout with a large dataset.

  • When to Add @Stable / @Immutable Under Strong Skipping Mode : Flat data classes with val primitive/String properties in Compose modules are already inferred as stable by the compiler and use .equals() automatically---do not add redundant @Immutable annotations to them. Only add @Stable or @Immutable when the compiler cannot infer stability (e.g. classes from non-Compose modules or interfaces) and a data source (such as Room or MVI reducers) allocates new object instances for unchanged items on every emission, provided the class is small, flat, has no collections (List, Set, Map), and its .equals() check is trivial O(1).

  • Make Composables Cheaper Instead of Forcing Skipping: Do not overindex on recomposition counts. Skipping one composable during an active recomposition pass saves little time once composition is scheduled (scheduling and starting the recomposition pass is the bulk of the cost). Focus on making composables cheap to execute, deferring state reads to Layout/Draw, and verifying with benchmarks rather than assuming skipping improves performance.

2. Layouts and measurement optimization (references/layouts.md)

MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/layouts.md.

  • Coordinates & Placement : Avoid onGloballyPositioned; use Modifier.onVisibilityChanged for viewport tracking, Modifier.onPlaced or Modifier.onLayoutRectChanged for local bounds, and query requireLayoutCoordinates() on demand inside Modifier.Node event handlers.

  • Anchor Floating Content via Custom Layout : When attaching floating labels or tooltips to a component, use a custom Layout measuring and placing both children relative to each other. Never track onGloballyPositioned coordinates in MutableState to position floating content with offset, which causes a 1-frame lag and schedules a second composition pass.

  • Phase Deferral for Offsets : Wrap dynamic offsets in lambdas (Modifier.offset { IntOffset(...) }) to skip Composition straight to Layout.

  • Tree Depth & Decorative Wrappers : Avoid redundant wrapper Boxes and decorative Canvas nodes; attach modifiers directly or use Modifier.drawBehind.

  • Subcomposition Overhead : Avoid BoxWithConstraints / SubcomposeLayout inside hot paths and lazy items; prefer standard modifiers, Modifier.layout, or LayoutModifierNode.

  • Intrinsic Measurements: Use intrinsic measurements judiciously and avoid deeply nested intrinsic chains.

3. Lazy layouts optimization (references/lazy-layouts.md)

MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/lazy-layouts.md.

  • Lazy Layout Scope Guard : Directives for key and contentType apply strictly to Lazy containers (LazyColumn, LazyRow, LazyGrid). Never flag standard non-lazy containers (Column, Row, Box) iterating over collections.

  • Mandatory contentType and Primitive key : Always specify both primitive keys (Int, Long, String) and contentTypes for all items in lazy layouts (LazyColumn, LazyRow, LazyGrid). When using items or itemsIndexed, never omit contentType: contentType = { _, item -> item.type }. Omitting contentType prevents Compose from reusing composition slots during scrolling.

  • In-Item Index Lookups : Replace list.indexOf(item) with itemsIndexed to eliminate O(N²) lookups during layout passes.

  • Observable Selection & State Queries : Convert selection tracking from mutableStateListOf to an immutable Set in MutableState (mutableStateOf(emptySet<String>())), mutableStateSetOf(), or Map for O(1) lookups. Pass lambda providers (isSelected: () -> Boolean) to leaf composables to isolate recomposition from parent items scopes.

  • Propagate CompositionLocals in Lazy Items : Avoid querying CompositionLocals (LocalContext.current, LocalDensity.current, LocalSharedTransitionScope.current, scopes, etc.) inside individual lazy item composables; resolve them once in the parent container or screen and propagate the resolved values down as parameters.

  • Defer Shared Transitions in Lazy Items : Put Modifier.sharedBounds or Modifier.sharedElement on lazy items behind visibility indicators (such as Modifier.onVisibilityChanged or viewport visibility checks) so offscreen or pre-fetched items do not instantiate transition scopes.

  • Item Count Derivations : Read collection .size directly instead of wrapping list counts in derivedStateOf.

  • Small & Bounded Lists : Use standard Row or Column with for or forEach loops for small or bounded collections (e.g. 1 to 10 items) to eliminate lazy virtualization, measuring, and pre-fetching overhead.

  • Hoist Shared Flows : Collect shared Flows once in the parent container preceding lazy layouts; never call collectAsStateWithLifecycle() per visible item.

  • Avoid Side Effects in Pre-Fetched Items : Never trigger analytics in LaunchedEffect(Unit) inside lazy items; use Modifier.onVisibilityChanged with dwell thresholds instead.

4. Animation and shared transitions (references/animation.md)

MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/animation.md.

  • Phase Deferral for Animated Properties : Wrap fast-changing animated state reads (alpha, scale, rotation, color) in Modifier.graphicsLayer { ... } to bypass Composition and evaluate directly in the Draw phase.

  • Phase Deferral for Offsets & Size : Wrap animated offsets in Modifier.offset { IntOffset(...) } and animate constraints using Modifier.layout { ... } or Modifier.animateBounds to bypass recomposition during size transitions.

  • Defer Shared Transitions in Fast-Scrolling Lists : Attach Modifier.sharedBounds or Modifier.sharedElement only when visible using Modifier.onVisibilityChanged to avoid modifier and observation instantiation costs on discarded pre-fetched items.

  • Lambda Providers : Pass lambda providers (() -> Float) instead of raw animated values to child composables to keep state reads deferred to Draw or Layout.

  • Persistent Animatable in Nodes : Store Animatable as a persistent member property on Modifier.Node and launch in onAttach() using coroutineScope.launch.

5. Effects, lifecycle, and threading (effects-and-threading.md)

MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/effects-and-threading.md.

  • Prohibit Direct Side-Effects in Body : Never perform side-effects directly in the Composable body during composition; wrap them in SideEffect, LaunchedEffect, or user event callbacks.

  • Prohibit Non-Suspending LaunchedEffect & Empty DisposableEffect : Never use LaunchedEffect for synchronous operations (e.g. logging views or updating objects). Never use DisposableEffect with an empty onDispose {} block as a workaround. Use SideEffect instead (in Compose 1.12+, SideEffect(keys) { ... } supports keys directly; on Compose < 1.12, SideEffect takes no arguments, so check the project's Compose version and track key changes with a remembered holder inside SideEffect { ... }).

  • Cache Allocations in Body : Wrap heavy object allocations (such as date formatters or complex paths) and expensive computations in remember.

  • Combine Related LaunchedEffects : Combine multiple LaunchedEffect(Unit) calls into a single LaunchedEffect with nested launch { ... } blocks to reduce effect node allocations and coroutine launcher overhead.

  • Effect Ordering & Teardown Costs : Understand effect execution order when composition changes are applied (DisposableEffect runs first, then SideEffect, while LaunchedEffect launches a coroutine on the composition's CoroutineContext that is dispatched asynchronously and is not guaranteed to wait until after Draw). Note that canceling a LaunchedEffect incurs coroutine cancellation and teardown overhead; avoid cycling LaunchedEffect keys frequently during animations or scrolling.

  • Main Thread Offloading : Offload blocking I/O, heavy file parsing, and database operations to withContext(Dispatchers.IO) using produceState.

  • No Item-Level Impression Effects in Lazy Layouts : Never use LaunchedEffect or DisposableEffect inside lazy items for impression logging. Lazy items are pre-composed before entering the viewport, causing premature or false impressions. Use Modifier.onVisibilityChanged with dwell thresholds instead.

  • Lifecycle-Aware Flow Collection : Use collectAsStateWithLifecycle() for UI Flow collections that actively produce background work on Android, and collectAsState() for lightweight in-memory StateFlows or non-Android scopes.

  • Hoist Receivers & Listeners : Register system listeners and BroadcastReceivers once at the screen level using DisposableEffect, not inside lazy list items.

  • Guard Optional Effects : Guard effects with if (callback != null) before launching to prevent allocating empty coroutines and effect nodes.

  • Prevent Stale Captures : Use rememberUpdatedState when long-running or looping coroutines in LaunchedEffect reference callbacks or parameters.

  • Replace Legacy Timers : Replace Handler.postDelayed or TimerTask with LaunchedEffect and delay().

6. Graphics and custom drawing (references/graphics-performance.md)

MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/graphics-performance.md.

  • Cache Drawing Allocations : Replace decorative Canvas nodes with Modifier.drawWithCache to cache Path, Paint, and Brush allocations.

  • Prefer AsyncImage instead of Image : Use Coil's AsyncImage for loading images from the internet and painterResource for drawables. Image is not optimized for caching and loading images and may cause performance issues.

  • Scope Fast-Changing Uniforms : remember the RuntimeShader and ShaderBrush in composition, update size uniforms in drawWithCache, and per-frame uniforms in onDrawBehind.

  • Graphics Path Object Reuse : Prefer Path.rewind() over reset() in hot draw loops to retain allocated buffers without reallocation.

  • Value Classes & Primitive Collections : Avoid generic tuples (Pair, Triple) and generic sets (HashSet<Long>); use androidx.collection.MutableLongSet and androidx.compose.ui.util.packInts.

7. Custom modifiers: Modifier.Node (Custom modifiers guide)

  • Modifier.Node Migration : Migrate legacy Modifier.composed to ModifierNodeElement + Modifier.Node (or DelegatingNode when delegating to sub-nodes such as SuspendingPointerInputModifierNode) with capability interfaces (DrawModifierNode, LayoutModifierNode, SemanticsModifierNode, CompositionLocalConsumerModifierNode using currentValueOf(...)) to eliminate per-node subcomposition overhead and enable node reuse (see Create custom modifiers with Modifier.Node):

    // Modifier factory
    fun Modifier.circle(color: Color) = this then CircleElement(color)
    
    // ModifierNodeElement
    private data class CircleElement(
        val color: Color
    ) : ModifierNodeElement<CircleNode>() {
        override fun create() = CircleNode(color)
    
        override fun update(node: CircleNode) {
            node.color = color
        }
    }
    
    // Modifier.Node
    private class CircleNode(
        var color: Color
    ) : DrawModifierNode, Modifier.Node() {
        override fun ContentDrawScope.draw() {
            drawCircle(color)
        }
    }

    <br />

  • On-Demand Coordinates : Query requireLayoutCoordinates() on demand inside pointer or draw handlers in Modifier.Node rather than implementing GlobalPositionAwareModifierNode.onGloballyPositioned.

IMPORTANT : For more examples on how to migrate common modifiers to Modifier.Node, you must read Create custom modifiers with Modifier.Node.

Files

references/state-and-stability.md

1. Phase deferral and lambdas (Composition versus Layout versus Draw)

Defer reading animated, frequently changing, or scroll-driven state values until the Layout or Draw phase by wrapping reads in lambdas. This bypasses the expensive Composition phase entirely and avoids unnecessary recompositions.

A. Modifier offsets
  • Bad (Recomposes on every pixel change):

    val offset = scrollState.value
    Box(modifier = Modifier.offset(x = offset.dp, y = 0.dp))

    <br />

  • Optimized (Skips Composition, goes straight to Layout):

    Box(modifier = Modifier.offset { IntOffset(scrollState.value, 0) })

    <br />

B. Alpha and rotation animations
  • Bad (Recomposes on every animation frame):

    val alpha by animateFloatAsState(targetValue)
    Box(modifier = Modifier.alpha(alpha))

    <br />

  • Optimized (Skips Composition and Layout, goes straight to Draw):

    val alpha by animateFloatAsState(targetValue)
    Box(modifier = Modifier.graphicsLayer { this.alpha = alpha })

    <br />

C. Custom composable parameters

Passing a lambda provider (valueProvider: () -> Float) is beneficial only when the value is read in Layout or Draw. If read in Composition, pass the raw value directly to avoid lambda allocation overhead.

  • Read in Composition (Pass value directly):

    @Composable
    fun TitleText(text: String) {
        Text(text = text)
    }

    <br />

  • Read in Layout or Draw (Pass lambda provider):

    @Composable
    fun FadingBox(alphaProvider: () -> Float) {
        Box(Modifier.graphicsLayer { alpha = alphaProvider() })
    }

    <br />

2. Preventing backwards writes across frame phases

A backwards write occurs whenever a Compose State is modified in a later frame phase (or in a downstream composable scope within the same composition pass) than where it was read.

Compose executes frames in three strictly forward-flowing phases: Composition > Layout > Drawing. Modifying state in a later phase (or after reading it) forces Compose to schedule an earlier phase to re-run, creating an unoptimized recomposition loop.

Consequences
  • Extra Frames & Dropped Frames: Forces redundant composition passes across consecutive frames, wasting CPU/GPU resources and dropping frames.

  • First-Frame Correctness Issues: Initial frames render with invalid, default, or unsettled data (such as zero size or an incorrect offset), causing visible layout popping or flashing when the second frame renders.

  • Infinite Recomposition Loops: Occurs when layout sizing or draw logic continuously writes back to state that drives composition.

Core rules
  1. Verify Read-Before-Write Order : A backwards write strictly requires a state read to precede the state write (Read -> Write in the same composition pass, or Composition Read -> Layout or Draw Write across frame phases). State writes belong in event callbacks (onClick), coroutines (LaunchedEffect), or side effects (SideEffect); layout callbacks (onSizeChanged, onPlaced) do not count as events.

  2. Do Not Confuse Write -> Read with Backwards Writes : Assigning to a MutableState at the top of a composable before any read of that state occurs (or writing in Composition and reading later in the Canvas Draw phase) is not a backwards write, because no read observer has recorded the current composition scope prior to the write (and Composition Write -> Draw Read flows forward). Instead, classify var x by remember { mutableStateOf(...) }; x = getValue() as Redundant State Wrapping (unnecessary MutableState and slot table allocation that is also fragile if someone later adds a read preceding the write) and replace it with a plain val or read directly in the target phase.

  3. Never write to state in onSizeChanged, onPlaced, or LayoutModifier if read in Composition : Read sizes directly in Draw or Layout phase (Modifier.drawWithCache, Modifier.layout), hoist window-level sizing (WindowWidthSizeClass), or use FlowRow/LazyVerticalGrid.

  4. Never mutate state after reading it in Composition : Use rememberUpdatedState when you need to capture a changing value in composition without triggering recomposition.

  5. Defer state reads to the latest possible phase: Reading state in Layout or Draw skips Composition entirely when the state changes.

Common patterns: backwards writes versus event-driven updates
A. Direct mutation in Composition (Read -> Write versus Write -> Read)
  • Bad (Read -> Write: Mutating state after reading it triggers immediate recomposition loop):

    @Composable
    fun BadCounter() {
        var count by remember { mutableIntStateOf(0) }
        Text("Count: $count") // 1. State read in Composition
        Button(onClick = {}) {
            // 2. State write in Composition AFTER read (Backwards write!)
            count++
        }
    }

    <br />

  • Not a Backwards Write, but Redundant/Fragile (Write -> Read in Composition):

    // NOT a backwards write because the write happens BEFORE any read in
    // Composition (and before Canvas reads it in the Draw phase).
    // However, wrapping a synchronous value in mutableStateOf is redundant
    // and error-prone if a read is later added before the write.
    @Composable
    fun RedundantStateWrapper(viewModel: MyViewModel) {
        var path by remember { mutableStateOf(Path()) }
        // 1. Write occurs first (no prior read in scope)
        path = viewModel.getPath()
        Canvas(Modifier.fillMaxSize()) {
            // 2. Read occurs later in Draw phase (Forward flow)
            drawPath(path, Color.Red)
        }
    }
    
    // Optimized: Remove redundant mutableStateOf wrapper and read in Draw
    @Composable
    fun OptimizedWrapper(viewModel: MyViewModel) {
        Canvas(Modifier.fillMaxSize()) {
            val path = viewModel.getPath()
            drawPath(path, Color.Red)
        }
    }

    <br />

B. Reading in Composition, writing in Layout (phase backwards write)
  • Bad (Layout writes to state read in Composition, causing first-frame popping):

    @Composable
    fun BadLayout() {
        var componentHeight by remember { mutableStateOf(0.dp) }
    
        // Composition reads state before Layout measures it
        if (componentHeight > 100.dp) {
            Banner()
        }
    
        Box(
            modifier = Modifier.onSizeChanged { size ->
                // Backwards write: Layout -> Composition
                componentHeight = size.height.dp
            }
        )
    }

    <br />

  • Optimized (Defer sizing to Layout phase or hoist to Window level):

    @Composable
    fun OptimizedLayout(modifier: Modifier = Modifier) {
        // Measurement and placement handled in Layout without recomposition
        Box(
            modifier = modifier.layout { measurable, constraints ->
                val placeable = measurable.measure(constraints)
                layout(placeable.width, placeable.height) {
                    placeable.placeRelative(0, 0)
                }
            }
        )
    }

    <br />

For more information, see the Backwards Write documentation.

3. State and snapshot optimizations

A. Optimize whole-collection updates with neverEqualPolicy()

mutableStateListOf tracks every individual element mutation through the snapshot system. When fine-grained element tracking is not needed, back your collection with a standard MutableList wrapped in mutableStateOf(list, neverEqualPolicy()) and trigger recomposition using a load-bearing assignment (state.value = list).

class ActiveQueueManager {
    private val list = mutableListOf<Item>()
    val items = mutableStateOf(list, neverEqualPolicy())

    fun enqueue(item: Item) {
        list.add(item)
        items.value = list // Load-bearing assignment triggers recomposition
    }
}

<br />

B. Use SnapshotStateList.toList() for repeated queries and iterations

Iterating or querying a SnapshotStateList (or SnapshotStateMap) repeatedly inside a composable registers snapshot read observations on each accessed index or element.

When performing repeated queries (such as checking .contains() in a loop), filtering, sorting, or multi-step processing on a snapshot collection, take an atomic snapshot using .toList() (or .toSet() / .toMap()) once at the start of the scope and perform operations on that read-only snapshot:

  • Bad (Repeated contains queries inside loop register fine-grained dependencies on every element):

    @Composable
    fun ItemSelector(
        items: List<Item>,
        selectedIds: SnapshotStateList<String>,
    ) {
        Column {
            items.forEach { item ->
                // Avoid: Repeatedly querying the snapshot list inside the loop
                val isSelected = selectedIds.contains(item.id)
                ItemRow(item = item, isSelected = isSelected)
            }
        }
    }

    <br />

  • Optimized (Take a read-only snapshot Set once for O(1) queries):

    @Composable
    fun ItemSelector(
        items: List<Item>,
        selectedIds: SnapshotStateList<String>,
    ) {
        // Convert to a local Set once per recomposition for fast O(1) lookups
        val selectedSet = selectedIds.toSet()
        Column {
            items.forEach { item ->
                val isSelected = selectedSet.contains(item.id)
                ItemRow(item = item, isSelected = isSelected)
            }
        }
    }

    <br />

C. Extract repeated state reads into local variables

Reading Compose State properties (such as transition.currentState, scrollState.value, or state.value) multiple times in a function registers redundant snapshot lookups. Cache the state read into a local variable at the top of the block.

  • Bad (Repeated snapshot state reads):

    val label = when (transition.currentState) {
        State.Idle -> "Idle"
        State.Running -> "Running: ${transition.currentState}"
        State.Finished -> "Finished: ${transition.currentState}"
    }

    <br />

  • Optimized (Single read cached in local variable):

    val currentState = transition.currentState
    val label = when (currentState) {
        State.Idle -> "Idle"
        State.Running -> "Running: $currentState"
        State.Finished -> "Finished: $currentState"
    }

    <br />

D. Use computedStateOf versus derivedStateOf (Compose 1.13+)

When deriving state from frequently changing inputs (such as checking scrollState.value > 0 on every scroll tick), reading the raw state directly in composition invalidates the composable on every frame.

In Compose 1.13+, computedStateOf is introduced alongside derivedStateOf:

  • computedStateOf : Computes its calculation on every read without caching the value.

    • First read : Slightly faster than derivedStateOf because it avoids cache initialization and snapshot dependency bookkeeping.

    • Second read : Slightly slower than derivedStateOf because it re-executes the calculation.

    • Read-after-write (invalidation) : Significantly faster than derivedStateOf because it does not have the expensive cache invalidation path, cache write-back, and snapshot apply-listener dispatch.

  • derivedStateOf : Caches the result of its calculation and returns the cached value as long as dependency states have not changed.

    • Has a slower invalidation path when its dependency states change frequently, due to cache clearing, re-computation, cache write-back, and advancing snapshots or triggering apply listeners.

When to use which
  1. Prefer computedStateOf (Compose 1.13+) or remember { derivedStateOf { ... } } (Compose < 1.13) for simple condition checks, boolean flags, or lightweight derivations driven by fast-changing states (such as scroll offsets or slider positions). Check gradle/libs.versions.toml or build.gradle(.kts) for the project's Compose version before using computedStateOf:

    @Composable
    fun ScrollToTopButton(scrollState: ScrollState) {
        // Compose 1.13+: Invalidates composition only when > 0 changes,
        // with minimal invalidation overhead compared to derivedStateOf.
        // On Compose < 1.13, use remember { derivedStateOf { ... } }.
        val showButton by remember { computedStateOf { scrollState.value > 0 } }
    
        if (showButton) {
            FloatingActionButton(onClick = { /* ... */ }) {
                Icon(Icons.Default.ArrowUpward, "Scroll to Top")
            }
        }
    }

    <br />

  2. Use derivedStateOf when the calculation itself is computationally heavy and is read multiple times across the composition pass, so that the benefits of multi-read caching outweigh the invalidation cost.

    • Read frequency nuance for trivial calculations : derivedStateOf can also outperform computedStateOf for trivial calculations if read frequently enough per composition pass. Specifically, derivedStateOf starts to make up for the invalidation cost for trivial calculations when read about 10 / numberOfStatesReadPerCalculation times per composition (assuming the calculation never invalidates between reads).

  3. Prefer plain Kotlin getters (get()) for trivial property lookups or inverted booleans where invalidation dampening is not needed:

    var isLocked by mutableStateOf(false)
    val isReady: Boolean get() = !isLocked

    <br />

  4. Avoid produceState + snapshotFlow for synchronous derivations: Wrapping snapshotFlow in produceState adds unnecessary coroutine allocation, context switching, and flow dispatch overhead compared to computedStateOf or derivedStateOf.

    • Bad (Unnecessary coroutine and flow dispatch):

      val isScrolledToTop by produceState(initialValue = true, scrollState) {
          snapshotFlow { scrollState.firstVisibleItemIndex == 0 }
              .collect { value = it }
      }

      <br />

    • Optimized (Synchronous snapshot derivation):

      // Compose 1.13+:
      val isScrolledToTop by remember {
          computedStateOf { scrollState.firstVisibleItemIndex == 0 }
      }
      // Compose < 1.13:
      val isScrolledToTop by remember {
          derivedStateOf { scrollState.firstVisibleItemIndex == 0 }
      }

      <br />

4. Strong skipping mode and stability

Don't annotate everything with @Stable or @Immutable (or wrap collections in ImmutableList) in an attempt to force every composable to skip.

Skipping a composable is not free. Forcing stability can actually degrade runtime performance instead of improving it.

A. How Compose handles skipping under the hood

When a composable is made skippable, the Compose compiler generates slot table storage and comparison logic for every parameter:

// What you write
@Composable
fun ContactCell(contact: Contact) {
    /* Your function body */
}

// What the Compose compiler generates (simplified)
@Composable
fun ContactCell(
    contact: Contact,
    $composer: Composer?,
    $changed: Int
) {
    val $dirty = $changed or $composer.changed(contact)

    if ($dirty) {
        /* Your function body */
    } else {
        $composer.skipToGroupEnd()
    }
}

Every parameter passed to a composable is effectively stored in the slot table as if it were remembered. On every recomposition pass:

  1. Compose reads the previous parameter value from the slot table.

  2. It executes an equality check between the old and new parameter values.

  3. If any check fails, the composable executes its body; if all checks pass, it calls $composer.skipToGroupEnd().

This slot table caching and comparison logic incurs memory and CPU overhead on every recomposition attempt.

B. Instance equality (===) versus structural equality (.equals())

Under Strong Skipping Mode (enabled by default in modern Compose):

  • Unstable parameters are compared using instance equality (=== / $composer.changedInstance(param)).

  • Stable parameters (primitives, @Stable / @Immutable annotated classes, or types with all stable properties) are compared using structural equality (.equals() / $composer.changed(param)).

Why @Stable, @Immutable, and ImmutableList can hurt performance

Unstable parameters are not prevented from skipping: if the same instance is passed across recompositions (param === oldParam), Compose skips the composable quickly with a fast O(1) pointer check.

When you annotate a class with @Stable or @Immutable (or replace kotlin.collections.List with ImmutableList), Compose switches from fast === pointer comparison to deep .equals() structural comparison.

  • Expensive Deep Comparisons : In complex models or large collections (e.g. hundreds of items), running equals() on every recomposition can be far more expensive than executing the composable's body. Method traces often reveal that Model.equals consumes the vast majority of frame time.

  • Composition Counts != Benchmarks : A composable that skips but spends 3ms evaluating a deep .equals() check is significantly slower than a composable that recomposes in 0.2ms.

  • Never Recommend Replacing List<T> with ImmutableList<T> : Never recommend converting kotlin.collections.List<T> properties into kotlinx.collections.immutable.ImmutableList<T> (or Guava ImmutableList via stability_config.txt) on @Stable or @Immutable models. Standard List<T> already skips via O(1) reference equality (===) under Strong Skipping Mode, whereas ImmutableList<T> forces O(N) element-by-element .equals() traversal.

Scope guard: when to remove existing @Stable or @Immutable

When auditing or refactoring an existing codebase, apply a strict scope guard before recommending changes to existing stability annotations:

  1. Only Recommend Removing @Stable / @Immutable for Large Datasets in Lazy Layouts : Strongly recommend removing existing @Stable or @Immutable annotations from data models only when both conditions apply:

    • The model is used within a lazy layout (LazyColumn, LazyRow, LazyVerticalGrid, LazyHorizontalGrid, Pager, ScalingLazyColumn) as the input collection container or item model, AND

    • It holds a large dataset or deep nested collection tree (such as a full screen stream, hundreds of items/tags, or nested lists like Post containing List<Paragraph> and List<Markup>), where O(N) structural equality checks during scrolling or recomposition are expensive.

  2. Leave Existing Annotations Untouched Elsewhere : For all other use cases where a codebase already has @Stable, @Immutable, or ImmutableList--- such as non-lazy screen/component models, standalone UI elements, or models with small/bounded collections (e.g. a card model holding 2--5 badges, thumbnails, or metadata rows) where dataset size is small or hard to estimate statically---leave the existing annotations untouched.

C. Parameter unwrapping and equality propagation pitfall (ImmutableList)

The Compose compiler includes an optimization where propagating the exact same object reference down the composable hierarchy allows Compose to reuse previous equality results and skip redundant comparisons.

When a parent @Composable passes the exact same parameter reference to a child @Composable, the Compose compiler propagates its dirty bitmask so the child can skip re-evaluating .equals().

However, when a parent @Composable receives a data class containing a large ImmutableList and passes the unwrapped ImmutableList to a child @Composable, Compose runs O(N) structural equality twice:

// Bad: Both HomeScreen (via data class .equals()) and HomeContent evaluate
// O(N) structural equality on the same ImmutableList in a single frame
data class HomeScreenModel(
    val header: String,
    val items: ImmutableList<ItemModel>
)

@Composable
private fun HomeScreen(model: HomeScreenModel) {
    TopAppBar(title = { Text(model.header) })
    // Unwrapping model.items to pass to a child @Composable
    HomeContent(model.items)
}

// Because contentList is an ImmutableList, HomeContent must re-evaluate O(N)
// .equals() on the list itself, even though HomeScreen already compared model
@Composable
private fun HomeContent(contentList: ImmutableList<ItemModel>) {
    LazyColumn {
        items(contentList) { /* ... */ }
    }
}

<br />

In the preceding example, because items is an ImmutableList (which the compiler treats as stable and compares with .equals()) inside a data class:

  1. HomeScreen evaluates model.equals(oldModel), which traverses model.items.equals(oldModel.items) in O(N) time.

  2. HomeContent receives model.items rather than model, so the compiler cannot propagate model's $dirty flag and calls contentList.equals(oldContentList) a second time (O(N)).

Scope guard: when parameter unwrapping is not an issue

Do not flag parameter unwrapping unless all of the following conditions are met:

  1. Both caller and callee are skippable @Composable functions : Plain Kotlin functions, node-building helpers, and LazyListScope / LazyGridScope DSL extensions (for example, fun verticalGridUi(itemList = content.itemList, ...)) are not skippable composables and do not generate $composer.changed(...) equality checks in the slot table.

  2. The parent object is a @Composable parameter with structural .equals() : If the container object is read from state inside the function body (such as val content = model.contentState.value) rather than passed as a @Composable parameter, or is a regular class without a deep data class .equals() implementation, no parent equality check occurred in the first place.

  3. The unwrapped property itself triggers expensive O(N) .equals() : The unwrapped property must be an ImmutableList (or a collection marked stable in stability_config.txt). Never flag unwrapping a standard kotlin.collections.List<T> (Set<T>, Map<K, V>) or primitive/value-type properties (Int, Dp, String, Boolean, enums)---under Strong Skipping Mode, standard List<T> is compared via O(1) reference equality (===), so unwrapping content.itemList: List<T> has zero deep-comparison overhead.

D. Don't over-index on recomposition counts

Recomposition counts are not a substitute for benchmarks. Once composition is scheduled for a screen, skipping a single intermediate composable saves minimal time while still incurring the overhead of remembering parameters and evaluating equality checks. Rather than trying to eliminate every individual recomposition, focus on avoiding unnecessary compositions altogether by deferring rapidly changing state reads to the Layout or Draw phases (for example, using lambda modifiers and graphicsLayer), and keep composables lightweight so they execute quickly when recomposition occurs.

E. Guidelines for designing fast composables
  1. Prefer fewer, easy-to-compare arguments : Pass primitives (String, Int, Long, Dp) or standard List<T> references (which compare via fast ===) rather than large composite objects whenever practical.

  2. Avoid double O(N) comparisons on ImmutableList : Do not wrap large collections in ImmutableList inside data class models where both parent and child @Composable functions will run O(N) .equals() on the list; use standard List<T> so Compose uses O(1) === reference equality.

  3. Merge related effects and state: Minimize the number of remembered objects and dispatched effects to reduce slot table overhead.

  4. Be selective with @Stable / @Immutable : Only add @Stable or @Immutable to small, flat UI models from non-Compose modules where instances are frequently recreated and .equals() is cheap O(1). Never add @Stable, @Immutable, or ImmutableList to large collections or deep data graphs. When auditing existing code, only remove @Stable or @Immutable from models that feed lazy layouts (LazyColumn, LazyRow, LazyGrid) with large datasets or deep nested collections; leave existing annotations on non-lazy or small-collection models untouched.

  5. Always benchmark: Use Macrobenchmark or Microbenchmark to measure real frame timing and CPU impact. Never rely solely on recomposition counts to judge performance.

  • Optimized (Remove @Immutable on large lazy-layout models to rely on fast === instance equality, and pass lightweight primitives):

    // Unstable model skips using === pointer check when instance is unchanged
    data class FeedState(
        val feedId: String,
        val items: List<FeedItem>
    )
    
    @Composable
    fun FeedScreen(state: FeedState) {
        // Pass only the primitive ID needed by the header
        FeedHeader(feedId = state.feedId)
        // Pass the state or items directly
        FeedList(items = state.items)
    }

    <br />

For more information, see the Strong Skipping Mode documentation.

5. Using remember and calculation keys

While remember is essential for preserving state and caching expensive operations across recompositions, each call stores its result and keys in the slot table and checks key equality on every recomposition. Use remember when object identity must be preserved or when caching nontrivial work (such as formatters, shaders, paths, or list transformations), rather than wrapping trivial expressions or cheap allocations whose key comparisons cost more than the allocation itself.

Require explicit calculation keys on remember

remember { ... } with no keys executes only on initial composition and caches the result for the lifetime of the Composable. If the Composable recomposes with new parameter values, omitting keys returns the stale cached value. For standard Kotlin calculations and object instantiations, always pass every external variable or parameter referenced inside the remember block as a key.

  • Exception for derivedStateOf : When wrapping derivedStateOf, do not pass the snapshot state properties read inside the calculation lambda as remember keys:

    // Bad: passing snapshot state property as a key breaks derivedStateOf
    val showButton by remember(scrollState.firstVisibleItemIndex) {
        derivedStateOf { scrollState.firstVisibleItemIndex > 0 }
    }
    
    // Optimized: derivedStateOf tracks firstVisibleItemIndex internally
    val showButton by remember {
        derivedStateOf { scrollState.firstVisibleItemIndex > 0 }
    }

    <br />

    derivedStateOf dynamically tracks snapshot state reads internally and invalidates only when the derived result actually changes. Passing state values as remember keys forces the remember block to recreate on every single state mutation, completely destroying derivedStateOf's ability to skip recompositions. Only pass the State holder instance as a key if the instance itself can change.

  • Bad (Omitting keys for standard calculation returns stale value upon parameter change):

    @Composable
    fun FormattedDateLabel(timestamp: Long, locale: Locale) {
        val formattedDate = remember {
            SimpleDateFormat("yyyy-MM-dd", locale).format(Date(timestamp))
        }
        Text(text = formattedDate)
    }

    <br />

  • Optimized (Pass referenced calculation parameters as keys):

    @Composable
    fun FormattedDateLabel(timestamp: Long, locale: Locale) {
        val formattedDate = remember(timestamp, locale) {
            SimpleDateFormat("yyyy-MM-dd", locale).format(Date(timestamp))
        }
        Text(text = formattedDate)
    }

    <br />

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

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Needs: Needs Node.js

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Attribution and licence

Created by
Google LLC
Publisher
Android (Google) (Official)
Distributed by
Android (Google)
Source
android/skills · jetpack-compose/jetpack-compose-performance · commit bf68e2d
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE.txt)
  • ATTRIBUTION.md (written by AutoGineer)
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