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Display Glasses With Jetpack Compose Glimmer

Android (Google)OfficialCreated by Google LLCDistributed by Android (Google)

  • Skill
  • Tool integration
  • Software development
  • Apache-2.0
  • No issues found

From the author

Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. Covers Glimmer design principles, workflows, and interaction models for the glasses form factor. Use this skill to build an Android XR Augmented Experience app with Jetpack Compose Glimmer. Don't use for audio-only AI glasses without a display, non-glasses Android XR headsets (spatial panels or 3D volumes with Jetpack Compose for XR), or phone and tablet Material 3 UIs.
— the description by Google LLC

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides design principles, UI patterns, and development workflows for creating projected Android XR applications for display glasses. It focuses on the Jetpack Compose Glimmer toolkit, covering component usage, theming, input handling, and hardware integration for additive display environments.

What it does

  • Defines Glimmer design principles and interaction models for display glasses.
  • Provides guidance on setting up projected activities and managing device connectivity.
  • Outlines UI component usage including cards, buttons, lists, and stacks.
  • Details typography, color, and depth token usage for additive displays.
  • Explains mapping hardware touchpad and gesture inputs to app actions.
  • Offers patterns for voice input indicators and hardware access.

When to use it

  • When developing Android XR apps specifically for display glasses.
  • When implementing UI using the Jetpack Compose Glimmer toolkit.
  • When designing interactions for one-dimensional hardware controls.
  • When configuring apps to run as projected activities on connected eyewear.

Advantages

  • Ensures consistent UI behavior across display glasses.
  • Provides specific guidance for additive display rendering.
  • Standardizes interaction patterns for limited input hardware.
  • Facilitates proper integration with the Android XR projected context.

Usage examples

“How do I set up a basic projected activity for display glasses?”
The skill provides the AndroidManifest configuration and the necessary Activity setup, including the use of ProjectedDisplayController and GlimmerTheme.
“What are the best practices for card layouts in Glimmer?”
It explains how to use ActionCard for single actions and ButtonGroup with non-focusable cards to avoid focus contention.
“How should I handle user input on display glasses?”
The skill details mapping touchpad gestures like taps and swipes, and explains how to use System Back for navigation.
“How do I implement a voice input indicator?”
It provides a code pattern for using the VoiceInputIndicator component driven by SpeechRecognizer RMS changes.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/android/display-glasses-with-jetpack-compose-glimmer/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip display-glasses-with-jetpack-compose-glimmer.zip -d .agents/skills

Documentation by Google LLC

Glossary

TermDefinition
Intelligent eyewearHands-free eyewear with speakers, camera, and microphone (audio-only or display glasses).
Display glassesEyewear with a private in-lens display for glanceable visuals that pair with audio.
Jetpack Compose GlimmerCompose UI toolkit providing components, theming, and focus behavior for display glasses.
Projected activityAn Activity running on a phone host whose UI and input are projected to connected eyewear.
Projected deviceAn XR eyewear device connected to an Android host phone that projects app content to it.
GlimmerThemeRoot styling provider for GlimmerColors, GlimmerTypography, and GlimmerShapes.
Additive displayDisplay where black (#000000) renders as 100% transparent by adding light to the scene.
Augmented experiencesLightweight, additive Android XR experiences that help users while they're on the go.
Visual anglePerceived size in XR; minimum readable text is 0.6 degrees (about 18sp at 1 m).

Prerequisites

  • Target compileSdk 37 or higher (compileSdk = 37 or compileSdk { version = release(37) }). Update compileSdk to 37 if lower.

  • When adding dependencies, follow the instructions in Create your first activity for intelligent eyewear:

    • androidx.xr.glimmer:glimmer (minimum 1.0.0-alpha21, or catalog alias libs.androidx.glimmer)

    • androidx.xr.glimmer:glimmer-google-fonts (minimum 1.0.0-alpha21, or catalog alias libs.androidx.glimmer.google.fonts)

    • androidx.xr.projected:projected (minimum 1.0.0-alpha13, or catalog alias libs.androidx.xr.projected or libs.androidx.projected)

    • Check gradle/libs.versions.toml first; if catalog entries exist, use them in app/build.gradle.kts and verify their versions meet the minimums. Never guess 1.0.0-alpha01 for glimmer-google-fonts.

Core constraints and limitations

  • Don't : Use MaterialTheme or Material 3 components (androidx.compose.material3.*) inside Projected Activities or Glimmer UI.

  • Do : Use GlimmerTheme and Glimmer components (androidx.xr.glimmer.*).

  • Do : Always pass createGoogleSansFlexTypography() from androidx.xr.glimmer.googlefonts as typography in GlimmerTheme.

  • Specific hardware device models or unique capabilities aren't detailed.

  • Elevation : Material 3 shadow or elevation modifiers aren't supported. Use ShadowScope or Depth tokens from Jetpack Compose Glimmer.

  • Typography limits: Minimum readable text size is 18sp (0.6°). Avoid "Thin" or "Hairline" weights, which shimmer on additive lenses.

1. Set up dependencies

  • Set up projected activity : When creating a projected activity, follow Create your first activity for intelligent eyewear and projectedcontext-source.md. Set android:requiredDisplayCategory to android.hardware.display.category.XR_PROJECTED in AndroidManifest.xml:

    <activity
        android:name="com.example.xr.projected.ProjectedMainActivity"
        android:exported="true"
        android:requiredDisplayCategory="android.hardware.display.category.XR_PROJECTED">
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.XR_PROJECTED_LAUNCHER"/>
        </intent-filter>
    </activity>

    <br />

  • Mobile app integration : In the host phone app, add a button with Text("Launch on Glasses"). Observe ProjectedContext.isProjectedDeviceConnected(context, coroutineContext) using collectAsStateWithLifecycle(initialValue = false) to set the button's enabled state so it's disabled when glasses are disconnected. When clicked, launch GlassesMainActivity on the glasses display using ProjectedContext.createProjectedActivityOptions(context).toBundle() as shown in the following snippet:

    val options = ProjectedContext.createProjectedActivityOptions(context)
    val intent = Intent(context, ProjectedMainActivity::class.java)
    context.startActivity(intent, options.toBundle())

    <br />

  • UI library and font : When declaring the Glimmer, Google Fonts, and Projected artifacts in app/build.gradle.kts, follow Declaring Jetpack Compose Glimmer Dependencies, and follow glimmersansflextypography-source.md when configuring Google Sans Flex using createGoogleSansFlexTypography.

  • Theming, initial focus, and black background : On additive displays, pure black (Color.Black or GlimmerTheme.colors.background) renders as 100% transparent. In onCreate (annotated with @OptIn(ExperimentalComposeUiApi::class)), set ComposeUiFlags.isInitialFocusOnFocusableAvailable = true (androidx.compose.ui.ComposeUiFlags), wrap content in GlimmerTheme(typography = createGoogleSansFlexTypography()), and apply Modifier.background(Color.Black) (or GlimmerTheme.colors.background) to the root container:

    @OptIn(ExperimentalProjectedApi::class)
    class ProjectedMainActivity : ComponentActivity() {
    
        private var displayController: ProjectedDisplayController? = null
        private var isVisualUiSupported by mutableStateOf(false)
        private var areVisualsOn by mutableStateOf(true)
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
    
            lifecycle.addObserver(object : DefaultLifecycleObserver {
                override fun onDestroy(owner: LifecycleOwner) {
                    displayController?.close()
                    displayController = null
                }
            })
    
            initializeGlassesFeatures()
    
            setContent {
                GlimmerTheme {
                    HomeScreen(
                        areVisualsOn = areVisualsOn,
                        isVisualUiSupported = isVisualUiSupported,
                        onClose = { finish() }
                    )
                }
            }
        }
    
        private fun initializeGlassesFeatures() {
            lifecycleScope.launch {
                // Check device capabilities
                val projectedDeviceController = ProjectedDeviceController.create(this@ProjectedMainActivity)
                isVisualUiSupported = projectedDeviceController.capabilities.contains(CAPABILITY_VISUAL_UI)
    
                val controller = ProjectedDisplayController.create(this@ProjectedMainActivity)
                displayController = controller
                val observer = GlassesLifecycleObserver(
                    context = this@ProjectedMainActivity,
                    controller = controller,
                    onVisualsChanged = { visualsOn -> areVisualsOn = visualsOn }
                )
                lifecycle.addObserver(observer)
            }
        }
    }

    <br />

  • Hardware capabilities, permissions, and access : When checking hardware capabilities, requesting permissions, or accessing glasses hardware, follow Check device capabilities at runtime, Request hardware permissions, and Use a projected context to access hardware.

2. Minimize and translate the UI

  • Build UI with Jetpack Compose Glimmer components and use depth for priority.

  • Design from the bottom up and always bottom-align UI (Alignment.BottomCenter).

  • One thing at a time : Show one primary piece of information at a time (for example, using VerticalStack) and avoid multiple simultaneous cards.

  • Color contrast : When choosing colors, follow material-hct-source.md to maintain at least a 70% tone difference between foreground and background in HCT.

3. Map input controls

  • Map tap and swipe interactions to the glasses touchpad. Inputs are one-dimensional; avoid nesting scrolling controls.

  • Use System Back to dismiss temporary states or detailed views.

  • When implementing focus navigation and hardware input handling, follow Focus in Jetpack Compose Glimmer and Hardware Controls for display glasses. Focus movement is continuous for scrollable containers and discrete for elements like button rows.

4. Build with Jetpack Compose Glimmer

Implementing Glimmer styles

When accessing theme tokens using GlimmerTheme, follow glimmertheme-source.md.

CategoryTokenValue / Role
Colorprimary / secondary#9BBFFF / #4C88E9 (Focal colors)
Colorpositive / negative#7AD48F (Confirmation) / #F57082 (Alert)
Colorbackground#000000 (Pure black, renders 100% transparent)
Colorsurface#262626 (Use SurfaceDefaults.border for borders)
ShapeStandard / SmallRoundedCornerShape(36.dp) / RoundedCornerShape(12.dp)
Typography scale (Google Sans Flex) and depth levels

Use Google Sans Flex with variable axes ROND = 100f, wdth = 100f, opsz = 9f, and wght by role:

StyleSize / Line-HeightWeight
Title Large / Medium / Small30/36.sp, 24/32.sp, 20/28.sp725
Body Large / Medium / Small30/36.sp, 24/32.sp, 20/28.sp520
Caption18.sp / 28.sp650

When simulating depth with DepthEffect and DepthEffectLevels, follow deptheffect-source.md and deptheffectlevels-source.md: use level1 for resting cards and background UI, and level2 for focused or pressed interactive UI.

Implementing Jetpack Compose Glimmer components
Cards, ActionCards, ImageCards, and ButtonGroups

Cards (androidx.xr.glimmer.Card) group related content into a single focal point. Never embed a Card within a ListItem. When implementing cards, follow the instructions in Jetpack Compose Glimmer: Cards, card-source.md, and card-samples-source.md.

  • Clickable versus non-clickable card : Pass onClick = { ... } if the entire Card acts as a trigger; omit onClick if informational. Control focus on non-clickable cards with focusable: Boolean = true (such as Card(focusable = false)).

  • Single primary action (ActionCard) : When a card has a single primary button action anchored to its bottom edge, use androidx.xr.glimmer.ActionCard instead of placing a Button inside Card. Its action button takes focus directly:

    ActionCard(
        action = {
            Button(onClick = {}, trailingIcon = { Icon(FavoriteIcon, "Localized description") }) {
                Text("Send")
            }
        }
    ) {
        Text("This is a card with a title, leading icon, header image, and action")
    }

    <br />

  • Multiple actions (Card and ButtonGroup)---avoiding focus contention : When pairing a card with multiple action buttons, use androidx.xr.glimmer.ButtonGroup (with optional rememberButtonGroupState). Never nest ButtonGroup inside Card { ... }. Place a non-focusable Card(focusable = false) (without onClick) above ButtonGroup as a sibling in a Column so the card and buttons don't compete for focus:

    ButtonGroup(modifier = Modifier.fillMaxWidth()) {
        Button(onClick = {}) { Text("Button 1") }
        Button(onClick = {}) { Text("Button 2") }
        Button(onClick = {}) { Text("Button 3") }
        Button(onClick = {}) { Text("Button 4") }
        Button(onClick = {}) { Text("Button 5") }
    }

    <br />

  • Image cards : Use ImageCard, LeadingImageCard, or TrailingImageCard to display prominent imagery alongside card text.

Buttons and ToggleButtons

When implementing buttons or toggle buttons, follow the instructions in Jetpack Compose Glimmer: Buttons, button-source.md, and button-samples-source.md.

  • Standard and icon buttons : Use Button for text actions (with optional leadingIcon/trailingIcon) and IconButton for icon-only triggers (such as media next-track or previous-track buttons).

  • Toggle buttons (ToggleButton and IconToggleButton) : Use ToggleButton or IconToggleButton for stateful on/off or play/pause controls that morph based on checked:

    @Composable
    fun ToggleButtonWithLeadingIconSample() {
        var checked by remember { mutableStateOf(false) }
    
        ToggleButton(
            checked = checked,
            leadingIcon = {
                Icon(
                    if (checked) FavoriteIcon else OutlinedFavoriteIcon,
                    contentDescription = "Toggle favorite"
                )
            },
            onCheckedChange = { checked = it }
        ) {
            Text(if (checked) "On" else "Off")
        }
    }

    <br />

Title chips

TitleChip (androidx.xr.glimmer.TitleChip) is a non-interactive pill header (three words or fewer, single line). When implementing title chips, follow the instructions in Jetpack Compose Glimmer: Title Chips, titlechip-source.md, and titlechip-samples-source.md.

  • Spatial spacing : When placing a standalone TitleChip above a Card or ActionCard, center the TitleChip horizontally and separate it from the card using TitleChipDefaults.associatedContentSpacing (using Spacer or Arrangement.spacedBy(TitleChipDefaults.associatedContentSpacing)):

    @Composable
    fun TitleChipWithCardSample() {
        Column(horizontalAlignment = Alignment.CenterHorizontally) {
            TitleChip { Text("Title Chip") }
    
            Spacer(Modifier.height(TitleChipDefaults.associatedContentSpacing))
    
            Card(
                title = { Text("Title") },
                subtitle = { Text("Subtitle") },
                leadingIcon = { Icon(FavoriteIcon, "Localized description") },
            ) {
                Text("Card Content")
            }
        }
    }

    <br />

Icons

When adding icons or icon buttons, follow the instructions in Jetpack Compose Glimmer: Icons, icon-source.md, iconbutton-source.md, and iconsizes-source.md.

  • Sizing and interactivity : Size icons with GlimmerTheme.iconSizes (small, medium, large). Use IconButton or IconToggleButton for triggers and Icon for status indicators.

  • Contrast and library : Never use pure black (Color.Black) for icon tints; black renders as transparent. Use Material Symbols (600 weight, Rounded, Unfilled). If androidx.compose.material:material-icons-* isn't in app/build.gradle.kts, build vectors with ImageVector.Builder or painterResource instead of importing androidx.compose.material.icons.*.

Lists

Use GlimmerLazyColumn (androidx.xr.glimmer.list.GlimmerLazyColumn) for homogeneous scrollable items. When building scrollable lists and list items, follow the API definitions in list-source.md, listitem-source.md, and liststate-source.md.

  • Always use GlimmerLazyColumn : Never use foundation LazyColumn. Import GlimmerLazyColumn, rememberGlimmerLazyListState, and items from androidx.xr.glimmer.list (item is a scope member, not imported). For programmatic scrolling to the first item, hoist val listState = rememberGlimmerLazyListState() and call listState.scrollToItem(0) or listState.animateScrollToItem(0).

  • Integrated title, spacing, and rows : Pass headers using title = { TitleChip { Text("...") } } directly on GlimmerLazyColumn (not outside it), set verticalArrangement = Arrangement.spacedBy(20.dp), and render rows with androidx.xr.glimmer.ListItem(onClick = { ... }, supportingLabel = { Text(...) }) { Text(...) } (pass the primary label as the trailing content lambda, not headlineContent, and never nest a Card inside ListItem):

    @Composable
    fun GlimmerLazyColumnWithTitleChipSample() {
        val ingredientItems =
            listOf("Milk", "Flour", "Egg", "Salt", "Apples", "Butter", "Vanilla", "Sugar", "Cinnamon")
        GlimmerLazyColumn(title = { TitleChip { Text("Ingredients") } }) {
            items(ingredientItems) { text -> ListItem { Text(text) } }
        }
    }

    <br />

Stacks

Use VerticalStack (androidx.xr.glimmer.stack.VerticalStack) to display heterogeneous cards one at a time (such as calendar, transit, and weather cards). Never use a TitleChip with VerticalStack. When implementing a VerticalStack, follow the API definitions in stack-source.md, stackstate-source.md, and stackitemscope-source.md.

  • Bottom alignment, height (+66.dp), and itemDecoration : Align VerticalStack to Alignment.BottomCenter, set its height to 66.dp taller than the tallest card (maxCardHeight + 66.dp), and apply Modifier.itemDecoration(CardDefaults.shape) to the Card inside every item { ... } block so background cards are clipped and masked:

    @Composable
    fun VerticalStackSample() {
        VerticalStack {
            item {
                Card { Text("Top Card") }
            }
            item {
                Card { Text("Second Card") }
            }
            item {
                Card { Text("Third Card") }
            }
        }
    }

    <br />

Horizontal pagers and animated text

Use GlimmerHorizontalPager (androidx.xr.glimmer.pager.GlimmerHorizontalPager) with rememberGlimmerPagerState(pageCount = { ... }) for horizontal card walkthroughs (never foundation HorizontalPager).

  • Smooth text motion : Inside pager pages, configure Glimmer Text (androidx.xr.glimmer.Text, never androidx.compose.material3.Text) with textMotion = TextMotion.Animated (using .copy(textMotion = TextMotion.Animated)) for smooth rendering during snap transitions:

    // Hoist the pager state, specifying the total page count with a lambda.
    val pagerState = rememberGlimmerPagerState(pageCount = { 10 })
    
    GlimmerHorizontalPager(
        state = pagerState,
        modifier = Modifier.fillMaxSize(),
    ) { page ->
        // Use Glimmer components like Card and Text for optimized glasses styling.
        Card(modifier = Modifier.fillMaxWidth()) {
            Text(
                text = "Page: $page",
                // Recommended: use TextMotion.Animated for smooth transitions in a pager.
                style = LocalTextStyle.current.copy(textMotion = TextMotion.Animated),
            )
        }
    }

    <br />

Surface

Modifier.surface (androidx.xr.glimmer.surface) builds custom interactive components (such as status badges without Card or Button). When creating custom surfaces, follow the API definitions in surface-source.md.

  • Shared MutableInteractionSource and order : Create a single remember { MutableInteractionSource() } and pass it to both Modifier.surface(interactionSource = interactionSource, ...) and .clickable(interactionSource = interactionSource, ...) (or .focusable), chaining .surface(...) before .clickable(...):

    @Composable
    fun FocusableSurfaceSample() {
        val interactionSource = remember { MutableInteractionSource() }
        Box(
            modifier = Modifier
                .size(100.dp)
                .surface(interactionSource = interactionSource)
                .focusable(interactionSource = interactionSource),
            contentAlignment = Alignment.Center
        ) {
            Text("Focusable")
        }
    }
    
    @Composable
    fun ClickableSurfaceSample() {
        val interactionSource = remember { MutableInteractionSource() }
        Box(
            modifier = Modifier
                .size(100.dp)
                .surface(interactionSource = interactionSource)
                .focusable(interactionSource = interactionSource)
                .clickable(
                    interactionSource = interactionSource,
                    indication = null
                ) { /* Handle click action */ },
            contentAlignment = Alignment.Center
        ) {
            Text("Clickable")
        }
    }

    <br />

Voice input indicator and indirect pointer gestures
  • VoiceInputIndicator and ContainedVoiceInputIndicator : Pass a level lambda returning a Float normalized to 0.0f..1.0f. When driven by SpeechRecognizer (RecognitionListener.onRmsChanged(rmsdB: Float)), normalize and clamp rmsdB with .coerceIn(0f, 1f):

    // Example state variable to hold the normalized level (0.0 to 1.0)
    // that the VoiceInputIndicator component expects.
    val audioLevel = MutableStateFlow(0f)
    
    // Initialize the Android SpeechRecognizer
    val speechRecognizer = SpeechRecognizer.createSpeechRecognizer(context)
    
    // Listener to capture speech events and audio level changes
    val listener = object : RecognitionListener {
        override fun onRmsChanged(rmsdB: Float) {
            // Normalize raw dB level to a 0.0-1.0 range.
            // Android SpeechRecognizer's rmsdB typically ranges from 0 to ~10.
            audioLevel.value = ((rmsdB - 1f) / 9f).coerceIn(0f, 1f)
        }
    
        // ... Implement other required RecognitionListener methods ...
        override fun onReadyForSpeech(params: Bundle?) {}
        override fun onBeginningOfSpeech() {}
        override fun onEndOfSpeech() {}
        override fun onError(error: Int) {}
        override fun onResults(results: Bundle?) {}
        override fun onPartialResults(partialResults: Bundle?) {}
        override fun onEvent(eventType: Int, params: Bundle?) {}
        override fun onBufferReceived(buffer: ByteArray?) {}
    }
    
    // Attach the listener to the recognizer
    speechRecognizer.setRecognitionListener(listener)
    
    // Create an intent to specify the recognition model and behavior
    val intent = Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH).apply {
        putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM)
    }
    // Begin listening for audio input
    speechRecognizer.startListening(intent)

    <br />

    @Composable
    fun VoiceInputExample(modifier: Modifier) {
        // Collect the flow as Compose State so the UI reacts to changes in real-time.
        val currentLevel by audioLevel.collectAsState()
    
        VoiceInputIndicator(
            // The VoiceInputIndicator component provides a visual "pulse" or indicator
            // that changes based on the 'level' lambda, which returns a Float between 0.0 and 1.0.
            level = { currentLevel },
            modifier = modifier
        )
    }

    <br />

  • Modifier.onIndirectPointerGesture : Handle low-level touchpad tap (onClick), forward swipe (onSwipeForward), and backward swipe (onSwipeBackward) gestures using androidx.xr.glimmer.onIndirectPointerGesture on a container made focusable (using focusTarget, focusable, or surface(focusable = true)):

    @Composable
    fun OnIndirectPointerGestureSample() {
        var lastGesture by remember { mutableStateOf("None") }
    
        Box(
            modifier =
                Modifier.fillMaxSize()
                    .onIndirectPointerGesture(
                        enabled = true,
                        onSwipeForward = { lastGesture = "Forward" },
                        onSwipeBackward = { lastGesture = "Backward" },
                        onClick = { lastGesture = "Click" },
                    )
                    .focusTarget(),
            contentAlignment = Alignment.Center,
        ) {
            Text("Last Gesture: $lastGesture")
        }
    }

    <br />

5. Integrate with system UI

Files

references/stackstate-source.md

When creating a Glimmer Stack component, refer to the following source code in StackState.kt for creating a state for the stack:

/*
 * Copyright 2025 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.xr.glimmer.stack

import androidx.annotation.IntRange
import androidx.collection.MutableIntIntMap
import androidx.compose.animation.core.AnimationSpec
import androidx.compose.animation.core.spring
import androidx.compose.foundation.MutatePriority
import androidx.compose.foundation.gestures.ScrollScope
import androidx.compose.foundation.gestures.ScrollableState
import androidx.compose.foundation.interaction.InteractionSource
import androidx.compose.foundation.pager.PagerState
import androidx.compose.runtime.Composable
import androidx.compose.runtime.Stable
import androidx.compose.runtime.State
import androidx.compose.runtime.annotation.FrequentlyChangingValue
import androidx.compose.runtime.derivedStateOf
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.saveable.Saver
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.runtime.snapshots.Snapshot
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.FocusState
import androidx.compose.ui.unit.IntSize

/**
 * Creates and remembers a [StackState] for a [VerticalStack].
 *
 * The returned [StackState] is remembered across compositions and can be used to control or observe
 * the state of a [VerticalStack]. It's essential to pass this state to the `state` parameter of the
 * corresponding [VerticalStack] composable.
 *
 * Note: Properties of the state will only be correctly populated after the [VerticalStack] it is
 * associated with has been composed for the first time.
 *
 * Warning: A single [StackState] instance must not be shared across multiple [VerticalStack]
 * composables.
 *
 * @param initialTopItem The index of the item to show at the top of the stack initially. Must be
 *   non-negative. Defaults to 0.
 * @see StackState
 * @see VerticalStack
 */
@Composable
public fun rememberStackState(@IntRange(from = 0) initialTopItem: Int = 0): StackState =
    rememberSaveable(saver = StackState.Saver) { StackState(initialTopItem) }

/**
 * The [VerticalStack] state that allows programmatic control and observation of the stack's state.
 *
 * A [StackState] object can be created and remembered using [rememberStackState].
 *
 * Note: Properties of the state will only be correctly populated after the [VerticalStack] it is
 * associated with has been composed for the first time.
 *
 * Warning: A single [StackState] instance must not be shared across multiple [VerticalStack]
 * composables.
 *
 * @param initialTopItem The index of the item to show at the top of the stack initially. Must be
 *   non-negative. Defaults to 0.
 * @see rememberStackState
 * @see VerticalStack
 */
// TODO(b/413429531): add ScrollIndicatorState.
@Stable
public class StackState(@IntRange(from = 0) initialTopItem: Int = 0) : ScrollableState {

    init {
        require(initialTopItem >= 0) { "initialTopItem must be non-negative" }
    }

    internal var itemCount by mutableIntStateOf(0)

    internal val pagerState = PagerState(currentPage = initialTopItem, pageCount = { itemCount })

    /** The index of the item that's currently at the top of the stack, defaults to 0. */
    public val topItem: Int
        get() = topItemState.value

    /**
     * Backing state for [topItem] derived from [PagerState.currentPage] and
     * [PagerState.currentPageOffsetFraction].
     *
     * In Stack, an item is considered the top of the stack item until it completely moves off the
     * viewport (when scrolling forward), or until the previous item enters the viewport (when
     * scrolling backward).
     */
    internal val topItemState = derivedStateOf {
        if (pagerState.currentPageOffsetFraction >= 0) pagerState.currentPage
        else pagerState.currentPage - 1
    }

    /**
     * The offset of the top item as a fraction of the stack item container size. The value
     * indicates how much the item is offset from the snapped position. This value ranges between
     * 0.0 (snapped position) and 1.0 (lower bound of the top item is at the top of the viewport).
     */
    public val topItemOffsetFraction: Float
        @FrequentlyChangingValue
        get() {
            // In Pager, [PagerState.currentPage] changes to the next page when the current page
            // scrolls more than half way off the viewport, which is also when
            // [PagerState.currentPageOffsetFraction] reaches 0.5. Similarly, when scrolling back,
            // the [PagerState.currentPage] switches to the previous page when
            // [PagerState.currentPageOffsetFraction] reaches -0.5. In other words, the current
            // page's offset fraction ranges between -0.5 and 0.5. In Stack, an item is considered
            // the top of the stack item until it completely moves off the viewport when scrolling
            // forward, or until the previous item enters the viewport when scrolling backward. In
            // other words, the top item's offset fraction ranges between 0 (at the snapped
            // position) to 1.0 (at the top of the viewport).
            val currentPageOffsetFraction = pagerState.currentPageOffsetFraction
            return if (currentPageOffsetFraction >= 0) currentPageOffsetFraction
            else currentPageOffsetFraction + 1f
        }

    /**
     * [InteractionSource] that's used to dispatch drag events when this stack is being dragged. To
     * know whether a fling (or animated scroll) is in progress, use [isScrollInProgress].
     */
    public val interactionSource: InteractionSource
        get() = pagerState.interactionSource

    /**
     * Contains useful information about the currently displayed layout of this stack. The
     * information is available after the first measure pass.
     */
    // TODO(b/446933128): when making layoutInfo public, consider making it a State.
    internal val layoutInfoInternal = StackLayoutInfoImpl(pagerState, topItemState)

    private var hasFocus: Boolean = false
    private var focusedItem: Int = initialTopItem

    /**
     * Scroll (jump immediately) to a given [item] index.
     *
     * @param item The index of the destination item
     */
    public suspend fun scrollToItem(item: Int) {
        if (itemCount == 0) return
        pagerState.scrollToPage(item.coerceIn(0, itemCount - 1))
    }

    /**
     * Scroll animate to a given [item]'s closest snap position. If the [item] is too far away from
     * [topItem], not all the items in the range will be composed. Instead, the stack will jump to a
     * nearer item, then compose and animate the rest of the items until the destination [item].
     *
     * @param item The index of the destination item
     * @param animationSpec An [AnimationSpec] to move between items
     */
    public suspend fun animateScrollToItem(
        item: Int,
        animationSpec: AnimationSpec<Float> = spring(),
    ) {
        if (itemCount == 0) return
        pagerState.animateScrollToPage(
            item.coerceIn(0, itemCount - 1),
            pageOffsetFraction = 0f,
            animationSpec,
        )
    }

    override suspend fun scroll(
        scrollPriority: MutatePriority,
        block: suspend ScrollScope.() -> Unit,
    ) {
        if (itemCount == 0) return
        pagerState.scroll(scrollPriority, block)
    }

    override fun dispatchRawDelta(delta: Float): Float {
        if (itemCount == 0) return 0f
        return pagerState.dispatchRawDelta(delta)
    }

    override val isScrollInProgress: Boolean
        get() = pagerState.isScrollInProgress

    @get:Suppress("GetterSetterNames")
    override val canScrollForward: Boolean
        get() = pagerState.currentPage < pagerState.pageCount - 1

    @get:Suppress("GetterSetterNames")
    override val canScrollBackward: Boolean
        get() = pagerState.currentPage > 0

    @get:Suppress("GetterSetterNames")
    override val lastScrolledForward: Boolean
        get() = pagerState.lastScrolledForward

    @get:Suppress("GetterSetterNames")
    override val lastScrolledBackward: Boolean
        get() = pagerState.lastScrolledBackward

    /** Callback for top-level (pager-level) focus state changes. */
    internal fun onTopLevelFocusChanged(focusState: FocusState) {
        hasFocus = focusState.hasFocus
    }

    /** Callback for item-level focus state changes for the item at [index]. */
    internal fun onItemFocusChanged(index: Int, focusState: FocusState) {
        if (focusState.isFocused) focusedItem = index
    }

    /**
     * Moves focus to [index] either to the current top item or the next item depending on whether
     * the top item has moved past [FocusMoveThreshold] and if the item is not already in focus.
     *
     * If the stack doesn't already have focus, the auto focus logic doesn't apply.
     */
    internal fun notifyAutoFocus(index: Int, focusRequester: FocusRequester) {
        if (!hasFocus) {
            // Do not move focus if the stack doesn't already have focus.
            return
        }

        val topItemValue = topItem
        val intendedFocusedItem =
            if (topItemOffsetFraction < FocusMoveThreshold) topItemValue
            else (topItemValue + 1).coerceAtMost(itemCount - 1)

        if (intendedFocusedItem != index) {
            // The intended focused item is not the item at the requested index.
            return
        }

        if (intendedFocusedItem == focusedItem) {
            // No need to move focus if the intended focused item is already in focus.
            return
        }

        focusRequester.requestFocus()
    }

    public companion object {
        /** The default [Saver] implementation for [StackState]. */
        public val Saver: Saver<StackState, *> =
            Saver(save = { it.topItem }, restore = { StackState(it) })
    }
}

/**
 * Contains useful information about the currently displayed layout of a [VerticalStack]. This
 * information is available after the first measure pass.
 *
 * Use [StackState.layoutInfoInternal] to retrieve this.
 */
@Stable
internal sealed interface StackLayoutInfo {
    // TODO(b/446933128): decide what properties should be exposed as public States.
}

/** The default implementation of [StackLayoutInfo]. */
internal class StackLayoutInfoImpl
internal constructor(private val pagerState: PagerState, private val topItemState: State<Int>) :
    StackLayoutInfo {

    /** The overall size of this stack's viewport. */
    internal val viewportSize: IntSize
        get() = pagerState.layoutInfo.viewportSize

    /** The measured height of the top of the stack item. */
    internal val measuredTopItemHeight: Int
        get() = measuredHeights.getOrDefault(topItemState.value, defaultValue = 0)

    /** The measured height of the item following the top of the stack item. */
    internal val measuredNextItemHeight: Int
        get() = measuredHeights.getOrDefault(topItemState.value + 1, defaultValue = 0)

    /** The measured height of the item following the next item in the stack. */
    internal val measuredNextNextItemHeight: Int
        get() = measuredHeights.getOrDefault(topItemState.value + 2, defaultValue = 0)

    /** The backing storage for measured item heights keyed by item index. */
    // TODO(b/446933128): remove this once PageInfo exposes page sizes.
    private val measuredHeights: MutableIntIntMap = MutableIntIntMap()

    /**
     * Updates the measured height of the item at the specified index and trims heights for items
     * outside of the close range to the top item.
     */
    internal fun updateMeasuredHeight(index: Int, height: Int) {
        measuredHeights.put(index, height)

        // Clean up measured heights for items that are not in the close range to the top item.
        // TODO(b/446933128): find a way to access currentPage inside of withoutReadObservation.
        val currentPage = pagerState.currentPage
        Snapshot.withoutReadObservation {
            val itemCount = pagerState.pageCount
            val itemRange = currentPage - 2..(currentPage + 3).coerceAtMost(itemCount - 1)
            measuredHeights.removeIf { index, _ -> index !in itemRange }
        }
    }
}

/**
 * The threshold of [StackState.topItemOffsetFraction] past which focus should automatically move to
 * the next item.
 */
private const val FocusMoveThreshold = 0.6f

<br />

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

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Attribution and licence

Created by
Google LLC
Publisher
Android (Google) (Official)
Distributed by
Android (Google)
Source
android/skills · xr/display-glasses-with-jetpack-compose-glimmer · commit bf68e2d
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE.txt)
  • ATTRIBUTION.md (written by AutoGineer)
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Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download display-glasses-with-jetpack-compose-glimmer.zip