Three.js · WebGL · GLSL
Wood lighting scorecard
Grain needs raking light, shafts need a dark room, and ACES has to see the shafts before it clips them. Switch a layer off and the score shows what it was worth.
Three.js · WebGL · GLSL
Wood lighting scorecard Grain needs raking light, shafts need a dark room, and ACES has to see the shafts before it clips them. Switch a layer off and the score shows what it was worth.
Layers
Flat baseline All on
Live score /10
-- lowest item -- target 8 on every line
Measured on this canvas by metrics.js , the same code scorecard.mjs runs headless. Proxy for a human judge, not a substitute.
-- / 10
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