Ink App Builder
Android (Google)OfficialCreated by Google LLCDistributed by Android (Google)
- Skill
- Tool integration
- Software development
- Apache-2.0
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AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The ink-app-builder skill provides a structured approach to implementing freehand drawing in Android applications using the androidx.ink library and Jetpack Compose. It focuses on the two-phase rendering model, utilizing InProgressStrokes for real-time wet ink capture and CanvasStrokeRenderer for displaying finalized dry ink strokes. The skill covers dependency configuration, brush management, geometry-based erasing, and stroke persistence using Room, ensuring a flicker-free drawing experience through synchronous state management.
What it does
- Configures Jetpack Ink dependencies and build settings for Android projects.
- Implements a dual-layer drawing surface using Compose Canvas and InProgressStrokes.
- Provides patterns for managing stock brushes like pressure pens, markers, and highlighters.
- Enables geometry-based stroke erasing and linear undo/redo history.
- Supports stroke persistence and retrieval using Room and Kotlin serialization.
- Delivers ViewModel and Compose implementations for state management.
When to use it
- When adding freehand drawing or stylus input to a Jetpack Compose Android app.
- When implementing a drawing surface that requires both wet and dry ink rendering.
- When managing stroke history, undo/redo functionality, or persistent storage.
- When configuring standard brush types and handling stroke geometry.
Advantages
- Provides a consistent architecture for handling wet-to-dry ink transitions.
- Ensures low-latency input processing through native Jetpack Ink integration.
- Includes specific patterns to prevent UI flickering during stroke finalization.
- Offers clear guidance on dependency management and build configuration.
Usage examples
- “How do I set up the dependencies for Jetpack Ink in my Android project?”
- The skill provides the necessary version catalog entries and build.gradle.kts configuration, including mandatory plugins for KSP and serialization.
- “How can I implement a drawing surface that supports both wet and dry ink?”
- The skill provides a complete DrawingSurface composable that stacks an InProgressStrokes layer over a Canvas, using a pendingStrokes buffer to prevent flickering.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/android/ink-app-builder/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip ink-app-builder.zip -d .agents/skills
Documentation by Google LLC
The Android Ink API (androidx.ink) is a modular Jetpack library for building
high-performance, low-latency freehand drawing experiences on Android. It uses a
wet ink and dry ink two-phase model:
Wet ink : Real-time, ultra-low-latency rendering while the user is drawing, handled by the
InProgressStrokescomposable.Dry ink : Finalized, immutable
Strokeobjects rendered by the app usingCanvasStrokeRenderer.
Setup and dependencies
The Ink API requires minSdk = 26 , which corresponds to Android 8.0 (API
level 26) and higher. All androidx.ink modules MUST share an identical version
in gradle/libs.versions.toml. Ask user permission before modifying project
build files.
Version selection (1.0.0 stable versus 1.1.0-alpha03 and higher)
Use
1.0.0(Stable) for production apps that rely onStockBrushesor pre-serialized.brushassets decoded withBrushFamily.decode. In1.0.0stable,BrushFamily.encode,BrushFamily.decode,AndroidBrushFamilySerialization, andBrushFamilyDecodeCallbackrequire@OptIn(ExperimentalInkCustomBrushApi::class).Use
1.1.0-alpha03and higher when the app constructs programmatic custom brushes (BrushFamily,BrushCoat,BrushTip,BrushPaint,BrushBehavior) in Kotlin code. Starting in1.1.0-alpha02and higher,BrushFamilyserialization requires no@OptIn(and in1.1.0-alpha05and higher,ExperimentalInkCustomBrushApiis@RestrictTo(LIBRARY_GROUP), so NEVER annotate1.1.0-alpha03and higher code with it).
Version catalog (gradle/libs.versions.toml)
[versions]
ink = "<latest_version>"
inputMotionPrediction = "<latest_version>"
[libraries]
# Core Ink modules
androidx-ink-authoring = { module = "androidx.ink:ink-authoring", version.ref = "ink" }
androidx-ink-brush = { module = "androidx.ink:ink-brush", version.ref = "ink" }
androidx-ink-geometry = { module = "androidx.ink:ink-geometry", version.ref = "ink" }
androidx-ink-nativeloader = { module = "androidx.ink:ink-nativeloader", version.ref = "ink" }
androidx-ink-rendering = { module = "androidx.ink:ink-rendering", version.ref = "ink" }
androidx-ink-strokes = { module = "androidx.ink:ink-strokes", version.ref = "ink" }
androidx-ink-storage = { module = "androidx.ink:ink-storage", version.ref = "ink" }
# Compose integration modules
androidx-ink-authoring-android = { module = "androidx.ink:ink-authoring-android", version.ref = "ink" }
androidx-ink-authoring-compose = { module = "androidx.ink:ink-authoring-compose", version.ref = "ink" }
androidx-ink-brush-compose = { module = "androidx.ink:ink-brush-compose", version.ref = "ink" }
androidx-ink-geometry-compose = { module = "androidx.ink:ink-geometry-compose", version.ref = "ink" }
# Motion prediction (required for low-latency stylus tracking)
androidx-input-motionprediction = { module = "androidx.input:input-motionprediction", version.ref = "inputMotionPrediction" }
# Persistence (kotlinx.serialization + Room with KSP)
kotlinx-serialization-json = { module = "org.jetbrains.kotlinx:kotlinx-serialization-json", version.ref = "kotlinxSerialization" }
androidx-room-runtime = { module = "androidx.room:room-runtime", version.ref = "room" }
androidx-room-ktx = { module = "androidx.room:room-ktx", version.ref = "room" }
androidx-room-compiler = { module = "androidx.room:room-compiler", version.ref = "room" }
[plugins]
kotlin-serialization = { id = "org.jetbrains.kotlin.plugin.serialization", version.ref = "kotlin" }
ksp = { id = "com.google.devtools.ksp", version.ref = "ksp" }App module configuration (app/build.gradle.kts)
plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.kotlin.compose)
alias(libs.plugins.kotlin.serialization)
alias(libs.plugins.ksp) // Mandatory when using Room in Kotlin
}
android {
defaultConfig {
minSdk = 26
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
buildFeatures {
compose = true
}
}
dependencies {
implementation(libs.androidx.ink.authoring)
implementation(libs.androidx.ink.brush)
implementation(libs.androidx.ink.geometry)
implementation(libs.androidx.ink.nativeloader)
implementation(libs.androidx.ink.rendering)
implementation(libs.androidx.ink.strokes)
implementation(libs.androidx.ink.storage)
implementation(libs.androidx.ink.authoring.android)
implementation(libs.androidx.ink.authoring.compose)
implementation(libs.androidx.ink.brush.compose)
implementation(libs.androidx.ink.geometry.compose)
implementation(libs.androidx.input.motionprediction)
implementation(libs.kotlinx.serialization.json)
implementation(libs.androidx.room.runtime)
implementation(libs.androidx.room.ktx)
ksp(libs.androidx.room.compiler) // NEVER use annotationProcessor in Kotlin
}Core drawing surface and default brush
Create a standard pressure-sensitive pen Brush with
Brush.createWithComposeColor (from ink-brush-compose). The epsilon
parameter defines the minimum distance between two input points, in stroke-space
units, to be considered visually distinct (0.1f for general drawing, 0.01f
for fine precision tools; Brush enforces 0f < epsilon <= size):
/**
* Creates a default pressure-sensitive pen [Brush].
*
* The `epsilon` parameter sets the geometric tolerance (minimum point distance
* in stroke units) controlling how far a stroke can be zoomed before triangle
* artifacts appear (`0f < epsilon <= size`).
*/
fun createDefaultPenBrush(): Brush {
return Brush.createWithComposeColor(
family = StockBrushes.pressurePen(),
color = Color.Black,
size = 5f,
epsilon = 0.1f,
)
}<br />
Stack two layers inside a Box for the drawing surface: a Compose Canvas that
renders finalized dry Stroke objects inside nativeCanvas.withSave using
CanvasStrokeRenderer, and an InProgressStrokes composable on top for
low-latency wet ink capture. Encapsulate a synchronous pendingStrokes Compose
Snapshot State buffer inside DrawingSurface so the dry Canvas invalidates in
the exact same UI thread run loop when onStrokesFinished fires, preventing a
1-frame wet-to-dry flicker:
@Composable
fun DrawingSurface(
strokes: List<Stroke>,
canvasStrokeRenderer: CanvasStrokeRenderer,
currentBrush: Brush,
onGetNextBrush: () -> Brush,
onStrokesFinished: (List<Stroke>) -> Unit,
isEraserMode: Boolean,
modifier: Modifier = Modifier,
textureStore: AppTextureBitmapStore = LocalTextureStore.current,
onErase: (Float, Float) -> Unit = { _, _ -> },
onEraseStart: () -> Unit = {},
onEraseEnd: () -> Unit = {},
) {
val cacheGen by textureStore.generation.collectAsStateWithLifecycle()
// Holds newly finished strokes synchronously for the single frame before
// asynchronous StateFlow collection delivers the updated strokes list.
var pendingStrokes by remember { mutableStateOf<List<Stroke>>(emptyList()) }
SideEffect {
if (pendingStrokes.isNotEmpty()) {
pendingStrokes = if (strokes.isEmpty()) {
emptyList()
} else {
pendingStrokes.filter { pending -> strokes.none { it === pending } }
}
}
}
val strokesToDraw = remember(strokes, pendingStrokes) {
if (pendingStrokes.isEmpty()) {
strokes
} else {
strokes + pendingStrokes.filter { pending -> strokes.none { it === pending } }
}
}
val identityMatrix = remember { Matrix() }
val currentOnErase by rememberUpdatedState(onErase)
val currentOnEraseStart by rememberUpdatedState(onEraseStart)
val currentOnEraseEnd by rememberUpdatedState(onEraseEnd)
Box(modifier = modifier) {
// Layer 1: Dry ink - completed strokes + same-frame pending handoff strokes
Canvas(modifier = Modifier.fillMaxSize()) {
val nativeCanvas = drawContext.canvas.nativeCanvas
strokesToDraw.fastForEach { stroke ->
nativeCanvas.withSave {
canvasStrokeRenderer.draw(
canvas = this,
stroke = stroke,
strokeToScreenTransform = identityMatrix,
)
}
}
}
// Layer 2: Eraser touch handler OR Wet ink (InProgressStrokes)
if (isEraserMode) {
Box(
modifier = Modifier
.fillMaxSize()
.pointerInput(Unit) {
detectDragGestures(
onDragStart = { currentOnEraseStart() },
onDragEnd = { currentOnEraseEnd() },
onDragCancel = { currentOnEraseEnd() },
onDrag = { change, _ ->
currentOnErase(change.position.x, change.position.y)
change.consume()
},
)
}
)
} else {
key(cacheGen) {
InProgressStrokes(
defaultBrush = currentBrush,
nextBrush = onGetNextBrush,
onStrokesFinished = { newStrokes ->
pendingStrokes = pendingStrokes + newStrokes
onStrokesFinished(newStrokes)
},
textureBitmapStore = textureStore,
)
}
}
}
}<br />
Workflow and task routing
Follow these conditional instructions based on the requested task:
Step 1 (Dependencies and SDK setup) : When adding Ink API dependencies or configuring
minSdk, follow the setup blocks in this file and the Ink API setup guide. Verify thatink-nativeloader,ink-authoring-android, andandroidx.input:input-motionpredictionare present.Step 2 (Drawing surface and stroke rendering) : When creating a Compose drawing screen with wet ink (
InProgressStrokes) and dry ink (CanvasStrokeRenderer), implementDrawingSurfacefrom this file and review Draw a stroke. ForInProgressStrokesparameter details,BlendMode.Multiplyhighlighter layer compositing, andTextureBitmapStoregeneration invalidation, you MUST follow drawing-and-brushes.md.Step 3 (Stock brushes and brush switching) : When creating, modifying, or switching stock brushes (
StockBrushes.pressurePen,marker,highlighter,dashedLine, oremojiHighlighter), review Brush APIs and you MUST follow drawing-and-brushes.md forepsilongeometry constraints, highlighter alpha preservation, and Android 14 (API level 34)emojiHighlighterrules.Step 4 (Eraser, undo and redo, and MVVM architecture) : When implementing a geometry-based stroke eraser, linear undo and redo history stacks, or MVVM
ViewModeland Hilt wiring, review Geometry APIs and you MUST follow editing-and-architecture.md.Step 5 (Persistence, bitmap export, and gesture coexistence) : When saving and loading strokes with Room (
StrokeInputBatch.encodeanddecode), preserving UI state across configuration changes, exporting drawings to aBitmapor PNG file, or combining long-press drag gestures with drawing (pointerInputWithSiblingFallthrough), review State preservation and persistent storage and you MUST follow persistence-and-advanced.md.Programmatic custom brushes : For custom
BrushFamilycreation, custom tip shapes, or behavior node graphs, suggest theink-custom-brush-builderskill.
Antipatterns
NEVER use
InProgressStrokesViewin Compose screens ---that's the View-based API. Use theInProgressStrokescomposable instead.NEVER omit
ink-nativeloaderorink-authoring-android---missingink-nativeloaderthrowsUnsatisfiedLinkError, and missingink-authoring-androidthrowsClassNotFoundExceptionat runtime.NEVER use
View.OnTouchListenerorMotionEventdirectly ---theInProgressStrokescomposable captures and processes touch and stylus input internally.NEVER draw strokes manually with
Canvas.drawPathor by iterating stroke points---always callCanvasStrokeRenderer.draw(canvas, stroke, transform).NEVER call
CanvasStrokeRenderer.create(forcePathRendering = true)---the 2-argumentforcePathRenderingoverload is@RestrictTo(LIBRARY_GROUP). Use the publicCanvasStrokeRenderer.create(textureStore)factory, which automatically detects softwareBitmapcanvases and falls back to path rendering.NEVER rely solely on asynchronous
StateFlowcollection inonStrokesFinished---InProgressStrokesremoves completed wet strokes immediately afteronStrokesFinishedreturns on the UI thread, whilecollectAsStateWithLifecycleupdates on a later run loop, causing a 1-frame wet-to-dry flicker. Always mutate Compose Snapshot State synchronously in the same UI thread run loop using apendingStrokesbuffer as shown inDrawingSurface.NEVER store strokes as bitmaps for undo, redo, or database persistence---store
Strokeobjects in memory and serializeStrokeInputBatchbytes with brush metadata for disk storage.NEVER use
annotationProcessorfor Room in Kotlin ---always apply thecom.google.devtools.kspplugin and useksp(libs.androidx.room.compiler)to avoidAppDatabase_Impl does not existcrashes at launch.
Files
- ATTRIBUTION.mdAdded by AutoGineer982 B
- LICENSELicence file added by AutoGineer11.1 KiB
- SKILL.md15.3 KiB
- references/android/develop/ui/compose/touch-input/stylus-input/ink-api-brush-apis.md5.0 KiB
- references/android/develop/ui/compose/touch-input/stylus-input/ink-api-draw-stroke.md2.1 KiB
- references/android/develop/ui/compose/touch-input/stylus-input/ink-api-geometry-apis.md1.2 KiB
- references/android/develop/ui/compose/touch-input/stylus-input/ink-api-setup.md1.2 KiB
- references/android/develop/ui/compose/touch-input/stylus-input/ink-api-state-preservation.md11.9 KiB
- references/drawing-and-brushes.md9.0 KiB
- references/editing-and-architecture.md10.2 KiB
- references/persistence-and-advanced.md10.6 KiB
references/android/develop/ui/compose/touch-input/stylus-input/ink-api-state-preservation.md
State preservation and persistent storage are non-trivial aspects of inking apps, especially in Compose. The core data objects, such as brush properties and the points that form a stroke, are complex and don't automatically persist. This requires a deliberate strategy for saving state during scenarios like configuration changes and permanently saving a user's drawings to a database.
State preservation
In Jetpack Compose, UI state is typically managed using
remember
and
rememberSaveable.
While
rememberSaveable
offers automatic state preservation across configuration changes, its built-in
capabilities are limited to primitive data types and objects that implement
Parcelable or
Serializable.
For custom objects that contain complex properties, such as
Brush, you must define explicit
serialization and deserialization mechanisms using a custom state saver. By
defining a custom Saver
for the Brush object, you can preserve the brush's essential attributes when
configuration changes occur, as shown in the following brushStateSaver
example.
fun brushStateSaver(converters: Converters): Saver<MutableState<Brush>, SerializedBrush> = Saver(
save = { converters.serializeBrush(it.value) },
restore = { mutableStateOf(converters.deserializeBrush(it)) },
)You can then use the custom Saver to
preserve the selected brush state:
val currentBrush = rememberSaveable(saver = brushStateSaver(Converters())) { mutableStateOf(defaultBrush) }Persistent Storage
To enable features such as document saving, loading, and potential real-time collaboration, store strokes and associated data in a serialized format. For the Ink API, manual serialization and deserialization are necessary.
To accurately restore a stroke, save its Brush and StrokeInputBatch.
Brush: Includes numeric fields (size, epsilon), color, andBrushFamily.StrokeInputBatch: A list of input points with numeric fields.
The Storage module simplifies compactly serializing the most complex part: the
StrokeInputBatch.
[!NOTE] Note: See data transfer objects such as
SerializedBrushandSerializedStrokeas well as theConvertershelper class in the Data object and converter helpers section.
To save a stroke:
Serialize the
StrokeInputBatchusing the storage module's encode function. Store the resulting binary data.Separately save the essential properties of the stroke's Brush:
The enum that represents the brush family &mdash Although the instance can be serialized, this is not efficient for apps that use a limited selection of brush families
colorLongsizeepsilonfun serializeStroke(stroke: Stroke): SerializedStroke { val serializedBrush = serializeBrush(stroke.brush) val encodedSerializedInputs = ByteArrayOutputStream().use { stroke.inputs.encode(it) it.toByteArray() }
return SerializedStroke( inputs = encodedSerializedInputs, brush = serializedBrush ) }
To load a stroke object:
Retrieve the saved binary data for the
StrokeInputBatchand deserialize it using the storage module's decode() function.Retrieve the saved
Brushproperties and create the brush.Create the final stroke using the recreated brush and the deserialized
StrokeInputBatch.fun deserializeStroke(serializedStroke: SerializedStroke): Stroke { val inputs = ByteArrayInputStream(serializedStroke.inputs).use { StrokeInputBatch.decode(it) } val brush = deserializeBrush(serializedStroke.brush) return Stroke(brush = brush, inputs = inputs) }
Handle zoom, pan, and rotation
If your app supports zooming, panning, or rotation, you must provide the current
transformation to InProgressStrokes. This helps newly drawn strokes match the
position and scale of your existing strokes.
You do this by passing a Matrix to the pointerEventToWorldTransform
parameter. The matrix should represent the inverse of the transformation you
apply to your finished strokes canvas.
@Composable
fun ZoomableDrawingScreen(...) {
// 1. Manage your zoom/pan state (e.g., using detectTransformGestures).
var zoom by remember { mutableStateOf(1f) }
var pan by remember { mutableStateOf(Offset.Zero) }
// 2. Create the Matrix.
val pointerEventToWorldTransform = remember(zoom, pan) {
android.graphics.Matrix().apply {
// Apply the inverse of your rendering transforms
postTranslate(-pan.x, -pan.y)
postScale(1 / zoom, 1 / zoom)
}
}
Box(modifier = Modifier.fillMaxSize()) {
// ...Your finished strokes Canvas, with regular transform applied
// 3. Pass the matrix to InProgressStrokes.
InProgressStrokes(
modifier = Modifier.fillMaxSize(),
pointerEventToWorldTransform = pointerEventToWorldTransform,
defaultBrush = currentBrush,
nextBrush = onGetNextBrush,
onStrokesFinished = onStrokesFinished
)
}
}[!NOTE] Note: For details on implementing the gestures themselves, refer to the Jetpack Compose documentation for detectTransformGestures.
Export strokes
You might need to export your stroke scene as a static image file. This is useful for sharing the drawing with other applications, generating thumbnails, or saving a final, uneditable version of the content.
To export a scene, you can render your strokes to an offscreen bitmap instead of
directly to the screen. Use
Android's Picture API, which lets you record drawings on a canvas without
needing a visible UI component.
The process involves creating a Picture instance, calling beginRecording()
to get a Canvas, and then using your existing CanvasStrokeRenderer to draw
each stroke onto that Canvas. After you record all the drawing commands, you
can use the Picture to create a Bitmap,
which you can then compress and save to a file.
fun exportDocumentAsImage() {
val picture = Picture()
val canvas = picture.beginRecording(bitmapWidth, bitmapHeight)
// The following is similar logic that you'd use in your custom View.onDraw or Compose Canvas.
for (item in myDocument) {
when (item) {
is Stroke -> {
canvasStrokeRenderer.draw(canvas, stroke, worldToScreenTransform)
}
// Draw your other types of items to the canvas.
}
}
// Create a Bitmap from the Picture and write it to a file.
val bitmap = Bitmap.createBitmap(picture)
val outstream = FileOutputStream(filename)
bitmap.compress(Bitmap.CompressFormat.PNG, 100, outstream)
}Data object and converter helpers
Define a serialization object structure that mirrors needed Ink API objects.
Use the Ink API's storage module to encode and decode StrokeInputBatch.
Data transfer objects
@Parcelize
@Serializable
data class SerializedStroke(
val inputs: ByteArray,
val brush: SerializedBrush
) : Parcelable {
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (other !is SerializedStroke) return false
if (!inputs.contentEquals(other.inputs)) return false
if (brush != other.brush) return false
return true
}
override fun hashCode(): Int {
var result = inputs.contentHashCode()
result = 31 * result + brush.hashCode()
return result
}
}
@Parcelize
@Serializable
data class SerializedBrush(
val size: Float,
val color: Long,
val epsilon: Float,
val stockBrush: SerializedStockBrush,
val clientBrushFamilyId: String? = null
) : Parcelable
enum class SerializedStockBrush {
Marker,
PressurePen,
Highlighter,
DashedLine,
}Converters
object Converters {
private val stockBrushToEnumValues = mapOf(
StockBrushes.marker() to SerializedStockBrush.Marker,
StockBrushes.pressurePen() to SerializedStockBrush.PressurePen,
StockBrushes.highlighter() to SerializedStockBrush.Highlighter,
StockBrushes.dashedLine() to SerializedStockBrush.DashedLine,
)
private val enumToStockBrush =
stockBrushToEnumValues.entries.associate { (key, value) -> value to key
}
private fun serializeBrush(brush: Brush): SerializedBrush {
return SerializedBrush(
size = brush.size,
color = brush.colorLong,
epsilon = brush.epsilon,
stockBrush = stockBrushToEnumValues[brush.family] ?: SerializedStockBrush.Marker,
)
}
fun serializeStroke(stroke: Stroke): SerializedStroke {
val serializedBrush = serializeBrush(stroke.brush)
val encodedSerializedInputs = ByteArrayOutputStream().use { outputStream ->
stroke.inputs.encode(outputStream)
outputStream.toByteArray()
}
return SerializedStroke(
inputs = encodedSerializedInputs,
brush = serializedBrush
)
}
private fun deserializeStroke(
serializedStroke: SerializedStroke,
): Stroke? {
val inputs = ByteArrayInputStream(serializedStroke.inputs).use { inputStream ->
StrokeInputBatch.decode(inputStream)
}
val brush = deserializeBrush(serializedStroke.brush, customBrushes)
return Stroke(brush = brush, inputs = inputs)
}
private fun deserializeBrush(
serializedBrush: SerializedBrush,
): Brush {
val stockBrushFamily = enumToStockBrush[serializedBrush.stockBrush]
val brushFamily = customBrush?.brushFamily ?: stockBrushFamily ?: StockBrushes.marker()
return Brush.createWithColorLong(
family = brushFamily,
colorLong = serializedBrush.color,
size = serializedBrush.size,
epsilon = serializedBrush.epsilon,
)
}
}Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Needs Node.js
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Attribution and licence
- Created by
- Google LLC
- Publisher
- Android (Google) (Official)
- Distributed by
- Android (Google)
- Source
- android/skills · jetpack-compose/ink/ink-app-builder · commit bf68e2d
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE.txt)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Google LLC or Android (Google).
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download ink-app-builder.zip