Litert Lm
Android (Google)OfficialCreated by Google LLCDistributed by Android (Google)
- Skill
- Tool integration
- Data and AI
- Apache-2.0
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a comprehensive guide for developers to implement on-device LLM capabilities in Android applications using the LiteRT-LM Kotlin API. It covers the end-to-end process from configuring Gradle dependencies and Android manifest requirements to managing the engine lifecycle, handling model file storage, and building a reactive UI with Jetpack Compose. The skill emphasizes best practices for performance, such as off-main-thread initialization, single-thread executor management, and proper resource cleanup to ensure stable and responsive AI features.
What it does
- Configures Android projects for LiteRT-LM integration including Gradle and manifest settings.
- Provides patterns for background engine initialization to prevent UI blocking.
- Demonstrates how to implement a ViewModel for managing conversation state and streaming responses.
- Offers guidance on handling model files on the device filesystem.
- Includes boilerplate for a Jetpack Compose UI to interact with the LLM.
- Outlines lifecycle management to safely handle engine and conversation resources.
When to use it
- When you need to add chat, summarization, or text extraction features to an Android app.
- When you want to run open LLMs like Gemma, Qwen, Llama, or Phi locally on the device.
- When you require CPU or GPU-accelerated inference for text models.
- When you are building an app that needs to handle large model files outside of the APK.
Advantages
- Enables private, offline-capable AI features within Android applications.
- Provides structured guidance on avoiding common pitfalls like main-thread blocking.
- Includes specific instructions for GPU acceleration and dependency management.
- Promotes robust lifecycle management for resource-intensive AI engines.
Usage examples
- “How do I add the LiteRT-LM dependency to my Android project?”
- The agent provides the specific implementation line for build.gradle.kts and explains the necessary minSdk requirements.
- “Show me how to initialize the LiteRT-LM engine in a ViewModel.”
- The agent provides a code snippet demonstrating the use of a single-thread executor and EngineConfig to initialize the model off the main thread.
Install
Download the skill as a ZIP:
https://autogineer.com/agent-skills/android/litert-lm/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip litert-lm.zip -d .agents/skills
Documentation by Google LLC
This skill provides step-by-step guidance for building an Android app that runs
an open text LLM through the LiteRT-LM Kotlin API
(com.google.ai.edge.litertlm) on the CPU or the GPU. The model is one
.litertlm file. Images, audio, tool calling, and NPU backends aren't covered.
For vision and audio models with .tflite files, suggest the litert-runtime
skill.
When a LiteRT-LM class or method that this skill uses doesn't compile, you must read the LiteRT-LM Android guide and the LiteRT-LM README before changing the code.
Prerequisites
A Kotlin Android project (the Android Studio Empty Activity template is enough). The
litertlm-android0.18.0 AAR declaresminSdk24.The dependency in the app-level
build.gradle.ktsfile from Google Maven:implementation("com.google.ai.edge.litertlm:litertlm-android:0.18.0"). Google Maven lists the later releases.For the GPU backend, two
uses-native-libraryentries inside<application>inAndroidManifest.xml. Add theINTERNETpermission if the app downloads the model.The model file lives on the device's file system (hundreds of MB to a few GB), never in
assets/or in the APK.
Critical mandates
Dependency first : Before writing code that imports
com.google.ai.edge.litertlm, add thelitertlm-androiddependency from Step 1 if the project lacks it. Verify with./gradlew assembleDebug.Background initialization :
Engine(config).initialize()loads the weights and blocks for seconds. Call it on a background thread, never on the main thread.Single owner : One single-thread executor owns the
Engineand theConversation. Creation, streaming, cancellation, and closing run on it.Close once :
EngineandConversationareAutoCloseable. A secondcloseon either throwsIllegalStateException. So doescloseon an engine whoseinitializethrew. Store the engine only afterinitializereturns.Model outside the APK : Pass an absolute path to
EngineConfig. Never bundle a.litertlmfile inassets/.
Detailed steps
Step 1: Configure Gradle and the manifest
Search the project for libs.versions.toml, app/build.gradle.kts, and
AndroidManifest.xml before editing build files. Configure minSdk and add the
LiteRT-LM dependency in app/build.gradle.kts:
<br />
android {
defaultConfig {
minSdk = 24
}
}
dependencies {
implementation("com.google.ai.edge.litertlm:litertlm-android:0.18.0")
}If the project uses Hilt, check the Dagger version first. litertlm-android
0.18.0 carries Kotlin 2.4 metadata, which Hilt 2.59.2 can't read. The build
then fails in hiltJavaCompileDebug with Provided Metadata instance has version 2.4.0, while maximum supported version is 2.3.0. Pick one fix:
Path A : Upgrade the Hilt version (
com.google.dagger) to 2.60.1 or later. Ask the user before editinggradle/libs.versions.toml.Path B : Keep the Hilt version and add a later version of the metadata reader to the annotation processor path in
app/build.gradle.kts:
<br />
dependencies {
ksp("org.jetbrains.kotlin:kotlin-metadata-jvm:2.4.21")
}For the GPU backend, add both lines inside <application> in
AndroidManifest.xml. Add the INTERNET permission outside <application>
when the app downloads the model:
<br />
<uses-permission android:name="android.permission.INTERNET"/>
<application>
<uses-native-library
android:name="libvndksupport.so"
android:required="false"/>
<uses-native-library
android:name="libOpenCL.so"
android:required="false"/>
</application>Step 2: Pick a model from litert-community
Choose a .litertlm file from litert-community on Hugging Face. Start with
litert-community/gemma-4-E2B-it-litert-lm (the file gemma-4-E2B-it.litertlm,
2.6 GB). For a 0.6 GB model, start with litert-community/Qwen3-0.6B (the file
Qwen3-0.6B.litertlm). Both files run on the CPU and the GPU. A SoC suffix such
as _Google_Tensor_G5 or .mediatek.mt6993 marks an NPU build, which this
skill doesn't cover. The model card names the tested backends and the size.
You must read get a model before you choose a model file other than these
two, before you write the in-app download code, and when no .litertlm file
exists for the model.
Step 3: Put the model file on the device
Pick one path:
Path A (local testing with
adb) : Run the following commands only when all three are true:adb deviceslists a device, the debug build of the app is installed on it, and the user supplied the local.litertlmpath. If any of them is false, don't run the commands. Report them to the user as a post-implementation step instead. Replace<path>with the user's local path and<package>with the app's application ID:adb push <path> /data/local/tmp/model.litertlmadb shell run-as <package> cp /data/local/tmp/model.litertlm files/
Path B (in-app download) : Write the download code in the app. Use the app's HTTP client to write into
filesDir, orDownloadManagerto write intogetExternalFilesDir(null).DownloadManagercan't write to internal storage. Show the download progress and check the file size against the model card before loading. Never download a model file in the agent's own session.Path C (Play for On-Device AI) : Write the code that resolves the path of a fast-follow or on-demand AI pack with the AI Delivery library (
com.google.android.play:ai-delivery):AiPackManagerFactory.getInstance(context).getPackLocation(name)?.assetsPath(). The call returnsnulluntil the pack has finished downloading, so show a download state in that case. Creating the AI pack module and uploading the app to Play Console are post-implementation steps for the user.
On every path, pass the absolute path of the file to the engine.
Step 4: Initialize the engine off the main thread
Create the engine with EngineConfig(modelPath = ..., backend = ..., cacheDir = ...) and call initialize on a background thread:
Backend.CPU()is the default ofEngineConfigand needs nothing from the device.Backend.GPU()needs the two manifest lines from Step 1. Without them, the engine initializes, and the first reply ends in the errorCan not find OpenCL library on this device.cacheDirspeeds up the second load.
Step 5: Implement the conversation ViewModel
Drive the engine and the conversation from a single-thread executor inside an
AndroidViewModel, stream the reply, and expose immutable state to the UI:
<br />
import android.app.Application
import androidx.lifecycle.AndroidViewModel
import com.google.ai.edge.litertlm.Backend
import com.google.ai.edge.litertlm.Contents
import com.google.ai.edge.litertlm.Conversation
import com.google.ai.edge.litertlm.ConversationConfig
import com.google.ai.edge.litertlm.Engine
import com.google.ai.edge.litertlm.EngineConfig
import java.util.concurrent.Executors
import kotlin.coroutines.cancellation.CancellationException
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.SupervisorJob
import kotlinx.coroutines.asCoroutineDispatcher
import kotlinx.coroutines.cancel
import kotlinx.coroutines.delay
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.flow.update
import kotlinx.coroutines.launch
import kotlinx.coroutines.sync.Mutex
import kotlinx.coroutines.sync.withLock
data class ChatState(
val ready: Boolean = false,
val busy: Boolean = false,
val reply: String = "",
val error: String? = null
)
class ChatViewModel(app: Application) : AndroidViewModel(app) {
private val executor = Executors.newSingleThreadExecutor()
private val scope = CoroutineScope(
SupervisorJob() + executor.asCoroutineDispatcher()
)
private val mutex = Mutex()
private var engine: Engine? = null
private var conversation: Conversation? = null
private val _state = MutableStateFlow(ChatState())
val state: StateFlow<ChatState> = _state.asStateFlow()
fun load(modelPath: String, backend: Backend = Backend.CPU()) {
scope.launch {
mutex.withLock {
if (engine?.engineConfig?.modelPath == modelPath) return@launch
release()
try {
val config = EngineConfig(
modelPath = modelPath,
backend = backend,
cacheDir = getApplication<Application>().cacheDir.path
)
engine = Engine(config).also { it.initialize() }
conversation = checkNotNull(engine).createConversation(
ConversationConfig(
systemInstruction =
Contents.of("You are a helpful assistant.")
)
)
_state.value = ChatState(ready = true)
} catch (e: Exception) {
release()
_state.value = ChatState(error = e.message)
}
}
}
}
fun send(text: String) {
scope.launch {
if (!_state.value.ready || _state.value.busy) return@launch
_state.update { it.copy(busy = true, reply = "", error = null) }
try {
val replies = checkNotNull(conversation).sendMessageAsync(text)
replies.collect { message ->
_state.update { it.copy(reply = it.reply + message) }
}
} catch (e: CancellationException) {
throw e
} catch (e: Exception) {
_state.update { it.copy(error = e.message) }
} finally {
_state.update { it.copy(busy = false) }
}
}
}
private suspend fun release() {
_state.update { it.copy(ready = false) }
while (_state.value.busy) {
conversation?.cancelProcess()
delay(100)
}
conversation?.close()
conversation = null
engine?.close()
engine = null
_state.value = ChatState()
}
override fun onCleared() {
scope.launch {
mutex.withLock { release() }
executor.shutdown()
}.invokeOnCompletion { scope.cancel() }
}
}sendMessageAsync(text) returns a Flow<Message> of chunks, and toString
gives a chunk's text. sendMessage(text) blocks and returns the whole reply.
The conversation keeps its history, so the next send continues the chat.
busy keeps the button disabled until the flow completes.
To set the sampling, pass SamplerConfig(topK = 10, topP = 0.95, temperature = 0.8) in ConversationConfig. All three parameters are required,
and topP and temperature are Double.
load with the model path that is already loaded does nothing, whatever
backend it asks for. A second call after a rotation keeps the loaded model,
also after the app has fallen back to another backend. send runs only when
the state is ready and not busy, the same test as the button. A tap that
lands while release stops a reply does nothing. A tap queued behind a
load reaches the model that load loaded when no reply was streaming.
Step 6: Wire the Compose screen
viewModel and collectAsStateWithLifecycle come from
androidx.lifecycle:lifecycle-viewmodel-compose and
androidx.lifecycle:lifecycle-runtime-compose (2.10.0):
<br />
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.Button
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import androidx.lifecycle.viewmodel.compose.viewModel
import com.google.ai.edge.litertlm.Backend
@Composable
fun ChatScreen(modelPath: String, viewModel: ChatViewModel = viewModel()) {
val state by viewModel.state.collectAsStateWithLifecycle()
var input by remember { mutableStateOf("") }
LaunchedEffect(modelPath) { viewModel.load(modelPath, Backend.GPU()) }
Column {
Text(
state.reply,
Modifier.weight(1f).verticalScroll(rememberScrollState())
)
state.error?.let { Text(it) }
TextField(value = input, onValueChange = { input = it })
Button(
onClick = { viewModel.send(input); input = "" },
enabled = state.ready && !state.busy
) {
Text("Send")
}
}
}Step 7: Manage the engine lifecycle
Keep the engine in the
ViewModelfor as long as its screen lives. When several screens share the engine, keep it in an application-scoped holder.The
ViewModelkeeps its own thread and scope.viewModelScopeis cancelled beforeonClearedruns, so a close launched there wouldn't run.onClearedcancelsscopeonce the close is done.releaseturnsreadyoff and callscancelProcessuntil the streaming reply's flow has ended. The flow ends at the latest when the reply ends on its own.releasethen closes the conversation and the engine, each once.onClearedand aloadthat replaces the model both callreleaseunder theMutex, one at a time, becausereleasesuspends while a reply stops.To start a fresh chat, close the conversation and create a new one with
createConversation. Keep the engine loaded.
Post-implementation steps for the user
Report the steps that apply to the user after the code compiles:
When Path A in Step 3 didn't run, copy the model to the device with the two
adbcommands from Path A.When the app uses Path C in Step 3, create the AI pack module that holds the
.litertlmfile and upload the app to Play Console.When no
.litertlmfile exists for the model, convert the model on a workstation. This skill doesn't convert models.When the user asks for a complete reference app, point them to Google AI Edge Gallery.
Troubleshooting
| Symptom | Cause | Fix |
|---|---|---|
| First reply is slow. | initialize ran on first use. | Load at app start and set cacheDir. |
First GPU reply ends in Can not find OpenCL library on this device. | The manifest lacks the uses-native-library entries. | Add both entries from Step 1 inside <application>. |
close throws IllegalStateException. | The engine or conversation was closed twice, or initialize threw. | Store the engine only after initialize returns, and set each field to null after close. |
Build fails with [Hilt] Provided Metadata instance has version 2.4.0. | Hilt 2.59.2 can't read the Kotlin 2.4 metadata in litertlm-android 0.18.0. | Follow Path A or Path B in Step 1. |
Checklist
[ ] Is
minSdkset to24or higher and iscom.google.ai.edge.litertlm:litertlm-android:0.18.0added inapp/build.gradle.kts?[ ] For the GPU backend, does
AndroidManifest.xmldeclarelibvndksupport.soandlibOpenCL.sowithandroid:required="false"inside<application>?[ ] Is the
.litertlmfile loaded from an absolute path on the device's file system, never fromassets/?[ ] Do
initialize,sendMessageAsync,cancelProcess, andcloseall run on the same single-thread background executor?[ ] Is the conversation closed before the engine, each exactly once?
[ ] Does the project compile with
./gradlew assembleDebug?
Antipatterns
Never call
Engine.initializeon the Android main thread.Never place a
.litertlmfile inassets/or ship it inside the APK.Never call
closeon an engine whoseinitializethrew.Never close the engine while a reply is streaming; call
cancelProcessuntil the flow ends first.Never close
EngineorConversationfromviewModelScopeinonCleared; that scope is already cancelled.
Files
- ATTRIBUTION.mdAdded by AutoGineer958 B
- LICENSELicence file added by AutoGineer11.1 KiB
- SKILL.md17.9 KiB
- references/android/google/play/on-device-ai.md36.8 KiB
- references/get-a-model.md1.8 KiB
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Google LLC
- Publisher
- Android (Google) (Official)
- Distributed by
- Android (Google)
- Source
- android/skills · device-ai/litert/litert-lm · commit bf68e2d
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE.txt)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Google LLC or Android (Google).
Download ZIP
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