Resx Source Generator Migration
GitHubOfficialFirst committed by AArnottDistributed by GitHub
- Skill
- Workflow
- Software development
- MIT
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AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a systematic procedure for migrating .NET projects from legacy checked-in .designer.cs files to the Microsoft.CodeAnalysis.ResxSourceGenerator. It covers package installation, removal of obsolete designer files, updating MSBuild project items, handling namespace configurations, and validating the resulting build to ensure resource access remains functional.
What it does
- Installs the ResxSourceGenerator NuGet package into the target project.
- Identifies and removes legacy .designer.cs files and their associated MSBuild entries.
- Updates EmbeddedResource items to support source generation while preserving non-string resources.
- Migrates CustomToolNamespace metadata to the modern ClassName format.
- Provides guidance on resolving namespace and type conflicts post-migration.
- Includes validation steps to verify resource access and build integrity.
When to use it
- When modernizing a .NET project to reduce build-time code generation artifacts.
- When moving away from checked-in designer files to improve repository cleanliness.
- When adopting source generators for strongly-typed resource access.
Advantages
- Reduces repository size by eliminating generated code files.
- Ensures resource accessors are always in sync with .resx content.
- Modernizes project structure to align with current .NET development practices.
Usage examples
- “Migrate the project at ./src/MyProject.csproj to use the ResxSourceGenerator.”
- The agent will analyze the project, install the required NuGet package, remove legacy designer files, update MSBuild configurations, and provide a validation report.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/github/resx-source-generator-migration/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip resx-source-generator-migration.zip -d .agents/skills
Documentation by AArnott
Your goal is to migrate the project to use a source-generator for .resx files instead of checked-in .designer.cs files.
User Input
Amend the instructions below with the following user input. The user input is likely to be an absolute or repo-relative path to an msbuild project file or a directory containing an msbuild project to be migrated.
$ARGUMENTSMigration
Complete each of the following sub-sections.
Opt into the source generator
Inspect the target's package-management setup and configured NuGet sources before adding the package:
If the repository centrally manages package versions and already has a
PackageVersionforMicrosoft.CodeAnalysis.ResxSourceGenerator, add this versionless reference to anItemGroupin the project file:
<PackageReference Include="Microsoft.CodeAnalysis.ResxSourceGenerator" PrivateAssets="all" />If no central version exists, select a package version compatible with the target SDK/compiler and follow the repository's established version-management pattern. Specify the version on the
PackageReferenceor add the corresponding centralPackageVersion.Verify that the configured NuGet sources can resolve the selected package. If they cannot, ask the user before changing feed configuration.
Remove traces of .resx code-behind files
Search for any msbuild items related to resx files. They typically come in pairs, as shown below:
<ItemGroup>
<Compile Update="Strings.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Strings.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Strings.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>Note that you might also find <Generator>PublicResXFileCodeGenerator</Generator> (or <CustomTool> instead of <Generator>) as .resx item metadata.
For each strongly typed .resx file being migrated, identify its generated designer file using all of these signals:
LastGenOutputmetadata on theEmbeddedResourceitem;a
Compileitem whoseDependentUponmetadata names the .resx file; anda matching
*.Designer.csfile on disk, even when the SDK includes it implicitly and noCompileitem exists.
Before deleting a candidate, inspect its contents and confirm it is a generated resource accessor, such as a class containing ResourceManager, Culture, and properties that retrieve resource values. A matching filename alone is not sufficient. Do not delete WinForms or control designer files that contain UI initialization such as InitializeComponent; these commonly sit beside a same-named .resx file, and their DependentUpon metadata points to the form or control source file rather than the .resx file.
Also confirm that every resource exposed by the designer is a string and that the .resx file contains no images, icons, byte arrays, serialized objects, or other non-string values. This source generator emits string accessors backed by ResourceManager.GetString; it is not a compatible replacement for non-string resource properties. If any non-string resource exists, do not delete the designer or migrate that resource file. Keep its existing generation approach, or set <GenerateSource>false</GenerateSource> if the package would otherwise process it.
Before deletion, search the solution for every use and declaration of the accessor type. ResXFileCodeGenerator emits a non-static class, while this source generator emits a static partial class. Identify object construction, instance access, inheritance, use as a generic type argument (including IStringLocalizer<T>), and existing partial declarations with instance members, base types, or interfaces. Refactor each incompatible use to the static generated API and make every partial declaration compatible before migrating. If that is not appropriate, retain the existing designer and set <GenerateSource>false</GenerateSource> for that resource file.
For each associated designer file:
Delete the
*.Designer.csfile from disk.Remove its explicit MSBuild item from the project when one exists.
Update EmbeddedResource items
Classify every .resx file before removing metadata. Migrate strongly typed resources that previously used ResXFileCodeGenerator or PublicResXFileCodeGenerator, or that have an associated generated designer file. Framework and designer resources such as WinForms form resources generally must not generate an accessor; preserve them by adding this metadata to their EmbeddedResource item:
<GenerateSource>false</GenerateSource>The source generator otherwise generates accessors for non-culture .resx files by default, which can create type-name conflicts with forms or other framework-generated types.
Process each strongly typed EmbeddedResource being migrated as follows:
Remove the
LastGenOutputmetadata.If either
GeneratororCustomToolmetadata is set toPublicResXFileCodeGenerator, add<Public>true</Public>metadata to the item.Remove the
Generator(orCustomTool) metadata.If the
EmbeddedResourceitem has no remaining metadata after these removals, remove it only after verifying that the SDK implicitly includes that .resx file and that default embedded-resource items are enabled. Otherwise retain the explicitIncludeor equivalent item so the resource remains in the built assembly.If you see
CustomToolNamespacemetadata, see the special section on that topic.
CustomToolNamespace metadata special handling
When an EmbeddedResource item has CustomToolNamespace metadata, special handling is required.
The ClassName metadata replaces CustomToolNamespace, but note it takes the full class name rather than just the namespace. For example, if you had:
<EmbeddedResource Update="Strings.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
<CustomToolNamespace>My.Namespace</CustomToolNamespace>
</EmbeddedResource>It would become:
<EmbeddedResource Update="Strings.resx">
<ClassName>My.Namespace.Strings</ClassName>
</EmbeddedResource>Before starting the migration, present these options to the user:
PREFERRED: Drop the
CustomToolNamespacemetadata and accept the default generated namespace and class name. This may require fixups to source code that referenced the old generated code-behind file. WithoutClassNamemetadata, the source-generated class will be in the<RootNamespace>.<RelativeFolderPath>namespace and named after the resx filename. Consider adding a using alias to affected files:using SomeResourceFile = FullNamespace.TypeName;Rewrite it as
ClassNamemetadata, including the full namespace and class name (for example,MyNamespace.MyResources). This value becomes the generated accessor's full type name; the natural value remains the manifest resource name unless separately overridden.
Resolving namespace/type conflicts
When the compiler emits an error about a type and namespace sharing the same name (where the identifier matches a directory name containing a .resx file):
Move the .resx file outside that folder to remove the conflicting namespace declaration, OR
Fully qualify the type reference to resolve the build break.
Debugging tips
Build with
/p:EmitCompilerGeneratedFiles=trueto write source-generated files to disk for inspection.You may also need
/p:CompilerGeneratedFilesOutputPath=<path>to avoid Windows path length issues.
Validation
Build the migrated project.
After the build succeeds, validate each resource family according to how it is consumed:
For each migrated neutral string resource, use the repository's existing tests or an available .NET test/console host to access at least one generated property and verify it returns the expected string. Reflection from PowerShell is an optional approach when
pwshis available, not a requirement.For culture-specific satellite resources, switch to a representative culture and verify the neutral accessor returns the expected localized string. Do not expect a separate generated accessor for each satellite file.
For framework, designer, non-string, or other resources marked
GenerateSource=false, exercise their actual consumer, such as instantiating the WinForms form/control or loading an image/object through the retained resource API.Confirm every .resx file is still embedded in the expected main or satellite assembly.
Files
- ATTRIBUTION.mdAdded by AutoGineer893 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md8.7 KiB
Requirements and compatibility
Written for: GitHub Copilot, Claude Code
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Claude Code frontmatter
Security
No issues found by our static scan· No issues found
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Attribution and licence
- First committed by
AArnott
- Publisher
- GitHub (Official)
- Distributed by
- GitHub
- Source
- github/awesome-copilot · skills/resx-source-generator-migration · commit 797337f
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
- Contributors
- AArnott
AutoGineer is not affiliated with or endorsed by AArnott or GitHub.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download resx-source-generator-migration.zip