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Evaluation Methodology

Seth HobsonCommunityCreated by Seth Hobson

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  • MIT
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From the author

PluginEval quality methodology, covering dimensions, rubrics, and scoring formulas. Use this skill when understanding how plugin quality is measured, when interpreting a low score on a specific dimension, when deciding how to improve a skill's triggering accuracy or orchestration fitness, when setting score thresholds for your marketplace, or when explaining quality badges to external partners like Neon.
— the description by Seth Hobson

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The evaluation-methodology skill provides the framework for PluginEval, a system designed to score AI agent skills and plugins on a scale of 0 to 100. It defines the dimensions, rubrics, and scoring formulas used to assess skill quality, including triggering accuracy, orchestration fitness, and output quality. The methodology employs three distinct layers: a deterministic static linting layer, an experimental LLM judge layer, and a Monte Carlo simulation layer. This skill serves as a reference for developers to interpret scores, identify anti-patterns, and optimize their skills for better performance within an agentic ecosystem.

What it does

  • Defines the composite scoring formula based on weighted dimensions and layer results.
  • Provides specific rubrics and anti-pattern definitions for skill improvement.
  • Outlines the four evaluation depths ranging from quick linting to thorough Monte Carlo testing.
  • Explains how to interpret dimension-specific grades and quality badges.
  • Offers actionable advice for fixing common issues like poor triggering or orchestration wiring.
  • Details the experimental nature of LLM-based and Monte Carlo evaluation layers.

When to use it

  • When you need to understand how your skill's quality score is calculated.
  • When you are troubleshooting a low score in a specific dimension like triggering accuracy.
  • When you want to optimize your skill's description or orchestration wiring for better performance.
  • When you need to explain quality metrics or badges to external stakeholders.
  • When you are setting quality thresholds for a plugin marketplace.

Advantages

  • Provides a standardized, repeatable way to measure skill quality.
  • Offers clear, actionable guidance on how to improve specific scoring dimensions.
  • Distinguishes between deterministic static checks and experimental model-based evaluations.
  • Helps developers avoid common anti-patterns that negatively impact scores.

Usage examples

“How can I improve my skill's triggering accuracy score?”
The agent will guide you to update your frontmatter description to include at least 100 characters, a clear trigger phrase like 'Use this skill when', and three or more specific contexts.
“What does the orchestration_fitness dimension measure?”
The agent will explain that it evaluates the skill's wiring, specifically looking for clear descriptions of inputs and outputs, and will advise you to avoid certain prohibited words.
“Why did my skill score drop after I added more content?”
The agent will instruct you to check the anti-patterns list in the JSON output to see if you triggered flags like BLOATED_SKILL or OVER_CONSTRAINED.

Install

  1. Download the skill as a ZIP:

    https://autogineer.com/agent-skills/wshobson/evaluation-methodology/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip evaluation-methodology.zip -d .agents/skills

Documentation by Seth Hobson

Evaluation methodology

PluginEval scores a skill or a plugin from 0 to 100 by combining up to three layers. The static layer is a lint. It's fast and deterministic, and it's useful for checking structure. The LLM judge and Monte Carlo layers are experimental, not validated against human labels, so treat their numbers as rough signals. For the trace-based eval program, see evals/README.md at the repository root.

The judge rubric anchors are in references/rubrics.md. Fixes for each anti-pattern and tips for each dimension are in references/improving-scores.md.

Evaluation depths

DepthLayersConfidence label
quickstaticEstimated
standard (default for score)static and judgeAssessed
deep (used by certify)static, judge, and Monte Carlo with 50 runsCertified
thoroughstatic, judge, and Monte Carlo with 100 runsCertified+

The label names the depth that ran, not a check against human judgment. A plugin directory gets the static layer only, whatever depth you ask for.

Static layer (lint)

The static layer reads SKILL.md and makes no model calls. It computes seven sub-scores, and the first six feed composite dimensions:

  • frontmatter_quality (feeds triggering_accuracy)

  • orchestration_wiring (feeds orchestration_fitness)

  • progressive_disclosure, structural_completeness, token_efficiency, ecosystem_coherence

  • harness_portability

harness_portability maps to no dimension, so it doesn't change a skill's composite score. It does carry 6% of the static layer's own score. A plugin's score is built from that layer score, so portability findings can lower a plugin's score a little. Its findings are not counted as anti-patterns.

The static layer flags six anti-patterns: OVER_CONSTRAINED, EMPTY_DESCRIPTION, MISSING_TRIGGER, BLOATED_SKILL, ORPHAN_REFERENCE, and DEAD_CROSS_REF. Each flag cuts the score by 5%, down to a floor of 50%:

penalty = max(0.5, 1.0 - 0.05 * anti_pattern_count)

The report prints a severity for each flag, but the penalty counts flags and ignores severity.

LLM judge layer (experimental)

The judge layer makes four model calls and returns four holistic scores from 0 to 1:

  • triggering_accuracy: Haiku reads the description and writes 10 test prompts, 5 that should trigger and 5 that should not. It predicts the outcome for each prompt and reports its own F1. Nothing checks those predictions against real triggering.

  • orchestration_fitness and scope_calibration: Sonnet rates the skill on a five-point rubric.

  • output_quality: Sonnet imagines three tasks and rates the output it expects.

The three Sonnet calls see only the first 3,000 characters of SKILL.md. Only one judge runs, because nothing reads the judges setting.

Monte Carlo layer (experimental)

Haiku writes 15 prompts that should trigger the skill, and the layer repeats them to reach 50 runs (100 at thorough). Each run sends the SKILL.md text and one prompt to the model, and the layer records four measures:

  • Activation rate is the share of runs with any non-empty reply, so it shows whether the model answered, not whether the skill should have fired.

  • Output quality is reply length divided by 500, capped at 1.0.

  • Failure rate is the share of runs that errored.

  • Token efficiency is 1 - median_tokens / 8000.

Every prompt is one that should trigger, so the layer never checks that the skill stays out of unrelated requests. The layer's JSON includes Wilson, bootstrap, and Clopper-Pearson intervals for its own measures. The composite ci_lower and ci_upper fields are always null.

Composite score

First, for each dimension, the engine blends the layer scores that exist, and it renormalizes the blend weights over those layers. Second, it sums the weighted dimension scores, and it renormalizes the dimension weights over the dimensions that have a score. Third, it multiplies the sum by 100 and by the anti-pattern penalty.

DimensionWeightStaticJudgeMonte Carlo
triggering_accuracy0.250.150.250.60
orchestration_fitness0.200.100.70none
output_quality0.15none0.400.60
scope_calibration0.12none0.55none
progressive_disclosure0.100.80nonenone
token_efficiency0.060.40none0.50
robustness0.05nonenone0.80
structural_completeness0.030.90nonenone
code_template_quality0.02nonenonenone
ecosystem_coherence0.020.85nonenone

A cell reads "none" when its layer produces no score for the dimension, even where LAYER_BLENDS lists a weight. No layer produces code_template_quality, so it's always unmeasured. For a plugin directory, the composite is the static layer's mean score across the plugin's skills and agents, times 100, times the penalty for the plugin's anti-pattern count.

Badges and grades

Badges come from the composite score alone. Platinum needs at least 90, Gold at least 80, Silver at least 70, and Bronze at least 60. Badge.from_scores accepts an Elo rating, but no command computes one. Plugin-level badges, including the ones in the weekly CI report, come from the static layer alone. Skill-level badges at standard depth or deeper also include the experimental layers.

Each measured dimension gets a letter grade on the 0 to 100 scale, from A+ at 97 down to D- at 60, and F below 60.

Usage

plugin-eval score ./path/to/skill --depth quick     # static lint only
plugin-eval score ./path/to/skill                   # static and judge
plugin-eval certify ./path/to/skill                 # deep depth
plugin-eval compare ./skill-a ./skill-b             # quick depth by default
plugin-eval score ./path/to/skill --depth quick --output json --threshold 70

At standard depth or deeper, score, certify, and compare print a note on stderr that the judge and Monte Carlo layers are experimental. For a plugin directory, the CLI prints a warning that only the static layer runs instead. With --threshold, the command exits with code 1 when the composite is below the value. plugin-eval init writes a corpus index, but no other command reads it.

Examples

An abridged example of the JSON output follows. Scripts can read composite.score from it:

{
  "layers": [{"layer": "static", "score": 0.75, "sub_scores": {}, "anti_patterns": []}],
  "composite": {"score": 76.9, "ci_lower": null, "ci_upper": null, "badge": "silver",
                "confidence_label": "Estimated", "dimensions": []},
  "elo": null
}

Troubleshooting

  • When a score drops after you add content, check layers[0].anti_patterns in the JSON.

  • If triggering_accuracy is low at quick depth, add a trigger phrase such as "Use this skill when" to the description, followed by several comma-separated contexts.

  • Judge scores change between runs, because the model writes new test prompts and tasks each time. Use the static layer for comparisons you want to repeat.

  • If stderr says the judge could not measure some dimensions, install the LLM extra with uv sync --extra llm.

The eval-judge agent scores the four judge dimensions inside Claude Code, and the eval-orchestrator agent runs the CLI and merges the results.

Files

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

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Attribution and licence

Created by
Seth Hobson
Publisher
Seth Hobson (Community)
Source
wshobson/agents · plugins/plugin-eval/skills/evaluation-methodology · commit 4bde316
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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